Tweaks and minor bug fixes. Added purge buffer command.
- Added a purge buffer (and lock) command. This is an advanced option to clear any queued blocks in the buffer in the event of system position being lost or homed. These queued blocks will likely not move correctly if not purged. In typical use, the purging command releases the homing axes lock in case a user need to move the axes off their hard limit switches, but position is not guaranteed. Homing is advised immediately after. - Created a system-wide sync current position function. Cleans up some of the repetitive tasks in various places in the code that do the same thing. - Removed the clear all switches command '$S'. Not really needed and helped clean up a sync call. - Other minor tweaks. Readme updated slightly..
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16
main.c
16
main.c
@ -76,12 +76,14 @@ int main(void)
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limits_init();
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st_reset(); // Clear stepper subsystem variables.
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// Set cleared gcode and planner positions to current system position, which is only
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// cleared upon startup, not a reset/abort. If Grbl does not know or ensure its position,
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// a feedback message will be sent back to the user to let them know.
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gc_set_current_position(sys.position[X_AXIS],sys.position[Y_AXIS],sys.position[Z_AXIS]);
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plan_set_current_position(sys.position[X_AXIS],sys.position[Y_AXIS],sys.position[Z_AXIS]);
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// Sync cleared gcode and planner positions to current system position, which is only
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// cleared upon startup, not a reset/abort. If Grbl does not know or can ensure its
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// position, a feedback message will be sent back to the user to let them know. Also,
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// if position is lost and homing is enabled, the axes motions will be locked, and
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// user must either perform the homing cycle '$H' or purge the system locks '$P' to
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// resume.
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sys_sync_current_position();
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// Reset system variables
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sys.abort = false;
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sys.execute = 0;
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@ -91,7 +93,7 @@ int main(void)
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sys.state = STATE_IDLE;
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}
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if (bit_istrue(settings.flags,BITFLAG_AUTO_START)) { sys.auto_start = true; }
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// Execute user startup script
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protocol_execute_startup();
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}
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