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sunrise-cl
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Author | SHA1 | Date | |
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37ba04106d | |||
545acb7144 |
32
README.md
32
README.md
@ -6,14 +6,38 @@ Control an addressable LED strip with an ESP8266 via a web browser or infrared r
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Hardware
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--------
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An ESP8266 development board, such as the [Adafruit HUZZAH ESP8266 Breakout]:
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##### ESP8266 development board
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[](https://www.aliexpress.com/item/WEMOS-D1-mini-Pro-16M-bytes-external-antenna-connector-ESP8266-WIFI-Internet-of-Things-development-board/32724692514.html)
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[Wemos D1 Mini Pro & Headers](https://www.aliexpress.com/item/WEMOS-D1-mini-Pro-16M-bytes-external-antenna-connector-ESP8266-WIFI-Internet-of-Things-development-board/32724692514.html)
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or
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[](https://www.adafruit.com/products/2471)
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Addressable LED strip, such as the [Adafruit NeoPixel Ring]:
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[Adafruit HUZZAH ESP8266 Breakout](https://www.adafruit.com/products/2471)
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##### Addressable LED strip
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[](https://www.adafruit.com/product/1586)
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[Adafruit NeoPixel Ring]
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Other hardware:
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* [3.3V to 5V Logic Level Shifter](http://www.digikey.com/product-detail/en/texas-instruments/SN74HCT245N/296-1612-5-ND/277258) (required if LEDs "glitch")
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Recommended by [Adafruit NeoPixel "Best Practices"](https://learn.adafruit.com/adafruit-neopixel-uberguide/best-practices) to help protect LEDs from current onrush:
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* [1000µF Capacitor](http://www.digikey.com/product-detail/en/panasonic-electronic-components/ECA-1EM102/P5156-ND/245015)
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* [300 to 500 Ohm resistor](https://www.digikey.com/product-detail/en/stackpole-electronics-inc/CF14JT470R/CF14JT470RCT-ND/1830342)
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Optional shield to make everything more tidy:
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[](https://www.tindie.com/products/jasoncoon/wemos-d1-mini-esp8266-led-and-level-shifter-shield/)
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[Wemos D1 Mini ESP8266 LED & Level Shifter Shield](https://www.tindie.com/products/jasoncoon/wemos-d1-mini-esp8266-led-and-level-shifter-shield)
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Features
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--------
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* Turn the NeoPixel Ring on and off
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@ -41,7 +65,7 @@ The app is installed via the Arduino IDE which can be [downloaded here](https://
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The app depends on the following libraries. They must either be downloaded from GitHub and placed in the Arduino 'libraries' folder, or installed as [described here](https://www.arduino.cc/en/Guide/Libraries) by using the Arduino library manager.
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* [FastLED](https://github.com/FastLED/FastLED)
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* [IRremoteESP8266](https://github.com/markszabo/IRremoteESP8266)
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* [IRremoteESP8266](https://github.com/sebastienwarin/IRremoteESP8266)
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* [Arduino WebSockets](https://github.com/Links2004/arduinoWebSockets)
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Download the app code from GitHub using the green Clone or Download button from [the GitHub project main page](https://github.com/jasoncoon/esp8266-fastled-webserver) and click Download ZIP. Decompress the ZIP file in your Arduino sketch folder.
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@ -71,7 +95,7 @@ The firmware implements basic [RESTful web services](https://en.wikipedia.org/wi
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Infrared Remote Control
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-----------------------
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Control via infrared remote control is also supported, via the [ESP8266 port of the IRremote library](https://github.com/markszabo/IRremoteESP8266).
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Control via infrared remote control is also supported, via the [ESP8266 port of the IRremote library](https://github.com/sebastienwarin/IRremoteESP8266).
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[Adafruit NeoPixel Ring]:https://www.adafruit.com/product/1586
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[Adafruit HUZZAH ESP8266 Breakout]:https://www.adafruit.com/products/2471
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|
65
Text.h
65
Text.h
@ -1,65 +0,0 @@
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bool mask[NUM_LEDS];
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const byte digits4x8[8 * 10] = {
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0x06, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x06, // 0
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0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0e, // 1
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0x06, 0x09, 0x08, 0x08, 0x04, 0x02, 0x01, 0x0f, // 2
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0x06, 0x09, 0x08, 0x04, 0x08, 0x08, 0x09, 0x06, // 3
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0x04, 0x05, 0x05, 0x05, 0x0f, 0x04, 0x04, 0x04, // 4
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0x0f, 0x01, 0x01, 0x07, 0x08, 0x08, 0x09, 0x06, // 5
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0x06, 0x09, 0x01, 0x07, 0x09, 0x09, 0x09, 0x06, // 6
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0x0f, 0x08, 0x08, 0x04, 0x02, 0x01, 0x01, 0x01, // 7
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0x06, 0x09, 0x09, 0x06, 0x09, 0x09, 0x09, 0x06, // 8
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0x06, 0x09, 0x09, 0x09, 0x0e, 0x08, 0x09, 0x06, // 9
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};
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// preceed with a call to fillMask(false);
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// set mask to true where digit should light
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void digit(byte start, byte d) {
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byte row, col;
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for (col = 0; col < 4; col++) {
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for (row = 0; row < 8; row++) {
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if ((digits4x8[d * 8 + row] >> col) & 1) {
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togglePixelMask(row, col + start, true);
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}
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else {
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}
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}
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}
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}
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void displayNum(uint32_t n) {
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digit( 0, (n / 10000) % 10);
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digit( 5, (n / 1000) % 10);
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digit(10, (n / 100) % 10);
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digit(15, (n / 10) % 10);
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digit(20, (n / 1) % 10);
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}
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void displayTime(uint32_t tm) {
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uint8_t hh = (tm / 3600) % 12;
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uint8_t mm = (tm / 60) % 60;
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uint8_t ss = (tm) % 60;
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if (hh > 9) {
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digit( 1, hh / 10);
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}
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digit( 6, hh % 10);
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setPixelMask(2, 11, true);
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setPixelMask(3, 11, true);
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setPixelMask(5, 11, true);
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setPixelMask(6, 11, true);
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digit(13, mm / 10);
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digit(18, mm % 10);
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if (hh > 9) {
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digit( 1 + 24, hh / 10);
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}
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digit( 6 + 24, hh % 10);
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setPixelMask(2, 11 + 24, true);
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setPixelMask(3, 11 + 24, true);
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setPixelMask(5, 11 + 24, true);
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setPixelMask(6, 11 + 24, true);
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digit(13 + 24, mm / 10);
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digit(18 + 24, mm % 10);
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}
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@ -1,20 +1,23 @@
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/*
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ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
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Copyright (C) 2015-2016 Jason Coon
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* ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
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* Copyright (C) 2015-2016 Jason Coon
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define FASTLED_ALLOW_INTERRUPTS 0
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//#define FASTLED_INTERRUPT_RETRY_COUNT 1
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#include <FastLED.h>
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FASTLED_USING_NAMESPACE
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@ -24,13 +27,13 @@ extern "C" {
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}
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#include <ESP8266WiFi.h>
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#include <ESP8266mDNS.h>
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//#include <ESP8266mDNS.h>
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#include <ESP8266WebServer.h>
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#include <ESP8266HTTPUpdateServer.h>
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#include <WebSocketsServer.h>
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#include <FS.h>
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#include <EEPROM.h>
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#include <IRremoteESP8266.h>
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//#include <IRremoteESP8266.h>
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#include "GradientPalettes.h"
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#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
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@ -39,10 +42,10 @@ extern "C" {
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#define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
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#define RECV_PIN 1
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IRrecv irReceiver(RECV_PIN);
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//#define RECV_PIN D4
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//IRrecv irReceiver(RECV_PIN);
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#include "Commands.h"
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//#include "Commands.h"
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const bool apMode = false;
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@ -59,15 +62,12 @@ ESP8266HTTPUpdateServer httpUpdateServer;
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#include "FSBrowser.h"
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#define DATA_PIN MOSI
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#define CLK_PIN SCK
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#define LED_TYPE APA102
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#define COLOR_ORDER BGR
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#define MatrixWidth 8 * 3
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#define MatrixHeight 8
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#define NUM_LEDS MatrixWidth * MatrixHeight
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#define DATA_PIN D5
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#define LED_TYPE WS2811
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#define COLOR_ORDER RGB
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#define NUM_LEDS 32
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#define MILLI_AMPS 500 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
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#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
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#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
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CRGB leds[NUM_LEDS];
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@ -109,8 +109,6 @@ CRGBPalette16 IceColors_p = CRGBPalette16(CRGB::Black, CRGB::Blue, CRGB::Aqua, C
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uint8_t currentPatternIndex = 0; // Index number of which pattern is current
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uint8_t autoplay = 0;
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bool resetPattern = true;
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uint8_t autoplayDuration = 10;
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unsigned long autoPlayTimeout = 0;
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@ -128,30 +126,6 @@ void dimAll(byte value)
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}
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}
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const bool MatrixSerpentineLayout = true;
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uint16_t XY(uint8_t x, uint8_t y)
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{
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uint16_t i;
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if ( MatrixSerpentineLayout == false) {
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i = (y * MatrixWidth) + x;
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}
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if ( MatrixSerpentineLayout == true) {
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if ( x & 0x01) {
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// Odd columns run backwards
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uint8_t reverseY = (MatrixHeight - 1) - y;
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i = (x * MatrixHeight) + reverseY;
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} else {
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// Even rows run forwards
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i = (x * MatrixHeight) + y;
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}
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}
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return i;
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}
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typedef void (*Pattern)();
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typedef Pattern PatternList[];
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typedef struct {
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@ -162,17 +136,10 @@ typedef PatternAndName PatternAndNameList[];
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#include "Twinkles.h"
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#include "TwinkleFOX.h"
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#include "Sunrise.h"
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// List of patterns to cycle through. Each is defined as a separate function below.
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PatternAndNameList patterns = {
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{ sunriseStatic, "Sunrise Static" },
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{ sunriseFlicker, "Sunrise Flicker" },
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{ sunriseWavesVertical, "Sunrise Waves Vertical" },
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{ sunriseWavesHorizontal, "Sunrise Waves Horizontal" },
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{ sunriseWavesDiagonal, "Sunrise Waves Diagonal" },
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{ sunriseWavesRotating, "Sunrise Waves Rotating" },
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{ pride, "Pride" },
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{ colorWaves, "Color Waves" },
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@ -215,8 +182,8 @@ const uint8_t patternCount = ARRAY_SIZE(patterns);
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typedef struct {
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CRGBPalette16 palette;
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String name;
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} PaletteAndName;
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String name;
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} PaletteAndName;
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typedef PaletteAndName PaletteAndNameList[];
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const CRGBPalette16 palettes[] = {
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@ -238,10 +205,10 @@ const String paletteNames[paletteCount] = {
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"Cloud",
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"Lava",
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"Ocean",
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"Forest",
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"Forest",
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"Party",
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"Heat",
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};
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"Heat",
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};
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#include "Fields.h"
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@ -250,8 +217,8 @@ void setup() {
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delay(100);
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Serial.setDebugOutput(true);
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// FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
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FastLED.addLeds<LED_TYPE, DATA_PIN, CLK_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
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FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
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//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
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FastLED.setDither(false);
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FastLED.setCorrection(TypicalLEDStrip);
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FastLED.setBrightness(brightness);
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@ -264,7 +231,7 @@ void setup() {
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FastLED.setBrightness(brightness);
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irReceiver.enableIRIn(); // Start the receiver
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// irReceiver.enableIRIn(); // Start the receiver
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Serial.println();
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Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
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@ -299,10 +266,10 @@ void setup() {
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for (uint8_t i = 0; i < hostname.length(); i++)
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hostnameChar[i] = hostname.charAt(i);
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MDNS.begin(hostnameChar);
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// Add service to MDNS-SD
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MDNS.addService("http", "tcp", 80);
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// MDNS.begin(hostnameChar);
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//
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// // Add service to MDNS-SD
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// MDNS.addService("http", "tcp", 80);
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// Print hostname.
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Serial.println("Hostname: " + hostname);
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@ -338,7 +305,7 @@ void setup() {
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if (String(WiFi.SSID()) != String(ssid)) {
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WiFi.begin(ssid, password);
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}
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}
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}
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httpUpdateServer.setup(&webServer);
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@ -390,7 +357,7 @@ void setup() {
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webServer.on("/twinkleSpeed", HTTP_POST, []() {
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String value = webServer.arg("value");
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twinkleSpeed = value.toInt();
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if (twinkleSpeed < 0) twinkleSpeed = 0;
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if(twinkleSpeed < 0) twinkleSpeed = 0;
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else if (twinkleSpeed > 8) twinkleSpeed = 8;
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broadcastInt("twinkleSpeed", twinkleSpeed);
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sendInt(twinkleSpeed);
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||||
@ -399,7 +366,7 @@ void setup() {
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||||
webServer.on("/twinkleDensity", HTTP_POST, []() {
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String value = webServer.arg("value");
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twinkleDensity = value.toInt();
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if (twinkleDensity < 0) twinkleDensity = 0;
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if(twinkleDensity < 0) twinkleDensity = 0;
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else if (twinkleDensity > 8) twinkleDensity = 8;
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broadcastInt("twinkleDensity", twinkleDensity);
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sendInt(twinkleDensity);
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||||
@ -512,7 +479,7 @@ void loop() {
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webSocketsServer.loop();
|
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webServer.handleClient();
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||||
|
||||
handleIrInput();
|
||||
// handleIrInput();
|
||||
|
||||
if (power == 0) {
|
||||
fill_solid(leds, NUM_LEDS, CRGB::Black);
|
||||
@ -547,8 +514,6 @@ void loop() {
|
||||
|
||||
FastLED.show();
|
||||
|
||||
resetPattern = false;
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||||
|
||||
// insert a delay to keep the framerate modest
|
||||
// FastLED.delay(1000 / FRAMES_PER_SECOND);
|
||||
}
|
||||
@ -589,213 +554,213 @@ void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length
|
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break;
|
||||
}
|
||||
}
|
||||
|
||||
void handleIrInput()
|
||||
{
|
||||
InputCommand command = readCommand();
|
||||
|
||||
if (command != InputCommand::None) {
|
||||
Serial.print("command: ");
|
||||
Serial.println((int) command);
|
||||
}
|
||||
|
||||
switch (command) {
|
||||
case InputCommand::Up: {
|
||||
adjustPattern(true);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Down: {
|
||||
adjustPattern(false);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Power: {
|
||||
setPower(power == 0 ? 1 : 0);
|
||||
break;
|
||||
}
|
||||
case InputCommand::BrightnessUp: {
|
||||
adjustBrightness(true);
|
||||
break;
|
||||
}
|
||||
case InputCommand::BrightnessDown: {
|
||||
adjustBrightness(false);
|
||||
break;
|
||||
}
|
||||
case InputCommand::PlayMode: { // toggle pause/play
|
||||
setAutoplay(!autoplay);
|
||||
break;
|
||||
}
|
||||
|
||||
// pattern buttons
|
||||
|
||||
case InputCommand::Pattern1: {
|
||||
setPattern(0);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern2: {
|
||||
setPattern(1);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern3: {
|
||||
setPattern(2);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern4: {
|
||||
setPattern(3);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern5: {
|
||||
setPattern(4);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern6: {
|
||||
setPattern(5);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern7: {
|
||||
setPattern(6);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern8: {
|
||||
setPattern(7);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern9: {
|
||||
setPattern(8);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern10: {
|
||||
setPattern(9);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern11: {
|
||||
setPattern(10);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern12: {
|
||||
setPattern(11);
|
||||
break;
|
||||
}
|
||||
|
||||
// custom color adjustment buttons
|
||||
|
||||
case InputCommand::RedUp: {
|
||||
solidColor.red += 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
case InputCommand::RedDown: {
|
||||
solidColor.red -= 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
case InputCommand::GreenUp: {
|
||||
solidColor.green += 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
case InputCommand::GreenDown: {
|
||||
solidColor.green -= 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
case InputCommand::BlueUp: {
|
||||
solidColor.blue += 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
case InputCommand::BlueDown: {
|
||||
solidColor.blue -= 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
|
||||
// color buttons
|
||||
|
||||
case InputCommand::Red: {
|
||||
setSolidColor(CRGB::Red);
|
||||
break;
|
||||
}
|
||||
case InputCommand::RedOrange: {
|
||||
setSolidColor(CRGB::OrangeRed);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Orange: {
|
||||
setSolidColor(CRGB::Orange);
|
||||
break;
|
||||
}
|
||||
case InputCommand::YellowOrange: {
|
||||
setSolidColor(CRGB::Goldenrod);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Yellow: {
|
||||
setSolidColor(CRGB::Yellow);
|
||||
break;
|
||||
}
|
||||
|
||||
case InputCommand::Green: {
|
||||
setSolidColor(CRGB::Green);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Lime: {
|
||||
setSolidColor(CRGB::Lime);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Aqua: {
|
||||
setSolidColor(CRGB::Aqua);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Teal: {
|
||||
setSolidColor(CRGB::Teal);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Navy: {
|
||||
setSolidColor(CRGB::Navy);
|
||||
break;
|
||||
}
|
||||
|
||||
case InputCommand::Blue: {
|
||||
setSolidColor(CRGB::Blue);
|
||||
break;
|
||||
}
|
||||
case InputCommand::RoyalBlue: {
|
||||
setSolidColor(CRGB::RoyalBlue);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Purple: {
|
||||
setSolidColor(CRGB::Purple);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Indigo: {
|
||||
setSolidColor(CRGB::Indigo);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Magenta: {
|
||||
setSolidColor(CRGB::Magenta);
|
||||
break;
|
||||
}
|
||||
|
||||
case InputCommand::White: {
|
||||
setSolidColor(CRGB::White);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pink: {
|
||||
setSolidColor(CRGB::Pink);
|
||||
break;
|
||||
}
|
||||
case InputCommand::LightPink: {
|
||||
setSolidColor(CRGB::LightPink);
|
||||
break;
|
||||
}
|
||||
case InputCommand::BabyBlue: {
|
||||
setSolidColor(CRGB::CornflowerBlue);
|
||||
break;
|
||||
}
|
||||
case InputCommand::LightBlue: {
|
||||
setSolidColor(CRGB::LightBlue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//
|
||||
//void handleIrInput()
|
||||
//{
|
||||
// InputCommand command = readCommand();
|
||||
//
|
||||
// if (command != InputCommand::None) {
|
||||
// Serial.print("command: ");
|
||||
// Serial.println((int) command);
|
||||
// }
|
||||
//
|
||||
// switch (command) {
|
||||
// case InputCommand::Up: {
|
||||
// adjustPattern(true);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Down: {
|
||||
// adjustPattern(false);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Power: {
|
||||
// setPower(power == 0 ? 1 : 0);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::BrightnessUp: {
|
||||
// adjustBrightness(true);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::BrightnessDown: {
|
||||
// adjustBrightness(false);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::PlayMode: { // toggle pause/play
|
||||
// setAutoplay(!autoplay);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// // pattern buttons
|
||||
//
|
||||
// case InputCommand::Pattern1: {
|
||||
// setPattern(0);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern2: {
|
||||
// setPattern(1);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern3: {
|
||||
// setPattern(2);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern4: {
|
||||
// setPattern(3);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern5: {
|
||||
// setPattern(4);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern6: {
|
||||
// setPattern(5);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern7: {
|
||||
// setPattern(6);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern8: {
|
||||
// setPattern(7);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern9: {
|
||||
// setPattern(8);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern10: {
|
||||
// setPattern(9);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern11: {
|
||||
// setPattern(10);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern12: {
|
||||
// setPattern(11);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// // custom color adjustment buttons
|
||||
//
|
||||
// case InputCommand::RedUp: {
|
||||
// solidColor.red += 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::RedDown: {
|
||||
// solidColor.red -= 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::GreenUp: {
|
||||
// solidColor.green += 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::GreenDown: {
|
||||
// solidColor.green -= 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::BlueUp: {
|
||||
// solidColor.blue += 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::BlueDown: {
|
||||
// solidColor.blue -= 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// // color buttons
|
||||
//
|
||||
// case InputCommand::Red: {
|
||||
// setSolidColor(CRGB::Red);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::RedOrange: {
|
||||
// setSolidColor(CRGB::OrangeRed);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Orange: {
|
||||
// setSolidColor(CRGB::Orange);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::YellowOrange: {
|
||||
// setSolidColor(CRGB::Goldenrod);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Yellow: {
|
||||
// setSolidColor(CRGB::Yellow);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// case InputCommand::Green: {
|
||||
// setSolidColor(CRGB::Green);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Lime: {
|
||||
// setSolidColor(CRGB::Lime);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Aqua: {
|
||||
// setSolidColor(CRGB::Aqua);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Teal: {
|
||||
// setSolidColor(CRGB::Teal);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Navy: {
|
||||
// setSolidColor(CRGB::Navy);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// case InputCommand::Blue: {
|
||||
// setSolidColor(CRGB::Blue);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::RoyalBlue: {
|
||||
// setSolidColor(CRGB::RoyalBlue);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Purple: {
|
||||
// setSolidColor(CRGB::Purple);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Indigo: {
|
||||
// setSolidColor(CRGB::Indigo);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Magenta: {
|
||||
// setSolidColor(CRGB::Magenta);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// case InputCommand::White: {
|
||||
// setSolidColor(CRGB::White);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pink: {
|
||||
// setSolidColor(CRGB::Pink);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::LightPink: {
|
||||
// setSolidColor(CRGB::LightPink);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::BabyBlue: {
|
||||
// setSolidColor(CRGB::CornflowerBlue);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::LightBlue: {
|
||||
// setSolidColor(CRGB::LightBlue);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
void loadSettings()
|
||||
{
|
||||
@ -842,7 +807,7 @@ void setPower(uint8_t value)
|
||||
}
|
||||
|
||||
void setAutoplay(uint8_t value)
|
||||
{
|
||||
{
|
||||
autoplay = value == 0 ? 0 : 1;
|
||||
|
||||
EEPROM.write(6, autoplay);
|
||||
@ -917,14 +882,12 @@ void setPattern(uint8_t value)
|
||||
}
|
||||
|
||||
broadcastInt("pattern", currentPatternIndex);
|
||||
|
||||
resetPattern = true;
|
||||
}
|
||||
|
||||
void setPatternName(String name)
|
||||
{
|
||||
for (uint8_t i = 0; i < patternCount; i++) {
|
||||
if (patterns[i].name == name) {
|
||||
for(uint8_t i = 0; i < patternCount; i++) {
|
||||
if(patterns[i].name == name) {
|
||||
setPattern(i);
|
||||
break;
|
||||
}
|
||||
@ -946,8 +909,8 @@ void setPalette(uint8_t value)
|
||||
|
||||
void setPaletteName(String name)
|
||||
{
|
||||
for (uint8_t i = 0; i < paletteCount; i++) {
|
||||
if (paletteNames[i] == name) {
|
||||
for(uint8_t i = 0; i < paletteCount; i++) {
|
||||
if(paletteNames[i] == name) {
|
||||
setPalette(i);
|
||||
break;
|
||||
}
|
||||
@ -1041,13 +1004,13 @@ void sinelon()
|
||||
{
|
||||
// a colored dot sweeping back and forth, with fading trails
|
||||
fadeToBlackBy( leds, NUM_LEDS, 20);
|
||||
int pos = beatsin16(speed, 0, NUM_LEDS);
|
||||
int pos = beatsin16(speed, 0, NUM_LEDS - 1);
|
||||
static int prevpos = 0;
|
||||
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], gHue, 255);
|
||||
if ( pos < prevpos ) {
|
||||
fill_solid( leds + pos, (prevpos - pos) + 1, color);
|
||||
if( pos < prevpos ) {
|
||||
fill_solid( leds+pos, (prevpos-pos)+1, color);
|
||||
} else {
|
||||
fill_solid( leds + prevpos, (pos - prevpos) + 1, color);
|
||||
fill_solid( leds+prevpos, (pos-prevpos)+1, color);
|
||||
}
|
||||
prevpos = pos;
|
||||
}
|
||||
|
193
sunrise.h
193
sunrise.h
@ -1,193 +0,0 @@
|
||||
const uint16_t sunriseSeconds = 60; // how long should the "sun" take to rise from completely dark to completely lit
|
||||
const uint16_t sunriseMillis = (sunriseSeconds * 1000);
|
||||
const uint16_t sunriseInterval = sunriseMillis / 240; // when using palettes, the usable range is 0-240 before it starts wrapping from the last color to the first
|
||||
|
||||
uint8_t sunriseIncrement = 4; // how much to change brightness for each level of the matrix
|
||||
|
||||
uint8_t sunriseLevel;
|
||||
|
||||
const CRGBPalette16 sunrisePalette = HeatColors_p;
|
||||
const uint8_t centerX = MatrixWidth / 2;
|
||||
|
||||
void updateSunrise() {
|
||||
EVERY_N_MILLIS(sunriseInterval) {
|
||||
if (sunriseLevel < 240) {
|
||||
sunriseLevel++;
|
||||
Serial.print("Current level: "); Serial.println(sunriseLevel);
|
||||
}
|
||||
else if (sunriseIncrement > 0) {
|
||||
sunriseIncrement--;
|
||||
}
|
||||
}
|
||||
|
||||
if (resetPattern) {
|
||||
sunriseLevel = 0;
|
||||
sunriseIncrement = 4;
|
||||
FastLED.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void sunriseStatic() {
|
||||
updateSunrise();
|
||||
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
int16_t d = sunriseLevel - sunriseIncrement;
|
||||
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
if (d >= 0) {
|
||||
CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
|
||||
uint16_t pixelnumber = XY(x, y);
|
||||
nblend(leds[pixelnumber], newcolor, 64);
|
||||
}
|
||||
d -= sunriseIncrement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sunriseFlicker() {
|
||||
dimAll(240);
|
||||
|
||||
updateSunrise();
|
||||
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
int16_t d = sunriseLevel - sunriseIncrement;
|
||||
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
if (d >= 0) {
|
||||
CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
|
||||
uint16_t pixelnumber = XY(x, y);
|
||||
nblend(leds[pixelnumber], newcolor, 64);
|
||||
}
|
||||
d -= sunriseIncrement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sunriseWavesDiagonal() {
|
||||
dimAll(240);
|
||||
|
||||
updateSunrise();
|
||||
|
||||
uint8_t t = beat8(60);
|
||||
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
uint8_t cx = sin8(x);
|
||||
uint8_t cy = cos8(y);
|
||||
uint8_t bri8 = sin8(8 * (cx + cy) + t);
|
||||
|
||||
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
|
||||
|
||||
uint16_t pixelnumber = XY(x, y);
|
||||
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
||||
|
||||
nblend(leds[pixelnumber], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sunriseWavesVertical() {
|
||||
updateSunrise();
|
||||
|
||||
static uint16_t sPseudotime = 0;
|
||||
static uint16_t sLastMillis = 0;
|
||||
|
||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
||||
|
||||
uint16_t ms = millis();
|
||||
uint16_t deltams = ms - sLastMillis ;
|
||||
sLastMillis = ms;
|
||||
sPseudotime += deltams * msmultiplier;
|
||||
uint16_t brightnesstheta16 = sPseudotime;
|
||||
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
brightnesstheta16 += brightnessthetainc16;
|
||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
||||
|
||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
||||
bri8 += (255 - brightdepth);
|
||||
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
|
||||
|
||||
uint16_t pixelnumber = XY(x, (MatrixHeight - 1) - y);
|
||||
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
||||
|
||||
nblend(leds[pixelnumber], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sunriseWavesHorizontal() {
|
||||
updateSunrise();
|
||||
|
||||
static uint16_t sPseudotime = 0;
|
||||
static uint16_t sLastMillis = 0;
|
||||
|
||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
||||
|
||||
uint16_t ms = millis();
|
||||
uint16_t deltams = ms - sLastMillis ;
|
||||
sLastMillis = ms;
|
||||
sPseudotime += deltams * msmultiplier;
|
||||
uint16_t brightnesstheta16 = sPseudotime;
|
||||
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
brightnesstheta16 += brightnessthetainc16;
|
||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
||||
|
||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
||||
bri8 += (255 - brightdepth);
|
||||
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
|
||||
|
||||
uint16_t pixelnumber = XY(x, y);
|
||||
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
||||
|
||||
nblend(leds[pixelnumber], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sunriseWavesRotating() {
|
||||
updateSunrise();
|
||||
|
||||
static uint16_t sPseudotime = 0;
|
||||
static uint16_t sLastMillis = 0;
|
||||
|
||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
||||
|
||||
uint16_t ms = millis();
|
||||
uint16_t deltams = ms - sLastMillis ;
|
||||
sLastMillis = ms;
|
||||
sPseudotime += deltams * msmultiplier;
|
||||
uint16_t brightnesstheta16 = sPseudotime;
|
||||
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
brightnesstheta16 += brightnessthetainc16;
|
||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
||||
|
||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
||||
bri8 += (255 - brightdepth);
|
||||
|
||||
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
|
||||
|
||||
uint16_t pixelnumber = XY(x, y);
|
||||
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
||||
|
||||
nblend(leds[pixelnumber], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user