7 Commits

Author SHA1 Message Date
41146d118e Added mapping for half-cube 2017-05-10 17:13:59 -05:00
c0c7879c0b Update README.md 2017-05-09 10:46:42 -05:00
d335cc22cf Fixed TwinkleFOX lockups on >255 LEDs 2017-05-07 09:18:30 -05:00
e5c988727e Improved instructions. 2017-05-06 11:42:08 -05:00
93340c3016 Fixed Feather Huzzah link. 2017-05-05 09:17:00 -05:00
20c528871f Added ULTiM8x8 demo video pic & link 2017-05-04 21:49:34 -05:00
55e70750c9 Ssupport for ULTiM8x8 and Adafruit Feather ESP8266 2017-05-04 21:06:56 -05:00
7 changed files with 1069 additions and 544 deletions

193
Map.h Normal file
View File

@ -0,0 +1,193 @@
uint8_t cubeWidth = 8;
uint8_t cubeDepth = 8;
uint8_t cubeHeight = 8;
uint8_t coordsX[NUM_LEDS] = { 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7 };
uint8_t coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
uint8_t coordsZ[NUM_LEDS] = { 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void cubeTest() {
static uint8_t x = 0;
static uint8_t y = 0;
static uint8_t z = 0;
EVERY_N_MILLIS(255 - speed) {
x++;
if(x >= cubeWidth) {
x = 0;
y++;
if(y >= cubeDepth) {
y = 0;
z++;
if(z >= cubeHeight) {
z = 0;
}
}
}
FastLED.clear();
CHSV color = CHSV(gHue, 255, 255);
for(uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t cx = coordsX[i];
uint8_t cy = coordsY[i];
uint8_t cz = coordsZ[i];
if((cx == x && cy == y) || (cx == x && cz == z) || (cy == y && cz == z)) {
leds[i] = color;
}
}
}
}
void cubeXPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * hues));
}
}
void cubeYPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (y * hues));
}
}
void cubeZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (z * hues));
}
}
void cubeXYPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y) * hues));
}
}
void cubeXZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + z) * hues));
}
}
void cubeYZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((y + z) * hues));
}
}
void cubeXYZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y + z) * hues));
}
}
void cubeXGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * hues));
}
}
void cubeYGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (y * hues));
}
}
void cubeZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (z * hues));
}
}
void cubeXYGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y) * hues));
}
}
void cubeXZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + z) * hues));
}
}
void cubeYZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((y + z) * hues));
}
}
void cubeXYZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y + z) * hues));
}
}

346
Noise.h Normal file
View File

@ -0,0 +1,346 @@
/*
ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
Copyright (C) 2015-2016 Jason Coon
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define MAX_DIMENSION ((MatrixWidth > MatrixHeight) ? MatrixWidth : MatrixHeight)
// The 16 bit version of our coordinates
uint16_t noisex;
uint16_t noisey;
uint16_t noisez;
// We're using the x/y dimensions to map to the x/y pixels on the matrix. We'll
// use the z-axis for "time". speed determines how fast time moves forward. Try
// 1 for a very slow moving effect, or 60 for something that ends up looking like
// water.
int noisespeedx = 0;
int noisespeedy = 1;
int noisespeedz = 0;
// Scale determines how far apart the pixels in our noise matrix are. Try
// changing these values around to see how it affects the motion of the display. The
// higher the value of scale, the more "zoomed out" the noise will be. A value
// of 1 will be so zoomed in, you'll mostly see solid colors.
uint16_t noisescale = 1; // scale is set dynamically once we've started up
// This is the array that we keep our computed noise values in
uint8_t noise[MAX_DIMENSION][MAX_DIMENSION];
uint8_t colorLoop = 0;
CRGBPalette16 blackAndWhiteStripedPalette;
// This function sets up a palette of black and white stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndWhiteStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( blackAndWhiteStripedPalette, 16, CRGB::Black);
// and set every fourth one to white.
blackAndWhiteStripedPalette[0] = CRGB::White;
blackAndWhiteStripedPalette[4] = CRGB::White;
blackAndWhiteStripedPalette[8] = CRGB::White;
blackAndWhiteStripedPalette[12] = CRGB::White;
}
CRGBPalette16 blackAndBlueStripedPalette;
// This function sets up a palette of black and blue stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndBlueStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( blackAndBlueStripedPalette, 16, CRGB::Black);
for(uint8_t i = 0; i < 6; i++) {
blackAndBlueStripedPalette[i] = CRGB::Blue;
}
}
// There are several different palettes of colors demonstrated here.
//
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
//
// Additionally, you can manually define your own color palettes, or you can write
// code that creates color palettes on the fly.
void drawNoise(CRGBPalette16 palette, uint8_t hueReduce = 0)
{
for (uint8_t x = 0; x < MatrixWidth; x++) {
for(uint8_t y = 0; y < MatrixHeight; y++) {
uint16_t i = XY(x, y);
int xoffset = noisescale * x;
int yoffset = noisescale * y;
uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, noisez);
// The range of the inoise8 function is roughly 16-238.
// These two operations expand those values out to roughly 0..255
// You can comment them out if you want the raw noise data.
data = qsub8(data, 16);
data = qadd8(data, scale8(data, 39));
if(hueReduce > 0 && data >= hueReduce)
data -= hueReduce;
leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
}
}
noisex += noisespeedx;
noisey += noisespeedy;
noisez += noisespeedz;
}
void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
{
for(uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
int xoffset = noisescale * x;
int yoffset = noisescale * y;
int zoffset = noisescale * z;
uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, z + zoffset + noisez);
// The range of the inoise8 function is roughly 16-238.
// These two operations expand those values out to roughly 0..255
// You can comment them out if you want the raw noise data.
data = qsub8(data, 16);
data = qadd8(data, scale8(data, 39));
if(hueReduce > 0 && data >= hueReduce)
data -= hueReduce;
leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
}
noisex += noisespeedx;
noisey += noisespeedy;
noisez += noisespeedz;
}
void rainbowNoise() {
noisespeedx = 0;
noisespeedy = -1;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(RainbowColors_p);
}
void rainbowNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = -1;
noisescale = 24;
colorLoop = 0;
drawNoise3d(RainbowColors_p);
}
void rainbowStripeNoise() {
noisespeedx = 0;
noisespeedy = -2;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(RainbowStripeColors_p);
}
void rainbowStripeNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = -2;
noisescale = 24;
colorLoop = 0;
drawNoise3d(RainbowStripeColors_p);
}
void partyNoise() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise(PartyColors_p);
}
void partyNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise3d(PartyColors_p);
}
void forestNoise() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise(ForestColors_p);
}
void forestNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise3d(ForestColors_p);
}
void cloudNoise() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(CloudColors_p);
}
void cloudNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(CloudColors_p);
}
void fireNoise() {
noisespeedx = 0; // 24;
noisespeedy = -32;
noisespeedz = 0;
noisescale = 64;
colorLoop = 0;
drawNoise(HeatColors_p, 60);
}
void fireNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = 32;
noisescale = 64;
colorLoop = 0;
drawNoise3d(HeatColors_p, 60);
}
void fireNoise2() {
noisespeedx = 0;
noisespeedy = -8;
noisespeedz = 3;
noisescale = 32;
colorLoop = 0;
drawNoise(HeatColors_p);
}
void fireNoise23d() {
noisespeedx = 1;
noisespeedy = 3;
noisespeedz = 8;
noisescale = 32;
colorLoop = 0;
drawNoise3d(HeatColors_p);
}
void lavaNoise() {
noisespeedx = 0;
noisespeedy = -1;
noisespeedz = 1;
noisescale = 24;
colorLoop = 0;
drawNoise(LavaColors_p);
}
void lavaNoise3d() {
noisespeedx = 1;
noisespeedy = 3;
noisespeedz = -8;
noisescale = 32;
colorLoop = 0;
drawNoise3d(LavaColors_p);
}
void oceanNoise() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 4;
noisescale = 24;
colorLoop = 0;
drawNoise(OceanColors_p);
}
void oceanNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 4;
noisescale = 24;
colorLoop = 0;
drawNoise3d(OceanColors_p);
}
void blackAndWhiteNoise() {
SetupBlackAndWhiteStripedPalette();
noisespeedx = -12;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(blackAndWhiteStripedPalette);
}
void blackAndWhiteNoise3d() {
SetupBlackAndWhiteStripedPalette();
noisespeedx = -12;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(blackAndWhiteStripedPalette);
}
void blackAndBlueNoise() {
SetupBlackAndBlueStripedPalette();
noisespeedx = 0;
noisespeedy = 8;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise(blackAndBlueStripedPalette);
}
void blackAndBlueNoise3d() {
SetupBlackAndBlueStripedPalette();
noisespeedx = -4;
noisespeedy = -4;
noisespeedz = -4;
noisescale = 32;
colorLoop = 0;
drawNoise3d(blackAndBlueStripedPalette);
}

View File

@ -1,22 +1,26 @@
FastLED + ESP8266 Web Server
Ultim8x8 RGB LED Panel + FastLED + ESP8266 Web Server
=========
Control an addressable LED strip with an ESP8266 via a web browser or infrared remote control.
Control an [ULTiM8x8 RGB LED Panel] with an ESP8266 via a web browser.
[Demo Video](https://www.youtube.com/watch?v=xigy7J_K7Aw):
[![Demo Video](http://img.youtube.com/vi/xigy7J_K7Aw/0.jpg)](http://www.youtube.com/watch?v=xigy7J_K7Aw)
Hardware
--------
An ESP8266 development board, such as the [Adafruit HUZZAH ESP8266 Breakout]:
[ULTiM8x8 RGB LED Panel](https://www.crowdsupply.com/maniacal-labs-wyolum/ultim8x8)
[![Adafruit HUZZAH ESP8266 Breakout](https://cdn-shop.adafruit.com/310x233/2471-10.jpg)](https://www.adafruit.com/products/2471)
[![ULTiM8x8 RGB LED Panel](https://www.crowdsupply.com/img/7d3e/ultim8x8-bothboards_jpg_project-body.jpg)](https://www.crowdsupply.com/maniacal-labs-wyolum/ultim8x8)
Addressable LED strip, such as the [Adafruit NeoPixel Ring]:
[Adafruit Feather HUZZAH with ESP8266 WiFi](https://www.adafruit.com/products/2821)
[![Adafruit NeoPixel Ring](https://www.adafruit.com/images/145x109/1586-00.jpg)](https://www.adafruit.com/product/1586)
[![Adafruit Feather HUZZAH with ESP8266 WiFi](https://cdn-shop.adafruit.com/310x233/2821-01.jpg)](https://www.adafruit.com/products/2821)
Features
--------
* Turn the NeoPixel Ring on and off
* Turn the LEDs on and off
* Adjust the brightness
* Change the display pattern
* Adjust the color

65
Text.h
View File

@ -1,65 +0,0 @@
bool mask[NUM_LEDS];
const byte digits4x8[8 * 10] = {
0x06, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x06, // 0
0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0e, // 1
0x06, 0x09, 0x08, 0x08, 0x04, 0x02, 0x01, 0x0f, // 2
0x06, 0x09, 0x08, 0x04, 0x08, 0x08, 0x09, 0x06, // 3
0x04, 0x05, 0x05, 0x05, 0x0f, 0x04, 0x04, 0x04, // 4
0x0f, 0x01, 0x01, 0x07, 0x08, 0x08, 0x09, 0x06, // 5
0x06, 0x09, 0x01, 0x07, 0x09, 0x09, 0x09, 0x06, // 6
0x0f, 0x08, 0x08, 0x04, 0x02, 0x01, 0x01, 0x01, // 7
0x06, 0x09, 0x09, 0x06, 0x09, 0x09, 0x09, 0x06, // 8
0x06, 0x09, 0x09, 0x09, 0x0e, 0x08, 0x09, 0x06, // 9
};
// preceed with a call to fillMask(false);
// set mask to true where digit should light
void digit(byte start, byte d) {
byte row, col;
for (col = 0; col < 4; col++) {
for (row = 0; row < 8; row++) {
if ((digits4x8[d * 8 + row] >> col) & 1) {
togglePixelMask(row, col + start, true);
}
else {
}
}
}
}
void displayNum(uint32_t n) {
digit( 0, (n / 10000) % 10);
digit( 5, (n / 1000) % 10);
digit(10, (n / 100) % 10);
digit(15, (n / 10) % 10);
digit(20, (n / 1) % 10);
}
void displayTime(uint32_t tm) {
uint8_t hh = (tm / 3600) % 12;
uint8_t mm = (tm / 60) % 60;
uint8_t ss = (tm) % 60;
if (hh > 9) {
digit( 1, hh / 10);
}
digit( 6, hh % 10);
setPixelMask(2, 11, true);
setPixelMask(3, 11, true);
setPixelMask(5, 11, true);
setPixelMask(6, 11, true);
digit(13, mm / 10);
digit(18, mm % 10);
if (hh > 9) {
digit( 1 + 24, hh / 10);
}
digit( 6 + 24, hh % 10);
setPixelMask(2, 11 + 24, true);
setPixelMask(3, 11 + 24, true);
setPixelMask(5, 11 + 24, true);
setPixelMask(6, 11 + 24, true);
digit(13 + 24, mm / 10);
digit(18 + 24, mm % 10);
}

View File

@ -194,7 +194,7 @@ void drawTwinkles()
uint8_t backgroundBrightness = bg.getAverageLight();
for(uint8_t i = 0; i < NUM_LEDS; i++) {
for(uint16_t i = 0; i < NUM_LEDS; i++) {
CRGB& pixel = leds[i];
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number

View File

@ -24,25 +24,25 @@ extern "C" {
}
#include <ESP8266WiFi.h>
#include <ESP8266mDNS.h>
//#include <ESP8266mDNS.h>
#include <ESP8266WebServer.h>
#include <ESP8266HTTPUpdateServer.h>
#include <WebSocketsServer.h>
#include <FS.h>
#include <EEPROM.h>
#include <IRremoteESP8266.h>
//#include <IRremoteESP8266.h>
#include "GradientPalettes.h"
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
#include "Field.h"
#define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
#define HOSTNAME "ESP8266-Feather-" ///< Hostname. The setup function adds the Chip ID at the end.
#define RECV_PIN 1
IRrecv irReceiver(RECV_PIN);
//#define RECV_PIN D4
//IRrecv irReceiver(RECV_PIN);
#include "Commands.h"
//#include "Commands.h"
const bool apMode = false;
@ -59,15 +59,17 @@ ESP8266HTTPUpdateServer httpUpdateServer;
#include "FSBrowser.h"
#define DATA_PIN MOSI
#define CLK_PIN SCK
#define DATA_PIN 13
#define CLK_PIN 14
#define LED_TYPE APA102
#define COLOR_ORDER BGR
#define MatrixWidth 8 * 3
#define MatrixWidth 24
#define MatrixHeight 8
#define NUM_LEDS MatrixWidth * MatrixHeight
#define MILLI_AMPS 500 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
const bool MatrixSerpentineLayout = true;
#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
CRGB leds[NUM_LEDS];
@ -109,8 +111,6 @@ CRGBPalette16 IceColors_p = CRGBPalette16(CRGB::Black, CRGB::Blue, CRGB::Aqua, C
uint8_t currentPatternIndex = 0; // Index number of which pattern is current
uint8_t autoplay = 0;
bool resetPattern = true;
uint8_t autoplayDuration = 10;
unsigned long autoPlayTimeout = 0;
@ -120,17 +120,7 @@ uint8_t gHue = 0; // rotating "base color" used by many of the patterns
CRGB solidColor = CRGB::Blue;
// scale the brightness of all pixels down
void dimAll(byte value)
{
for (int i = 0; i < NUM_LEDS; i++) {
leds[i].nscale8(value);
}
}
const bool MatrixSerpentineLayout = true;
uint16_t XY(uint8_t x, uint8_t y)
uint16_t XY( uint8_t x, uint8_t y)
{
uint16_t i;
@ -152,6 +142,44 @@ uint16_t XY(uint8_t x, uint8_t y)
return i;
}
// scale the brightness of all pixels down
void dimAll(byte value)
{
for (int i = 0; i < NUM_LEDS; i++) {
leds[i].nscale8(value);
}
}
typedef struct {
CRGBPalette16 palette;
String name;
} PaletteAndName;
typedef PaletteAndName PaletteAndNameList[];
const CRGBPalette16 palettes[] = {
RainbowColors_p,
RainbowStripeColors_p,
CloudColors_p,
LavaColors_p,
OceanColors_p,
ForestColors_p,
PartyColors_p,
HeatColors_p
};
const uint8_t paletteCount = ARRAY_SIZE(palettes);
const String paletteNames[paletteCount] = {
"Rainbow",
"Rainbow Stripe",
"Cloud",
"Lava",
"Ocean",
"Forest",
"Party",
"Heat",
};
typedef void (*Pattern)();
typedef Pattern PatternList[];
typedef struct {
@ -162,19 +190,72 @@ typedef PatternAndName PatternAndNameList[];
#include "Twinkles.h"
#include "TwinkleFOX.h"
#include "Sunrise.h"
#include "Map.h"
#include "Noise.h"
// List of patterns to cycle through. Each is defined as a separate function below.
PatternAndNameList patterns = {
{ sunriseStatic, "Sunrise Static" },
{ sunriseFlicker, "Sunrise Flicker" },
{ sunriseWavesVertical, "Sunrise Waves Vertical" },
{ sunriseWavesHorizontal, "Sunrise Waves Horizontal" },
{ sunriseWavesDiagonal, "Sunrise Waves Diagonal" },
{ sunriseWavesRotating, "Sunrise Waves Rotating" },
{ pride, "Pride" },
{ pride2, "Pride 2" },
{ colorWaves, "Color Waves" },
{ colorWaves2, "Color Waves 2" },
{ cubeTest, "Cube XYZ Test" },
{ cubeXPalette, "Cube X Palette" },
{ cubeYPalette, "Cube Y Palette" },
{ cubeZPalette, "Cube Z Palette" },
{ cubeXYPalette, "Cube XY Palette" },
{ cubeXZPalette, "Cube XZ Palette" },
{ cubeYZPalette, "Cube YZ Palette" },
{ cubeXYZPalette, "Cube XYZ Palette" },
{ cubeXGradientPalette, "Cube X Gradient Palette" },
{ cubeYGradientPalette, "Cube Y Gradient Palette" },
{ cubeZGradientPalette, "Cube Z Gradient Palette" },
{ cubeXYGradientPalette, "Cube XY Gradient Palette" },
{ cubeXZGradientPalette, "Cube XZ Gradient Palette" },
{ cubeYZGradientPalette, "Cube YZ Gradient Palette" },
{ cubeXYZGradientPalette, "Cube XYZ Gradient Palette" },
// 3d noise patterns
{ fireNoise3d, "Fire Noise 3D" },
{ fireNoise23d, "Fire Noise 2 3D" },
{ lavaNoise3d, "Lava Noise 3D" },
{ rainbowNoise3d, "Rainbow Noise 3D" },
{ rainbowStripeNoise3d, "Rainbow Stripe Noise 3D" },
{ partyNoise3d, "Party Noise 3D" },
{ forestNoise3d, "Forest Noise 3D" },
{ cloudNoise3d, "Cloud Noise 3D" },
{ oceanNoise3d, "Ocean Noise 3D" },
{ blackAndWhiteNoise3d, "Black & White Noise 3D" },
{ blackAndBlueNoise3d, "Black & Blue Noise 3D" },
{ xyMatrixTest, "Matrix Test" },
{ verticalPalette, "Vertical Palette" },
{ diagonalPalette, "Diagonal Palette" },
{ horizontalPalette, "Horizontal Palette" },
{ verticalGradientPalette, "Vertical Gradient Palette" },
{ diagonalGradientPalette, "Diagonal Gradient Palette" },
{ horizontalGradientPalette, "Horizontal Gradient Palette" },
// noise patterns
{ fireNoise, "Fire Noise" },
{ fireNoise2, "Fire Noise 2" },
{ lavaNoise, "Lava Noise" },
{ rainbowNoise, "Rainbow Noise" },
{ rainbowStripeNoise, "Rainbow Stripe Noise" },
{ partyNoise, "Party Noise" },
{ forestNoise, "Forest Noise" },
{ cloudNoise, "Cloud Noise" },
{ oceanNoise, "Ocean Noise" },
{ blackAndWhiteNoise, "Black & White Noise" },
{ blackAndBlueNoise, "Black & Blue Noise" },
// twinkle patterns
{ rainbowTwinkles, "Rainbow Twinkles" },
@ -213,36 +294,6 @@ PatternAndNameList patterns = {
const uint8_t patternCount = ARRAY_SIZE(patterns);
typedef struct {
CRGBPalette16 palette;
String name;
} PaletteAndName;
typedef PaletteAndName PaletteAndNameList[];
const CRGBPalette16 palettes[] = {
RainbowColors_p,
RainbowStripeColors_p,
CloudColors_p,
LavaColors_p,
OceanColors_p,
ForestColors_p,
PartyColors_p,
HeatColors_p
};
const uint8_t paletteCount = ARRAY_SIZE(palettes);
const String paletteNames[paletteCount] = {
"Rainbow",
"Rainbow Stripe",
"Cloud",
"Lava",
"Ocean",
"Forest",
"Party",
"Heat",
};
#include "Fields.h"
void setup() {
@ -250,9 +301,9 @@ void setup() {
delay(100);
Serial.setDebugOutput(true);
// FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
//FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
FastLED.addLeds<LED_TYPE, DATA_PIN, CLK_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
FastLED.setDither(false);
FastLED.setDither(true);
FastLED.setCorrection(TypicalLEDStrip);
FastLED.setBrightness(brightness);
FastLED.setMaxPowerInVoltsAndMilliamps(5, MILLI_AMPS);
@ -264,7 +315,7 @@ void setup() {
FastLED.setBrightness(brightness);
irReceiver.enableIRIn(); // Start the receiver
// irReceiver.enableIRIn(); // Start the receiver
Serial.println();
Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
@ -299,10 +350,10 @@ void setup() {
for (uint8_t i = 0; i < hostname.length(); i++)
hostnameChar[i] = hostname.charAt(i);
MDNS.begin(hostnameChar);
// MDNS.begin(hostnameChar);
// Add service to MDNS-SD
MDNS.addService("http", "tcp", 80);
// MDNS.addService("http", "tcp", 80);
// Print hostname.
Serial.println("Hostname: " + hostname);
@ -382,7 +433,7 @@ void setup() {
webServer.on("/speed", HTTP_POST, []() {
String value = webServer.arg("value");
speed = value.toInt();
setSpeed(value.toInt());
broadcastInt("speed", speed);
sendInt(speed);
});
@ -512,7 +563,7 @@ void loop() {
webSocketsServer.loop();
webServer.handleClient();
handleIrInput();
// handleIrInput();
if (power == 0) {
fill_solid(leds, NUM_LEDS, CRGB::Black);
@ -547,10 +598,8 @@ void loop() {
FastLED.show();
resetPattern = false;
// insert a delay to keep the framerate modest
// FastLED.delay(1000 / FRAMES_PER_SECOND);
FastLED.delay(1000 / FRAMES_PER_SECOND);
}
void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length) {
@ -590,212 +639,212 @@ void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length
}
}
void handleIrInput()
{
InputCommand command = readCommand();
if (command != InputCommand::None) {
Serial.print("command: ");
Serial.println((int) command);
}
switch (command) {
case InputCommand::Up: {
adjustPattern(true);
break;
}
case InputCommand::Down: {
adjustPattern(false);
break;
}
case InputCommand::Power: {
setPower(power == 0 ? 1 : 0);
break;
}
case InputCommand::BrightnessUp: {
adjustBrightness(true);
break;
}
case InputCommand::BrightnessDown: {
adjustBrightness(false);
break;
}
case InputCommand::PlayMode: { // toggle pause/play
setAutoplay(!autoplay);
break;
}
// pattern buttons
case InputCommand::Pattern1: {
setPattern(0);
break;
}
case InputCommand::Pattern2: {
setPattern(1);
break;
}
case InputCommand::Pattern3: {
setPattern(2);
break;
}
case InputCommand::Pattern4: {
setPattern(3);
break;
}
case InputCommand::Pattern5: {
setPattern(4);
break;
}
case InputCommand::Pattern6: {
setPattern(5);
break;
}
case InputCommand::Pattern7: {
setPattern(6);
break;
}
case InputCommand::Pattern8: {
setPattern(7);
break;
}
case InputCommand::Pattern9: {
setPattern(8);
break;
}
case InputCommand::Pattern10: {
setPattern(9);
break;
}
case InputCommand::Pattern11: {
setPattern(10);
break;
}
case InputCommand::Pattern12: {
setPattern(11);
break;
}
// custom color adjustment buttons
case InputCommand::RedUp: {
solidColor.red += 8;
setSolidColor(solidColor);
break;
}
case InputCommand::RedDown: {
solidColor.red -= 8;
setSolidColor(solidColor);
break;
}
case InputCommand::GreenUp: {
solidColor.green += 8;
setSolidColor(solidColor);
break;
}
case InputCommand::GreenDown: {
solidColor.green -= 8;
setSolidColor(solidColor);
break;
}
case InputCommand::BlueUp: {
solidColor.blue += 8;
setSolidColor(solidColor);
break;
}
case InputCommand::BlueDown: {
solidColor.blue -= 8;
setSolidColor(solidColor);
break;
}
// color buttons
case InputCommand::Red: {
setSolidColor(CRGB::Red);
break;
}
case InputCommand::RedOrange: {
setSolidColor(CRGB::OrangeRed);
break;
}
case InputCommand::Orange: {
setSolidColor(CRGB::Orange);
break;
}
case InputCommand::YellowOrange: {
setSolidColor(CRGB::Goldenrod);
break;
}
case InputCommand::Yellow: {
setSolidColor(CRGB::Yellow);
break;
}
case InputCommand::Green: {
setSolidColor(CRGB::Green);
break;
}
case InputCommand::Lime: {
setSolidColor(CRGB::Lime);
break;
}
case InputCommand::Aqua: {
setSolidColor(CRGB::Aqua);
break;
}
case InputCommand::Teal: {
setSolidColor(CRGB::Teal);
break;
}
case InputCommand::Navy: {
setSolidColor(CRGB::Navy);
break;
}
case InputCommand::Blue: {
setSolidColor(CRGB::Blue);
break;
}
case InputCommand::RoyalBlue: {
setSolidColor(CRGB::RoyalBlue);
break;
}
case InputCommand::Purple: {
setSolidColor(CRGB::Purple);
break;
}
case InputCommand::Indigo: {
setSolidColor(CRGB::Indigo);
break;
}
case InputCommand::Magenta: {
setSolidColor(CRGB::Magenta);
break;
}
case InputCommand::White: {
setSolidColor(CRGB::White);
break;
}
case InputCommand::Pink: {
setSolidColor(CRGB::Pink);
break;
}
case InputCommand::LightPink: {
setSolidColor(CRGB::LightPink);
break;
}
case InputCommand::BabyBlue: {
setSolidColor(CRGB::CornflowerBlue);
break;
}
case InputCommand::LightBlue: {
setSolidColor(CRGB::LightBlue);
break;
}
}
}
//void handleIrInput()
//{
// InputCommand command = readCommand();
//
// if (command != InputCommand::None) {
// Serial.print("command: ");
// Serial.println((int) command);
// }
//
// switch (command) {
// case InputCommand::Up: {
// adjustPattern(true);
// break;
// }
// case InputCommand::Down: {
// adjustPattern(false);
// break;
// }
// case InputCommand::Power: {
// setPower(power == 0 ? 1 : 0);
// break;
// }
// case InputCommand::BrightnessUp: {
// adjustBrightness(true);
// break;
// }
// case InputCommand::BrightnessDown: {
// adjustBrightness(false);
// break;
// }
// case InputCommand::PlayMode: { // toggle pause/play
// setAutoplay(!autoplay);
// break;
// }
//
// // pattern buttons
//
// case InputCommand::Pattern1: {
// setPattern(0);
// break;
// }
// case InputCommand::Pattern2: {
// setPattern(1);
// break;
// }
// case InputCommand::Pattern3: {
// setPattern(2);
// break;
// }
// case InputCommand::Pattern4: {
// setPattern(3);
// break;
// }
// case InputCommand::Pattern5: {
// setPattern(4);
// break;
// }
// case InputCommand::Pattern6: {
// setPattern(5);
// break;
// }
// case InputCommand::Pattern7: {
// setPattern(6);
// break;
// }
// case InputCommand::Pattern8: {
// setPattern(7);
// break;
// }
// case InputCommand::Pattern9: {
// setPattern(8);
// break;
// }
// case InputCommand::Pattern10: {
// setPattern(9);
// break;
// }
// case InputCommand::Pattern11: {
// setPattern(10);
// break;
// }
// case InputCommand::Pattern12: {
// setPattern(11);
// break;
// }
//
// // custom color adjustment buttons
//
// case InputCommand::RedUp: {
// solidColor.red += 8;
// setSolidColor(solidColor);
// break;
// }
// case InputCommand::RedDown: {
// solidColor.red -= 8;
// setSolidColor(solidColor);
// break;
// }
// case InputCommand::GreenUp: {
// solidColor.green += 8;
// setSolidColor(solidColor);
// break;
// }
// case InputCommand::GreenDown: {
// solidColor.green -= 8;
// setSolidColor(solidColor);
// break;
// }
// case InputCommand::BlueUp: {
// solidColor.blue += 8;
// setSolidColor(solidColor);
// break;
// }
// case InputCommand::BlueDown: {
// solidColor.blue -= 8;
// setSolidColor(solidColor);
// break;
// }
//
// // color buttons
//
// case InputCommand::Red: {
// setSolidColor(CRGB::Red);
// break;
// }
// case InputCommand::RedOrange: {
// setSolidColor(CRGB::OrangeRed);
// break;
// }
// case InputCommand::Orange: {
// setSolidColor(CRGB::Orange);
// break;
// }
// case InputCommand::YellowOrange: {
// setSolidColor(CRGB::Goldenrod);
// break;
// }
// case InputCommand::Yellow: {
// setSolidColor(CRGB::Yellow);
// break;
// }
//
// case InputCommand::Green: {
// setSolidColor(CRGB::Green);
// break;
// }
// case InputCommand::Lime: {
// setSolidColor(CRGB::Lime);
// break;
// }
// case InputCommand::Aqua: {
// setSolidColor(CRGB::Aqua);
// break;
// }
// case InputCommand::Teal: {
// setSolidColor(CRGB::Teal);
// break;
// }
// case InputCommand::Navy: {
// setSolidColor(CRGB::Navy);
// break;
// }
//
// case InputCommand::Blue: {
// setSolidColor(CRGB::Blue);
// break;
// }
// case InputCommand::RoyalBlue: {
// setSolidColor(CRGB::RoyalBlue);
// break;
// }
// case InputCommand::Purple: {
// setSolidColor(CRGB::Purple);
// break;
// }
// case InputCommand::Indigo: {
// setSolidColor(CRGB::Indigo);
// break;
// }
// case InputCommand::Magenta: {
// setSolidColor(CRGB::Magenta);
// break;
// }
//
// case InputCommand::White: {
// setSolidColor(CRGB::White);
// break;
// }
// case InputCommand::Pink: {
// setSolidColor(CRGB::Pink);
// break;
// }
// case InputCommand::LightPink: {
// setSolidColor(CRGB::LightPink);
// break;
// }
// case InputCommand::BabyBlue: {
// setSolidColor(CRGB::CornflowerBlue);
// break;
// }
// case InputCommand::LightBlue: {
// setSolidColor(CRGB::LightBlue);
// break;
// }
// }
//}
void loadSettings()
{
@ -829,6 +878,8 @@ void loadSettings()
currentPaletteIndex = 0;
else if (currentPaletteIndex >= paletteCount)
currentPaletteIndex = paletteCount - 1;
speed = EEPROM.read(9);
}
void setPower(uint8_t value)
@ -917,8 +968,6 @@ void setPattern(uint8_t value)
}
broadcastInt("pattern", currentPatternIndex);
resetPattern = true;
}
void setPatternName(String name)
@ -954,6 +1003,16 @@ void setPaletteName(String name)
}
}
void setSpeed(uint8_t value)
{
speed = value;
EEPROM.write(9, value);
EEPROM.commit();
broadcastInt("speed", speed);
}
void adjustBrightness(bool up)
{
if (up && brightnessIndex < brightnessCount - 1)
@ -1016,6 +1075,97 @@ void rainbow()
fill_rainbow( leds, NUM_LEDS, gHue, 255 / NUM_LEDS);
}
void xyMatrixTest()
{
FastLED.clear();
static uint8_t x = 0;
static uint8_t y = 0;
leds[XY(x, y)] = CHSV(gHue, 255, 255);
EVERY_N_MILLIS(30) {
x++;
if (x >= MatrixWidth) {
x = 0;
y++;
if (y >= MatrixHeight) {
y = 0;
}
}
}
}
void verticalPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) + (y * verticalHues));
for (uint8_t x = 0; x < MatrixWidth; x++) {
leds[XY(x, y)] = color;
}
}
}
void diagonalPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x - y) * verticalHues));
leds[XY(x, y)] = color;
}
}
}
void horizontalPalette() {
uint8_t horizontalHues = 256 / MatrixWidth;
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * horizontalHues));
for (uint8_t y = 0; y < MatrixHeight; y++) {
leds[XY(x, y)] = color;
}
}
}
void verticalGradientPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) + (y * verticalHues));
for (uint8_t x = 0; x < MatrixWidth; x++) {
leds[XY(x, y)] = color;
}
}
}
void diagonalGradientPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x - y) * verticalHues));
leds[XY(x, y)] = color;
}
}
}
void horizontalGradientPalette() {
uint8_t horizontalHues = 256 / MatrixWidth;
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * horizontalHues));
for (uint8_t y = 0; y < MatrixHeight; y++) {
leds[XY(x, y)] = color;
}
}
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
@ -1150,6 +1300,46 @@ void pride()
}
}
void pride2()
{
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
static uint16_t sHue16 = 0;
uint8_t sat8 = beatsin88( 87, 220, 250);
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t hue16 = sHue16;//gHue * 256;
uint16_t hueinc16 = beatsin88(113, 1, 3000);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
sHue16 += deltams * beatsin88( 400, 5, 9);
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
hue16 += hueinc16;
uint8_t hue8 = hue16 / 256;
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
CRGB newcolor = CHSV( hue8, sat8, bri8);
for (uint8_t y = 0; y < MatrixHeight; y++) {
nblend(leds[XY(x, y)], newcolor, 64);
}
}
}
void radialPaletteShift()
{
for (uint8_t i = 0; i < NUM_LEDS; i++) {
@ -1289,6 +1479,56 @@ void colorwaves( CRGB* ledarray, uint16_t numleds, CRGBPalette16& palette)
}
}
void colorWaves2()
{
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
static uint16_t sHue16 = 0;
// uint8_t sat8 = beatsin88( 87, 220, 250);
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t hue16 = sHue16;//gHue * 256;
uint16_t hueinc16 = beatsin88(113, 300, 1500);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
sHue16 += deltams * beatsin88( 400, 5, 9);
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
hue16 += hueinc16;
uint8_t hue8 = hue16 / 256;
uint16_t h16_128 = hue16 >> 7;
if ( h16_128 & 0x100) {
hue8 = 255 - (h16_128 >> 1);
} else {
hue8 = h16_128 >> 1;
}
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
uint8_t index = hue8;
//index = triwave8( index);
index = scale8( index, 240);
CRGB newcolor = ColorFromPalette(gCurrentPalette, index, bri8);
for (uint8_t y = 0; y < MatrixHeight; y++) {
nblend(leds[XY(x, y)], newcolor, 128);
}
}
}
// Alternate rendering function just scrolls the current palette
// across the defined LED strip.
void palettetest( CRGB* ledarray, uint16_t numleds, const CRGBPalette16& gCurrentPalette)

193
sunrise.h
View File

@ -1,193 +0,0 @@
const uint16_t sunriseSeconds = 60; // how long should the "sun" take to rise from completely dark to completely lit
const uint16_t sunriseMillis = (sunriseSeconds * 1000);
const uint16_t sunriseInterval = sunriseMillis / 240; // when using palettes, the usable range is 0-240 before it starts wrapping from the last color to the first
uint8_t sunriseIncrement = 4; // how much to change brightness for each level of the matrix
uint8_t sunriseLevel;
const CRGBPalette16 sunrisePalette = HeatColors_p;
const uint8_t centerX = MatrixWidth / 2;
void updateSunrise() {
EVERY_N_MILLIS(sunriseInterval) {
if (sunriseLevel < 240) {
sunriseLevel++;
Serial.print("Current level: "); Serial.println(sunriseLevel);
}
else if (sunriseIncrement > 0) {
sunriseIncrement--;
}
}
if (resetPattern) {
sunriseLevel = 0;
sunriseIncrement = 4;
FastLED.clear();
}
}
void sunriseStatic() {
updateSunrise();
for (uint8_t x = 0; x < MatrixWidth; x++) {
int16_t d = sunriseLevel - sunriseIncrement;
for (uint8_t y = 0; y < MatrixHeight; y++) {
if (d >= 0) {
CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
uint16_t pixelnumber = XY(x, y);
nblend(leds[pixelnumber], newcolor, 64);
}
d -= sunriseIncrement;
}
}
}
void sunriseFlicker() {
dimAll(240);
updateSunrise();
for (uint8_t x = 0; x < MatrixWidth; x++) {
int16_t d = sunriseLevel - sunriseIncrement;
for (uint8_t y = 0; y < MatrixHeight; y++) {
if (d >= 0) {
CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
uint16_t pixelnumber = XY(x, y);
nblend(leds[pixelnumber], newcolor, 64);
}
d -= sunriseIncrement;
}
}
}
void sunriseWavesDiagonal() {
dimAll(240);
updateSunrise();
uint8_t t = beat8(60);
for (uint8_t x = 0; x < MatrixWidth; x++) {
for (uint8_t y = 0; y < MatrixHeight; y++) {
uint8_t cx = sin8(x);
uint8_t cy = cos8(y);
uint8_t bri8 = sin8(8 * (cx + cy) + t);
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}
void sunriseWavesVertical() {
updateSunrise();
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t y = 0; y < MatrixHeight; y++) {
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, (MatrixHeight - 1) - y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}
void sunriseWavesHorizontal() {
updateSunrise();
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}
void sunriseWavesRotating() {
updateSunrise();
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
for (uint8_t y = 0; y < MatrixHeight; y++) {
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}