grbl-LPC-CoreXY/arc_algorithm/arc.rb
2009-01-27 10:56:47 +01:00

185 lines
4.3 KiB
Ruby

require "pp"
# A tiny ruby script to design and test the implementation of the arc-support
class Numeric
# -1 if the number < 0, 1 if number >= 0
def sign
return 0 if self == 0
(self < 0) ? -1 : 1
end
end
class CircleTest
include Math
def init
@pixels = []
@tool_position = [14,14]
30.times { @pixels << '.'*30 }
end
def plot_pixel(x,y, c)
return if x<0 || y<0 || x>29 || y > 29
@pixels[y] = @pixels[y][0..x][0..-2]+c+@pixels[y][(x+1)..-1]
end
def show
@pixels.each do |line|
puts line.gsub('.','. ').gsub('0','0 ').gsub('1','1 ').gsub('2','2 ').gsub('X','X ').gsub('o','o ')
end
end
# dP[x+1,y]: 1 + 2 x
# dP[x-1,y]: 1 - 2 x
# dP[x, y+1]: 1 + 2 y
# dP[x, y-1]: 1 - 2 y
# dP[x+1, y+1]: 2 (1 + x + y)
# dP[x+1, y-1]: 2 (1 + x - y)
# dP[x-1, y-1]: 2 (1 - x - y)
# dP[x-1, y+1]: 2 (1 - x + y)
# dP[x+a, y+b]: |dx| - 2*dx*x + |dy| + 2*dy*y
# Algorithm from the wikipedia aricle on the Midpoint circle algorithm.
def raster_circle(radius)
f = 1-radius
ddF_x = 1
ddF_y = -2*radius
x = 0
y = radius
while x<=y
if f>0
y -= 1
ddF_y += 2
f += ddF_y
end
x += 1
ddF_x += 2
f += ddF_x
plot_pixel(x+14,-y+14,'X')
end
x += 1
ddF_x += 2
f += ddF_x
while y>0
if f<0
x += 1
ddF_x += 2
f += ddF_x
end
y -= 1
ddF_y += 2
f += ddF_y
plot_pixel(x+14,-y+14,'o')
end
end
# An "ideal" arc. Computationally expensive, but always pure
def pure_arc(theta, segment, angular_direction, radius)
var = [(sin(theta)*(radius)), (cos(theta)*(radius))]
error_sum = 0.0
error_count = 0.0
max_error = 0.0
(PI*2*radius).ceil.times do
if var[0].abs<var[1].abs
major_axis = 0
minor_axis = 1
else
major_axis = 1
minor_axis = 0
end
delta = [var[1].sign*angular_direction, -var[0].sign*angular_direction]
delta[0] = angular_direction if delta[0] == 0
delta[1] = angular_direction if delta[1] == 0
var[major_axis] += delta[major_axis]
var[minor_axis] = (sqrt((radius**2-var[major_axis]**2))*var[minor_axis].sign).round
error_count += 1
error = (var[minor_axis].abs-(sqrt((radius**2)-var[major_axis]**2)).abs).abs
max_error = [max_error,error].max
error_sum += error
plot_pixel(var[0]+14, -var[1]+14, 'X')
end
puts "Average error: #{error_sum/error_count} Maximum eror: #{max_error}"
end
# A DDA-direct search circle interpolator. Optimal and impure
def arc_clean(theta, angular_travel, radius)
x = (sin(theta)*radius).round
y = (cos(theta)*radius).round
angular_direction = angular_travel.sign
tx = (sin(theta+angular_travel)*radius).round
ty = (cos(theta+angular_travel)*radius).round
f = (x**2 + y**2 - radius**2).round
min_x = 0
max_x = 0
i = 0
pp [x,y]
while true
if i > 0
plot_pixel(x+14, -y+14, "012"[i%3].chr)
else
plot_pixel(x+14, -y+14, "X")
end
dx = (y==0) ? angular_direction : y.sign*angular_direction
dy = (x==0) ? angular_direction : -x.sign*angular_direction
if x.abs<y.abs
f_straight = f + 1+2*x*dx
f_diagonal = f_straight + 1+2*y*dy
x += dx
if (f_straight.abs < f_diagonal.abs)
f = f_straight
else
y += dy
f = f_diagonal
end
else
f_straight = f + 1+2*y*dy
f_diagonal = f_straight + 1+2*x*dx
y += dy
if (f_straight.abs < f_diagonal.abs)
f = f_straight
else
x += dx
f = f_diagonal
end
end
f_should_be = (x**2+y**2-radius**2)
if f.round != f_should_be.round
raise "f out of range. Is #{f}, should be #{f_should_be}"
end
min_x = [x,min_x].min
max_x = [x,max_x].max
break if (x.sign == tx.sign && y.sign == ty.sign) && (x.abs>=tx.abs) && (y.abs>=ty.abs)
i += 1
end
puts "Target #{[tx,ty].inspect}"
plot_pixel(tx+14, -ty+14, "o")
pp [x,y]
puts "Diameter: #{max_x-min_x}"
end
end
test = CircleTest.new
test.init
test.arc_clean(0, -Math::PI, 5)
test.show