/*
motion_plan.c - buffers movement commands and manages the acceleration profile plan
Part of Grbl
Copyright (c) 2009-2011 Simen Svale Skogsrud
Grbl is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Grbl is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grbl. If not, see .
*/
#include
#include
#include "motion_plan.h"
#include "nuts_bolts.h"
#include "stepper.h"
struct Block block_buffer[BLOCK_BUFFER_SIZE]; // A ring buffer for motion instructions
volatile int block_buffer_head = 0; // Index of the next block to be pushed
volatile int block_buffer_tail = 0; // Index of the block to process now
inline uint32_t estimate_acceleration_distance(int32_t current_rate, int32_t target_rate, int32_t acceleration) {
return((target_rate*target_rate-current_rate*current_rate)/(2*acceleration));
}
inline uint32_t estimate_acceleration_ticks(int32_t start_rate, int32_t acceleration_per_tick, int32_t step_events) {
return(
round(
(sqrt(2*acceleration_per_tick*step_events+(start_rate*start_rate))-start_rate)/
acceleration_per_tick));
}
// Calculates trapezoid parameters so that the entry- and exit-speed is compensated by the provided factors.
// In practice both factors must be in the range 0 ... 1.0
void calculate_trapezoid_for_block(struct Block *block, double entry_factor, double exit_factor) {
block->initial_rate = round(block->nominal_rate*entry_factor);
int32_t final_rate = round(block->nominal_rate*entry_factor);
int32_t acceleration_per_second = block->rate_delta*ACCELERATION_TICKS_PER_SECOND;
int32_t acceleration_steps =
estimate_acceleration_distance(block->initial_rate, block->nominal_rate, acceleration_per_second);
int32_t decelleration_steps =
estimate_acceleration_distance(block->nominal_rate, final_rate, -acceleration_per_second);
// Check if the acceleration and decelleration periods overlap. In that case nominal_speed will
// never be reached but that's okay. Just truncate both periods proportionally so that they
// fit within the allotted step events.
int32_t plateau_steps = block->step_event_count-acceleration_steps-decelleration_steps;
if (plateau_steps < 0) {
int32_t half_overlap_region = fabs(plateau_steps)/2;
plateau_steps = 0;
acceleration_steps = max(acceleration_steps-half_overlap_region,0);
decelleration_steps = max(decelleration_steps-half_overlap_region,0);
}
block->accelerate_ticks = estimate_acceleration_ticks(block->initial_rate, block->rate_delta, acceleration_steps);
if (plateau_steps) {
block->plateau_ticks = round(1.0*plateau_steps/(block->nominal_rate*ACCELERATION_TICKS_PER_SECOND));
} else {
block->plateau_ticks = 0;
}
}
// Add a new linear movement to the buffer. steps_x, _y and _z is the signed, relative motion in
// steps. Microseconds specify how many microseconds the move should take to perform. To aid acceleration
// calculation the caller must also provide the physical length of the line in millimeters.
void mp_buffer_line(int32_t steps_x, int32_t steps_y, int32_t steps_z, uint32_t microseconds, double millimeters) {
// Calculate the buffer head after we push this byte
int next_buffer_head = (block_buffer_head + 1) % BLOCK_BUFFER_SIZE;
// If the buffer is full: good! That means we are well ahead of the robot.
// Rest here until there is room in the buffer.
while(block_buffer_tail == next_buffer_head) { sleep_mode(); }
// Prepare to set up new block
struct Block *block = &block_buffer[block_buffer_head];
// Number of steps for each axis
block->steps_x = labs(steps_x);
block->steps_y = labs(steps_y);
block->steps_z = labs(steps_z);
block->step_event_count = max(block->steps_x, max(block->steps_y, block->steps_z));
// Bail if this is a zero-length block
if (block->step_event_count == 0) { return; };
// Calculate speed in mm/minute for each axis
double multiplier = 60.0*1000000.0/microseconds;
block->speed_x = block->steps_x*multiplier/settings.steps_per_mm[0];
block->speed_y = block->steps_y*multiplier/settings.steps_per_mm[1];
block->speed_z = block->steps_z*multiplier/settings.steps_per_mm[2];
block->nominal_rate = round(block->step_event_count*multiplier);
// Compute the acceleration rate for the trapezoid generator. Depending on the slope of the line
// average travel per step event changes. For a line along one axis the travel per step event
// is equal to the travel/step in the particular axis. For a 45 degree line the steppers of both
// axes might step for every step event. Travel per step event is then sqrt(travel_x^2+travel_y^2).
// To generate trapezoids with contant acceleration between blocks the rate_delta must be computed
// specifically for each line to compensate for this phenomenon:
double travel_per_step = (1.0*millimeters)/block->step_event_count;
block->rate_delta = round(
(settings.acceleration/(60.0*ACCELERATION_TICKS_PER_SECOND))/ // acceleration mm/min per acceleration_tick
travel_per_step); // convert to: acceleration steps/min/acceleration_tick
calculate_trapezoid_for_block(block,0,0); // compute a default trapezoid
// Compute direction bits for this block
block->direction_bits = 0;
if (steps_x < 0) { block->direction_bits |= (1<direction_bits |= (1<direction_bits |= (1<