Made line number reporting optional via config.h
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4
config.h
4
config.h
@ -28,6 +28,10 @@
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#ifndef config_h
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#define config_h
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// Allows GRBL to tranck and report gcode line numbers. Enabling this means that the planning buffer
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// goes from 18 or 16 to make room for the additional line number data in the plan_block_t struct
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#define USE_LINE_NUMBERS
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// Default settings. Used when resetting EEPROM. Change to desired name in defaults.h
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#define DEFAULTS_SHERLINE_5400
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@ -280,8 +280,9 @@ void plan_buffer_line(float *target, float feed_rate, uint8_t invert_feed_rate,
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block->millimeters = 0;
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block->direction_bits = 0;
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block->acceleration = SOME_LARGE_VALUE; // Scaled down to maximum acceleration later
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#ifdef USE_LINE_NUMBERS
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block->line_number = line_number;
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#endif
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// Compute and store initial move distance data.
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// TODO: After this for-loop, we don't touch the stepper algorithm data. Might be a good idea
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// to try to keep these types of things completely separate from the planner for portability.
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@ -26,7 +26,11 @@
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// The number of linear motions that can be in the plan at any give time
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#ifndef BLOCK_BUFFER_SIZE
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#define BLOCK_BUFFER_SIZE 16
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#ifdef USE_LINE_NUMBERS
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#define BLOCK_BUFFER_SIZE 16
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#else
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#define BLOCK_BUFFER_SIZE 18
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#endif
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#endif
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// This struct stores a linear movement of a g-code block motion with its critical "nominal" values
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@ -47,7 +51,9 @@ typedef struct {
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float acceleration; // Axis-limit adjusted line acceleration in (mm/min^2)
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float millimeters; // The remaining distance for this block to be executed in (mm)
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// uint8_t max_override; // Maximum override value based on axis speed limits
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#ifdef USE_LINE_NUMBERS
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uint32_t line_number;
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#endif
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} plan_block_t;
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3
report.c
3
report.c
@ -350,6 +350,7 @@ void report_realtime_status()
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if (i < (N_AXIS-1)) { printPgmString(PSTR(",")); }
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}
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#ifdef USE_LINE_NUMBERS
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// Report current line number
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printPgmString(PSTR(","));
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printPgmString(PSTR("Ln:"));
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@ -359,7 +360,7 @@ void report_realtime_status()
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ln = pb->line_number;
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}
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printInteger(ln);
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#endif
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printPgmString(PSTR(">\r\n"));
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}
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