diff --git a/octoprint_fanspeedslider/static/js/fanslider.js b/octoprint_fanspeedslider/static/js/fanslider.js index 970f58d..cf100d0 100644 --- a/octoprint_fanspeedslider/static/js/fanslider.js +++ b/octoprint_fanspeedslider/static/js/fanslider.js @@ -13,10 +13,11 @@ $(function() { self.loginState = parameters[2]; //fanSpeed = ko.observable("0"); - self.control.fanSpeed = new ko.observable("100"); - self.control.minFanSpeed = new ko.observable("000"); - self.control.maxFanSpeed = new ko.observable("100"); - self.control.notifyDelay = new ko.observable("3000"); //time in milliseconds + self.control.defaultFanSpeed = new ko.observable(100); + self.control.fanSpeed = new ko.observable(100); + self.control.minFanSpeed = new ko.observable(0); + self.control.maxFanSpeed = new ko.observable(100); + self.control.notifyDelay = new ko.observable(3000); //time in milliseconds self.showNotify = function(self,options) { options.hide = true; @@ -27,37 +28,37 @@ $(function() { new PNotify(options); } }; - + //send gcode to set fan speed TODO: not be a global function sendFanSpeed = ko.pureComputed(function () { self.speed = self.control.fanSpeed() * 255 / 100 //don't forget to limit this to 2 decimal places at some point. if (self.control.fanSpeed() < self.control.minFanSpeed() && self.control.fanSpeed() != "0") { - console.log("Fan Speed Control Plugin: " + self.control.fanSpeed() + "% is less than the minimum speed set in the fan control settings, increasing to " + self.control.minFanSpeed() + "%"); + console.log("Fan Speed Control Plugin: " + self.control.fanSpeed() + "% is less than the minimum speed ("+self.control.minFanSpeed()+"%), increasing."); self.control.fanSpeed(self.control.minFanSpeed()); var options = { text: 'Fan speed increased to meet minimum requirement.', } self.showNotify(self,options); } - else { - if (self.control.fanSpeed() > self.control.maxFanSpeed()) { - console.log("Fan Speed Control Plugin: " + self.control.fanSpeed() + "% is more than the maximum speed set in the fan control settings, decreasing to " + self.control.maxFanSpeed() + "%"); + else if (self.control.fanSpeed() > self.control.maxFanSpeed()) { + console.log("Fan Speed Control Plugin: " + self.control.fanSpeed() + "% is more than the maximum speed ("+self.control.maxFanSpeed()+"%), decreasing."); self.control.fanSpeed(self.control.maxFanSpeed()); var options = { text: 'Fan speed decreased to meet maximum requirement.', } self.showNotify(self,options); - } } self.control.sendCustomCommand({ command: "M106 S" + self.speed }); }); + //ph34r try { + //for some reason touchui uses "jog general" for the fan controls? Oh well, makes my job easier + $("#control-jog-general").find("button").eq(0).attr("id", "motors-off"); + $("#control-jog-general").find("button").eq(1).attr("id", "fan-on"); + $("#control-jog-general").find("button").eq(2).attr("id", "fan-off"); //If not TouchUI then remove standard buttons + add slider + new buttons if ($("#touch body").length ==0 ) { - $("#control-jog-general").find("button").eq(0).attr("id", "motors-off"); - $("#control-jog-general").find("button").eq(1).attr("id", "fan-on"); - $("#control-jog-general").find("button").eq(2).attr("id", "fan-off"); //remove original fan on/off buttons $("#fan-on").remove(); $("#fan-off").remove(); @@ -68,10 +69,12 @@ $(function() { \ "); } else { - /* if TouchUI is active we only add the speed input + fan on button in a new section. - * perhaps some day I'll see about messing directly with touchui's fan on button - */ - console.log("Fan Speed Slider: NOTICE! TouchUI is active, adding simplified control."); + //replace touch UI's fan on button with one that sends whatever speed is set in this plugin + $("#fan-on").remove(); + $("#control-jog-general").find("button").eq(0).after("\ + \ + "); + //also add spin box + button below in its own section, button is redundant but convenient $("#control-jog-extrusion").after("\
\
\ @@ -85,18 +88,33 @@ $(function() { catch(error) { console.log(error); } - //retrieve settings - self.onBeforeBinding = function() { - self.control.fanSpeed(self.settings.settings.plugins.fanspeedslider.defaultFanSpeed()); - self.control.minFanSpeed(self.settings.settings.plugins.fanspeedslider.minSpeed()); - self.control.maxFanSpeed(self.settings.settings.plugins.fanspeedslider.maxSpeed()); - self.control.notifyDelay(self.settings.settings.plugins.fanspeedslider.notifyDelay()); + + self.updateSettings = function() { + try { + self.control.minFanSpeed(parseInt(self.settings.settings.plugins.fanspeedslider.minSpeed())); + self.control.maxFanSpeed(parseInt(self.settings.settings.plugins.fanspeedslider.maxSpeed())); + self.control.notifyDelay(parseInt(self.settings.settings.plugins.fanspeedslider.notifyDelay())); + } + catch(error) { + console.log(error); + } } + + self.onBeforeBinding = function() { + self.control.defaultFanSpeed(parseInt(self.settings.settings.plugins.fanspeedslider.defaultFanSpeed())); + self.updateSettings(); + //if the default fan speed is above or below max/min then set to either max or min + if (self.control.defaultFanSpeed() < self.control.minFanSpeed()) { + self.control.fanSpeed(self.control.minFanSpeed()); + } + else if (self.control.defaultFanSpeed() > self.control.maxFanSpeed()) { + self.control.fanSpeed(self.control.maxFanSpeed()); + } + } + //update settings in case user changes them, otherwise a refresh of the UI is required self.onSettingsHidden = function() { - self.control.minFanSpeed(self.settings.settings.plugins.fanspeedslider.minSpeed()); - self.control.maxFanSpeed(self.settings.settings.plugins.fanspeedslider.maxSpeed()); - self.control.notifyDelay(self.settings.settings.plugins.fanspeedslider.notifyDelay()); + self.updateSettings(); } }