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sunrise-cl
Author | SHA1 | Date | |
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bde51bc675 | ||
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72cc218fb8 |
65
Text.h
Normal file
65
Text.h
Normal file
@ -0,0 +1,65 @@
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bool mask[NUM_LEDS];
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const byte digits4x8[8 * 10] = {
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0x06, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x06, // 0
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0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0e, // 1
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0x06, 0x09, 0x08, 0x08, 0x04, 0x02, 0x01, 0x0f, // 2
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0x06, 0x09, 0x08, 0x04, 0x08, 0x08, 0x09, 0x06, // 3
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0x04, 0x05, 0x05, 0x05, 0x0f, 0x04, 0x04, 0x04, // 4
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0x0f, 0x01, 0x01, 0x07, 0x08, 0x08, 0x09, 0x06, // 5
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0x06, 0x09, 0x01, 0x07, 0x09, 0x09, 0x09, 0x06, // 6
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0x0f, 0x08, 0x08, 0x04, 0x02, 0x01, 0x01, 0x01, // 7
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0x06, 0x09, 0x09, 0x06, 0x09, 0x09, 0x09, 0x06, // 8
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0x06, 0x09, 0x09, 0x09, 0x0e, 0x08, 0x09, 0x06, // 9
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};
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// preceed with a call to fillMask(false);
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// set mask to true where digit should light
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void digit(byte start, byte d) {
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byte row, col;
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for (col = 0; col < 4; col++) {
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for (row = 0; row < 8; row++) {
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if ((digits4x8[d * 8 + row] >> col) & 1) {
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togglePixelMask(row, col + start, true);
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}
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else {
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}
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}
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}
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}
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void displayNum(uint32_t n) {
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digit( 0, (n / 10000) % 10);
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digit( 5, (n / 1000) % 10);
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digit(10, (n / 100) % 10);
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digit(15, (n / 10) % 10);
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digit(20, (n / 1) % 10);
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}
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void displayTime(uint32_t tm) {
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uint8_t hh = (tm / 3600) % 12;
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uint8_t mm = (tm / 60) % 60;
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uint8_t ss = (tm) % 60;
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if (hh > 9) {
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digit( 1, hh / 10);
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}
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digit( 6, hh % 10);
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setPixelMask(2, 11, true);
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setPixelMask(3, 11, true);
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setPixelMask(5, 11, true);
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setPixelMask(6, 11, true);
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digit(13, mm / 10);
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digit(18, mm % 10);
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if (hh > 9) {
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digit( 1 + 24, hh / 10);
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}
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digit( 6 + 24, hh % 10);
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setPixelMask(2, 11 + 24, true);
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setPixelMask(3, 11 + 24, true);
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setPixelMask(5, 11 + 24, true);
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setPixelMask(6, 11 + 24, true);
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digit(13 + 24, mm / 10);
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digit(18 + 24, mm % 10);
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}
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@ -1,20 +1,20 @@
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/*
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* ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
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* Copyright (C) 2015-2016 Jason Coon
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
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Copyright (C) 2015-2016 Jason Coon
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <FastLED.h>
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FASTLED_USING_NAMESPACE
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@ -39,7 +39,7 @@ extern "C" {
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#define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
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#define RECV_PIN D4
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#define RECV_PIN 1
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IRrecv irReceiver(RECV_PIN);
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#include "Commands.h"
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@ -59,12 +59,15 @@ ESP8266HTTPUpdateServer httpUpdateServer;
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#include "FSBrowser.h"
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#define DATA_PIN D8
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#define LED_TYPE WS2811
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#define COLOR_ORDER GRB
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#define NUM_LEDS 24
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#define DATA_PIN MOSI
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#define CLK_PIN SCK
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#define LED_TYPE APA102
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#define COLOR_ORDER BGR
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#define MatrixWidth 8 * 3
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#define MatrixHeight 8
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#define NUM_LEDS MatrixWidth * MatrixHeight
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#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
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#define MILLI_AMPS 500 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
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#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
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CRGB leds[NUM_LEDS];
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@ -106,6 +109,8 @@ CRGBPalette16 IceColors_p = CRGBPalette16(CRGB::Black, CRGB::Blue, CRGB::Aqua, C
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uint8_t currentPatternIndex = 0; // Index number of which pattern is current
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uint8_t autoplay = 0;
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bool resetPattern = true;
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uint8_t autoplayDuration = 10;
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unsigned long autoPlayTimeout = 0;
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@ -123,6 +128,30 @@ void dimAll(byte value)
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}
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}
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const bool MatrixSerpentineLayout = true;
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uint16_t XY(uint8_t x, uint8_t y)
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{
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uint16_t i;
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if ( MatrixSerpentineLayout == false) {
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i = (y * MatrixWidth) + x;
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}
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if ( MatrixSerpentineLayout == true) {
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if ( x & 0x01) {
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// Odd columns run backwards
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uint8_t reverseY = (MatrixHeight - 1) - y;
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i = (x * MatrixHeight) + reverseY;
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} else {
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// Even rows run forwards
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i = (x * MatrixHeight) + y;
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}
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}
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return i;
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}
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typedef void (*Pattern)();
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typedef Pattern PatternList[];
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typedef struct {
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@ -133,10 +162,17 @@ typedef PatternAndName PatternAndNameList[];
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#include "Twinkles.h"
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#include "TwinkleFOX.h"
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#include "Sunrise.h"
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// List of patterns to cycle through. Each is defined as a separate function below.
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PatternAndNameList patterns = {
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{ sunriseStatic, "Sunrise Static" },
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{ sunriseFlicker, "Sunrise Flicker" },
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{ sunriseWavesVertical, "Sunrise Waves Vertical" },
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{ sunriseWavesHorizontal, "Sunrise Waves Horizontal" },
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{ sunriseWavesDiagonal, "Sunrise Waves Diagonal" },
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{ sunriseWavesRotating, "Sunrise Waves Rotating" },
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{ pride, "Pride" },
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{ colorWaves, "Color Waves" },
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@ -180,7 +216,7 @@ const uint8_t patternCount = ARRAY_SIZE(patterns);
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typedef struct {
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CRGBPalette16 palette;
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String name;
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} PaletteAndName;
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} PaletteAndName;
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typedef PaletteAndName PaletteAndNameList[];
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const CRGBPalette16 palettes[] = {
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@ -205,7 +241,7 @@ const String paletteNames[paletteCount] = {
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"Forest",
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"Party",
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"Heat",
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};
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};
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#include "Fields.h"
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@ -214,8 +250,8 @@ void setup() {
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delay(100);
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Serial.setDebugOutput(true);
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FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
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//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
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// FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
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FastLED.addLeds<LED_TYPE, DATA_PIN, CLK_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
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FastLED.setDither(false);
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FastLED.setCorrection(TypicalLEDStrip);
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FastLED.setBrightness(brightness);
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@ -354,7 +390,7 @@ void setup() {
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webServer.on("/twinkleSpeed", HTTP_POST, []() {
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String value = webServer.arg("value");
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twinkleSpeed = value.toInt();
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if(twinkleSpeed < 0) twinkleSpeed = 0;
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if (twinkleSpeed < 0) twinkleSpeed = 0;
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else if (twinkleSpeed > 8) twinkleSpeed = 8;
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broadcastInt("twinkleSpeed", twinkleSpeed);
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sendInt(twinkleSpeed);
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@ -363,7 +399,7 @@ void setup() {
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webServer.on("/twinkleDensity", HTTP_POST, []() {
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String value = webServer.arg("value");
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twinkleDensity = value.toInt();
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if(twinkleDensity < 0) twinkleDensity = 0;
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if (twinkleDensity < 0) twinkleDensity = 0;
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else if (twinkleDensity > 8) twinkleDensity = 8;
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broadcastInt("twinkleDensity", twinkleDensity);
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sendInt(twinkleDensity);
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@ -511,6 +547,8 @@ void loop() {
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FastLED.show();
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resetPattern = false;
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// insert a delay to keep the framerate modest
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// FastLED.delay(1000 / FRAMES_PER_SECOND);
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}
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@ -804,7 +842,7 @@ void setPower(uint8_t value)
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}
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void setAutoplay(uint8_t value)
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{
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{
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autoplay = value == 0 ? 0 : 1;
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EEPROM.write(6, autoplay);
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@ -879,12 +917,14 @@ void setPattern(uint8_t value)
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}
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broadcastInt("pattern", currentPatternIndex);
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resetPattern = true;
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}
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void setPatternName(String name)
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{
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for(uint8_t i = 0; i < patternCount; i++) {
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if(patterns[i].name == name) {
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for (uint8_t i = 0; i < patternCount; i++) {
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if (patterns[i].name == name) {
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setPattern(i);
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break;
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}
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@ -906,8 +946,8 @@ void setPalette(uint8_t value)
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void setPaletteName(String name)
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{
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for(uint8_t i = 0; i < paletteCount; i++) {
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if(paletteNames[i] == name) {
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for (uint8_t i = 0; i < paletteCount; i++) {
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if (paletteNames[i] == name) {
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setPalette(i);
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break;
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}
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@ -1004,10 +1044,10 @@ void sinelon()
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int pos = beatsin16(speed, 0, NUM_LEDS);
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static int prevpos = 0;
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CRGB color = ColorFromPalette(palettes[currentPaletteIndex], gHue, 255);
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if( pos < prevpos ) {
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fill_solid( leds+pos, (prevpos-pos)+1, color);
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if ( pos < prevpos ) {
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fill_solid( leds + pos, (prevpos - pos) + 1, color);
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} else {
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fill_solid( leds+prevpos, (pos-prevpos)+1, color);
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fill_solid( leds + prevpos, (pos - prevpos) + 1, color);
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}
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prevpos = pos;
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}
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193
sunrise.h
Normal file
193
sunrise.h
Normal file
@ -0,0 +1,193 @@
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const uint16_t sunriseSeconds = 60; // how long should the "sun" take to rise from completely dark to completely lit
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const uint16_t sunriseMillis = (sunriseSeconds * 1000);
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const uint16_t sunriseInterval = sunriseMillis / 240; // when using palettes, the usable range is 0-240 before it starts wrapping from the last color to the first
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uint8_t sunriseIncrement = 4; // how much to change brightness for each level of the matrix
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uint8_t sunriseLevel;
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const CRGBPalette16 sunrisePalette = HeatColors_p;
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const uint8_t centerX = MatrixWidth / 2;
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void updateSunrise() {
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EVERY_N_MILLIS(sunriseInterval) {
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if (sunriseLevel < 240) {
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sunriseLevel++;
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Serial.print("Current level: "); Serial.println(sunriseLevel);
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}
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else if (sunriseIncrement > 0) {
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sunriseIncrement--;
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}
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}
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if (resetPattern) {
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sunriseLevel = 0;
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sunriseIncrement = 4;
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FastLED.clear();
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}
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}
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void sunriseStatic() {
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updateSunrise();
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for (uint8_t x = 0; x < MatrixWidth; x++) {
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int16_t d = sunriseLevel - sunriseIncrement;
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for (uint8_t y = 0; y < MatrixHeight; y++) {
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if (d >= 0) {
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CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
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uint16_t pixelnumber = XY(x, y);
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nblend(leds[pixelnumber], newcolor, 64);
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}
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d -= sunriseIncrement;
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}
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}
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}
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void sunriseFlicker() {
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dimAll(240);
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updateSunrise();
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for (uint8_t x = 0; x < MatrixWidth; x++) {
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int16_t d = sunriseLevel - sunriseIncrement;
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for (uint8_t y = 0; y < MatrixHeight; y++) {
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if (d >= 0) {
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CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
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uint16_t pixelnumber = XY(x, y);
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nblend(leds[pixelnumber], newcolor, 64);
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}
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d -= sunriseIncrement;
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}
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}
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}
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void sunriseWavesDiagonal() {
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dimAll(240);
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updateSunrise();
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uint8_t t = beat8(60);
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for (uint8_t x = 0; x < MatrixWidth; x++) {
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for (uint8_t y = 0; y < MatrixHeight; y++) {
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uint8_t cx = sin8(x);
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uint8_t cy = cos8(y);
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uint8_t bri8 = sin8(8 * (cx + cy) + t);
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CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
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uint16_t pixelnumber = XY(x, y);
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pixelnumber = (NUM_LEDS - 1) - pixelnumber;
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nblend(leds[pixelnumber], newcolor, 64);
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}
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}
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}
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void sunriseWavesVertical() {
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updateSunrise();
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static uint16_t sPseudotime = 0;
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static uint16_t sLastMillis = 0;
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|
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uint8_t brightdepth = beatsin88( 341, 96, 224);
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uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
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uint8_t msmultiplier = beatsin88(147, 23, 60);
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uint16_t ms = millis();
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uint16_t deltams = ms - sLastMillis ;
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sLastMillis = ms;
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sPseudotime += deltams * msmultiplier;
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uint16_t brightnesstheta16 = sPseudotime;
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|
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for (uint8_t y = 0; y < MatrixHeight; y++) {
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brightnesstheta16 += brightnessthetainc16;
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uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
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uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
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uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
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bri8 += (255 - brightdepth);
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for (uint8_t x = 0; x < MatrixWidth; x++) {
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CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
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|
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uint16_t pixelnumber = XY(x, (MatrixHeight - 1) - y);
|
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pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
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|
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nblend(leds[pixelnumber], newcolor, 64);
|
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}
|
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}
|
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}
|
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|
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void sunriseWavesHorizontal() {
|
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updateSunrise();
|
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|
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static uint16_t sPseudotime = 0;
|
||||
static uint16_t sLastMillis = 0;
|
||||
|
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uint8_t brightdepth = beatsin88( 341, 96, 224);
|
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uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
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uint8_t msmultiplier = beatsin88(147, 23, 60);
|
||||
|
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uint16_t ms = millis();
|
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uint16_t deltams = ms - sLastMillis ;
|
||||
sLastMillis = ms;
|
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sPseudotime += deltams * msmultiplier;
|
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uint16_t brightnesstheta16 = sPseudotime;
|
||||
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
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brightnesstheta16 += brightnessthetainc16;
|
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uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
||||
|
||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
||||
bri8 += (255 - brightdepth);
|
||||
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
|
||||
|
||||
uint16_t pixelnumber = XY(x, y);
|
||||
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
||||
|
||||
nblend(leds[pixelnumber], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sunriseWavesRotating() {
|
||||
updateSunrise();
|
||||
|
||||
static uint16_t sPseudotime = 0;
|
||||
static uint16_t sLastMillis = 0;
|
||||
|
||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
||||
|
||||
uint16_t ms = millis();
|
||||
uint16_t deltams = ms - sLastMillis ;
|
||||
sLastMillis = ms;
|
||||
sPseudotime += deltams * msmultiplier;
|
||||
uint16_t brightnesstheta16 = sPseudotime;
|
||||
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
brightnesstheta16 += brightnessthetainc16;
|
||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
||||
|
||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
||||
bri8 += (255 - brightdepth);
|
||||
|
||||
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
|
||||
|
||||
uint16_t pixelnumber = XY(x, y);
|
||||
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
||||
|
||||
nblend(leds[pixelnumber], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user