Added more sunrise patterns.

This commit is contained in:
Jason Coon 2017-07-19 17:20:51 -05:00
parent 72cc218fb8
commit bde51bc675
2 changed files with 189 additions and 18 deletions

View File

@ -67,7 +67,7 @@ ESP8266HTTPUpdateServer httpUpdateServer;
#define MatrixHeight 8
#define NUM_LEDS MatrixWidth * MatrixHeight
#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
#define MILLI_AMPS 500 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
CRGB leds[NUM_LEDS];
@ -109,6 +109,8 @@ CRGBPalette16 IceColors_p = CRGBPalette16(CRGB::Black, CRGB::Blue, CRGB::Aqua, C
uint8_t currentPatternIndex = 0; // Index number of which pattern is current
uint8_t autoplay = 0;
bool resetPattern = true;
uint8_t autoplayDuration = 10;
unsigned long autoPlayTimeout = 0;
@ -165,7 +167,12 @@ typedef PatternAndName PatternAndNameList[];
// List of patterns to cycle through. Each is defined as a separate function below.
PatternAndNameList patterns = {
{ sunrise, "Sunrise" },
{ sunriseStatic, "Sunrise Static" },
{ sunriseFlicker, "Sunrise Flicker" },
{ sunriseWavesVertical, "Sunrise Waves Vertical" },
{ sunriseWavesHorizontal, "Sunrise Waves Horizontal" },
{ sunriseWavesDiagonal, "Sunrise Waves Diagonal" },
{ sunriseWavesRotating, "Sunrise Waves Rotating" },
{ pride, "Pride" },
{ colorWaves, "Color Waves" },
@ -540,6 +547,8 @@ void loop() {
FastLED.show();
resetPattern = false;
// insert a delay to keep the framerate modest
// FastLED.delay(1000 / FRAMES_PER_SECOND);
}
@ -908,6 +917,8 @@ void setPattern(uint8_t value)
}
broadcastInt("pattern", currentPatternIndex);
resetPattern = true;
}
void setPatternName(String name)

192
sunrise.h
View File

@ -1,32 +1,192 @@
void sunrise() {
dimAll(240);
const uint16_t sunriseSeconds = 60; // how long should the "sun" take to rise from completely dark to completely lit
const uint16_t sunriseMillis = (sunriseSeconds * 1000);
const uint16_t sunriseInterval = sunriseMillis / 240; // when using palettes, the usable range is 0-240 before it starts wrapping from the last color to the first
CRGBPalette16 palette = HeatColors_p;
uint8_t sunriseIncrement = 4; // how much to change brightness for each level of the matrix
const uint8_t centerX = MatrixWidth / 2;
uint8_t sunriseLevel;
static uint8_t currentLevel = 0;
const CRGBPalette16 sunrisePalette = HeatColors_p;
const uint8_t centerX = MatrixWidth / 2;
static uint8_t inc = 4;
EVERY_N_MILLIS(250) {
if (currentLevel < 240) {
currentLevel++;
Serial.print("Current level: "); Serial.println(currentLevel);
void updateSunrise() {
EVERY_N_MILLIS(sunriseInterval) {
if (sunriseLevel < 240) {
sunriseLevel++;
Serial.print("Current level: "); Serial.println(sunriseLevel);
}
else if (inc > 0) {
inc--;
else if (sunriseIncrement > 0) {
sunriseIncrement--;
}
}
if (resetPattern) {
sunriseLevel = 0;
sunriseIncrement = 4;
FastLED.clear();
}
}
void sunriseStatic() {
updateSunrise();
for (uint8_t x = 0; x < MatrixWidth; x++) {
int16_t d = currentLevel - inc;
int16_t d = sunriseLevel - sunriseIncrement;
for (uint8_t y = 0; y < MatrixHeight; y++) {
if (d >= 0) {
leds[XY(x, y)] += ColorFromPalette(palette, random(0, d), random8(d, 255));
CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
uint16_t pixelnumber = XY(x, y);
nblend(leds[pixelnumber], newcolor, 64);
}
d -= inc;
d -= sunriseIncrement;
}
}
}
void sunriseFlicker() {
dimAll(240);
updateSunrise();
for (uint8_t x = 0; x < MatrixWidth; x++) {
int16_t d = sunriseLevel - sunriseIncrement;
for (uint8_t y = 0; y < MatrixHeight; y++) {
if (d >= 0) {
CRGB newcolor = ColorFromPalette(sunrisePalette, random(0, d), random8(d, 255));
uint16_t pixelnumber = XY(x, y);
nblend(leds[pixelnumber], newcolor, 64);
}
d -= sunriseIncrement;
}
}
}
void sunriseWavesDiagonal() {
dimAll(240);
updateSunrise();
uint8_t t = beat8(60);
for (uint8_t x = 0; x < MatrixWidth; x++) {
for (uint8_t y = 0; y < MatrixHeight; y++) {
uint8_t cx = sin8(x);
uint8_t cy = cos8(y);
uint8_t bri8 = sin8(8 * (cx + cy) + t);
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}
void sunriseWavesVertical() {
updateSunrise();
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t y = 0; y < MatrixHeight; y++) {
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, (MatrixHeight - 1) - y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}
void sunriseWavesHorizontal() {
updateSunrise();
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}
void sunriseWavesRotating() {
updateSunrise();
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
for (uint8_t y = 0; y < MatrixHeight; y++) {
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
CRGB newcolor = ColorFromPalette(sunrisePalette, sunriseLevel, bri8);
uint16_t pixelnumber = XY(x, y);
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
nblend(leds[pixelnumber], newcolor, 64);
}
}
}