d30cb906f8
- Added acceleration to the homing routine. - Homing now accounts for different step rates when moving multiple axes without exceeding acceleration limits. - Homing now updates all internal positioning variables to machine zero after completion. - "Poor-man's" debounce delay added. - Updated the delay_us() function to perform faster and more accurate microsecond delays. Previously, the single increments would add noticeable time drift for larger delays. - Fix a bug in the stepper.c prescalar calculations that was changed in the last commit. - Other minor fixes.
185 lines
8.0 KiB
C
Executable File
185 lines
8.0 KiB
C
Executable File
/*
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limits.c - code pertaining to limit-switches and performing the homing cycle
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Part of Grbl
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Copyright (c) 2009-2011 Simen Svale Skogsrud
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Copyright (c) 2012 Sungeun K. Jeon
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Grbl is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Grbl is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grbl. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <util/delay.h>
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#include "stepper.h"
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#include "settings.h"
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#include "nuts_bolts.h"
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#include "config.h"
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#include "spindle_control.h"
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#include "motion_control.h"
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#include "planner.h"
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#include "protocol.h"
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#define MICROSECONDS_PER_ACCELERATION_TICK (1000000/ACCELERATION_TICKS_PER_SECOND)
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void limits_init()
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{
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LIMIT_DDR &= ~(LIMIT_MASK);
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}
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// Moves all specified axes in same specified direction (positive=true, negative=false)
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// and at the homing rate. Homing is a special motion case, where there is only an
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// acceleration followed by abrupt asynchronous stops by each axes reaching their limit
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// switch independently. Instead of showhorning homing cycles into the main stepper
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// algorithm and overcomplicate things, a stripped-down, lite version of the stepper
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// algorithm is written here. This also lets users hack and tune this code freely for
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// their own particular needs without affecting the rest of Grbl.
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// NOTE: Only the abort runtime command can interrupt this process.
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static void homing_cycle(bool x_axis, bool y_axis, bool z_axis, int8_t pos_dir, double homing_rate)
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{
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// Determine governing axes with finest step resolution per distance for the Bresenham
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// algorithm. This solves the issue when homing multiple axes that have different
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// resolutions without exceeding system acceleration setting. It doesn't have to be
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// perfect since homing locates machine zero, but should create for a more consistent
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// and speedy homing routine.
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// NOTE: For each axes enabled, the following calculations assume they physically move
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// an equal distance over each time step until they hit a limit switch, aka dogleg.
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uint32_t steps[3];
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clear_vector(steps);
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if (x_axis) { steps[X_AXIS] = lround(settings.steps_per_mm[X_AXIS]); }
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if (y_axis) { steps[Y_AXIS] = lround(settings.steps_per_mm[Y_AXIS]); }
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if (z_axis) { steps[Z_AXIS] = lround(settings.steps_per_mm[Z_AXIS]); }
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uint32_t step_event_count = max(steps[X_AXIS], max(steps[Y_AXIS], steps[Z_AXIS]));
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// To ensure global acceleration is not exceeded, reduce the governing axes nominal rate
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// by adjusting the actual axes distance traveled per step. This is the same procedure
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// used in the main planner to account for distance traveled when moving multiple axes.
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// NOTE: When axis acceleration independence is installed, this will be updated to move
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// all axes at their maximum acceleration and rate.
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double ds = step_event_count/sqrt(x_axis+y_axis+z_axis);
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// Compute the adjusted step rate change with each acceleration tick. (in step/min/acceleration_tick)
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uint32_t delta_rate = ceil( ds*settings.acceleration/(60*ACCELERATION_TICKS_PER_SECOND));
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// Nominal and initial time increment per step. Nominal should always be greater then 3
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// usec, since they are based on the same parameters as the main stepper routine. Initial
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// is based on the MINIMUM_STEPS_PER_MINUTE config.
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uint32_t dt_min = lround(1000000*60/(ds*homing_rate)); // Cruising (usec/step)
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uint32_t dt = 1000000*60/MINIMUM_STEPS_PER_MINUTE; // Initial (usec/step)
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// Determine default out_bits set. Direction fixed and step pin inverted
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uint8_t out_bits0 = DIRECTION_MASK;
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out_bits0 ^= settings.invert_mask; // Apply the global step and direction invert mask
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if (!pos_dir) { out_bits0 ^= DIRECTION_MASK; } // Invert bits, if negative dir.
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// Initialize stepping variables
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int32_t counter_x = -(step_event_count >> 1); // Bresenham counters
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int32_t counter_y = counter_x;
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int32_t counter_z = counter_x;
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uint32_t step_delay = dt-settings.pulse_microseconds; // Step delay after pulse
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uint32_t step_rate = 0; // Tracks step rate. Initialized from 0 rate. (in step/min)
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uint32_t trap_counter = MICROSECONDS_PER_ACCELERATION_TICK/2; // Acceleration trapezoid counter
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uint8_t out_bits;
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for(;;) {
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// Reset out bits. Both direction and step pins appropriately inverted and set.
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out_bits = out_bits0;
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// Set step pins by Bresenham line algorithm. If limit switch reached, disable and
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// flag for completion.
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if (x_axis) {
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counter_x += steps[X_AXIS];
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if (counter_x > 0) {
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if (LIMIT_PIN & (1<<X_LIMIT_BIT)) { out_bits ^= (1<<X_STEP_BIT); }
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else { x_axis = false; }
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counter_x -= step_event_count;
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}
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}
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if (y_axis) {
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counter_y += steps[Y_AXIS];
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if (counter_y > 0) {
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if (LIMIT_PIN & (1<<Y_LIMIT_BIT)) { out_bits ^= (1<<Y_STEP_BIT); }
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else { y_axis = false; }
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counter_y -= step_event_count;
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}
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}
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if (z_axis) {
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counter_z += steps[Z_AXIS];
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if (counter_z > 0) {
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if (LIMIT_PIN & (1<<Z_LIMIT_BIT)) { out_bits ^= (1<<Z_STEP_BIT); }
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else { z_axis = false; }
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counter_z -= step_event_count;
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}
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}
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// Check if we are done or for system abort
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protocol_execute_runtime();
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if (!(x_axis || y_axis || z_axis) || sys.abort) { return; }
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// Perform step.
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STEPPING_PORT = (STEPPING_PORT & ~STEP_MASK) | (out_bits & STEP_MASK);
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delay_us(settings.pulse_microseconds);
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STEPPING_PORT = out_bits0;
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delay_us(step_delay);
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// Track and set the next step delay, if required. This routine uses another Bresenham
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// line algorithm to follow the constant acceleration line in the velocity and time
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// domain. This is a lite version of the same routine used in the main stepper program.
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if (dt > dt_min) { // Unless cruising, check for time update.
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trap_counter += dt; // Track time passed since last update.
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if (trap_counter > MICROSECONDS_PER_ACCELERATION_TICK) {
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trap_counter -= MICROSECONDS_PER_ACCELERATION_TICK;
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step_rate += delta_rate; // Increment velocity
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dt = (1000000*60)/step_rate; // Compute new time increment
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if (dt < dt_min) {dt = dt_min;} // If target rate reached, cruise.
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step_delay = dt-settings.pulse_microseconds;
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}
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}
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}
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}
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static void approach_limit_switch(bool x, bool y, bool z)
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{
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homing_cycle(x, y, z, true, settings.default_seek_rate);
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}
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static void leave_limit_switch(bool x, bool y, bool z) {
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homing_cycle(x, y, z, false, settings.default_feed_rate);
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}
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void limits_go_home()
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{
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plan_synchronize(); // Empty all motions in buffer.
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// TODO: Need to come up a better way to manage and set limit switches.
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uint8_t original_limit_state = LIMIT_PIN; // Store the current limit switch state
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// Jog all axes toward home to engage their limit switches.
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approach_limit_switch(false, false, true); // First home the z axis
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approach_limit_switch(true, true, false); // Then home the x and y axis
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delay_ms(LIMIT_DEBOUNCE); // Delay to debounce signal before leaving limit switches
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// Xor previous and current limit switch state to determine which were high then but have become
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// low now. These are the actual installed limit switches.
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uint8_t limit_switches_present = (original_limit_state ^ LIMIT_PIN) & LIMIT_MASK;
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// Now carefully leave the limit switches
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leave_limit_switch(
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limit_switches_present & (1<<X_LIMIT_BIT),
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limit_switches_present & (1<<Y_LIMIT_BIT),
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limit_switches_present & (1<<Z_LIMIT_BIT));
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delay_ms(LIMIT_DEBOUNCE); // Delay to debounce signal before leaving limit switches
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}
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