Added mapping for half-cube
This commit is contained in:
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c0c7879c0b
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193
Map.h
Normal file
193
Map.h
Normal file
@ -0,0 +1,193 @@
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uint8_t cubeWidth = 8;
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uint8_t cubeDepth = 8;
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uint8_t cubeHeight = 8;
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uint8_t coordsX[NUM_LEDS] = { 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7 };
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uint8_t coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
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uint8_t coordsZ[NUM_LEDS] = { 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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void cubeTest() {
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static uint8_t x = 0;
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static uint8_t y = 0;
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static uint8_t z = 0;
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EVERY_N_MILLIS(255 - speed) {
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x++;
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if(x >= cubeWidth) {
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x = 0;
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y++;
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if(y >= cubeDepth) {
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y = 0;
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z++;
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if(z >= cubeHeight) {
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z = 0;
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}
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}
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}
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FastLED.clear();
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CHSV color = CHSV(gHue, 255, 255);
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for(uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t cx = coordsX[i];
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uint8_t cy = coordsY[i];
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uint8_t cz = coordsZ[i];
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if((cx == x && cy == y) || (cx == x && cz == z) || (cy == y && cz == z)) {
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leds[i] = color;
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}
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}
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}
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}
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void cubeXPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * hues));
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}
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}
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void cubeYPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t y = coordsY[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (y * hues));
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}
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}
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void cubeZPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (z * hues));
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}
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}
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void cubeXYPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t y = coordsY[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y) * hues));
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}
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}
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void cubeXZPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + z) * hues));
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}
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}
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void cubeYZPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t y = coordsY[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((y + z) * hues));
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}
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}
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void cubeXYZPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t y = coordsY[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y + z) * hues));
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}
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}
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void cubeXGradientPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * hues));
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}
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}
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void cubeYGradientPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t y = coordsY[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (y * hues));
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}
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}
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void cubeZGradientPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (z * hues));
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}
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}
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void cubeXYGradientPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t y = coordsY[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y) * hues));
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}
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}
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void cubeXZGradientPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + z) * hues));
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}
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}
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void cubeYZGradientPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t y = coordsY[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((y + z) * hues));
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}
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}
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void cubeXYZGradientPalette() {
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uint8_t hues = 8;
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for (uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t y = coordsY[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y + z) * hues));
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}
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}
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131
Noise.h
131
Noise.h
@ -113,6 +113,36 @@ void drawNoise(CRGBPalette16 palette, uint8_t hueReduce = 0)
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noisez += noisespeedz;
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}
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void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
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{
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for(uint8_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t y = coordsY[i];
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uint8_t z = coordsZ[i];
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int xoffset = noisescale * x;
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int yoffset = noisescale * y;
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int zoffset = noisescale * z;
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uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, z + zoffset + noisez);
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// The range of the inoise8 function is roughly 16-238.
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// These two operations expand those values out to roughly 0..255
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// You can comment them out if you want the raw noise data.
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data = qsub8(data, 16);
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data = qadd8(data, scale8(data, 39));
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if(hueReduce > 0 && data >= hueReduce)
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data -= hueReduce;
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leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
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}
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noisex += noisespeedx;
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noisey += noisespeedy;
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noisez += noisespeedz;
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}
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void rainbowNoise() {
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noisespeedx = 0;
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noisespeedy = -1;
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@ -122,6 +152,15 @@ void rainbowNoise() {
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drawNoise(RainbowColors_p);
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}
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void rainbowNoise3d() {
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noisespeedx = 0;
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noisespeedy = 0;
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noisespeedz = -1;
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noisescale = 24;
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colorLoop = 0;
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drawNoise3d(RainbowColors_p);
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}
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void rainbowStripeNoise() {
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noisespeedx = 0;
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noisespeedy = -2;
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@ -131,6 +170,15 @@ void rainbowStripeNoise() {
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drawNoise(RainbowStripeColors_p);
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}
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void rainbowStripeNoise3d() {
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noisespeedx = 0;
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noisespeedy = 0;
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noisespeedz = -2;
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noisescale = 24;
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colorLoop = 0;
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drawNoise3d(RainbowStripeColors_p);
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}
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void partyNoise() {
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noisespeedx = -9;
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noisespeedy = 0;
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@ -140,6 +188,15 @@ void partyNoise() {
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drawNoise(PartyColors_p);
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}
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void partyNoise3d() {
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noisespeedx = -9;
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noisespeedy = 0;
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noisespeedz = 0;
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noisescale = 32;
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colorLoop = 0;
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drawNoise3d(PartyColors_p);
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}
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void forestNoise() {
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noisespeedx = -9;
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noisespeedy = 0;
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@ -149,6 +206,15 @@ void forestNoise() {
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drawNoise(ForestColors_p);
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}
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void forestNoise3d() {
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noisespeedx = -9;
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noisespeedy = 0;
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noisespeedz = 0;
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noisescale = 32;
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colorLoop = 0;
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drawNoise3d(ForestColors_p);
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}
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void cloudNoise() {
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noisespeedx = -2;
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noisespeedy = 0;
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@ -158,6 +224,15 @@ void cloudNoise() {
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drawNoise(CloudColors_p);
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}
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void cloudNoise3d() {
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noisespeedx = -2;
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noisespeedy = 0;
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noisespeedz = 0;
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noisescale = 24;
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colorLoop = 0;
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drawNoise3d(CloudColors_p);
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}
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void fireNoise() {
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noisespeedx = 0; // 24;
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noisespeedy = -32;
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@ -167,6 +242,15 @@ void fireNoise() {
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drawNoise(HeatColors_p, 60);
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}
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void fireNoise3d() {
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noisespeedx = 0;
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noisespeedy = 0;
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noisespeedz = 32;
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noisescale = 64;
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colorLoop = 0;
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drawNoise3d(HeatColors_p, 60);
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}
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void fireNoise2() {
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noisespeedx = 0;
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noisespeedy = -8;
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@ -176,6 +260,15 @@ void fireNoise2() {
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drawNoise(HeatColors_p);
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}
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void fireNoise23d() {
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noisespeedx = 1;
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noisespeedy = 3;
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noisespeedz = 8;
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noisescale = 32;
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colorLoop = 0;
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drawNoise3d(HeatColors_p);
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}
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void lavaNoise() {
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noisespeedx = 0;
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noisespeedy = -1;
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@ -185,6 +278,15 @@ void lavaNoise() {
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drawNoise(LavaColors_p);
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}
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void lavaNoise3d() {
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noisespeedx = 1;
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noisespeedy = 3;
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noisespeedz = -8;
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noisescale = 32;
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colorLoop = 0;
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drawNoise3d(LavaColors_p);
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}
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void oceanNoise() {
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noisespeedx = -2;
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noisespeedy = 0;
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@ -194,6 +296,15 @@ void oceanNoise() {
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drawNoise(OceanColors_p);
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}
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void oceanNoise3d() {
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noisespeedx = -2;
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noisespeedy = 0;
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noisespeedz = 4;
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noisescale = 24;
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colorLoop = 0;
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drawNoise3d(OceanColors_p);
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}
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void blackAndWhiteNoise() {
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SetupBlackAndWhiteStripedPalette();
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noisespeedx = -12;
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@ -204,6 +315,16 @@ void blackAndWhiteNoise() {
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drawNoise(blackAndWhiteStripedPalette);
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}
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void blackAndWhiteNoise3d() {
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SetupBlackAndWhiteStripedPalette();
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noisespeedx = -12;
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noisespeedy = 0;
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noisespeedz = 0;
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noisescale = 24;
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colorLoop = 0;
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drawNoise3d(blackAndWhiteStripedPalette);
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}
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void blackAndBlueNoise() {
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SetupBlackAndBlueStripedPalette();
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noisespeedx = 0;
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@ -213,3 +334,13 @@ void blackAndBlueNoise() {
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colorLoop = 0;
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drawNoise(blackAndBlueStripedPalette);
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}
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void blackAndBlueNoise3d() {
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SetupBlackAndBlueStripedPalette();
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noisespeedx = -4;
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noisespeedy = -4;
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noisespeedz = -4;
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noisescale = 32;
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colorLoop = 0;
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drawNoise3d(blackAndBlueStripedPalette);
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}
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@ -1,20 +1,20 @@
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/*
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* ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
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* Copyright (C) 2015-2016 Jason Coon
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
|
||||
Copyright (C) 2015-2016 Jason Coon
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <FastLED.h>
|
||||
FASTLED_USING_NAMESPACE
|
||||
@ -150,6 +150,36 @@ void dimAll(byte value)
|
||||
}
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
CRGBPalette16 palette;
|
||||
String name;
|
||||
} PaletteAndName;
|
||||
typedef PaletteAndName PaletteAndNameList[];
|
||||
|
||||
const CRGBPalette16 palettes[] = {
|
||||
RainbowColors_p,
|
||||
RainbowStripeColors_p,
|
||||
CloudColors_p,
|
||||
LavaColors_p,
|
||||
OceanColors_p,
|
||||
ForestColors_p,
|
||||
PartyColors_p,
|
||||
HeatColors_p
|
||||
};
|
||||
|
||||
const uint8_t paletteCount = ARRAY_SIZE(palettes);
|
||||
|
||||
const String paletteNames[paletteCount] = {
|
||||
"Rainbow",
|
||||
"Rainbow Stripe",
|
||||
"Cloud",
|
||||
"Lava",
|
||||
"Ocean",
|
||||
"Forest",
|
||||
"Party",
|
||||
"Heat",
|
||||
};
|
||||
|
||||
typedef void (*Pattern)();
|
||||
typedef Pattern PatternList[];
|
||||
typedef struct {
|
||||
@ -160,6 +190,7 @@ typedef PatternAndName PatternAndNameList[];
|
||||
|
||||
#include "Twinkles.h"
|
||||
#include "TwinkleFOX.h"
|
||||
#include "Map.h"
|
||||
#include "Noise.h"
|
||||
|
||||
// List of patterns to cycle through. Each is defined as a separate function below.
|
||||
@ -170,6 +201,39 @@ PatternAndNameList patterns = {
|
||||
{ colorWaves, "Color Waves" },
|
||||
{ colorWaves2, "Color Waves 2" },
|
||||
|
||||
{ cubeTest, "Cube XYZ Test" },
|
||||
|
||||
{ cubeXPalette, "Cube X Palette" },
|
||||
{ cubeYPalette, "Cube Y Palette" },
|
||||
{ cubeZPalette, "Cube Z Palette" },
|
||||
|
||||
{ cubeXYPalette, "Cube XY Palette" },
|
||||
{ cubeXZPalette, "Cube XZ Palette" },
|
||||
{ cubeYZPalette, "Cube YZ Palette" },
|
||||
{ cubeXYZPalette, "Cube XYZ Palette" },
|
||||
|
||||
{ cubeXGradientPalette, "Cube X Gradient Palette" },
|
||||
{ cubeYGradientPalette, "Cube Y Gradient Palette" },
|
||||
{ cubeZGradientPalette, "Cube Z Gradient Palette" },
|
||||
|
||||
{ cubeXYGradientPalette, "Cube XY Gradient Palette" },
|
||||
{ cubeXZGradientPalette, "Cube XZ Gradient Palette" },
|
||||
{ cubeYZGradientPalette, "Cube YZ Gradient Palette" },
|
||||
{ cubeXYZGradientPalette, "Cube XYZ Gradient Palette" },
|
||||
|
||||
// 3d noise patterns
|
||||
{ fireNoise3d, "Fire Noise 3D" },
|
||||
{ fireNoise23d, "Fire Noise 2 3D" },
|
||||
{ lavaNoise3d, "Lava Noise 3D" },
|
||||
{ rainbowNoise3d, "Rainbow Noise 3D" },
|
||||
{ rainbowStripeNoise3d, "Rainbow Stripe Noise 3D" },
|
||||
{ partyNoise3d, "Party Noise 3D" },
|
||||
{ forestNoise3d, "Forest Noise 3D" },
|
||||
{ cloudNoise3d, "Cloud Noise 3D" },
|
||||
{ oceanNoise3d, "Ocean Noise 3D" },
|
||||
{ blackAndWhiteNoise3d, "Black & White Noise 3D" },
|
||||
{ blackAndBlueNoise3d, "Black & Blue Noise 3D" },
|
||||
|
||||
{ xyMatrixTest, "Matrix Test" },
|
||||
|
||||
{ verticalPalette, "Vertical Palette" },
|
||||
@ -230,36 +294,6 @@ PatternAndNameList patterns = {
|
||||
|
||||
const uint8_t patternCount = ARRAY_SIZE(patterns);
|
||||
|
||||
typedef struct {
|
||||
CRGBPalette16 palette;
|
||||
String name;
|
||||
} PaletteAndName;
|
||||
typedef PaletteAndName PaletteAndNameList[];
|
||||
|
||||
const CRGBPalette16 palettes[] = {
|
||||
RainbowColors_p,
|
||||
RainbowStripeColors_p,
|
||||
CloudColors_p,
|
||||
LavaColors_p,
|
||||
OceanColors_p,
|
||||
ForestColors_p,
|
||||
PartyColors_p,
|
||||
HeatColors_p
|
||||
};
|
||||
|
||||
const uint8_t paletteCount = ARRAY_SIZE(palettes);
|
||||
|
||||
const String paletteNames[paletteCount] = {
|
||||
"Rainbow",
|
||||
"Rainbow Stripe",
|
||||
"Cloud",
|
||||
"Lava",
|
||||
"Ocean",
|
||||
"Forest",
|
||||
"Party",
|
||||
"Heat",
|
||||
};
|
||||
|
||||
#include "Fields.h"
|
||||
|
||||
void setup() {
|
||||
@ -269,7 +303,7 @@ void setup() {
|
||||
|
||||
//FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
|
||||
FastLED.addLeds<LED_TYPE, DATA_PIN, CLK_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
|
||||
FastLED.setDither(false);
|
||||
FastLED.setDither(true);
|
||||
FastLED.setCorrection(TypicalLEDStrip);
|
||||
FastLED.setBrightness(brightness);
|
||||
FastLED.setMaxPowerInVoltsAndMilliamps(5, MILLI_AMPS);
|
||||
@ -399,7 +433,7 @@ void setup() {
|
||||
|
||||
webServer.on("/speed", HTTP_POST, []() {
|
||||
String value = webServer.arg("value");
|
||||
speed = value.toInt();
|
||||
setSpeed(value.toInt());
|
||||
broadcastInt("speed", speed);
|
||||
sendInt(speed);
|
||||
});
|
||||
@ -407,7 +441,7 @@ void setup() {
|
||||
webServer.on("/twinkleSpeed", HTTP_POST, []() {
|
||||
String value = webServer.arg("value");
|
||||
twinkleSpeed = value.toInt();
|
||||
if(twinkleSpeed < 0) twinkleSpeed = 0;
|
||||
if (twinkleSpeed < 0) twinkleSpeed = 0;
|
||||
else if (twinkleSpeed > 8) twinkleSpeed = 8;
|
||||
broadcastInt("twinkleSpeed", twinkleSpeed);
|
||||
sendInt(twinkleSpeed);
|
||||
@ -416,7 +450,7 @@ void setup() {
|
||||
webServer.on("/twinkleDensity", HTTP_POST, []() {
|
||||
String value = webServer.arg("value");
|
||||
twinkleDensity = value.toInt();
|
||||
if(twinkleDensity < 0) twinkleDensity = 0;
|
||||
if (twinkleDensity < 0) twinkleDensity = 0;
|
||||
else if (twinkleDensity > 8) twinkleDensity = 8;
|
||||
broadcastInt("twinkleDensity", twinkleDensity);
|
||||
sendInt(twinkleDensity);
|
||||
@ -565,7 +599,7 @@ void loop() {
|
||||
FastLED.show();
|
||||
|
||||
// insert a delay to keep the framerate modest
|
||||
// FastLED.delay(1000 / FRAMES_PER_SECOND);
|
||||
FastLED.delay(1000 / FRAMES_PER_SECOND);
|
||||
}
|
||||
|
||||
void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length) {
|
||||
@ -844,6 +878,8 @@ void loadSettings()
|
||||
currentPaletteIndex = 0;
|
||||
else if (currentPaletteIndex >= paletteCount)
|
||||
currentPaletteIndex = paletteCount - 1;
|
||||
|
||||
speed = EEPROM.read(9);
|
||||
}
|
||||
|
||||
void setPower(uint8_t value)
|
||||
@ -857,7 +893,7 @@ void setPower(uint8_t value)
|
||||
}
|
||||
|
||||
void setAutoplay(uint8_t value)
|
||||
{
|
||||
{
|
||||
autoplay = value == 0 ? 0 : 1;
|
||||
|
||||
EEPROM.write(6, autoplay);
|
||||
@ -936,8 +972,8 @@ void setPattern(uint8_t value)
|
||||
|
||||
void setPatternName(String name)
|
||||
{
|
||||
for(uint8_t i = 0; i < patternCount; i++) {
|
||||
if(patterns[i].name == name) {
|
||||
for (uint8_t i = 0; i < patternCount; i++) {
|
||||
if (patterns[i].name == name) {
|
||||
setPattern(i);
|
||||
break;
|
||||
}
|
||||
@ -959,14 +995,24 @@ void setPalette(uint8_t value)
|
||||
|
||||
void setPaletteName(String name)
|
||||
{
|
||||
for(uint8_t i = 0; i < paletteCount; i++) {
|
||||
if(paletteNames[i] == name) {
|
||||
for (uint8_t i = 0; i < paletteCount; i++) {
|
||||
if (paletteNames[i] == name) {
|
||||
setPalette(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setSpeed(uint8_t value)
|
||||
{
|
||||
speed = value;
|
||||
|
||||
EEPROM.write(9, value);
|
||||
EEPROM.commit();
|
||||
|
||||
broadcastInt("speed", speed);
|
||||
}
|
||||
|
||||
void adjustBrightness(bool up)
|
||||
{
|
||||
if (up && brightnessIndex < brightnessCount - 1)
|
||||
@ -1040,10 +1086,10 @@ void xyMatrixTest()
|
||||
|
||||
EVERY_N_MILLIS(30) {
|
||||
x++;
|
||||
if(x >= MatrixWidth) {
|
||||
if (x >= MatrixWidth) {
|
||||
x = 0;
|
||||
y++;
|
||||
if(y >= MatrixHeight) {
|
||||
if (y >= MatrixHeight) {
|
||||
y = 0;
|
||||
}
|
||||
}
|
||||
@ -1053,10 +1099,10 @@ void xyMatrixTest()
|
||||
void verticalPalette() {
|
||||
uint8_t verticalHues = 256 / MatrixHeight;
|
||||
|
||||
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) + (y * verticalHues));
|
||||
|
||||
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
leds[XY(x, y)] = color;
|
||||
}
|
||||
}
|
||||
@ -1065,8 +1111,8 @@ void verticalPalette() {
|
||||
void diagonalPalette() {
|
||||
uint8_t verticalHues = 256 / MatrixHeight;
|
||||
|
||||
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x - y) * verticalHues));
|
||||
leds[XY(x, y)] = color;
|
||||
}
|
||||
@ -1076,10 +1122,10 @@ void diagonalPalette() {
|
||||
void horizontalPalette() {
|
||||
uint8_t horizontalHues = 256 / MatrixWidth;
|
||||
|
||||
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * horizontalHues));
|
||||
|
||||
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
leds[XY(x, y)] = color;
|
||||
}
|
||||
}
|
||||
@ -1088,10 +1134,10 @@ void horizontalPalette() {
|
||||
void verticalGradientPalette() {
|
||||
uint8_t verticalHues = 256 / MatrixHeight;
|
||||
|
||||
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) + (y * verticalHues));
|
||||
|
||||
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
leds[XY(x, y)] = color;
|
||||
}
|
||||
}
|
||||
@ -1100,8 +1146,8 @@ void verticalGradientPalette() {
|
||||
void diagonalGradientPalette() {
|
||||
uint8_t verticalHues = 256 / MatrixHeight;
|
||||
|
||||
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x - y) * verticalHues));
|
||||
leds[XY(x, y)] = color;
|
||||
}
|
||||
@ -1111,10 +1157,10 @@ void diagonalGradientPalette() {
|
||||
void horizontalGradientPalette() {
|
||||
uint8_t horizontalHues = 256 / MatrixWidth;
|
||||
|
||||
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
||||
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * horizontalHues));
|
||||
|
||||
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
||||
leds[XY(x, y)] = color;
|
||||
}
|
||||
}
|
||||
@ -1148,10 +1194,10 @@ void sinelon()
|
||||
int pos = beatsin16(speed, 0, NUM_LEDS);
|
||||
static int prevpos = 0;
|
||||
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], gHue, 255);
|
||||
if( pos < prevpos ) {
|
||||
fill_solid( leds+pos, (prevpos-pos)+1, color);
|
||||
if ( pos < prevpos ) {
|
||||
fill_solid( leds + pos, (prevpos - pos) + 1, color);
|
||||
} else {
|
||||
fill_solid( leds+prevpos, (pos-prevpos)+1, color);
|
||||
fill_solid( leds + prevpos, (pos - prevpos) + 1, color);
|
||||
}
|
||||
prevpos = pos;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user