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2 Commits
sunrise-cl
...
tinytim-cu
Author | SHA1 | Date | |
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9025d0ed10 | |||
3a3bb2043c |
79
Map.h
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79
Map.h
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uint8_t coordsX[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0 };
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uint8_t coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7 };
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uint8_t coordsZ[NUM_LEDS] = { 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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void cubeXGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * hues));
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}
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}
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void cubeYGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t y = coordsY[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (y * hues));
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}
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}
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void cubeZGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (z * hues));
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}
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}
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void cubeXYGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t y = coordsY[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y) * hues));
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}
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}
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void cubeXZGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + z) * hues));
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}
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}
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void cubeYZGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t y = coordsY[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((y + z) * hues));
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}
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}
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void cubeXYZGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t y = coordsY[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y + z) * hues));
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}
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}
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212
Noise.h
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212
Noise.h
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/*
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ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
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Copyright (C) 2015-2016 Jason Coon
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// The 16 bit version of our coordinates
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uint16_t noisex;
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uint16_t noisey;
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uint16_t noisez;
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// We're using the x/y dimensions to map to the x/y pixels on the matrix. We'll
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// use the z-axis for "time". speed determines how fast time moves forward. Try
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// 1 for a very slow moving effect, or 60 for something that ends up looking like
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// water.
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int8_t noisespeedx = 0;
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int8_t noisespeedy = 1;
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int8_t noisespeedz = 0;
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// Scale determines how far apart the pixels in our noise matrix are. Try
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// changing these values around to see how it affects the motion of the display. The
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// higher the value of scale, the more "zoomed out" the noise will be. A value
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// of 1 will be so zoomed in, you'll mostly see solid colors.
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uint16_t noisescale = 1; // scale is set dynamically once we've started up
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uint8_t colorLoop = 0;
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CRGBPalette16 blackAndWhiteStripedPalette;
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// This function sets up a palette of black and white stripes,
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// using code. Since the palette is effectively an array of
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// sixteen CRGB colors, the various fill_* functions can be used
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// to set them up.
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void SetupBlackAndWhiteStripedPalette()
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{
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// 'black out' all 16 palette entries...
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fill_solid( blackAndWhiteStripedPalette, 16, CRGB::Black);
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// and set every fourth one to white.
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blackAndWhiteStripedPalette[0] = CRGB::White;
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blackAndWhiteStripedPalette[4] = CRGB::White;
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blackAndWhiteStripedPalette[8] = CRGB::White;
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blackAndWhiteStripedPalette[12] = CRGB::White;
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}
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CRGBPalette16 blackAndBlueStripedPalette;
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// This function sets up a palette of black and blue stripes,
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// using code. Since the palette is effectively an array of
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// sixteen CRGB colors, the various fill_* functions can be used
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// to set them up.
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void SetupBlackAndBlueStripedPalette()
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{
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// 'black out' all 16 palette entries...
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fill_solid( blackAndBlueStripedPalette, 16, CRGB::Black);
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for(uint8_t i = 0; i < 6; i++) {
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blackAndBlueStripedPalette[i] = CRGB::Blue;
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}
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}
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// There are several different palettes of colors demonstrated here.
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//
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// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
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// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
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//
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// Additionally, you can manually define your own color palettes, or you can write
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// code that creates color palettes on the fly.
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void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
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{
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for(uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t y = coordsY[i];
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uint8_t z = coordsZ[i];
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int xoffset = noisescale * x;
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int yoffset = noisescale * y;
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int zoffset = noisescale * z;
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uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, z + zoffset + noisez);
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// The range of the inoise8 function is roughly 16-238.
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// These two operations expand those values out to roughly 0..255
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// You can comment them out if you want the raw noise data.
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data = qsub8(data, 16);
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data = qadd8(data, scale8(data, 39));
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if(hueReduce > 0 && data >= hueReduce)
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data -= hueReduce;
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leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
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}
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noisex += noisespeedx;
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noisey += noisespeedy;
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noisez += noisespeedz;
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}
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void rainbowNoise3d() {
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noisespeedx = 0;
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noisespeedy = 0;
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noisespeedz = -1;
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noisescale = 24;
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colorLoop = 0;
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drawNoise3d(RainbowColors_p);
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}
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void rainbowStripeNoise3d() {
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noisespeedx = 0;
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noisespeedy = 0;
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noisespeedz = -2;
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noisescale = 24;
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colorLoop = 0;
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drawNoise3d(RainbowStripeColors_p);
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}
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void partyNoise3d() {
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noisespeedx = -9;
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noisespeedy = 0;
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noisespeedz = 0;
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noisescale = 32;
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colorLoop = 0;
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drawNoise3d(PartyColors_p);
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}
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void forestNoise3d() {
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noisespeedx = -9;
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noisespeedy = 0;
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noisespeedz = 0;
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noisescale = 32;
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colorLoop = 0;
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drawNoise3d(ForestColors_p);
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}
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void cloudNoise3d() {
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noisespeedx = -2;
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noisespeedy = 0;
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noisespeedz = 0;
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noisescale = 24;
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colorLoop = 0;
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drawNoise3d(CloudColors_p);
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}
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void fireNoise3d() {
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noisespeedx = 16;
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noisespeedy = 16;
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noisespeedz = 16;
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noisescale = 64;
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colorLoop = 0;
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drawNoise3d(HeatColors_p, 60);
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}
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void fireNoise23d() {
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noisespeedx = 3;
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noisespeedy = 3;
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noisespeedz = 3;
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noisescale = 32;
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colorLoop = 0;
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drawNoise3d(HeatColors_p);
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}
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void lavaNoise3d() {
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noisespeedx = -4;
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noisespeedy = -4;
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noisespeedz = -4;
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noisescale = 32;
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colorLoop = 0;
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drawNoise3d(LavaColors_p);
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}
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void oceanNoise3d() {
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noisespeedx = -2;
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noisespeedy = 0;
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noisespeedz = 4;
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noisescale = 24;
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colorLoop = 0;
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drawNoise3d(OceanColors_p);
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}
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void blackAndWhiteNoise3d() {
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SetupBlackAndWhiteStripedPalette();
|
||||||
|
noisespeedx = -12;
|
||||||
|
noisespeedy = 0;
|
||||||
|
noisespeedz = 0;
|
||||||
|
noisescale = 24;
|
||||||
|
colorLoop = 0;
|
||||||
|
drawNoise3d(blackAndWhiteStripedPalette);
|
||||||
|
}
|
||||||
|
|
||||||
|
void blackAndBlueNoise3d() {
|
||||||
|
SetupBlackAndBlueStripedPalette();
|
||||||
|
noisespeedx = -4;
|
||||||
|
noisespeedy = -4;
|
||||||
|
noisespeedz = -4;
|
||||||
|
noisescale = 32;
|
||||||
|
colorLoop = 0;
|
||||||
|
drawNoise3d(blackAndBlueStripedPalette);
|
||||||
|
}
|
||||||
|
|
65
Text.h
65
Text.h
@ -1,65 +0,0 @@
|
|||||||
bool mask[NUM_LEDS];
|
|
||||||
|
|
||||||
const byte digits4x8[8 * 10] = {
|
|
||||||
0x06, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x06, // 0
|
|
||||||
0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0e, // 1
|
|
||||||
0x06, 0x09, 0x08, 0x08, 0x04, 0x02, 0x01, 0x0f, // 2
|
|
||||||
0x06, 0x09, 0x08, 0x04, 0x08, 0x08, 0x09, 0x06, // 3
|
|
||||||
0x04, 0x05, 0x05, 0x05, 0x0f, 0x04, 0x04, 0x04, // 4
|
|
||||||
0x0f, 0x01, 0x01, 0x07, 0x08, 0x08, 0x09, 0x06, // 5
|
|
||||||
0x06, 0x09, 0x01, 0x07, 0x09, 0x09, 0x09, 0x06, // 6
|
|
||||||
0x0f, 0x08, 0x08, 0x04, 0x02, 0x01, 0x01, 0x01, // 7
|
|
||||||
0x06, 0x09, 0x09, 0x06, 0x09, 0x09, 0x09, 0x06, // 8
|
|
||||||
0x06, 0x09, 0x09, 0x09, 0x0e, 0x08, 0x09, 0x06, // 9
|
|
||||||
};
|
|
||||||
|
|
||||||
// preceed with a call to fillMask(false);
|
|
||||||
// set mask to true where digit should light
|
|
||||||
void digit(byte start, byte d) {
|
|
||||||
byte row, col;
|
|
||||||
for (col = 0; col < 4; col++) {
|
|
||||||
for (row = 0; row < 8; row++) {
|
|
||||||
if ((digits4x8[d * 8 + row] >> col) & 1) {
|
|
||||||
togglePixelMask(row, col + start, true);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void displayNum(uint32_t n) {
|
|
||||||
digit( 0, (n / 10000) % 10);
|
|
||||||
digit( 5, (n / 1000) % 10);
|
|
||||||
digit(10, (n / 100) % 10);
|
|
||||||
digit(15, (n / 10) % 10);
|
|
||||||
digit(20, (n / 1) % 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
void displayTime(uint32_t tm) {
|
|
||||||
uint8_t hh = (tm / 3600) % 12;
|
|
||||||
uint8_t mm = (tm / 60) % 60;
|
|
||||||
uint8_t ss = (tm) % 60;
|
|
||||||
if (hh > 9) {
|
|
||||||
digit( 1, hh / 10);
|
|
||||||
}
|
|
||||||
digit( 6, hh % 10);
|
|
||||||
setPixelMask(2, 11, true);
|
|
||||||
setPixelMask(3, 11, true);
|
|
||||||
setPixelMask(5, 11, true);
|
|
||||||
setPixelMask(6, 11, true);
|
|
||||||
digit(13, mm / 10);
|
|
||||||
digit(18, mm % 10);
|
|
||||||
|
|
||||||
if (hh > 9) {
|
|
||||||
digit( 1 + 24, hh / 10);
|
|
||||||
}
|
|
||||||
digit( 6 + 24, hh % 10);
|
|
||||||
setPixelMask(2, 11 + 24, true);
|
|
||||||
setPixelMask(3, 11 + 24, true);
|
|
||||||
setPixelMask(5, 11 + 24, true);
|
|
||||||
setPixelMask(6, 11 + 24, true);
|
|
||||||
digit(13 + 24, mm / 10);
|
|
||||||
digit(18 + 24, mm % 10);
|
|
||||||
}
|
|
||||||
|
|
@ -194,7 +194,7 @@ void drawTwinkles()
|
|||||||
|
|
||||||
uint8_t backgroundBrightness = bg.getAverageLight();
|
uint8_t backgroundBrightness = bg.getAverageLight();
|
||||||
|
|
||||||
for(uint8_t i = 0; i < NUM_LEDS; i++) {
|
for(uint16_t i = 0; i < NUM_LEDS; i++) {
|
||||||
CRGB& pixel = leds[i];
|
CRGB& pixel = leds[i];
|
||||||
|
|
||||||
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number
|
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number
|
||||||
|
@ -2,10 +2,20 @@
|
|||||||
padding-bottom: 70px;
|
padding-bottom: 70px;
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
|
.grid-item-color-button {
|
||||||
|
border: 0px;
|
||||||
|
width: 7.69%;
|
||||||
|
height: 64px;
|
||||||
|
margin: 0px;
|
||||||
|
padding: 0px;
|
||||||
|
}
|
||||||
|
|
||||||
.grid-item-color {
|
.grid-item-color {
|
||||||
width: 4%;
|
border: none;
|
||||||
|
width: 3.33%;
|
||||||
height: 32px;
|
height: 32px;
|
||||||
cursor: pointer;
|
margin: 0px;
|
||||||
|
padding: 0px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.grid-item-pattern {
|
.grid-item-pattern {
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
<meta charset="utf-8">
|
<meta charset="utf-8">
|
||||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
<title>ESP8266 + FastLED by Evil Genius Labs</title>
|
<title>Cube by Evil Genius Labs</title>
|
||||||
|
|
||||||
<!-- request CSS from internet CDN -->
|
<!-- request CSS from internet CDN -->
|
||||||
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
|
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
|
||||||
@ -36,7 +36,7 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="collapse navbar-collapse" id="navbar-collapse-1">
|
<div class="collapse navbar-collapse" id="navbar-collapse-1">
|
||||||
<ul class="nav navbar-nav">
|
<ul class="nav navbar-nav">
|
||||||
<li class="active"><a href="/">ESP8266 + FastLED <span class="sr-only">(current)</span></a></li>
|
<li class="active"><a href="/">Cube <span class="sr-only">(current)</span></a></li>
|
||||||
<li><a href="/simple.htm" target="_blank" title="Simple Mode">Simple</a></li>
|
<li><a href="/simple.htm" target="_blank" title="Simple Mode">Simple</a></li>
|
||||||
<li><a href="/edit.htm" target="_blank" title="Edit Files">Files</a></li>
|
<li><a href="/edit.htm" target="_blank" title="Edit Files">Files</a></li>
|
||||||
<li><a href="/update" target="_blank" title="Update Firmware">Firmware</a></li>
|
<li><a href="/update" target="_blank" title="Update Firmware">Firmware</a></li>
|
||||||
|
@ -3,7 +3,7 @@ var address = location.hostname;
|
|||||||
var urlBase = "";
|
var urlBase = "";
|
||||||
|
|
||||||
// used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS)
|
// used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS)
|
||||||
// var address = "esp8266-1920f7.local";
|
// var address = "192.168.86.55";
|
||||||
// var urlBase = "http://" + address + "/";
|
// var urlBase = "http://" + address + "/";
|
||||||
|
|
||||||
var postColorTimer = {};
|
var postColorTimer = {};
|
||||||
|
@ -3,7 +3,7 @@ var address = location.hostname;
|
|||||||
var urlBase = "";
|
var urlBase = "";
|
||||||
|
|
||||||
// used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS)
|
// used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS)
|
||||||
// var address = "192.168.1.13";
|
// var address = "192.168.86.55";
|
||||||
// var urlBase = "http://" + address + "/";
|
// var urlBase = "http://" + address + "/";
|
||||||
|
|
||||||
var postColorTimer = {};
|
var postColorTimer = {};
|
||||||
@ -15,6 +15,27 @@ var patterns = [
|
|||||||
"Pride",
|
"Pride",
|
||||||
"Color Waves",
|
"Color Waves",
|
||||||
|
|
||||||
|
"X Gradient Palette",
|
||||||
|
"Y Gradient Palette",
|
||||||
|
"Z Gradient Palette",
|
||||||
|
|
||||||
|
"XY Gradient Palette",
|
||||||
|
"XZ Gradient Palette",
|
||||||
|
"YZ Gradient Palette",
|
||||||
|
"XYZ Gradient Palette",
|
||||||
|
|
||||||
|
"Fire Noise",
|
||||||
|
"Fire Noise 2",
|
||||||
|
"Lava Noise",
|
||||||
|
"Rainbow Noise",
|
||||||
|
"Rainbow Stripe Noise",
|
||||||
|
"Party Noise",
|
||||||
|
"Forest Noise",
|
||||||
|
"Cloud Noise",
|
||||||
|
"Ocean Noise",
|
||||||
|
"Black & White Noise",
|
||||||
|
"Black & Blue Noise",
|
||||||
|
|
||||||
"Rainbow Twinkles",
|
"Rainbow Twinkles",
|
||||||
"Snow Twinkles",
|
"Snow Twinkles",
|
||||||
"Cloud Twinkles",
|
"Cloud Twinkles",
|
||||||
@ -35,15 +56,11 @@ var patterns = [
|
|||||||
"Cloud 2 Twinkles",
|
"Cloud 2 Twinkles",
|
||||||
"Ocean Twinkles",
|
"Ocean Twinkles",
|
||||||
|
|
||||||
"Rainbow",
|
|
||||||
"Rainbow With Glitter",
|
|
||||||
"Solid Rainbow",
|
"Solid Rainbow",
|
||||||
"Confetti",
|
"Confetti",
|
||||||
"Sinelon",
|
"Sinelon",
|
||||||
"Beat",
|
"Beat",
|
||||||
"Juggle",
|
"Juggle",
|
||||||
"Fire",
|
|
||||||
"Water"
|
|
||||||
];
|
];
|
||||||
|
|
||||||
var ws = new ReconnectingWebSocket('ws://' + address + ':81/', ['arduino']);
|
var ws = new ReconnectingWebSocket('ws://' + address + ':81/', ['arduino']);
|
||||||
@ -114,13 +131,13 @@ $(document).ready(function() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
function addColorButtons() {
|
function addColorButtons() {
|
||||||
var hues = 25;
|
var hues = 30;
|
||||||
var hueStep = 360 / hues;
|
var hueStep = 360 / hues;
|
||||||
|
|
||||||
var levels = 10;
|
var levels = 25;
|
||||||
var levelStep = 60 / levels;
|
var levelStep = 50 / levels;
|
||||||
|
|
||||||
for(var l = 20; l < 80; l += levelStep) {
|
for(var l = 50; l < 95; l += levelStep) {
|
||||||
for(var h = 0; h < hues; h++) {
|
for(var h = 0; h < hues; h++) {
|
||||||
addColorButton(h * hueStep, 100, l);
|
addColorButton(h * hueStep, 100, l);
|
||||||
}
|
}
|
||||||
@ -131,24 +148,35 @@ function addColorButtons() {
|
|||||||
layoutMode: 'fitRows'
|
layoutMode: 'fitRows'
|
||||||
});
|
});
|
||||||
|
|
||||||
|
$('.grid-color-buttons').isotope({
|
||||||
|
itemSelector: '.grid-item-color-button',
|
||||||
|
layoutMode: 'fitRows'
|
||||||
|
});
|
||||||
|
|
||||||
|
$('.grid-item-color-button').click(colorButtonClick);
|
||||||
}
|
}
|
||||||
|
|
||||||
var colorButtonIndex = 0;
|
var colorButtonIndex = 0;
|
||||||
|
|
||||||
function addColorButton(h, s, l) {
|
function colorButtonClick() {
|
||||||
var color = "hsla(" + h + ", " + s + "%, " + l + "%, 1)"
|
var rgb = $(this).css('backgroundColor');
|
||||||
var template = $("#colorButtonTemplate").clone();
|
var components = rgbToComponents(rgb);
|
||||||
template.attr("id", "color-button-" + colorButtonIndex++);
|
|
||||||
template.css("background-color", color);
|
|
||||||
template.click(function() {
|
|
||||||
var rgb = $(this).css('backgroundColor');
|
|
||||||
var components = rgbToComponents(rgb);
|
|
||||||
|
|
||||||
$(".grid-item-color").css("border", "none");
|
$(".grid-item-color").css("border", "none");
|
||||||
|
|
||||||
|
if($(this).attr("class") === "grid-item-color") {
|
||||||
$(this).css("border", "1px solid");
|
$(this).css("border", "1px solid");
|
||||||
|
}
|
||||||
|
|
||||||
postColor("solidColor", components);
|
postColor("solidColor", components);
|
||||||
});
|
}
|
||||||
|
|
||||||
|
function addColorButton(h, s, l) {
|
||||||
|
var color = "hsl(" + h + ", " + s + "%, " + l + "%)"
|
||||||
|
var template = $("#colorButtonTemplate").clone();
|
||||||
|
template.css("background-color", color);
|
||||||
|
template.attr("title", template.css("background-color") + "\r\n" + color);
|
||||||
|
template.click(colorButtonClick);
|
||||||
|
|
||||||
$("#colorButtonsRow").append(template);
|
$("#colorButtonsRow").append(template);
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
<meta charset="utf-8">
|
<meta charset="utf-8">
|
||||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
<title>ESP8266 + FastLED by Evil Genius Labs</title>
|
<title>Cube by Evil Genius Labs</title>
|
||||||
|
|
||||||
<!-- request CSS from internet CDN -->
|
<!-- request CSS from internet CDN -->
|
||||||
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
|
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
|
||||||
@ -20,22 +20,44 @@
|
|||||||
|
|
||||||
<body>
|
<body>
|
||||||
|
|
||||||
<div id="container" class="container">
|
<div id="container" class="container-fluid">
|
||||||
|
|
||||||
<div style="margin: 5px;">
|
<div style="margin: 5px;">
|
||||||
<button type="button" class="btn btn-default" id="btnOn">On</button>
|
<button type="button" class="btn btn-default" id="btnOn">On</button>
|
||||||
<button type="button" class="btn btn-default" id="btnOff">Off</button>
|
<button type="button" class="btn btn-default" id="btnOff">Off</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<h4>Patterns</h4>
|
||||||
|
|
||||||
<div id="patternGrid" class="grid-pattern"></div>
|
<div id="patternGrid" class="grid-pattern"></div>
|
||||||
|
|
||||||
|
<h4>Basic Colors</h4>
|
||||||
|
|
||||||
|
<div class="grid-color-buttons">
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #FF0000;" title="Red"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #FF8000;" title="Orange"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #FFFF00;" title="Yellow"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #80FF00;" title="Chartreuse"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #00FF00;" title="Green"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #00FF80;" title="Spring Green"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #00FFFF;" title="Cyan"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #0080FF;" title="Azure"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #0000FF;" title="Blue"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #8000FF;" title="Violet"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #FF00FF;" title="Magenta"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #FF0080;" title="Rose"> </button>
|
||||||
|
<button type="button" class="grid-item-color-button" style="background: #FFFFFF; border: 1px solid;" title="White"> </button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<h4>Color Palette</h4>
|
||||||
|
|
||||||
<div id="colorButtonsRow" class="grid-color"></div>
|
<div id="colorButtonsRow" class="grid-color"></div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div id="templates" style="display: none">
|
<div id="templates" style="display: none">
|
||||||
|
|
||||||
<div id="colorButtonTemplate" class="grid-item-color"></div>
|
<button id="colorButtonTemplate" class="grid-item-color"></button>
|
||||||
|
|
||||||
<button id="patternButtonTemplate" class="grid-item-pattern btn btn-default"></button>
|
<button id="patternButtonTemplate" class="grid-item-pattern btn btn-default"></button>
|
||||||
|
|
||||||
|
@ -16,6 +16,8 @@
|
|||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
//#define FASTLED_ALLOW_INTERRUPTS 0
|
||||||
|
#define FASTLED_INTERRUPT_RETRY_COUNT 0
|
||||||
#include <FastLED.h>
|
#include <FastLED.h>
|
||||||
FASTLED_USING_NAMESPACE
|
FASTLED_USING_NAMESPACE
|
||||||
|
|
||||||
@ -30,19 +32,19 @@ extern "C" {
|
|||||||
#include <WebSocketsServer.h>
|
#include <WebSocketsServer.h>
|
||||||
#include <FS.h>
|
#include <FS.h>
|
||||||
#include <EEPROM.h>
|
#include <EEPROM.h>
|
||||||
#include <IRremoteESP8266.h>
|
//#include <IRremoteESP8266.h>
|
||||||
#include "GradientPalettes.h"
|
#include "GradientPalettes.h"
|
||||||
|
|
||||||
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
|
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
|
||||||
|
|
||||||
#include "Field.h"
|
#include "Field.h"
|
||||||
|
|
||||||
#define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
|
#define HOSTNAME "Cube-ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
|
||||||
|
|
||||||
#define RECV_PIN 1
|
//#define RECV_PIN D4
|
||||||
IRrecv irReceiver(RECV_PIN);
|
//IRrecv irReceiver(RECV_PIN);
|
||||||
|
|
||||||
#include "Commands.h"
|
//#include "Commands.h"
|
||||||
|
|
||||||
const bool apMode = false;
|
const bool apMode = false;
|
||||||
|
|
||||||
@ -59,15 +61,12 @@ ESP8266HTTPUpdateServer httpUpdateServer;
|
|||||||
|
|
||||||
#include "FSBrowser.h"
|
#include "FSBrowser.h"
|
||||||
|
|
||||||
#define DATA_PIN MOSI
|
#define DATA_PIN D5
|
||||||
#define CLK_PIN SCK
|
#define LED_TYPE WS2812B
|
||||||
#define LED_TYPE APA102
|
#define COLOR_ORDER GRB
|
||||||
#define COLOR_ORDER BGR
|
#define NUM_LEDS 8 * 8 * 6
|
||||||
#define MatrixWidth 8 * 3
|
|
||||||
#define MatrixHeight 8
|
|
||||||
#define NUM_LEDS MatrixWidth * MatrixHeight
|
|
||||||
|
|
||||||
#define MILLI_AMPS 500 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
|
#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
|
||||||
#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
|
#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
|
||||||
|
|
||||||
CRGB leds[NUM_LEDS];
|
CRGB leds[NUM_LEDS];
|
||||||
@ -109,8 +108,6 @@ CRGBPalette16 IceColors_p = CRGBPalette16(CRGB::Black, CRGB::Blue, CRGB::Aqua, C
|
|||||||
uint8_t currentPatternIndex = 0; // Index number of which pattern is current
|
uint8_t currentPatternIndex = 0; // Index number of which pattern is current
|
||||||
uint8_t autoplay = 0;
|
uint8_t autoplay = 0;
|
||||||
|
|
||||||
bool resetPattern = true;
|
|
||||||
|
|
||||||
uint8_t autoplayDuration = 10;
|
uint8_t autoplayDuration = 10;
|
||||||
unsigned long autoPlayTimeout = 0;
|
unsigned long autoPlayTimeout = 0;
|
||||||
|
|
||||||
@ -128,30 +125,6 @@ void dimAll(byte value)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const bool MatrixSerpentineLayout = true;
|
|
||||||
|
|
||||||
uint16_t XY(uint8_t x, uint8_t y)
|
|
||||||
{
|
|
||||||
uint16_t i;
|
|
||||||
|
|
||||||
if ( MatrixSerpentineLayout == false) {
|
|
||||||
i = (y * MatrixWidth) + x;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( MatrixSerpentineLayout == true) {
|
|
||||||
if ( x & 0x01) {
|
|
||||||
// Odd columns run backwards
|
|
||||||
uint8_t reverseY = (MatrixHeight - 1) - y;
|
|
||||||
i = (x * MatrixHeight) + reverseY;
|
|
||||||
} else {
|
|
||||||
// Even rows run forwards
|
|
||||||
i = (x * MatrixHeight) + y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef void (*Pattern)();
|
typedef void (*Pattern)();
|
||||||
typedef Pattern PatternList[];
|
typedef Pattern PatternList[];
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@ -162,20 +135,37 @@ typedef PatternAndName PatternAndNameList[];
|
|||||||
|
|
||||||
#include "Twinkles.h"
|
#include "Twinkles.h"
|
||||||
#include "TwinkleFOX.h"
|
#include "TwinkleFOX.h"
|
||||||
#include "Sunrise.h"
|
#include "Map.h"
|
||||||
|
#include "Noise.h"
|
||||||
|
|
||||||
// List of patterns to cycle through. Each is defined as a separate function below.
|
// List of patterns to cycle through. Each is defined as a separate function below.
|
||||||
|
|
||||||
PatternAndNameList patterns = {
|
PatternAndNameList patterns = {
|
||||||
{ sunriseStatic, "Sunrise Static" },
|
|
||||||
{ sunriseFlicker, "Sunrise Flicker" },
|
|
||||||
{ sunriseWavesVertical, "Sunrise Waves Vertical" },
|
|
||||||
{ sunriseWavesHorizontal, "Sunrise Waves Horizontal" },
|
|
||||||
{ sunriseWavesDiagonal, "Sunrise Waves Diagonal" },
|
|
||||||
{ sunriseWavesRotating, "Sunrise Waves Rotating" },
|
|
||||||
{ pride, "Pride" },
|
{ pride, "Pride" },
|
||||||
{ colorWaves, "Color Waves" },
|
{ colorWaves, "Color Waves" },
|
||||||
|
|
||||||
|
{ cubeXGradientPalette, "X Gradient Palette" },
|
||||||
|
{ cubeYGradientPalette, "Y Gradient Palette" },
|
||||||
|
{ cubeZGradientPalette, "Z Gradient Palette" },
|
||||||
|
|
||||||
|
{ cubeXYGradientPalette, "XY Gradient Palette" },
|
||||||
|
{ cubeXZGradientPalette, "XZ Gradient Palette" },
|
||||||
|
{ cubeYZGradientPalette, "YZ Gradient Palette" },
|
||||||
|
{ cubeXYZGradientPalette, "XYZ Gradient Palette" },
|
||||||
|
|
||||||
|
// 3d noise patterns
|
||||||
|
{ fireNoise3d, "Fire Noise" },
|
||||||
|
{ fireNoise23d, "Fire Noise 2" },
|
||||||
|
{ lavaNoise3d, "Lava Noise" },
|
||||||
|
{ rainbowNoise3d, "Rainbow Noise" },
|
||||||
|
{ rainbowStripeNoise3d, "Rainbow Stripe Noise" },
|
||||||
|
{ partyNoise3d, "Party Noise" },
|
||||||
|
{ forestNoise3d, "Forest Noise" },
|
||||||
|
{ cloudNoise3d, "Cloud Noise" },
|
||||||
|
{ oceanNoise3d, "Ocean Noise" },
|
||||||
|
{ blackAndWhiteNoise3d, "Black & White Noise" },
|
||||||
|
{ blackAndBlueNoise3d, "Black & Blue Noise" },
|
||||||
|
|
||||||
// twinkle patterns
|
// twinkle patterns
|
||||||
{ rainbowTwinkles, "Rainbow Twinkles" },
|
{ rainbowTwinkles, "Rainbow Twinkles" },
|
||||||
{ snowTwinkles, "Snow Twinkles" },
|
{ snowTwinkles, "Snow Twinkles" },
|
||||||
@ -198,15 +188,15 @@ PatternAndNameList patterns = {
|
|||||||
{ cloud2Twinkles, "Cloud 2 Twinkles" },
|
{ cloud2Twinkles, "Cloud 2 Twinkles" },
|
||||||
{ oceanTwinkles, "Ocean Twinkles" },
|
{ oceanTwinkles, "Ocean Twinkles" },
|
||||||
|
|
||||||
{ rainbow, "Rainbow" },
|
// { rainbow, "Rainbow" },
|
||||||
{ rainbowWithGlitter, "Rainbow With Glitter" },
|
// { rainbowWithGlitter, "Rainbow With Glitter" },
|
||||||
{ rainbowSolid, "Solid Rainbow" },
|
{ rainbowSolid, "Solid Rainbow" },
|
||||||
{ confetti, "Confetti" },
|
{ confetti, "Confetti" },
|
||||||
{ sinelon, "Sinelon" },
|
{ sinelon, "Sinelon" },
|
||||||
{ bpm, "Beat" },
|
{ bpm, "Beat" },
|
||||||
{ juggle, "Juggle" },
|
{ juggle, "Juggle" },
|
||||||
{ fire, "Fire" },
|
// { fire, "Fire" },
|
||||||
{ water, "Water" },
|
// { water, "Water" },
|
||||||
|
|
||||||
{ showSolidColor, "Solid Color" }
|
{ showSolidColor, "Solid Color" }
|
||||||
};
|
};
|
||||||
@ -246,12 +236,14 @@ const String paletteNames[paletteCount] = {
|
|||||||
#include "Fields.h"
|
#include "Fields.h"
|
||||||
|
|
||||||
void setup() {
|
void setup() {
|
||||||
|
WiFi.setSleepMode(WIFI_NONE_SLEEP);
|
||||||
|
|
||||||
Serial.begin(115200);
|
Serial.begin(115200);
|
||||||
delay(100);
|
delay(100);
|
||||||
Serial.setDebugOutput(true);
|
Serial.setDebugOutput(true);
|
||||||
|
|
||||||
// FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
|
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
|
||||||
FastLED.addLeds<LED_TYPE, DATA_PIN, CLK_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
|
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
|
||||||
FastLED.setDither(false);
|
FastLED.setDither(false);
|
||||||
FastLED.setCorrection(TypicalLEDStrip);
|
FastLED.setCorrection(TypicalLEDStrip);
|
||||||
FastLED.setBrightness(brightness);
|
FastLED.setBrightness(brightness);
|
||||||
@ -264,7 +256,7 @@ void setup() {
|
|||||||
|
|
||||||
FastLED.setBrightness(brightness);
|
FastLED.setBrightness(brightness);
|
||||||
|
|
||||||
irReceiver.enableIRIn(); // Start the receiver
|
// irReceiver.enableIRIn(); // Start the receiver
|
||||||
|
|
||||||
Serial.println();
|
Serial.println();
|
||||||
Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
|
Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
|
||||||
@ -512,7 +504,7 @@ void loop() {
|
|||||||
webSocketsServer.loop();
|
webSocketsServer.loop();
|
||||||
webServer.handleClient();
|
webServer.handleClient();
|
||||||
|
|
||||||
handleIrInput();
|
// handleIrInput();
|
||||||
|
|
||||||
if (power == 0) {
|
if (power == 0) {
|
||||||
fill_solid(leds, NUM_LEDS, CRGB::Black);
|
fill_solid(leds, NUM_LEDS, CRGB::Black);
|
||||||
@ -547,8 +539,6 @@ void loop() {
|
|||||||
|
|
||||||
FastLED.show();
|
FastLED.show();
|
||||||
|
|
||||||
resetPattern = false;
|
|
||||||
|
|
||||||
// insert a delay to keep the framerate modest
|
// insert a delay to keep the framerate modest
|
||||||
// FastLED.delay(1000 / FRAMES_PER_SECOND);
|
// FastLED.delay(1000 / FRAMES_PER_SECOND);
|
||||||
}
|
}
|
||||||
@ -590,212 +580,212 @@ void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void handleIrInput()
|
//void handleIrInput()
|
||||||
{
|
//{
|
||||||
InputCommand command = readCommand();
|
// InputCommand command = readCommand();
|
||||||
|
//
|
||||||
if (command != InputCommand::None) {
|
// if (command != InputCommand::None) {
|
||||||
Serial.print("command: ");
|
// Serial.print("command: ");
|
||||||
Serial.println((int) command);
|
// Serial.println((int) command);
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
switch (command) {
|
// switch (command) {
|
||||||
case InputCommand::Up: {
|
// case InputCommand::Up: {
|
||||||
adjustPattern(true);
|
// adjustPattern(true);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Down: {
|
// case InputCommand::Down: {
|
||||||
adjustPattern(false);
|
// adjustPattern(false);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Power: {
|
// case InputCommand::Power: {
|
||||||
setPower(power == 0 ? 1 : 0);
|
// setPower(power == 0 ? 1 : 0);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::BrightnessUp: {
|
// case InputCommand::BrightnessUp: {
|
||||||
adjustBrightness(true);
|
// adjustBrightness(true);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::BrightnessDown: {
|
// case InputCommand::BrightnessDown: {
|
||||||
adjustBrightness(false);
|
// adjustBrightness(false);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::PlayMode: { // toggle pause/play
|
// case InputCommand::PlayMode: { // toggle pause/play
|
||||||
setAutoplay(!autoplay);
|
// setAutoplay(!autoplay);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
// pattern buttons
|
// // pattern buttons
|
||||||
|
//
|
||||||
case InputCommand::Pattern1: {
|
// case InputCommand::Pattern1: {
|
||||||
setPattern(0);
|
// setPattern(0);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern2: {
|
// case InputCommand::Pattern2: {
|
||||||
setPattern(1);
|
// setPattern(1);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern3: {
|
// case InputCommand::Pattern3: {
|
||||||
setPattern(2);
|
// setPattern(2);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern4: {
|
// case InputCommand::Pattern4: {
|
||||||
setPattern(3);
|
// setPattern(3);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern5: {
|
// case InputCommand::Pattern5: {
|
||||||
setPattern(4);
|
// setPattern(4);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern6: {
|
// case InputCommand::Pattern6: {
|
||||||
setPattern(5);
|
// setPattern(5);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern7: {
|
// case InputCommand::Pattern7: {
|
||||||
setPattern(6);
|
// setPattern(6);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern8: {
|
// case InputCommand::Pattern8: {
|
||||||
setPattern(7);
|
// setPattern(7);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern9: {
|
// case InputCommand::Pattern9: {
|
||||||
setPattern(8);
|
// setPattern(8);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern10: {
|
// case InputCommand::Pattern10: {
|
||||||
setPattern(9);
|
// setPattern(9);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern11: {
|
// case InputCommand::Pattern11: {
|
||||||
setPattern(10);
|
// setPattern(10);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pattern12: {
|
// case InputCommand::Pattern12: {
|
||||||
setPattern(11);
|
// setPattern(11);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
// custom color adjustment buttons
|
// // custom color adjustment buttons
|
||||||
|
//
|
||||||
case InputCommand::RedUp: {
|
// case InputCommand::RedUp: {
|
||||||
solidColor.red += 8;
|
// solidColor.red += 8;
|
||||||
setSolidColor(solidColor);
|
// setSolidColor(solidColor);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::RedDown: {
|
// case InputCommand::RedDown: {
|
||||||
solidColor.red -= 8;
|
// solidColor.red -= 8;
|
||||||
setSolidColor(solidColor);
|
// setSolidColor(solidColor);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::GreenUp: {
|
// case InputCommand::GreenUp: {
|
||||||
solidColor.green += 8;
|
// solidColor.green += 8;
|
||||||
setSolidColor(solidColor);
|
// setSolidColor(solidColor);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::GreenDown: {
|
// case InputCommand::GreenDown: {
|
||||||
solidColor.green -= 8;
|
// solidColor.green -= 8;
|
||||||
setSolidColor(solidColor);
|
// setSolidColor(solidColor);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::BlueUp: {
|
// case InputCommand::BlueUp: {
|
||||||
solidColor.blue += 8;
|
// solidColor.blue += 8;
|
||||||
setSolidColor(solidColor);
|
// setSolidColor(solidColor);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::BlueDown: {
|
// case InputCommand::BlueDown: {
|
||||||
solidColor.blue -= 8;
|
// solidColor.blue -= 8;
|
||||||
setSolidColor(solidColor);
|
// setSolidColor(solidColor);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
// color buttons
|
// // color buttons
|
||||||
|
//
|
||||||
case InputCommand::Red: {
|
// case InputCommand::Red: {
|
||||||
setSolidColor(CRGB::Red);
|
// setSolidColor(CRGB::Red);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::RedOrange: {
|
// case InputCommand::RedOrange: {
|
||||||
setSolidColor(CRGB::OrangeRed);
|
// setSolidColor(CRGB::OrangeRed);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Orange: {
|
// case InputCommand::Orange: {
|
||||||
setSolidColor(CRGB::Orange);
|
// setSolidColor(CRGB::Orange);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::YellowOrange: {
|
// case InputCommand::YellowOrange: {
|
||||||
setSolidColor(CRGB::Goldenrod);
|
// setSolidColor(CRGB::Goldenrod);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Yellow: {
|
// case InputCommand::Yellow: {
|
||||||
setSolidColor(CRGB::Yellow);
|
// setSolidColor(CRGB::Yellow);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
case InputCommand::Green: {
|
// case InputCommand::Green: {
|
||||||
setSolidColor(CRGB::Green);
|
// setSolidColor(CRGB::Green);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Lime: {
|
// case InputCommand::Lime: {
|
||||||
setSolidColor(CRGB::Lime);
|
// setSolidColor(CRGB::Lime);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Aqua: {
|
// case InputCommand::Aqua: {
|
||||||
setSolidColor(CRGB::Aqua);
|
// setSolidColor(CRGB::Aqua);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Teal: {
|
// case InputCommand::Teal: {
|
||||||
setSolidColor(CRGB::Teal);
|
// setSolidColor(CRGB::Teal);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Navy: {
|
// case InputCommand::Navy: {
|
||||||
setSolidColor(CRGB::Navy);
|
// setSolidColor(CRGB::Navy);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
case InputCommand::Blue: {
|
// case InputCommand::Blue: {
|
||||||
setSolidColor(CRGB::Blue);
|
// setSolidColor(CRGB::Blue);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::RoyalBlue: {
|
// case InputCommand::RoyalBlue: {
|
||||||
setSolidColor(CRGB::RoyalBlue);
|
// setSolidColor(CRGB::RoyalBlue);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Purple: {
|
// case InputCommand::Purple: {
|
||||||
setSolidColor(CRGB::Purple);
|
// setSolidColor(CRGB::Purple);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Indigo: {
|
// case InputCommand::Indigo: {
|
||||||
setSolidColor(CRGB::Indigo);
|
// setSolidColor(CRGB::Indigo);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Magenta: {
|
// case InputCommand::Magenta: {
|
||||||
setSolidColor(CRGB::Magenta);
|
// setSolidColor(CRGB::Magenta);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
case InputCommand::White: {
|
// case InputCommand::White: {
|
||||||
setSolidColor(CRGB::White);
|
// setSolidColor(CRGB::White);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::Pink: {
|
// case InputCommand::Pink: {
|
||||||
setSolidColor(CRGB::Pink);
|
// setSolidColor(CRGB::Pink);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::LightPink: {
|
// case InputCommand::LightPink: {
|
||||||
setSolidColor(CRGB::LightPink);
|
// setSolidColor(CRGB::LightPink);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::BabyBlue: {
|
// case InputCommand::BabyBlue: {
|
||||||
setSolidColor(CRGB::CornflowerBlue);
|
// setSolidColor(CRGB::CornflowerBlue);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
case InputCommand::LightBlue: {
|
// case InputCommand::LightBlue: {
|
||||||
setSolidColor(CRGB::LightBlue);
|
// setSolidColor(CRGB::LightBlue);
|
||||||
break;
|
// break;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
void loadSettings()
|
void loadSettings()
|
||||||
{
|
{
|
||||||
@ -917,8 +907,6 @@ void setPattern(uint8_t value)
|
|||||||
}
|
}
|
||||||
|
|
||||||
broadcastInt("pattern", currentPatternIndex);
|
broadcastInt("pattern", currentPatternIndex);
|
||||||
|
|
||||||
resetPattern = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void setPatternName(String name)
|
void setPatternName(String name)
|
||||||
@ -1167,7 +1155,7 @@ void heatMap(CRGBPalette16 palette, bool up)
|
|||||||
random16_add_entropy(random(256));
|
random16_add_entropy(random(256));
|
||||||
|
|
||||||
// Array of temperature readings at each simulation cell
|
// Array of temperature readings at each simulation cell
|
||||||
static byte heat[256];
|
static byte heat[NUM_LEDS];
|
||||||
|
|
||||||
byte colorindex;
|
byte colorindex;
|
||||||
|
|
||||||
|
193
sunrise.h
193
sunrise.h
@ -1,193 +0,0 @@
|
|||||||
const uint16_t sunriseSeconds = 60; // how long should the "sun" take to rise from completely dark to completely lit
|
|
||||||
const uint16_t sunriseMillis = (sunriseSeconds * 1000);
|
|
||||||
const uint16_t sunriseInterval = sunriseMillis / 240; // when using palettes, the usable range is 0-240 before it starts wrapping from the last color to the first
|
|
||||||
|
|
||||||
uint8_t sunriseIncrement = 4; // how much to change brightness for each level of the matrix
|
|
||||||
|
|
||||||
uint8_t sunriseLevel;
|
|
||||||
|
|
||||||
const CRGBPalette16 sunrisePalette = HeatColors_p;
|
|
||||||
const uint8_t centerX = MatrixWidth / 2;
|
|
||||||
|
|
||||||
void updateSunrise() {
|
|
||||||
EVERY_N_MILLIS(sunriseInterval) {
|
|
||||||
if (sunriseLevel < 240) {
|
|
||||||
sunriseLevel++;
|
|
||||||
Serial.print("Current level: "); Serial.println(sunriseLevel);
|
|
||||||
}
|
|
||||||
else if (sunriseIncrement > 0) {
|
|
||||||
sunriseIncrement--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (resetPattern) {
|
|
||||||
sunriseLevel = 0;
|
|
||||||
sunriseIncrement = 4;
|
|
||||||
FastLED.clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void sunriseStatic() {
|
|
||||||
updateSunrise();
|
|
||||||
|
|
||||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
|
||||||
int16_t d = sunriseLevel - sunriseIncrement;
|
|
||||||
|
|
||||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
|
||||||
if (d >= 0) {
|
|
||||||
CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
|
|
||||||
uint16_t pixelnumber = XY(x, y);
|
|
||||||
nblend(leds[pixelnumber], newcolor, 64);
|
|
||||||
}
|
|
||||||
d -= sunriseIncrement;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void sunriseFlicker() {
|
|
||||||
dimAll(240);
|
|
||||||
|
|
||||||
updateSunrise();
|
|
||||||
|
|
||||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
|
||||||
int16_t d = sunriseLevel - sunriseIncrement;
|
|
||||||
|
|
||||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
|
||||||
if (d >= 0) {
|
|
||||||
CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
|
|
||||||
uint16_t pixelnumber = XY(x, y);
|
|
||||||
nblend(leds[pixelnumber], newcolor, 64);
|
|
||||||
}
|
|
||||||
d -= sunriseIncrement;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void sunriseWavesDiagonal() {
|
|
||||||
dimAll(240);
|
|
||||||
|
|
||||||
updateSunrise();
|
|
||||||
|
|
||||||
uint8_t t = beat8(60);
|
|
||||||
|
|
||||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
|
||||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
|
||||||
uint8_t cx = sin8(x);
|
|
||||||
uint8_t cy = cos8(y);
|
|
||||||
uint8_t bri8 = sin8(8 * (cx + cy) + t);
|
|
||||||
|
|
||||||
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
|
|
||||||
|
|
||||||
uint16_t pixelnumber = XY(x, y);
|
|
||||||
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
|
||||||
|
|
||||||
nblend(leds[pixelnumber], newcolor, 64);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void sunriseWavesVertical() {
|
|
||||||
updateSunrise();
|
|
||||||
|
|
||||||
static uint16_t sPseudotime = 0;
|
|
||||||
static uint16_t sLastMillis = 0;
|
|
||||||
|
|
||||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
|
||||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
|
||||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
|
||||||
|
|
||||||
uint16_t ms = millis();
|
|
||||||
uint16_t deltams = ms - sLastMillis ;
|
|
||||||
sLastMillis = ms;
|
|
||||||
sPseudotime += deltams * msmultiplier;
|
|
||||||
uint16_t brightnesstheta16 = sPseudotime;
|
|
||||||
|
|
||||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
|
||||||
brightnesstheta16 += brightnessthetainc16;
|
|
||||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
|
||||||
|
|
||||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
|
||||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
|
||||||
bri8 += (255 - brightdepth);
|
|
||||||
|
|
||||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
|
||||||
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
|
|
||||||
|
|
||||||
uint16_t pixelnumber = XY(x, (MatrixHeight - 1) - y);
|
|
||||||
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
|
||||||
|
|
||||||
nblend(leds[pixelnumber], newcolor, 64);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void sunriseWavesHorizontal() {
|
|
||||||
updateSunrise();
|
|
||||||
|
|
||||||
static uint16_t sPseudotime = 0;
|
|
||||||
static uint16_t sLastMillis = 0;
|
|
||||||
|
|
||||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
|
||||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
|
||||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
|
||||||
|
|
||||||
uint16_t ms = millis();
|
|
||||||
uint16_t deltams = ms - sLastMillis ;
|
|
||||||
sLastMillis = ms;
|
|
||||||
sPseudotime += deltams * msmultiplier;
|
|
||||||
uint16_t brightnesstheta16 = sPseudotime;
|
|
||||||
|
|
||||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
|
||||||
brightnesstheta16 += brightnessthetainc16;
|
|
||||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
|
||||||
|
|
||||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
|
||||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
|
||||||
bri8 += (255 - brightdepth);
|
|
||||||
|
|
||||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
|
||||||
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
|
|
||||||
|
|
||||||
uint16_t pixelnumber = XY(x, y);
|
|
||||||
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
|
||||||
|
|
||||||
nblend(leds[pixelnumber], newcolor, 64);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void sunriseWavesRotating() {
|
|
||||||
updateSunrise();
|
|
||||||
|
|
||||||
static uint16_t sPseudotime = 0;
|
|
||||||
static uint16_t sLastMillis = 0;
|
|
||||||
|
|
||||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
|
||||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
|
||||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
|
||||||
|
|
||||||
uint16_t ms = millis();
|
|
||||||
uint16_t deltams = ms - sLastMillis ;
|
|
||||||
sLastMillis = ms;
|
|
||||||
sPseudotime += deltams * msmultiplier;
|
|
||||||
uint16_t brightnesstheta16 = sPseudotime;
|
|
||||||
|
|
||||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
|
||||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
|
||||||
brightnesstheta16 += brightnessthetainc16;
|
|
||||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
|
||||||
|
|
||||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
|
||||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
|
||||||
bri8 += (255 - brightdepth);
|
|
||||||
|
|
||||||
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
|
|
||||||
|
|
||||||
uint16_t pixelnumber = XY(x, y);
|
|
||||||
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
|
||||||
|
|
||||||
nblend(leds[pixelnumber], newcolor, 64);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
Reference in New Issue
Block a user