/* geometry.h - a place for geometry helpers Part of Grbl Copyright (c) 2009 Simen Svale Skogsrud Grbl is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Grbl is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grbl. If not, see . */ #include "geometry.h" #include #include #include // Find the angle in radians of deviance from the positive y axis. negative angles to the left of y-axis, // positive to the right. double theta(double x, double y) { double theta = atan(x/fabs(y)); if (y>0) { return(theta); } else { if (theta>0) { return(M_PI-theta); } else { return(-M_PI-theta); } } } /* Quadrants of the circle +---- 0 ----+ 0 - y is always positive and |x| < |y| | | 1 - x is always positive and |x| > |y| | | 2 - y is always negative and |x| < |y| 3 + 1 3 - x is always negative and |x| > |y| | | | | +---- 2 ----+ */ // Find the quadrant of the coordinate int quadrant_of_the_circle(int32_t x, int32_t y) { if (abs(x)0) { return(0); } else { return(2); } } else { if (x>0) { return(1); } else { return(3); } } } // Very specialized helper to calculate the amount of steps to travel in the given quadrant of a circle provided the // axial direction of the quadrant, the angular_direction of travel (-1 or +1) and amount of steps in one half quadrant // of the circle. uint32_t steps_in_partial_quadrant(int32_t x, int32_t y, int quadrant, int angular_direction, int32_t steps_in_half_quadrant) { if (quadrant_horizontal(quadrant)) { // A horizontal quadrant if ((angular_direction == 1) ^ (quadrant == 2)) { return(steps_in_half_quadrant-x); } else { return(x+steps_in_half_quadrant); } } else { // A vertical quadrant if ((angular_direction == 1) ^ (quadrant == 3)) { return(steps_in_half_quadrant-y); } else { return(y+steps_in_half_quadrant); } } } // Counts the amount of full quadrants between quadrant_start and quadrant_target along the angular_direction int full_quadrants_between(int quadrant_start, int quadrant_target, int angular_direction) { int diff = angular_direction*(quadrant_target-quadrant_start); if (diff <= 0) { diff += 4; } return (diff-1); }