diff --git a/Map.h b/Map.h
new file mode 100644
index 0000000..b288b85
--- /dev/null
+++ b/Map.h
@@ -0,0 +1,193 @@
+uint8_t cubeWidth = 8;
+uint8_t cubeDepth = 8;
+uint8_t cubeHeight = 8;
+
+uint8_t coordsX[NUM_LEDS] = { 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7 };
+uint8_t coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
+uint8_t coordsZ[NUM_LEDS] = { 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+
+void cubeTest() {
+ static uint8_t x = 0;
+ static uint8_t y = 0;
+ static uint8_t z = 0;
+
+ EVERY_N_MILLIS(255 - speed) {
+ x++;
+ if(x >= cubeWidth) {
+ x = 0;
+ y++;
+ if(y >= cubeDepth) {
+ y = 0;
+ z++;
+ if(z >= cubeHeight) {
+ z = 0;
+ }
+ }
+ }
+
+ FastLED.clear();
+
+ CHSV color = CHSV(gHue, 255, 255);
+
+ for(uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t cx = coordsX[i];
+ uint8_t cy = coordsY[i];
+ uint8_t cz = coordsZ[i];
+
+ if((cx == x && cy == y) || (cx == x && cz == z) || (cy == y && cz == z)) {
+ leds[i] = color;
+ }
+ }
+ }
+}
+
+void cubeXPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t x = coordsX[i];
+
+ leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * hues));
+ }
+}
+
+void cubeYPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t y = coordsY[i];
+
+ leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (y * hues));
+ }
+}
+
+void cubeZPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t z = coordsZ[i];
+
+ leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (z * hues));
+ }
+}
+
+void cubeXYPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t x = coordsX[i];
+ uint8_t y = coordsY[i];
+
+ leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y) * hues));
+ }
+}
+
+void cubeXZPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t x = coordsX[i];
+ uint8_t z = coordsZ[i];
+
+ leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + z) * hues));
+ }
+}
+
+void cubeYZPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t y = coordsY[i];
+ uint8_t z = coordsZ[i];
+
+ leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((y + z) * hues));
+ }
+}
+
+void cubeXYZPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t x = coordsX[i];
+ uint8_t y = coordsY[i];
+ uint8_t z = coordsZ[i];
+
+ leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y + z) * hues));
+ }
+}
+
+void cubeXGradientPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t x = coordsX[i];
+
+ leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * hues));
+ }
+}
+
+void cubeYGradientPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t y = coordsY[i];
+
+ leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (y * hues));
+ }
+}
+
+void cubeZGradientPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t z = coordsZ[i];
+
+ leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (z * hues));
+ }
+}
+
+void cubeXYGradientPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t x = coordsX[i];
+ uint8_t y = coordsY[i];
+
+ leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y) * hues));
+ }
+}
+
+void cubeXZGradientPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t x = coordsX[i];
+ uint8_t z = coordsZ[i];
+
+ leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + z) * hues));
+ }
+}
+
+void cubeYZGradientPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t y = coordsY[i];
+ uint8_t z = coordsZ[i];
+
+ leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((y + z) * hues));
+ }
+}
+
+void cubeXYZGradientPalette() {
+ uint8_t hues = 8;
+
+ for (uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t x = coordsX[i];
+ uint8_t y = coordsY[i];
+ uint8_t z = coordsZ[i];
+
+ leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y + z) * hues));
+ }
+}
+
diff --git a/Noise.h b/Noise.h
index 17bb720..274b7c5 100644
--- a/Noise.h
+++ b/Noise.h
@@ -113,6 +113,36 @@ void drawNoise(CRGBPalette16 palette, uint8_t hueReduce = 0)
noisez += noisespeedz;
}
+void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
+{
+ for(uint8_t i = 0; i < NUM_LEDS; i++) {
+ uint8_t x = coordsX[i];
+ uint8_t y = coordsY[i];
+ uint8_t z = coordsZ[i];
+
+ int xoffset = noisescale * x;
+ int yoffset = noisescale * y;
+ int zoffset = noisescale * z;
+
+ uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, z + zoffset + noisez);
+
+ // The range of the inoise8 function is roughly 16-238.
+ // These two operations expand those values out to roughly 0..255
+ // You can comment them out if you want the raw noise data.
+ data = qsub8(data, 16);
+ data = qadd8(data, scale8(data, 39));
+
+ if(hueReduce > 0 && data >= hueReduce)
+ data -= hueReduce;
+
+ leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
+ }
+
+ noisex += noisespeedx;
+ noisey += noisespeedy;
+ noisez += noisespeedz;
+}
+
void rainbowNoise() {
noisespeedx = 0;
noisespeedy = -1;
@@ -122,6 +152,15 @@ void rainbowNoise() {
drawNoise(RainbowColors_p);
}
+void rainbowNoise3d() {
+ noisespeedx = 0;
+ noisespeedy = 0;
+ noisespeedz = -1;
+ noisescale = 24;
+ colorLoop = 0;
+ drawNoise3d(RainbowColors_p);
+}
+
void rainbowStripeNoise() {
noisespeedx = 0;
noisespeedy = -2;
@@ -131,6 +170,15 @@ void rainbowStripeNoise() {
drawNoise(RainbowStripeColors_p);
}
+void rainbowStripeNoise3d() {
+ noisespeedx = 0;
+ noisespeedy = 0;
+ noisespeedz = -2;
+ noisescale = 24;
+ colorLoop = 0;
+ drawNoise3d(RainbowStripeColors_p);
+}
+
void partyNoise() {
noisespeedx = -9;
noisespeedy = 0;
@@ -140,6 +188,15 @@ void partyNoise() {
drawNoise(PartyColors_p);
}
+void partyNoise3d() {
+ noisespeedx = -9;
+ noisespeedy = 0;
+ noisespeedz = 0;
+ noisescale = 32;
+ colorLoop = 0;
+ drawNoise3d(PartyColors_p);
+}
+
void forestNoise() {
noisespeedx = -9;
noisespeedy = 0;
@@ -149,6 +206,15 @@ void forestNoise() {
drawNoise(ForestColors_p);
}
+void forestNoise3d() {
+ noisespeedx = -9;
+ noisespeedy = 0;
+ noisespeedz = 0;
+ noisescale = 32;
+ colorLoop = 0;
+ drawNoise3d(ForestColors_p);
+}
+
void cloudNoise() {
noisespeedx = -2;
noisespeedy = 0;
@@ -158,6 +224,15 @@ void cloudNoise() {
drawNoise(CloudColors_p);
}
+void cloudNoise3d() {
+ noisespeedx = -2;
+ noisespeedy = 0;
+ noisespeedz = 0;
+ noisescale = 24;
+ colorLoop = 0;
+ drawNoise3d(CloudColors_p);
+}
+
void fireNoise() {
noisespeedx = 0; // 24;
noisespeedy = -32;
@@ -167,6 +242,15 @@ void fireNoise() {
drawNoise(HeatColors_p, 60);
}
+void fireNoise3d() {
+ noisespeedx = 0;
+ noisespeedy = 0;
+ noisespeedz = 32;
+ noisescale = 64;
+ colorLoop = 0;
+ drawNoise3d(HeatColors_p, 60);
+}
+
void fireNoise2() {
noisespeedx = 0;
noisespeedy = -8;
@@ -176,6 +260,15 @@ void fireNoise2() {
drawNoise(HeatColors_p);
}
+void fireNoise23d() {
+ noisespeedx = 1;
+ noisespeedy = 3;
+ noisespeedz = 8;
+ noisescale = 32;
+ colorLoop = 0;
+ drawNoise3d(HeatColors_p);
+}
+
void lavaNoise() {
noisespeedx = 0;
noisespeedy = -1;
@@ -185,6 +278,15 @@ void lavaNoise() {
drawNoise(LavaColors_p);
}
+void lavaNoise3d() {
+ noisespeedx = 1;
+ noisespeedy = 3;
+ noisespeedz = -8;
+ noisescale = 32;
+ colorLoop = 0;
+ drawNoise3d(LavaColors_p);
+}
+
void oceanNoise() {
noisespeedx = -2;
noisespeedy = 0;
@@ -194,6 +296,15 @@ void oceanNoise() {
drawNoise(OceanColors_p);
}
+void oceanNoise3d() {
+ noisespeedx = -2;
+ noisespeedy = 0;
+ noisespeedz = 4;
+ noisescale = 24;
+ colorLoop = 0;
+ drawNoise3d(OceanColors_p);
+}
+
void blackAndWhiteNoise() {
SetupBlackAndWhiteStripedPalette();
noisespeedx = -12;
@@ -204,6 +315,16 @@ void blackAndWhiteNoise() {
drawNoise(blackAndWhiteStripedPalette);
}
+void blackAndWhiteNoise3d() {
+ SetupBlackAndWhiteStripedPalette();
+ noisespeedx = -12;
+ noisespeedy = 0;
+ noisespeedz = 0;
+ noisescale = 24;
+ colorLoop = 0;
+ drawNoise3d(blackAndWhiteStripedPalette);
+}
+
void blackAndBlueNoise() {
SetupBlackAndBlueStripedPalette();
noisespeedx = 0;
@@ -213,3 +334,13 @@ void blackAndBlueNoise() {
colorLoop = 0;
drawNoise(blackAndBlueStripedPalette);
}
+
+void blackAndBlueNoise3d() {
+ SetupBlackAndBlueStripedPalette();
+ noisespeedx = -4;
+ noisespeedy = -4;
+ noisespeedz = -4;
+ noisescale = 32;
+ colorLoop = 0;
+ drawNoise3d(blackAndBlueStripedPalette);
+}
diff --git a/esp8266-fastled-webserver.ino b/esp8266-fastled-webserver.ino
index c6a9b30..9fb83ec 100644
--- a/esp8266-fastled-webserver.ino
+++ b/esp8266-fastled-webserver.ino
@@ -1,20 +1,20 @@
/*
- * ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
- * Copyright (C) 2015-2016 Jason Coon
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
+ ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
+ Copyright (C) 2015-2016 Jason Coon
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+*/
#include
FASTLED_USING_NAMESPACE
@@ -150,6 +150,36 @@ void dimAll(byte value)
}
}
+typedef struct {
+ CRGBPalette16 palette;
+ String name;
+} PaletteAndName;
+typedef PaletteAndName PaletteAndNameList[];
+
+const CRGBPalette16 palettes[] = {
+ RainbowColors_p,
+ RainbowStripeColors_p,
+ CloudColors_p,
+ LavaColors_p,
+ OceanColors_p,
+ ForestColors_p,
+ PartyColors_p,
+ HeatColors_p
+};
+
+const uint8_t paletteCount = ARRAY_SIZE(palettes);
+
+const String paletteNames[paletteCount] = {
+ "Rainbow",
+ "Rainbow Stripe",
+ "Cloud",
+ "Lava",
+ "Ocean",
+ "Forest",
+ "Party",
+ "Heat",
+};
+
typedef void (*Pattern)();
typedef Pattern PatternList[];
typedef struct {
@@ -160,6 +190,7 @@ typedef PatternAndName PatternAndNameList[];
#include "Twinkles.h"
#include "TwinkleFOX.h"
+#include "Map.h"
#include "Noise.h"
// List of patterns to cycle through. Each is defined as a separate function below.
@@ -170,12 +201,45 @@ PatternAndNameList patterns = {
{ colorWaves, "Color Waves" },
{ colorWaves2, "Color Waves 2" },
+ { cubeTest, "Cube XYZ Test" },
+
+ { cubeXPalette, "Cube X Palette" },
+ { cubeYPalette, "Cube Y Palette" },
+ { cubeZPalette, "Cube Z Palette" },
+
+ { cubeXYPalette, "Cube XY Palette" },
+ { cubeXZPalette, "Cube XZ Palette" },
+ { cubeYZPalette, "Cube YZ Palette" },
+ { cubeXYZPalette, "Cube XYZ Palette" },
+
+ { cubeXGradientPalette, "Cube X Gradient Palette" },
+ { cubeYGradientPalette, "Cube Y Gradient Palette" },
+ { cubeZGradientPalette, "Cube Z Gradient Palette" },
+
+ { cubeXYGradientPalette, "Cube XY Gradient Palette" },
+ { cubeXZGradientPalette, "Cube XZ Gradient Palette" },
+ { cubeYZGradientPalette, "Cube YZ Gradient Palette" },
+ { cubeXYZGradientPalette, "Cube XYZ Gradient Palette" },
+
+ // 3d noise patterns
+ { fireNoise3d, "Fire Noise 3D" },
+ { fireNoise23d, "Fire Noise 2 3D" },
+ { lavaNoise3d, "Lava Noise 3D" },
+ { rainbowNoise3d, "Rainbow Noise 3D" },
+ { rainbowStripeNoise3d, "Rainbow Stripe Noise 3D" },
+ { partyNoise3d, "Party Noise 3D" },
+ { forestNoise3d, "Forest Noise 3D" },
+ { cloudNoise3d, "Cloud Noise 3D" },
+ { oceanNoise3d, "Ocean Noise 3D" },
+ { blackAndWhiteNoise3d, "Black & White Noise 3D" },
+ { blackAndBlueNoise3d, "Black & Blue Noise 3D" },
+
{ xyMatrixTest, "Matrix Test" },
{ verticalPalette, "Vertical Palette" },
{ diagonalPalette, "Diagonal Palette" },
{ horizontalPalette, "Horizontal Palette" },
-
+
{ verticalGradientPalette, "Vertical Gradient Palette" },
{ diagonalGradientPalette, "Diagonal Gradient Palette" },
{ horizontalGradientPalette, "Horizontal Gradient Palette" },
@@ -230,36 +294,6 @@ PatternAndNameList patterns = {
const uint8_t patternCount = ARRAY_SIZE(patterns);
-typedef struct {
- CRGBPalette16 palette;
- String name;
- } PaletteAndName;
-typedef PaletteAndName PaletteAndNameList[];
-
-const CRGBPalette16 palettes[] = {
- RainbowColors_p,
- RainbowStripeColors_p,
- CloudColors_p,
- LavaColors_p,
- OceanColors_p,
- ForestColors_p,
- PartyColors_p,
- HeatColors_p
-};
-
-const uint8_t paletteCount = ARRAY_SIZE(palettes);
-
-const String paletteNames[paletteCount] = {
- "Rainbow",
- "Rainbow Stripe",
- "Cloud",
- "Lava",
- "Ocean",
- "Forest",
- "Party",
- "Heat",
- };
-
#include "Fields.h"
void setup() {
@@ -269,7 +303,7 @@ void setup() {
//FastLED.addLeds(leds, NUM_LEDS); // for WS2812 (Neopixel)
FastLED.addLeds(leds, NUM_LEDS); // for APA102 (Dotstar)
- FastLED.setDither(false);
+ FastLED.setDither(true);
FastLED.setCorrection(TypicalLEDStrip);
FastLED.setBrightness(brightness);
FastLED.setMaxPowerInVoltsAndMilliamps(5, MILLI_AMPS);
@@ -355,7 +389,7 @@ void setup() {
if (String(WiFi.SSID()) != String(ssid)) {
WiFi.begin(ssid, password);
}
- }
+ }
httpUpdateServer.setup(&webServer);
@@ -399,7 +433,7 @@ void setup() {
webServer.on("/speed", HTTP_POST, []() {
String value = webServer.arg("value");
- speed = value.toInt();
+ setSpeed(value.toInt());
broadcastInt("speed", speed);
sendInt(speed);
});
@@ -407,7 +441,7 @@ void setup() {
webServer.on("/twinkleSpeed", HTTP_POST, []() {
String value = webServer.arg("value");
twinkleSpeed = value.toInt();
- if(twinkleSpeed < 0) twinkleSpeed = 0;
+ if (twinkleSpeed < 0) twinkleSpeed = 0;
else if (twinkleSpeed > 8) twinkleSpeed = 8;
broadcastInt("twinkleSpeed", twinkleSpeed);
sendInt(twinkleSpeed);
@@ -416,7 +450,7 @@ void setup() {
webServer.on("/twinkleDensity", HTTP_POST, []() {
String value = webServer.arg("value");
twinkleDensity = value.toInt();
- if(twinkleDensity < 0) twinkleDensity = 0;
+ if (twinkleDensity < 0) twinkleDensity = 0;
else if (twinkleDensity > 8) twinkleDensity = 8;
broadcastInt("twinkleDensity", twinkleDensity);
sendInt(twinkleDensity);
@@ -565,7 +599,7 @@ void loop() {
FastLED.show();
// insert a delay to keep the framerate modest
- // FastLED.delay(1000 / FRAMES_PER_SECOND);
+ FastLED.delay(1000 / FRAMES_PER_SECOND);
}
void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length) {
@@ -844,6 +878,8 @@ void loadSettings()
currentPaletteIndex = 0;
else if (currentPaletteIndex >= paletteCount)
currentPaletteIndex = paletteCount - 1;
+
+ speed = EEPROM.read(9);
}
void setPower(uint8_t value)
@@ -857,7 +893,7 @@ void setPower(uint8_t value)
}
void setAutoplay(uint8_t value)
- {
+{
autoplay = value == 0 ? 0 : 1;
EEPROM.write(6, autoplay);
@@ -936,8 +972,8 @@ void setPattern(uint8_t value)
void setPatternName(String name)
{
- for(uint8_t i = 0; i < patternCount; i++) {
- if(patterns[i].name == name) {
+ for (uint8_t i = 0; i < patternCount; i++) {
+ if (patterns[i].name == name) {
setPattern(i);
break;
}
@@ -959,14 +995,24 @@ void setPalette(uint8_t value)
void setPaletteName(String name)
{
- for(uint8_t i = 0; i < paletteCount; i++) {
- if(paletteNames[i] == name) {
+ for (uint8_t i = 0; i < paletteCount; i++) {
+ if (paletteNames[i] == name) {
setPalette(i);
break;
}
}
}
+void setSpeed(uint8_t value)
+{
+ speed = value;
+
+ EEPROM.write(9, value);
+ EEPROM.commit();
+
+ broadcastInt("speed", speed);
+}
+
void adjustBrightness(bool up)
{
if (up && brightnessIndex < brightnessCount - 1)
@@ -1040,10 +1086,10 @@ void xyMatrixTest()
EVERY_N_MILLIS(30) {
x++;
- if(x >= MatrixWidth) {
+ if (x >= MatrixWidth) {
x = 0;
y++;
- if(y >= MatrixHeight) {
+ if (y >= MatrixHeight) {
y = 0;
}
}
@@ -1053,10 +1099,10 @@ void xyMatrixTest()
void verticalPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
- for(uint8_t y = 0; y < MatrixHeight; y++) {
+ for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) + (y * verticalHues));
-
- for(uint8_t x = 0; x < MatrixWidth; x++) {
+
+ for (uint8_t x = 0; x < MatrixWidth; x++) {
leds[XY(x, y)] = color;
}
}
@@ -1065,8 +1111,8 @@ void verticalPalette() {
void diagonalPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
- for(uint8_t y = 0; y < MatrixHeight; y++) {
- for(uint8_t x = 0; x < MatrixWidth; x++) {
+ for (uint8_t y = 0; y < MatrixHeight; y++) {
+ for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x - y) * verticalHues));
leds[XY(x, y)] = color;
}
@@ -1075,11 +1121,11 @@ void diagonalPalette() {
void horizontalPalette() {
uint8_t horizontalHues = 256 / MatrixWidth;
-
- for(uint8_t x = 0; x < MatrixWidth; x++) {
+
+ for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * horizontalHues));
-
- for(uint8_t y = 0; y < MatrixHeight; y++) {
+
+ for (uint8_t y = 0; y < MatrixHeight; y++) {
leds[XY(x, y)] = color;
}
}
@@ -1088,10 +1134,10 @@ void horizontalPalette() {
void verticalGradientPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
- for(uint8_t y = 0; y < MatrixHeight; y++) {
+ for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) + (y * verticalHues));
-
- for(uint8_t x = 0; x < MatrixWidth; x++) {
+
+ for (uint8_t x = 0; x < MatrixWidth; x++) {
leds[XY(x, y)] = color;
}
}
@@ -1100,8 +1146,8 @@ void verticalGradientPalette() {
void diagonalGradientPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
- for(uint8_t y = 0; y < MatrixHeight; y++) {
- for(uint8_t x = 0; x < MatrixWidth; x++) {
+ for (uint8_t y = 0; y < MatrixHeight; y++) {
+ for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x - y) * verticalHues));
leds[XY(x, y)] = color;
}
@@ -1110,11 +1156,11 @@ void diagonalGradientPalette() {
void horizontalGradientPalette() {
uint8_t horizontalHues = 256 / MatrixWidth;
-
- for(uint8_t x = 0; x < MatrixWidth; x++) {
+
+ for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * horizontalHues));
-
- for(uint8_t y = 0; y < MatrixHeight; y++) {
+
+ for (uint8_t y = 0; y < MatrixHeight; y++) {
leds[XY(x, y)] = color;
}
}
@@ -1148,10 +1194,10 @@ void sinelon()
int pos = beatsin16(speed, 0, NUM_LEDS);
static int prevpos = 0;
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], gHue, 255);
- if( pos < prevpos ) {
- fill_solid( leds+pos, (prevpos-pos)+1, color);
+ if ( pos < prevpos ) {
+ fill_solid( leds + pos, (prevpos - pos) + 1, color);
} else {
- fill_solid( leds+prevpos, (pos-prevpos)+1, color);
+ fill_solid( leds + prevpos, (pos - prevpos) + 1, color);
}
prevpos = pos;
}