2 Commits

Author SHA1 Message Date
bde51bc675 Added more sunrise patterns. 2017-07-19 17:20:51 -05:00
72cc218fb8 Work on the sunrise clock. 2017-07-13 08:46:28 -05:00
11 changed files with 552 additions and 633 deletions

79
Map.h
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@ -1,79 +0,0 @@
uint8_t coordsX[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0 };
uint8_t coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7 };
uint8_t coordsZ[NUM_LEDS] = { 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void cubeXGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * hues));
}
}
void cubeYGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (y * hues));
}
}
void cubeZGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (z * hues));
}
}
void cubeXYGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y) * hues));
}
}
void cubeXZGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + z) * hues));
}
}
void cubeYZGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((y + z) * hues));
}
}
void cubeXYZGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y + z) * hues));
}
}

212
Noise.h
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@ -1,212 +0,0 @@
/*
ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
Copyright (C) 2015-2016 Jason Coon
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// The 16 bit version of our coordinates
uint16_t noisex;
uint16_t noisey;
uint16_t noisez;
// We're using the x/y dimensions to map to the x/y pixels on the matrix. We'll
// use the z-axis for "time". speed determines how fast time moves forward. Try
// 1 for a very slow moving effect, or 60 for something that ends up looking like
// water.
int8_t noisespeedx = 0;
int8_t noisespeedy = 1;
int8_t noisespeedz = 0;
// Scale determines how far apart the pixels in our noise matrix are. Try
// changing these values around to see how it affects the motion of the display. The
// higher the value of scale, the more "zoomed out" the noise will be. A value
// of 1 will be so zoomed in, you'll mostly see solid colors.
uint16_t noisescale = 1; // scale is set dynamically once we've started up
uint8_t colorLoop = 0;
CRGBPalette16 blackAndWhiteStripedPalette;
// This function sets up a palette of black and white stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndWhiteStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( blackAndWhiteStripedPalette, 16, CRGB::Black);
// and set every fourth one to white.
blackAndWhiteStripedPalette[0] = CRGB::White;
blackAndWhiteStripedPalette[4] = CRGB::White;
blackAndWhiteStripedPalette[8] = CRGB::White;
blackAndWhiteStripedPalette[12] = CRGB::White;
}
CRGBPalette16 blackAndBlueStripedPalette;
// This function sets up a palette of black and blue stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndBlueStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( blackAndBlueStripedPalette, 16, CRGB::Black);
for(uint8_t i = 0; i < 6; i++) {
blackAndBlueStripedPalette[i] = CRGB::Blue;
}
}
// There are several different palettes of colors demonstrated here.
//
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
//
// Additionally, you can manually define your own color palettes, or you can write
// code that creates color palettes on the fly.
void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
{
for(uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
int xoffset = noisescale * x;
int yoffset = noisescale * y;
int zoffset = noisescale * z;
uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, z + zoffset + noisez);
// The range of the inoise8 function is roughly 16-238.
// These two operations expand those values out to roughly 0..255
// You can comment them out if you want the raw noise data.
data = qsub8(data, 16);
data = qadd8(data, scale8(data, 39));
if(hueReduce > 0 && data >= hueReduce)
data -= hueReduce;
leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
}
noisex += noisespeedx;
noisey += noisespeedy;
noisez += noisespeedz;
}
void rainbowNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = -1;
noisescale = 24;
colorLoop = 0;
drawNoise3d(RainbowColors_p);
}
void rainbowStripeNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = -2;
noisescale = 24;
colorLoop = 0;
drawNoise3d(RainbowStripeColors_p);
}
void partyNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise3d(PartyColors_p);
}
void forestNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise3d(ForestColors_p);
}
void cloudNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(CloudColors_p);
}
void fireNoise3d() {
noisespeedx = 16;
noisespeedy = 16;
noisespeedz = 16;
noisescale = 64;
colorLoop = 0;
drawNoise3d(HeatColors_p, 60);
}
void fireNoise23d() {
noisespeedx = 3;
noisespeedy = 3;
noisespeedz = 3;
noisescale = 32;
colorLoop = 0;
drawNoise3d(HeatColors_p);
}
void lavaNoise3d() {
noisespeedx = -4;
noisespeedy = -4;
noisespeedz = -4;
noisescale = 32;
colorLoop = 0;
drawNoise3d(LavaColors_p);
}
void oceanNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 4;
noisescale = 24;
colorLoop = 0;
drawNoise3d(OceanColors_p);
}
void blackAndWhiteNoise3d() {
SetupBlackAndWhiteStripedPalette();
noisespeedx = -12;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(blackAndWhiteStripedPalette);
}
void blackAndBlueNoise3d() {
SetupBlackAndBlueStripedPalette();
noisespeedx = -4;
noisespeedy = -4;
noisespeedz = -4;
noisescale = 32;
colorLoop = 0;
drawNoise3d(blackAndBlueStripedPalette);
}

65
Text.h Normal file
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@ -0,0 +1,65 @@
bool mask[NUM_LEDS];
const byte digits4x8[8 * 10] = {
0x06, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x06, // 0
0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0e, // 1
0x06, 0x09, 0x08, 0x08, 0x04, 0x02, 0x01, 0x0f, // 2
0x06, 0x09, 0x08, 0x04, 0x08, 0x08, 0x09, 0x06, // 3
0x04, 0x05, 0x05, 0x05, 0x0f, 0x04, 0x04, 0x04, // 4
0x0f, 0x01, 0x01, 0x07, 0x08, 0x08, 0x09, 0x06, // 5
0x06, 0x09, 0x01, 0x07, 0x09, 0x09, 0x09, 0x06, // 6
0x0f, 0x08, 0x08, 0x04, 0x02, 0x01, 0x01, 0x01, // 7
0x06, 0x09, 0x09, 0x06, 0x09, 0x09, 0x09, 0x06, // 8
0x06, 0x09, 0x09, 0x09, 0x0e, 0x08, 0x09, 0x06, // 9
};
// preceed with a call to fillMask(false);
// set mask to true where digit should light
void digit(byte start, byte d) {
byte row, col;
for (col = 0; col < 4; col++) {
for (row = 0; row < 8; row++) {
if ((digits4x8[d * 8 + row] >> col) & 1) {
togglePixelMask(row, col + start, true);
}
else {
}
}
}
}
void displayNum(uint32_t n) {
digit( 0, (n / 10000) % 10);
digit( 5, (n / 1000) % 10);
digit(10, (n / 100) % 10);
digit(15, (n / 10) % 10);
digit(20, (n / 1) % 10);
}
void displayTime(uint32_t tm) {
uint8_t hh = (tm / 3600) % 12;
uint8_t mm = (tm / 60) % 60;
uint8_t ss = (tm) % 60;
if (hh > 9) {
digit( 1, hh / 10);
}
digit( 6, hh % 10);
setPixelMask(2, 11, true);
setPixelMask(3, 11, true);
setPixelMask(5, 11, true);
setPixelMask(6, 11, true);
digit(13, mm / 10);
digit(18, mm % 10);
if (hh > 9) {
digit( 1 + 24, hh / 10);
}
digit( 6 + 24, hh % 10);
setPixelMask(2, 11 + 24, true);
setPixelMask(3, 11 + 24, true);
setPixelMask(5, 11 + 24, true);
setPixelMask(6, 11 + 24, true);
digit(13 + 24, mm / 10);
digit(18 + 24, mm % 10);
}

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@ -194,7 +194,7 @@ void drawTwinkles()
uint8_t backgroundBrightness = bg.getAverageLight(); uint8_t backgroundBrightness = bg.getAverageLight();
for(uint16_t i = 0; i < NUM_LEDS; i++) { for(uint8_t i = 0; i < NUM_LEDS; i++) {
CRGB& pixel = leds[i]; CRGB& pixel = leds[i];
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number

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@ -2,20 +2,10 @@
padding-bottom: 70px; padding-bottom: 70px;
}*/ }*/
.grid-item-color-button {
border: 0px;
width: 7.69%;
height: 64px;
margin: 0px;
padding: 0px;
}
.grid-item-color { .grid-item-color {
border: none; width: 4%;
width: 3.33%;
height: 32px; height: 32px;
margin: 0px; cursor: pointer;
padding: 0px;
} }
.grid-item-pattern { .grid-item-pattern {

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@ -5,7 +5,7 @@
<meta charset="utf-8"> <meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="viewport" content="width=device-width, initial-scale=1">
<title>Cube by Evil Genius Labs</title> <title>ESP8266 + FastLED by Evil Genius Labs</title>
<!-- request CSS from internet CDN --> <!-- request CSS from internet CDN -->
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous"> <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
@ -36,7 +36,7 @@
</div> </div>
<div class="collapse navbar-collapse" id="navbar-collapse-1"> <div class="collapse navbar-collapse" id="navbar-collapse-1">
<ul class="nav navbar-nav"> <ul class="nav navbar-nav">
<li class="active"><a href="/">Cube <span class="sr-only">(current)</span></a></li> <li class="active"><a href="/">ESP8266 + FastLED <span class="sr-only">(current)</span></a></li>
<li><a href="/simple.htm" target="_blank" title="Simple Mode">Simple</a></li> <li><a href="/simple.htm" target="_blank" title="Simple Mode">Simple</a></li>
<li><a href="/edit.htm" target="_blank" title="Edit Files">Files</a></li> <li><a href="/edit.htm" target="_blank" title="Edit Files">Files</a></li>
<li><a href="/update" target="_blank" title="Update Firmware">Firmware</a></li> <li><a href="/update" target="_blank" title="Update Firmware">Firmware</a></li>

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@ -3,7 +3,7 @@ var address = location.hostname;
var urlBase = ""; var urlBase = "";
// used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS) // used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS)
// var address = "192.168.86.55"; // var address = "esp8266-1920f7.local";
// var urlBase = "http://" + address + "/"; // var urlBase = "http://" + address + "/";
var postColorTimer = {}; var postColorTimer = {};

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@ -3,7 +3,7 @@ var address = location.hostname;
var urlBase = ""; var urlBase = "";
// used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS) // used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS)
// var address = "192.168.86.55"; // var address = "192.168.1.13";
// var urlBase = "http://" + address + "/"; // var urlBase = "http://" + address + "/";
var postColorTimer = {}; var postColorTimer = {};
@ -15,27 +15,6 @@ var patterns = [
"Pride", "Pride",
"Color Waves", "Color Waves",
"X Gradient Palette",
"Y Gradient Palette",
"Z Gradient Palette",
"XY Gradient Palette",
"XZ Gradient Palette",
"YZ Gradient Palette",
"XYZ Gradient Palette",
"Fire Noise",
"Fire Noise 2",
"Lava Noise",
"Rainbow Noise",
"Rainbow Stripe Noise",
"Party Noise",
"Forest Noise",
"Cloud Noise",
"Ocean Noise",
"Black & White Noise",
"Black & Blue Noise",
"Rainbow Twinkles", "Rainbow Twinkles",
"Snow Twinkles", "Snow Twinkles",
"Cloud Twinkles", "Cloud Twinkles",
@ -56,11 +35,15 @@ var patterns = [
"Cloud 2 Twinkles", "Cloud 2 Twinkles",
"Ocean Twinkles", "Ocean Twinkles",
"Rainbow",
"Rainbow With Glitter",
"Solid Rainbow", "Solid Rainbow",
"Confetti", "Confetti",
"Sinelon", "Sinelon",
"Beat", "Beat",
"Juggle", "Juggle",
"Fire",
"Water"
]; ];
var ws = new ReconnectingWebSocket('ws://' + address + ':81/', ['arduino']); var ws = new ReconnectingWebSocket('ws://' + address + ':81/', ['arduino']);
@ -131,13 +114,13 @@ $(document).ready(function() {
}); });
function addColorButtons() { function addColorButtons() {
var hues = 30; var hues = 25;
var hueStep = 360 / hues; var hueStep = 360 / hues;
var levels = 25; var levels = 10;
var levelStep = 50 / levels; var levelStep = 60 / levels;
for(var l = 50; l < 95; l += levelStep) { for(var l = 20; l < 80; l += levelStep) {
for(var h = 0; h < hues; h++) { for(var h = 0; h < hues; h++) {
addColorButton(h * hueStep, 100, l); addColorButton(h * hueStep, 100, l);
} }
@ -148,35 +131,24 @@ function addColorButtons() {
layoutMode: 'fitRows' layoutMode: 'fitRows'
}); });
$('.grid-color-buttons').isotope({
itemSelector: '.grid-item-color-button',
layoutMode: 'fitRows'
});
$('.grid-item-color-button').click(colorButtonClick);
} }
var colorButtonIndex = 0; var colorButtonIndex = 0;
function colorButtonClick() { function addColorButton(h, s, l) {
var color = "hsla(" + h + ", " + s + "%, " + l + "%, 1)"
var template = $("#colorButtonTemplate").clone();
template.attr("id", "color-button-" + colorButtonIndex++);
template.css("background-color", color);
template.click(function() {
var rgb = $(this).css('backgroundColor'); var rgb = $(this).css('backgroundColor');
var components = rgbToComponents(rgb); var components = rgbToComponents(rgb);
$(".grid-item-color").css("border", "none"); $(".grid-item-color").css("border", "none");
if($(this).attr("class") === "grid-item-color") {
$(this).css("border", "1px solid"); $(this).css("border", "1px solid");
}
postColor("solidColor", components); postColor("solidColor", components);
} });
function addColorButton(h, s, l) {
var color = "hsl(" + h + ", " + s + "%, " + l + "%)"
var template = $("#colorButtonTemplate").clone();
template.css("background-color", color);
template.attr("title", template.css("background-color") + "\r\n" + color);
template.click(colorButtonClick);
$("#colorButtonsRow").append(template); $("#colorButtonsRow").append(template);
} }

View File

@ -5,7 +5,7 @@
<meta charset="utf-8"> <meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="viewport" content="width=device-width, initial-scale=1">
<title>Cube by Evil Genius Labs</title> <title>ESP8266 + FastLED by Evil Genius Labs</title>
<!-- request CSS from internet CDN --> <!-- request CSS from internet CDN -->
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous"> <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
@ -20,44 +20,22 @@
<body> <body>
<div id="container" class="container-fluid"> <div id="container" class="container">
<div style="margin: 5px;"> <div style="margin: 5px;">
<button type="button" class="btn btn-default" id="btnOn">On</button> <button type="button" class="btn btn-default" id="btnOn">On</button>
<button type="button" class="btn btn-default" id="btnOff">Off</button> <button type="button" class="btn btn-default" id="btnOff">Off</button>
</div> </div>
<h4>Patterns</h4>
<div id="patternGrid" class="grid-pattern"></div> <div id="patternGrid" class="grid-pattern"></div>
<h4>Basic Colors</h4>
<div class="grid-color-buttons">
<button type="button" class="grid-item-color-button" style="background: #FF0000;" title="Red">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #FF8000;" title="Orange">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #FFFF00;" title="Yellow">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #80FF00;" title="Chartreuse">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #00FF00;" title="Green">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #00FF80;" title="Spring Green">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #00FFFF;" title="Cyan">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #0080FF;" title="Azure">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #0000FF;" title="Blue">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #8000FF;" title="Violet">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #FF00FF;" title="Magenta">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #FF0080;" title="Rose">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #FFFFFF; border: 1px solid;" title="White">&nbsp;</button>
</div>
<h4>Color Palette</h4>
<div id="colorButtonsRow" class="grid-color"></div> <div id="colorButtonsRow" class="grid-color"></div>
</div> </div>
<div id="templates" style="display: none"> <div id="templates" style="display: none">
<button id="colorButtonTemplate" class="grid-item-color"></button> <div id="colorButtonTemplate" class="grid-item-color"></div>
<button id="patternButtonTemplate" class="grid-item-pattern btn btn-default"></button> <button id="patternButtonTemplate" class="grid-item-pattern btn btn-default"></button>

View File

@ -16,8 +16,6 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
//#define FASTLED_ALLOW_INTERRUPTS 0
#define FASTLED_INTERRUPT_RETRY_COUNT 0
#include <FastLED.h> #include <FastLED.h>
FASTLED_USING_NAMESPACE FASTLED_USING_NAMESPACE
@ -32,19 +30,19 @@ extern "C" {
#include <WebSocketsServer.h> #include <WebSocketsServer.h>
#include <FS.h> #include <FS.h>
#include <EEPROM.h> #include <EEPROM.h>
//#include <IRremoteESP8266.h> #include <IRremoteESP8266.h>
#include "GradientPalettes.h" #include "GradientPalettes.h"
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0])) #define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
#include "Field.h" #include "Field.h"
#define HOSTNAME "Cube-ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end. #define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
//#define RECV_PIN D4 #define RECV_PIN 1
//IRrecv irReceiver(RECV_PIN); IRrecv irReceiver(RECV_PIN);
//#include "Commands.h" #include "Commands.h"
const bool apMode = false; const bool apMode = false;
@ -61,12 +59,15 @@ ESP8266HTTPUpdateServer httpUpdateServer;
#include "FSBrowser.h" #include "FSBrowser.h"
#define DATA_PIN D5 #define DATA_PIN MOSI
#define LED_TYPE WS2812B #define CLK_PIN SCK
#define COLOR_ORDER GRB #define LED_TYPE APA102
#define NUM_LEDS 8 * 8 * 6 #define COLOR_ORDER BGR
#define MatrixWidth 8 * 3
#define MatrixHeight 8
#define NUM_LEDS MatrixWidth * MatrixHeight
#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA) #define MILLI_AMPS 500 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower. #define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
CRGB leds[NUM_LEDS]; CRGB leds[NUM_LEDS];
@ -108,6 +109,8 @@ CRGBPalette16 IceColors_p = CRGBPalette16(CRGB::Black, CRGB::Blue, CRGB::Aqua, C
uint8_t currentPatternIndex = 0; // Index number of which pattern is current uint8_t currentPatternIndex = 0; // Index number of which pattern is current
uint8_t autoplay = 0; uint8_t autoplay = 0;
bool resetPattern = true;
uint8_t autoplayDuration = 10; uint8_t autoplayDuration = 10;
unsigned long autoPlayTimeout = 0; unsigned long autoPlayTimeout = 0;
@ -125,6 +128,30 @@ void dimAll(byte value)
} }
} }
const bool MatrixSerpentineLayout = true;
uint16_t XY(uint8_t x, uint8_t y)
{
uint16_t i;
if ( MatrixSerpentineLayout == false) {
i = (y * MatrixWidth) + x;
}
if ( MatrixSerpentineLayout == true) {
if ( x & 0x01) {
// Odd columns run backwards
uint8_t reverseY = (MatrixHeight - 1) - y;
i = (x * MatrixHeight) + reverseY;
} else {
// Even rows run forwards
i = (x * MatrixHeight) + y;
}
}
return i;
}
typedef void (*Pattern)(); typedef void (*Pattern)();
typedef Pattern PatternList[]; typedef Pattern PatternList[];
typedef struct { typedef struct {
@ -135,37 +162,20 @@ typedef PatternAndName PatternAndNameList[];
#include "Twinkles.h" #include "Twinkles.h"
#include "TwinkleFOX.h" #include "TwinkleFOX.h"
#include "Map.h" #include "Sunrise.h"
#include "Noise.h"
// List of patterns to cycle through. Each is defined as a separate function below. // List of patterns to cycle through. Each is defined as a separate function below.
PatternAndNameList patterns = { PatternAndNameList patterns = {
{ sunriseStatic, "Sunrise Static" },
{ sunriseFlicker, "Sunrise Flicker" },
{ sunriseWavesVertical, "Sunrise Waves Vertical" },
{ sunriseWavesHorizontal, "Sunrise Waves Horizontal" },
{ sunriseWavesDiagonal, "Sunrise Waves Diagonal" },
{ sunriseWavesRotating, "Sunrise Waves Rotating" },
{ pride, "Pride" }, { pride, "Pride" },
{ colorWaves, "Color Waves" }, { colorWaves, "Color Waves" },
{ cubeXGradientPalette, "X Gradient Palette" },
{ cubeYGradientPalette, "Y Gradient Palette" },
{ cubeZGradientPalette, "Z Gradient Palette" },
{ cubeXYGradientPalette, "XY Gradient Palette" },
{ cubeXZGradientPalette, "XZ Gradient Palette" },
{ cubeYZGradientPalette, "YZ Gradient Palette" },
{ cubeXYZGradientPalette, "XYZ Gradient Palette" },
// 3d noise patterns
{ fireNoise3d, "Fire Noise" },
{ fireNoise23d, "Fire Noise 2" },
{ lavaNoise3d, "Lava Noise" },
{ rainbowNoise3d, "Rainbow Noise" },
{ rainbowStripeNoise3d, "Rainbow Stripe Noise" },
{ partyNoise3d, "Party Noise" },
{ forestNoise3d, "Forest Noise" },
{ cloudNoise3d, "Cloud Noise" },
{ oceanNoise3d, "Ocean Noise" },
{ blackAndWhiteNoise3d, "Black & White Noise" },
{ blackAndBlueNoise3d, "Black & Blue Noise" },
// twinkle patterns // twinkle patterns
{ rainbowTwinkles, "Rainbow Twinkles" }, { rainbowTwinkles, "Rainbow Twinkles" },
{ snowTwinkles, "Snow Twinkles" }, { snowTwinkles, "Snow Twinkles" },
@ -188,15 +198,15 @@ PatternAndNameList patterns = {
{ cloud2Twinkles, "Cloud 2 Twinkles" }, { cloud2Twinkles, "Cloud 2 Twinkles" },
{ oceanTwinkles, "Ocean Twinkles" }, { oceanTwinkles, "Ocean Twinkles" },
// { rainbow, "Rainbow" }, { rainbow, "Rainbow" },
// { rainbowWithGlitter, "Rainbow With Glitter" }, { rainbowWithGlitter, "Rainbow With Glitter" },
{ rainbowSolid, "Solid Rainbow" }, { rainbowSolid, "Solid Rainbow" },
{ confetti, "Confetti" }, { confetti, "Confetti" },
{ sinelon, "Sinelon" }, { sinelon, "Sinelon" },
{ bpm, "Beat" }, { bpm, "Beat" },
{ juggle, "Juggle" }, { juggle, "Juggle" },
// { fire, "Fire" }, { fire, "Fire" },
// { water, "Water" }, { water, "Water" },
{ showSolidColor, "Solid Color" } { showSolidColor, "Solid Color" }
}; };
@ -236,14 +246,12 @@ const String paletteNames[paletteCount] = {
#include "Fields.h" #include "Fields.h"
void setup() { void setup() {
WiFi.setSleepMode(WIFI_NONE_SLEEP);
Serial.begin(115200); Serial.begin(115200);
delay(100); delay(100);
Serial.setDebugOutput(true); Serial.setDebugOutput(true);
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel) // FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar) FastLED.addLeds<LED_TYPE, DATA_PIN, CLK_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
FastLED.setDither(false); FastLED.setDither(false);
FastLED.setCorrection(TypicalLEDStrip); FastLED.setCorrection(TypicalLEDStrip);
FastLED.setBrightness(brightness); FastLED.setBrightness(brightness);
@ -256,7 +264,7 @@ void setup() {
FastLED.setBrightness(brightness); FastLED.setBrightness(brightness);
// irReceiver.enableIRIn(); // Start the receiver irReceiver.enableIRIn(); // Start the receiver
Serial.println(); Serial.println();
Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size()); Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
@ -504,7 +512,7 @@ void loop() {
webSocketsServer.loop(); webSocketsServer.loop();
webServer.handleClient(); webServer.handleClient();
// handleIrInput(); handleIrInput();
if (power == 0) { if (power == 0) {
fill_solid(leds, NUM_LEDS, CRGB::Black); fill_solid(leds, NUM_LEDS, CRGB::Black);
@ -539,6 +547,8 @@ void loop() {
FastLED.show(); FastLED.show();
resetPattern = false;
// insert a delay to keep the framerate modest // insert a delay to keep the framerate modest
// FastLED.delay(1000 / FRAMES_PER_SECOND); // FastLED.delay(1000 / FRAMES_PER_SECOND);
} }
@ -580,212 +590,212 @@ void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length
} }
} }
//void handleIrInput() void handleIrInput()
//{ {
// InputCommand command = readCommand(); InputCommand command = readCommand();
//
// if (command != InputCommand::None) { if (command != InputCommand::None) {
// Serial.print("command: "); Serial.print("command: ");
// Serial.println((int) command); Serial.println((int) command);
// } }
//
// switch (command) { switch (command) {
// case InputCommand::Up: { case InputCommand::Up: {
// adjustPattern(true); adjustPattern(true);
// break; break;
// } }
// case InputCommand::Down: { case InputCommand::Down: {
// adjustPattern(false); adjustPattern(false);
// break; break;
// } }
// case InputCommand::Power: { case InputCommand::Power: {
// setPower(power == 0 ? 1 : 0); setPower(power == 0 ? 1 : 0);
// break; break;
// } }
// case InputCommand::BrightnessUp: { case InputCommand::BrightnessUp: {
// adjustBrightness(true); adjustBrightness(true);
// break; break;
// } }
// case InputCommand::BrightnessDown: { case InputCommand::BrightnessDown: {
// adjustBrightness(false); adjustBrightness(false);
// break; break;
// } }
// case InputCommand::PlayMode: { // toggle pause/play case InputCommand::PlayMode: { // toggle pause/play
// setAutoplay(!autoplay); setAutoplay(!autoplay);
// break; break;
// } }
//
// // pattern buttons // pattern buttons
//
// case InputCommand::Pattern1: { case InputCommand::Pattern1: {
// setPattern(0); setPattern(0);
// break; break;
// } }
// case InputCommand::Pattern2: { case InputCommand::Pattern2: {
// setPattern(1); setPattern(1);
// break; break;
// } }
// case InputCommand::Pattern3: { case InputCommand::Pattern3: {
// setPattern(2); setPattern(2);
// break; break;
// } }
// case InputCommand::Pattern4: { case InputCommand::Pattern4: {
// setPattern(3); setPattern(3);
// break; break;
// } }
// case InputCommand::Pattern5: { case InputCommand::Pattern5: {
// setPattern(4); setPattern(4);
// break; break;
// } }
// case InputCommand::Pattern6: { case InputCommand::Pattern6: {
// setPattern(5); setPattern(5);
// break; break;
// } }
// case InputCommand::Pattern7: { case InputCommand::Pattern7: {
// setPattern(6); setPattern(6);
// break; break;
// } }
// case InputCommand::Pattern8: { case InputCommand::Pattern8: {
// setPattern(7); setPattern(7);
// break; break;
// } }
// case InputCommand::Pattern9: { case InputCommand::Pattern9: {
// setPattern(8); setPattern(8);
// break; break;
// } }
// case InputCommand::Pattern10: { case InputCommand::Pattern10: {
// setPattern(9); setPattern(9);
// break; break;
// } }
// case InputCommand::Pattern11: { case InputCommand::Pattern11: {
// setPattern(10); setPattern(10);
// break; break;
// } }
// case InputCommand::Pattern12: { case InputCommand::Pattern12: {
// setPattern(11); setPattern(11);
// break; break;
// } }
//
// // custom color adjustment buttons // custom color adjustment buttons
//
// case InputCommand::RedUp: { case InputCommand::RedUp: {
// solidColor.red += 8; solidColor.red += 8;
// setSolidColor(solidColor); setSolidColor(solidColor);
// break; break;
// } }
// case InputCommand::RedDown: { case InputCommand::RedDown: {
// solidColor.red -= 8; solidColor.red -= 8;
// setSolidColor(solidColor); setSolidColor(solidColor);
// break; break;
// } }
// case InputCommand::GreenUp: { case InputCommand::GreenUp: {
// solidColor.green += 8; solidColor.green += 8;
// setSolidColor(solidColor); setSolidColor(solidColor);
// break; break;
// } }
// case InputCommand::GreenDown: { case InputCommand::GreenDown: {
// solidColor.green -= 8; solidColor.green -= 8;
// setSolidColor(solidColor); setSolidColor(solidColor);
// break; break;
// } }
// case InputCommand::BlueUp: { case InputCommand::BlueUp: {
// solidColor.blue += 8; solidColor.blue += 8;
// setSolidColor(solidColor); setSolidColor(solidColor);
// break; break;
// } }
// case InputCommand::BlueDown: { case InputCommand::BlueDown: {
// solidColor.blue -= 8; solidColor.blue -= 8;
// setSolidColor(solidColor); setSolidColor(solidColor);
// break; break;
// } }
//
// // color buttons // color buttons
//
// case InputCommand::Red: { case InputCommand::Red: {
// setSolidColor(CRGB::Red); setSolidColor(CRGB::Red);
// break; break;
// } }
// case InputCommand::RedOrange: { case InputCommand::RedOrange: {
// setSolidColor(CRGB::OrangeRed); setSolidColor(CRGB::OrangeRed);
// break; break;
// } }
// case InputCommand::Orange: { case InputCommand::Orange: {
// setSolidColor(CRGB::Orange); setSolidColor(CRGB::Orange);
// break; break;
// } }
// case InputCommand::YellowOrange: { case InputCommand::YellowOrange: {
// setSolidColor(CRGB::Goldenrod); setSolidColor(CRGB::Goldenrod);
// break; break;
// } }
// case InputCommand::Yellow: { case InputCommand::Yellow: {
// setSolidColor(CRGB::Yellow); setSolidColor(CRGB::Yellow);
// break; break;
// } }
//
// case InputCommand::Green: { case InputCommand::Green: {
// setSolidColor(CRGB::Green); setSolidColor(CRGB::Green);
// break; break;
// } }
// case InputCommand::Lime: { case InputCommand::Lime: {
// setSolidColor(CRGB::Lime); setSolidColor(CRGB::Lime);
// break; break;
// } }
// case InputCommand::Aqua: { case InputCommand::Aqua: {
// setSolidColor(CRGB::Aqua); setSolidColor(CRGB::Aqua);
// break; break;
// } }
// case InputCommand::Teal: { case InputCommand::Teal: {
// setSolidColor(CRGB::Teal); setSolidColor(CRGB::Teal);
// break; break;
// } }
// case InputCommand::Navy: { case InputCommand::Navy: {
// setSolidColor(CRGB::Navy); setSolidColor(CRGB::Navy);
// break; break;
// } }
//
// case InputCommand::Blue: { case InputCommand::Blue: {
// setSolidColor(CRGB::Blue); setSolidColor(CRGB::Blue);
// break; break;
// } }
// case InputCommand::RoyalBlue: { case InputCommand::RoyalBlue: {
// setSolidColor(CRGB::RoyalBlue); setSolidColor(CRGB::RoyalBlue);
// break; break;
// } }
// case InputCommand::Purple: { case InputCommand::Purple: {
// setSolidColor(CRGB::Purple); setSolidColor(CRGB::Purple);
// break; break;
// } }
// case InputCommand::Indigo: { case InputCommand::Indigo: {
// setSolidColor(CRGB::Indigo); setSolidColor(CRGB::Indigo);
// break; break;
// } }
// case InputCommand::Magenta: { case InputCommand::Magenta: {
// setSolidColor(CRGB::Magenta); setSolidColor(CRGB::Magenta);
// break; break;
// } }
//
// case InputCommand::White: { case InputCommand::White: {
// setSolidColor(CRGB::White); setSolidColor(CRGB::White);
// break; break;
// } }
// case InputCommand::Pink: { case InputCommand::Pink: {
// setSolidColor(CRGB::Pink); setSolidColor(CRGB::Pink);
// break; break;
// } }
// case InputCommand::LightPink: { case InputCommand::LightPink: {
// setSolidColor(CRGB::LightPink); setSolidColor(CRGB::LightPink);
// break; break;
// } }
// case InputCommand::BabyBlue: { case InputCommand::BabyBlue: {
// setSolidColor(CRGB::CornflowerBlue); setSolidColor(CRGB::CornflowerBlue);
// break; break;
// } }
// case InputCommand::LightBlue: { case InputCommand::LightBlue: {
// setSolidColor(CRGB::LightBlue); setSolidColor(CRGB::LightBlue);
// break; break;
// } }
// } }
//} }
void loadSettings() void loadSettings()
{ {
@ -907,6 +917,8 @@ void setPattern(uint8_t value)
} }
broadcastInt("pattern", currentPatternIndex); broadcastInt("pattern", currentPatternIndex);
resetPattern = true;
} }
void setPatternName(String name) void setPatternName(String name)
@ -1155,7 +1167,7 @@ void heatMap(CRGBPalette16 palette, bool up)
random16_add_entropy(random(256)); random16_add_entropy(random(256));
// Array of temperature readings at each simulation cell // Array of temperature readings at each simulation cell
static byte heat[NUM_LEDS]; static byte heat[256];
byte colorindex; byte colorindex;

193
sunrise.h Normal file
View File

@ -0,0 +1,193 @@
const uint16_t sunriseSeconds = 60; // how long should the "sun" take to rise from completely dark to completely lit
const uint16_t sunriseMillis = (sunriseSeconds * 1000);
const uint16_t sunriseInterval = sunriseMillis / 240; // when using palettes, the usable range is 0-240 before it starts wrapping from the last color to the first
uint8_t sunriseIncrement = 4; // how much to change brightness for each level of the matrix
uint8_t sunriseLevel;
const CRGBPalette16 sunrisePalette = HeatColors_p;
const uint8_t centerX = MatrixWidth / 2;
void updateSunrise() {
EVERY_N_MILLIS(sunriseInterval) {
if (sunriseLevel < 240) {
sunriseLevel++;
Serial.print("Current level: "); Serial.println(sunriseLevel);
}
else if (sunriseIncrement > 0) {
sunriseIncrement--;
}
}
if (resetPattern) {
sunriseLevel = 0;
sunriseIncrement = 4;
FastLED.clear();
}
}
void sunriseStatic() {
updateSunrise();
for (uint8_t x = 0; x < MatrixWidth; x++) {
int16_t d = sunriseLevel - sunriseIncrement;
for (uint8_t y = 0; y < MatrixHeight; y++) {
if (d >= 0) {
CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
uint16_t pixelnumber = XY(x, y);
nblend(leds[pixelnumber], newcolor, 64);
}
d -= sunriseIncrement;
}
}
}
void sunriseFlicker() {
dimAll(240);
updateSunrise();
for (uint8_t x = 0; x < MatrixWidth; x++) {
int16_t d = sunriseLevel - sunriseIncrement;
for (uint8_t y = 0; y < MatrixHeight; y++) {
if (d >= 0) {
CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
uint16_t pixelnumber = XY(x, y);
nblend(leds[pixelnumber], newcolor, 64);
}
d -= sunriseIncrement;
}
}
}
void sunriseWavesDiagonal() {
dimAll(240);
updateSunrise();
uint8_t t = beat8(60);
for (uint8_t x = 0; x < MatrixWidth; x++) {
for (uint8_t y = 0; y < MatrixHeight; y++) {
uint8_t cx = sin8(x);
uint8_t cy = cos8(y);
uint8_t bri8 = sin8(8 * (cx + cy) + t);
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}
void sunriseWavesVertical() {
updateSunrise();
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t y = 0; y < MatrixHeight; y++) {
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, (MatrixHeight - 1) - y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}
void sunriseWavesHorizontal() {
updateSunrise();
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}
void sunriseWavesRotating() {
updateSunrise();
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
for (uint8_t y = 0; y < MatrixHeight; y++) {
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}