tweak settings loader
parseint to make sure we're loading numbers and tweak the slider to adapt to the min/max value on UI load if the default value is outside the allowed range
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f7faf42a87
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@ -13,10 +13,11 @@ $(function() {
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self.loginState = parameters[2];
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self.loginState = parameters[2];
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//fanSpeed = ko.observable("0");
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//fanSpeed = ko.observable("0");
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self.control.fanSpeed = new ko.observable("100");
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self.control.defaultFanSpeed = new ko.observable(100);
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self.control.minFanSpeed = new ko.observable("000");
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self.control.fanSpeed = new ko.observable(100);
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self.control.maxFanSpeed = new ko.observable("100");
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self.control.minFanSpeed = new ko.observable(0);
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self.control.notifyDelay = new ko.observable("3000"); //time in milliseconds
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self.control.maxFanSpeed = new ko.observable(100);
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self.control.notifyDelay = new ko.observable(3000); //time in milliseconds
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self.showNotify = function(self,options) {
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self.showNotify = function(self,options) {
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options.hide = true;
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options.hide = true;
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@ -32,32 +33,32 @@ $(function() {
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sendFanSpeed = ko.pureComputed(function () {
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sendFanSpeed = ko.pureComputed(function () {
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self.speed = self.control.fanSpeed() * 255 / 100 //don't forget to limit this to 2 decimal places at some point.
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self.speed = self.control.fanSpeed() * 255 / 100 //don't forget to limit this to 2 decimal places at some point.
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if (self.control.fanSpeed() < self.control.minFanSpeed() && self.control.fanSpeed() != "0") {
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if (self.control.fanSpeed() < self.control.minFanSpeed() && self.control.fanSpeed() != "0") {
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console.log("Fan Speed Control Plugin: " + self.control.fanSpeed() + "% is less than the minimum speed set in the fan control settings, increasing to " + self.control.minFanSpeed() + "%");
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console.log("Fan Speed Control Plugin: " + self.control.fanSpeed() + "% is less than the minimum speed ("+self.control.minFanSpeed()+"%), increasing.");
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self.control.fanSpeed(self.control.minFanSpeed());
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self.control.fanSpeed(self.control.minFanSpeed());
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var options = {
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var options = {
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text: 'Fan speed increased to meet minimum requirement.',
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text: 'Fan speed increased to meet minimum requirement.',
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}
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}
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self.showNotify(self,options);
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self.showNotify(self,options);
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}
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}
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else {
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else if (self.control.fanSpeed() > self.control.maxFanSpeed()) {
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if (self.control.fanSpeed() > self.control.maxFanSpeed()) {
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console.log("Fan Speed Control Plugin: " + self.control.fanSpeed() + "% is more than the maximum speed ("+self.control.maxFanSpeed()+"%), decreasing.");
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console.log("Fan Speed Control Plugin: " + self.control.fanSpeed() + "% is more than the maximum speed set in the fan control settings, decreasing to " + self.control.maxFanSpeed() + "%");
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self.control.fanSpeed(self.control.maxFanSpeed());
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self.control.fanSpeed(self.control.maxFanSpeed());
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var options = {
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var options = {
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text: 'Fan speed decreased to meet maximum requirement.',
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text: 'Fan speed decreased to meet maximum requirement.',
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}
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}
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self.showNotify(self,options);
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self.showNotify(self,options);
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}
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}
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}
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self.control.sendCustomCommand({ command: "M106 S" + self.speed });
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self.control.sendCustomCommand({ command: "M106 S" + self.speed });
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});
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});
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//ph34r
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//ph34r
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try {
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try {
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//If not TouchUI then remove standard buttons + add slider + new buttons
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//for some reason touchui uses "jog general" for the fan controls? Oh well, makes my job easier
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if ($("#touch body").length ==0 ) {
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$("#control-jog-general").find("button").eq(0).attr("id", "motors-off");
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$("#control-jog-general").find("button").eq(0).attr("id", "motors-off");
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$("#control-jog-general").find("button").eq(1).attr("id", "fan-on");
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$("#control-jog-general").find("button").eq(1).attr("id", "fan-on");
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$("#control-jog-general").find("button").eq(2).attr("id", "fan-off");
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$("#control-jog-general").find("button").eq(2).attr("id", "fan-off");
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//If not TouchUI then remove standard buttons + add slider + new buttons
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if ($("#touch body").length ==0 ) {
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//remove original fan on/off buttons
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//remove original fan on/off buttons
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$("#fan-on").remove();
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$("#fan-on").remove();
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$("#fan-off").remove();
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$("#fan-off").remove();
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@ -68,10 +69,12 @@ $(function() {
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<button class=\"btn btn-block control-box\" id=\"fan-off\" data-bind=\"enable: isOperational() && loginState.isUser(), click: function() { $root.sendCustomCommand({ type: 'command', commands: ['M106 S0'] }) }\">" + gettext("Fan off") + "</button>\
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<button class=\"btn btn-block control-box\" id=\"fan-off\" data-bind=\"enable: isOperational() && loginState.isUser(), click: function() { $root.sendCustomCommand({ type: 'command', commands: ['M106 S0'] }) }\">" + gettext("Fan off") + "</button>\
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");
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");
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} else {
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} else {
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/* if TouchUI is active we only add the speed input + fan on button in a new section.
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//replace touch UI's fan on button with one that sends whatever speed is set in this plugin
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* perhaps some day I'll see about messing directly with touchui's fan on button
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$("#fan-on").remove();
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*/
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$("#control-jog-general").find("button").eq(0).after("\
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console.log("Fan Speed Slider: NOTICE! TouchUI is active, adding simplified control.");
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<button class=\"btn btn-block control-box\" id=\"fan-on\" data-bind=\"enable: isOperational() && loginState.isUser(), click: function() { sendFanSpeed() }\">" + gettext("Fan on") + "</button>\
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");
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//also add spin box + button below in its own section, button is redundant but convenient
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$("#control-jog-extrusion").after("\
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$("#control-jog-extrusion").after("\
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<div id=\"control-fan-slider\" class=\"jog-panel filament\" data-bind=\"visible: loginState.isUser\">\
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<div id=\"control-fan-slider\" class=\"jog-panel filament\" data-bind=\"visible: loginState.isUser\">\
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<div>\
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<div>\
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@ -85,18 +88,33 @@ $(function() {
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catch(error) {
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catch(error) {
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console.log(error);
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console.log(error);
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}
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}
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//retrieve settings
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self.onBeforeBinding = function() {
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self.updateSettings = function() {
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self.control.fanSpeed(self.settings.settings.plugins.fanspeedslider.defaultFanSpeed());
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try {
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self.control.minFanSpeed(self.settings.settings.plugins.fanspeedslider.minSpeed());
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self.control.minFanSpeed(parseInt(self.settings.settings.plugins.fanspeedslider.minSpeed()));
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self.control.maxFanSpeed(self.settings.settings.plugins.fanspeedslider.maxSpeed());
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self.control.maxFanSpeed(parseInt(self.settings.settings.plugins.fanspeedslider.maxSpeed()));
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self.control.notifyDelay(self.settings.settings.plugins.fanspeedslider.notifyDelay());
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self.control.notifyDelay(parseInt(self.settings.settings.plugins.fanspeedslider.notifyDelay()));
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}
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}
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catch(error) {
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console.log(error);
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}
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}
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self.onBeforeBinding = function() {
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self.control.defaultFanSpeed(parseInt(self.settings.settings.plugins.fanspeedslider.defaultFanSpeed()));
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self.updateSettings();
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//if the default fan speed is above or below max/min then set to either max or min
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if (self.control.defaultFanSpeed() < self.control.minFanSpeed()) {
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self.control.fanSpeed(self.control.minFanSpeed());
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}
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else if (self.control.defaultFanSpeed() > self.control.maxFanSpeed()) {
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self.control.fanSpeed(self.control.maxFanSpeed());
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}
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}
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//update settings in case user changes them, otherwise a refresh of the UI is required
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//update settings in case user changes them, otherwise a refresh of the UI is required
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self.onSettingsHidden = function() {
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self.onSettingsHidden = function() {
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self.control.minFanSpeed(self.settings.settings.plugins.fanspeedslider.minSpeed());
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self.updateSettings();
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self.control.maxFanSpeed(self.settings.settings.plugins.fanspeedslider.maxSpeed());
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self.control.notifyDelay(self.settings.settings.plugins.fanspeedslider.notifyDelay());
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}
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}
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}
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}
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