1494 lines
40 KiB
C++
1494 lines
40 KiB
C++
/*
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* ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
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* Copyright (C) 2015-2016 Jason Coon
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <FastLED.h>
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FASTLED_USING_NAMESPACE
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extern "C" {
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#include "user_interface.h"
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}
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#include <ESP8266WiFi.h>
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//#include <ESP8266mDNS.h>
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#include <ESP8266WebServer.h>
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#include <ESP8266HTTPUpdateServer.h>
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#include <WebSocketsServer.h>
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#include <FS.h>
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#include <EEPROM.h>
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//#include <IRremoteESP8266.h>
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#include "GradientPalettes.h"
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#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
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#include "Field.h"
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#define HOSTNAME "ESP8266-Feather-" ///< Hostname. The setup function adds the Chip ID at the end.
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//#define RECV_PIN D4
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//IRrecv irReceiver(RECV_PIN);
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//#include "Commands.h"
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const bool apMode = false;
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// AP mode password
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const char WiFiAPPSK[] = "";
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// Wi-Fi network to connect to (if not in AP mode)
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const char* ssid = "";
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const char* password = "";
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ESP8266WebServer webServer(80);
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WebSocketsServer webSocketsServer = WebSocketsServer(81);
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ESP8266HTTPUpdateServer httpUpdateServer;
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#include "FSBrowser.h"
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#define DATA_PIN 13
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#define CLK_PIN 14
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#define LED_TYPE APA102
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#define COLOR_ORDER BGR
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#define MatrixWidth 24
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#define MatrixHeight 8
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#define NUM_LEDS MatrixWidth * MatrixHeight
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const bool MatrixSerpentineLayout = true;
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#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
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#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
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CRGB leds[NUM_LEDS];
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const uint8_t brightnessCount = 5;
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uint8_t brightnessMap[brightnessCount] = { 16, 32, 64, 128, 255 };
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uint8_t brightnessIndex = 0;
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// ten seconds per color palette makes a good demo
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// 20-120 is better for deployment
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uint8_t secondsPerPalette = 10;
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// COOLING: How much does the air cool as it rises?
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// Less cooling = taller flames. More cooling = shorter flames.
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// Default 50, suggested range 20-100
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uint8_t cooling = 49;
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// SPARKING: What chance (out of 255) is there that a new spark will be lit?
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// Higher chance = more roaring fire. Lower chance = more flickery fire.
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// Default 120, suggested range 50-200.
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uint8_t sparking = 60;
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uint8_t speed = 30;
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///////////////////////////////////////////////////////////////////////
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// Forward declarations of an array of cpt-city gradient palettes, and
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// a count of how many there are. The actual color palette definitions
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// are at the bottom of this file.
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extern const TProgmemRGBGradientPalettePtr gGradientPalettes[];
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uint8_t gCurrentPaletteNumber = 0;
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CRGBPalette16 gCurrentPalette( CRGB::Black);
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CRGBPalette16 gTargetPalette( gGradientPalettes[0] );
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CRGBPalette16 IceColors_p = CRGBPalette16(CRGB::Black, CRGB::Blue, CRGB::Aqua, CRGB::White);
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uint8_t currentPatternIndex = 0; // Index number of which pattern is current
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uint8_t autoplay = 0;
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uint8_t autoplayDuration = 10;
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unsigned long autoPlayTimeout = 0;
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uint8_t currentPaletteIndex = 0;
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uint8_t gHue = 0; // rotating "base color" used by many of the patterns
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CRGB solidColor = CRGB::Blue;
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uint16_t XY( uint8_t x, uint8_t y)
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{
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uint16_t i;
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if ( MatrixSerpentineLayout == false) {
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i = (y * MatrixWidth) + x;
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}
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if ( MatrixSerpentineLayout == true) {
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if ( x & 0x01) {
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// Odd columns run backwards
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uint8_t reverseY = (MatrixHeight - 1) - y;
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i = (x * MatrixHeight) + reverseY;
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} else {
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// Even rows run forwards
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i = (x * MatrixHeight) + y;
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}
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}
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return i;
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}
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// scale the brightness of all pixels down
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void dimAll(byte value)
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{
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for (int i = 0; i < NUM_LEDS; i++) {
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leds[i].nscale8(value);
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}
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}
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typedef void (*Pattern)();
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typedef Pattern PatternList[];
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typedef struct {
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Pattern pattern;
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String name;
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} PatternAndName;
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typedef PatternAndName PatternAndNameList[];
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#include "Twinkles.h"
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#include "TwinkleFOX.h"
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#include "Noise.h"
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// List of patterns to cycle through. Each is defined as a separate function below.
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PatternAndNameList patterns = {
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{ pride, "Pride" },
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{ pride2, "Pride 2" },
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{ colorWaves, "Color Waves" },
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{ colorWaves2, "Color Waves 2" },
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{ xyMatrixTest, "Matrix Test" },
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{ verticalPalette, "Vertical Palette" },
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{ diagonalPalette, "Diagonal Palette" },
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{ horizontalPalette, "Horizontal Palette" },
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{ verticalGradientPalette, "Vertical Gradient Palette" },
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{ diagonalGradientPalette, "Diagonal Gradient Palette" },
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{ horizontalGradientPalette, "Horizontal Gradient Palette" },
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// noise patterns
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{ fireNoise, "Fire Noise" },
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{ fireNoise2, "Fire Noise 2" },
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{ lavaNoise, "Lava Noise" },
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{ rainbowNoise, "Rainbow Noise" },
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{ rainbowStripeNoise, "Rainbow Stripe Noise" },
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{ partyNoise, "Party Noise" },
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{ forestNoise, "Forest Noise" },
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{ cloudNoise, "Cloud Noise" },
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{ oceanNoise, "Ocean Noise" },
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{ blackAndWhiteNoise, "Black & White Noise" },
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{ blackAndBlueNoise, "Black & Blue Noise" },
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// twinkle patterns
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{ rainbowTwinkles, "Rainbow Twinkles" },
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{ snowTwinkles, "Snow Twinkles" },
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{ cloudTwinkles, "Cloud Twinkles" },
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{ incandescentTwinkles, "Incandescent Twinkles" },
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// TwinkleFOX patterns
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{ retroC9Twinkles, "Retro C9 Twinkles" },
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{ redWhiteTwinkles, "Red & White Twinkles" },
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{ blueWhiteTwinkles, "Blue & White Twinkles" },
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{ redGreenWhiteTwinkles, "Red, Green & White Twinkles" },
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{ fairyLightTwinkles, "Fairy Light Twinkles" },
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{ snow2Twinkles, "Snow 2 Twinkles" },
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{ hollyTwinkles, "Holly Twinkles" },
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{ iceTwinkles, "Ice Twinkles" },
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{ partyTwinkles, "Party Twinkles" },
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{ forestTwinkles, "Forest Twinkles" },
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{ lavaTwinkles, "Lava Twinkles" },
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{ fireTwinkles, "Fire Twinkles" },
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{ cloud2Twinkles, "Cloud 2 Twinkles" },
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{ oceanTwinkles, "Ocean Twinkles" },
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{ rainbow, "Rainbow" },
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{ rainbowWithGlitter, "Rainbow With Glitter" },
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{ rainbowSolid, "Solid Rainbow" },
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{ confetti, "Confetti" },
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{ sinelon, "Sinelon" },
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{ bpm, "Beat" },
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{ juggle, "Juggle" },
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{ fire, "Fire" },
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{ water, "Water" },
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{ showSolidColor, "Solid Color" }
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};
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const uint8_t patternCount = ARRAY_SIZE(patterns);
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typedef struct {
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CRGBPalette16 palette;
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String name;
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} PaletteAndName;
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typedef PaletteAndName PaletteAndNameList[];
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const CRGBPalette16 palettes[] = {
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RainbowColors_p,
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RainbowStripeColors_p,
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CloudColors_p,
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LavaColors_p,
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OceanColors_p,
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ForestColors_p,
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PartyColors_p,
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HeatColors_p
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};
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const uint8_t paletteCount = ARRAY_SIZE(palettes);
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const String paletteNames[paletteCount] = {
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"Rainbow",
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"Rainbow Stripe",
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"Cloud",
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"Lava",
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"Ocean",
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"Forest",
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"Party",
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"Heat",
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};
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#include "Fields.h"
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void setup() {
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Serial.begin(115200);
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delay(100);
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Serial.setDebugOutput(true);
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//FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
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FastLED.addLeds<LED_TYPE, DATA_PIN, CLK_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
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FastLED.setDither(false);
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FastLED.setCorrection(TypicalLEDStrip);
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FastLED.setBrightness(brightness);
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FastLED.setMaxPowerInVoltsAndMilliamps(5, MILLI_AMPS);
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fill_solid(leds, NUM_LEDS, CRGB::Black);
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FastLED.show();
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EEPROM.begin(512);
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loadSettings();
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FastLED.setBrightness(brightness);
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// irReceiver.enableIRIn(); // Start the receiver
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Serial.println();
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Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
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Serial.print( F("Boot Vers: ") ); Serial.println(system_get_boot_version());
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Serial.print( F("CPU: ") ); Serial.println(system_get_cpu_freq());
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Serial.print( F("SDK: ") ); Serial.println(system_get_sdk_version());
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Serial.print( F("Chip ID: ") ); Serial.println(system_get_chip_id());
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Serial.print( F("Flash ID: ") ); Serial.println(spi_flash_get_id());
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Serial.print( F("Flash Size: ") ); Serial.println(ESP.getFlashChipRealSize());
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Serial.print( F("Vcc: ") ); Serial.println(ESP.getVcc());
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Serial.println();
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SPIFFS.begin();
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{
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Dir dir = SPIFFS.openDir("/");
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while (dir.next()) {
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String fileName = dir.fileName();
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size_t fileSize = dir.fileSize();
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Serial.printf("FS File: %s, size: %s\n", fileName.c_str(), String(fileSize).c_str());
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}
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Serial.printf("\n");
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}
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// Set Hostname.
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String hostname(HOSTNAME);
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hostname += String(ESP.getChipId(), HEX);
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WiFi.hostname(hostname);
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char hostnameChar[hostname.length() + 1];
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memset(hostnameChar, 0, hostname.length() + 1);
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for (uint8_t i = 0; i < hostname.length(); i++)
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hostnameChar[i] = hostname.charAt(i);
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// MDNS.begin(hostnameChar);
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// Add service to MDNS-SD
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// MDNS.addService("http", "tcp", 80);
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// Print hostname.
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Serial.println("Hostname: " + hostname);
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if (apMode)
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{
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WiFi.mode(WIFI_AP);
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// Do a little work to get a unique-ish name. Append the
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// last two bytes of the MAC (HEX'd) to "Thing-":
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uint8_t mac[WL_MAC_ADDR_LENGTH];
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WiFi.softAPmacAddress(mac);
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String macID = String(mac[WL_MAC_ADDR_LENGTH - 2], HEX) +
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String(mac[WL_MAC_ADDR_LENGTH - 1], HEX);
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macID.toUpperCase();
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String AP_NameString = "ESP8266-" + macID;
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char AP_NameChar[AP_NameString.length() + 1];
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memset(AP_NameChar, 0, AP_NameString.length() + 1);
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for (int i = 0; i < AP_NameString.length(); i++)
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AP_NameChar[i] = AP_NameString.charAt(i);
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WiFi.softAP(AP_NameChar, WiFiAPPSK);
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Serial.printf("Connect to Wi-Fi access point: %s\n", AP_NameChar);
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Serial.println("and open http://192.168.4.1 in your browser");
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}
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else
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{
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WiFi.mode(WIFI_STA);
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Serial.printf("Connecting to %s\n", ssid);
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if (String(WiFi.SSID()) != String(ssid)) {
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WiFi.begin(ssid, password);
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}
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}
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httpUpdateServer.setup(&webServer);
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webServer.on("/all", HTTP_GET, []() {
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String json = getFieldsJson(fields, fieldCount);
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webServer.send(200, "text/json", json);
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});
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webServer.on("/fieldValue", HTTP_GET, []() {
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String name = webServer.arg("name");
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String value = getFieldValue(name, fields, fieldCount);
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webServer.send(200, "text/json", value);
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});
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webServer.on("/fieldValue", HTTP_POST, []() {
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String name = webServer.arg("name");
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String value = webServer.arg("value");
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String newValue = setFieldValue(name, value, fields, fieldCount);
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webServer.send(200, "text/json", newValue);
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});
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webServer.on("/power", HTTP_POST, []() {
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String value = webServer.arg("value");
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setPower(value.toInt());
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sendInt(power);
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});
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webServer.on("/cooling", HTTP_POST, []() {
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String value = webServer.arg("value");
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cooling = value.toInt();
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broadcastInt("cooling", cooling);
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sendInt(cooling);
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});
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webServer.on("/sparking", HTTP_POST, []() {
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String value = webServer.arg("value");
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sparking = value.toInt();
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broadcastInt("sparking", sparking);
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sendInt(sparking);
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});
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webServer.on("/speed", HTTP_POST, []() {
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String value = webServer.arg("value");
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speed = value.toInt();
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broadcastInt("speed", speed);
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sendInt(speed);
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});
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webServer.on("/twinkleSpeed", HTTP_POST, []() {
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String value = webServer.arg("value");
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twinkleSpeed = value.toInt();
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if(twinkleSpeed < 0) twinkleSpeed = 0;
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else if (twinkleSpeed > 8) twinkleSpeed = 8;
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broadcastInt("twinkleSpeed", twinkleSpeed);
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sendInt(twinkleSpeed);
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});
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webServer.on("/twinkleDensity", HTTP_POST, []() {
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String value = webServer.arg("value");
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twinkleDensity = value.toInt();
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if(twinkleDensity < 0) twinkleDensity = 0;
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else if (twinkleDensity > 8) twinkleDensity = 8;
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broadcastInt("twinkleDensity", twinkleDensity);
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sendInt(twinkleDensity);
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});
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webServer.on("/solidColor", HTTP_POST, []() {
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String r = webServer.arg("r");
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String g = webServer.arg("g");
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String b = webServer.arg("b");
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setSolidColor(r.toInt(), g.toInt(), b.toInt());
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sendString(String(solidColor.r) + "," + String(solidColor.g) + "," + String(solidColor.b));
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});
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webServer.on("/pattern", HTTP_POST, []() {
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String value = webServer.arg("value");
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setPattern(value.toInt());
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sendInt(currentPatternIndex);
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});
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webServer.on("/patternName", HTTP_POST, []() {
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String value = webServer.arg("value");
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setPatternName(value);
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sendInt(currentPatternIndex);
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});
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webServer.on("/palette", HTTP_POST, []() {
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String value = webServer.arg("value");
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setPalette(value.toInt());
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sendInt(currentPaletteIndex);
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});
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webServer.on("/paletteName", HTTP_POST, []() {
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String value = webServer.arg("value");
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setPaletteName(value);
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sendInt(currentPaletteIndex);
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});
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webServer.on("/brightness", HTTP_POST, []() {
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String value = webServer.arg("value");
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setBrightness(value.toInt());
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sendInt(brightness);
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});
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webServer.on("/autoplay", HTTP_POST, []() {
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String value = webServer.arg("value");
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setAutoplay(value.toInt());
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sendInt(autoplay);
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});
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webServer.on("/autoplayDuration", HTTP_POST, []() {
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String value = webServer.arg("value");
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setAutoplayDuration(value.toInt());
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sendInt(autoplayDuration);
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});
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//list directory
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webServer.on("/list", HTTP_GET, handleFileList);
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//load editor
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webServer.on("/edit", HTTP_GET, []() {
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if (!handleFileRead("/edit.htm")) webServer.send(404, "text/plain", "FileNotFound");
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});
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//create file
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webServer.on("/edit", HTTP_PUT, handleFileCreate);
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//delete file
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webServer.on("/edit", HTTP_DELETE, handleFileDelete);
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//first callback is called after the request has ended with all parsed arguments
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//second callback handles file uploads at that location
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webServer.on("/edit", HTTP_POST, []() {
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webServer.send(200, "text/plain", "");
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}, handleFileUpload);
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webServer.serveStatic("/", SPIFFS, "/", "max-age=86400");
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webServer.begin();
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Serial.println("HTTP web server started");
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webSocketsServer.begin();
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webSocketsServer.onEvent(webSocketEvent);
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Serial.println("Web socket server started");
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autoPlayTimeout = millis() + (autoplayDuration * 1000);
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}
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void sendInt(uint8_t value)
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{
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sendString(String(value));
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}
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void sendString(String value)
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{
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webServer.send(200, "text/plain", value);
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}
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|
|
|
void broadcastInt(String name, uint8_t value)
|
|
{
|
|
String json = "{\"name\":\"" + name + "\",\"value\":" + String(value) + "}";
|
|
webSocketsServer.broadcastTXT(json);
|
|
}
|
|
|
|
void broadcastString(String name, String value)
|
|
{
|
|
String json = "{\"name\":\"" + name + "\",\"value\":\"" + String(value) + "\"}";
|
|
webSocketsServer.broadcastTXT(json);
|
|
}
|
|
|
|
void loop() {
|
|
// Add entropy to random number generator; we use a lot of it.
|
|
random16_add_entropy(random(65535));
|
|
|
|
webSocketsServer.loop();
|
|
webServer.handleClient();
|
|
|
|
// handleIrInput();
|
|
|
|
if (power == 0) {
|
|
fill_solid(leds, NUM_LEDS, CRGB::Black);
|
|
FastLED.show();
|
|
// FastLED.delay(15);
|
|
return;
|
|
}
|
|
|
|
// EVERY_N_SECONDS(10) {
|
|
// Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
|
|
// }
|
|
|
|
// change to a new cpt-city gradient palette
|
|
EVERY_N_SECONDS( secondsPerPalette ) {
|
|
gCurrentPaletteNumber = addmod8( gCurrentPaletteNumber, 1, gGradientPaletteCount);
|
|
gTargetPalette = gGradientPalettes[ gCurrentPaletteNumber ];
|
|
}
|
|
|
|
EVERY_N_MILLISECONDS(40) {
|
|
// slowly blend the current palette to the next
|
|
nblendPaletteTowardPalette( gCurrentPalette, gTargetPalette, 8);
|
|
gHue++; // slowly cycle the "base color" through the rainbow
|
|
}
|
|
|
|
if (autoplay && (millis() > autoPlayTimeout)) {
|
|
adjustPattern(true);
|
|
autoPlayTimeout = millis() + (autoplayDuration * 1000);
|
|
}
|
|
|
|
// Call the current pattern function once, updating the 'leds' array
|
|
patterns[currentPatternIndex].pattern();
|
|
|
|
FastLED.show();
|
|
|
|
// insert a delay to keep the framerate modest
|
|
// FastLED.delay(1000 / FRAMES_PER_SECOND);
|
|
}
|
|
|
|
void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length) {
|
|
|
|
switch (type) {
|
|
case WStype_DISCONNECTED:
|
|
Serial.printf("[%u] Disconnected!\n", num);
|
|
break;
|
|
|
|
case WStype_CONNECTED:
|
|
{
|
|
IPAddress ip = webSocketsServer.remoteIP(num);
|
|
Serial.printf("[%u] Connected from %d.%d.%d.%d url: %s\n", num, ip[0], ip[1], ip[2], ip[3], payload);
|
|
|
|
// send message to client
|
|
// webSocketsServer.sendTXT(num, "Connected");
|
|
}
|
|
break;
|
|
|
|
case WStype_TEXT:
|
|
Serial.printf("[%u] get Text: %s\n", num, payload);
|
|
|
|
// send message to client
|
|
// webSocketsServer.sendTXT(num, "message here");
|
|
|
|
// send data to all connected clients
|
|
// webSocketsServer.broadcastTXT("message here");
|
|
break;
|
|
|
|
case WStype_BIN:
|
|
Serial.printf("[%u] get binary length: %u\n", num, length);
|
|
hexdump(payload, length);
|
|
|
|
// send message to client
|
|
// webSocketsServer.sendBIN(num, payload, lenght);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//void handleIrInput()
|
|
//{
|
|
// InputCommand command = readCommand();
|
|
//
|
|
// if (command != InputCommand::None) {
|
|
// Serial.print("command: ");
|
|
// Serial.println((int) command);
|
|
// }
|
|
//
|
|
// switch (command) {
|
|
// case InputCommand::Up: {
|
|
// adjustPattern(true);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Down: {
|
|
// adjustPattern(false);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Power: {
|
|
// setPower(power == 0 ? 1 : 0);
|
|
// break;
|
|
// }
|
|
// case InputCommand::BrightnessUp: {
|
|
// adjustBrightness(true);
|
|
// break;
|
|
// }
|
|
// case InputCommand::BrightnessDown: {
|
|
// adjustBrightness(false);
|
|
// break;
|
|
// }
|
|
// case InputCommand::PlayMode: { // toggle pause/play
|
|
// setAutoplay(!autoplay);
|
|
// break;
|
|
// }
|
|
//
|
|
// // pattern buttons
|
|
//
|
|
// case InputCommand::Pattern1: {
|
|
// setPattern(0);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern2: {
|
|
// setPattern(1);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern3: {
|
|
// setPattern(2);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern4: {
|
|
// setPattern(3);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern5: {
|
|
// setPattern(4);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern6: {
|
|
// setPattern(5);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern7: {
|
|
// setPattern(6);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern8: {
|
|
// setPattern(7);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern9: {
|
|
// setPattern(8);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern10: {
|
|
// setPattern(9);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern11: {
|
|
// setPattern(10);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pattern12: {
|
|
// setPattern(11);
|
|
// break;
|
|
// }
|
|
//
|
|
// // custom color adjustment buttons
|
|
//
|
|
// case InputCommand::RedUp: {
|
|
// solidColor.red += 8;
|
|
// setSolidColor(solidColor);
|
|
// break;
|
|
// }
|
|
// case InputCommand::RedDown: {
|
|
// solidColor.red -= 8;
|
|
// setSolidColor(solidColor);
|
|
// break;
|
|
// }
|
|
// case InputCommand::GreenUp: {
|
|
// solidColor.green += 8;
|
|
// setSolidColor(solidColor);
|
|
// break;
|
|
// }
|
|
// case InputCommand::GreenDown: {
|
|
// solidColor.green -= 8;
|
|
// setSolidColor(solidColor);
|
|
// break;
|
|
// }
|
|
// case InputCommand::BlueUp: {
|
|
// solidColor.blue += 8;
|
|
// setSolidColor(solidColor);
|
|
// break;
|
|
// }
|
|
// case InputCommand::BlueDown: {
|
|
// solidColor.blue -= 8;
|
|
// setSolidColor(solidColor);
|
|
// break;
|
|
// }
|
|
//
|
|
// // color buttons
|
|
//
|
|
// case InputCommand::Red: {
|
|
// setSolidColor(CRGB::Red);
|
|
// break;
|
|
// }
|
|
// case InputCommand::RedOrange: {
|
|
// setSolidColor(CRGB::OrangeRed);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Orange: {
|
|
// setSolidColor(CRGB::Orange);
|
|
// break;
|
|
// }
|
|
// case InputCommand::YellowOrange: {
|
|
// setSolidColor(CRGB::Goldenrod);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Yellow: {
|
|
// setSolidColor(CRGB::Yellow);
|
|
// break;
|
|
// }
|
|
//
|
|
// case InputCommand::Green: {
|
|
// setSolidColor(CRGB::Green);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Lime: {
|
|
// setSolidColor(CRGB::Lime);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Aqua: {
|
|
// setSolidColor(CRGB::Aqua);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Teal: {
|
|
// setSolidColor(CRGB::Teal);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Navy: {
|
|
// setSolidColor(CRGB::Navy);
|
|
// break;
|
|
// }
|
|
//
|
|
// case InputCommand::Blue: {
|
|
// setSolidColor(CRGB::Blue);
|
|
// break;
|
|
// }
|
|
// case InputCommand::RoyalBlue: {
|
|
// setSolidColor(CRGB::RoyalBlue);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Purple: {
|
|
// setSolidColor(CRGB::Purple);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Indigo: {
|
|
// setSolidColor(CRGB::Indigo);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Magenta: {
|
|
// setSolidColor(CRGB::Magenta);
|
|
// break;
|
|
// }
|
|
//
|
|
// case InputCommand::White: {
|
|
// setSolidColor(CRGB::White);
|
|
// break;
|
|
// }
|
|
// case InputCommand::Pink: {
|
|
// setSolidColor(CRGB::Pink);
|
|
// break;
|
|
// }
|
|
// case InputCommand::LightPink: {
|
|
// setSolidColor(CRGB::LightPink);
|
|
// break;
|
|
// }
|
|
// case InputCommand::BabyBlue: {
|
|
// setSolidColor(CRGB::CornflowerBlue);
|
|
// break;
|
|
// }
|
|
// case InputCommand::LightBlue: {
|
|
// setSolidColor(CRGB::LightBlue);
|
|
// break;
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
void loadSettings()
|
|
{
|
|
brightness = EEPROM.read(0);
|
|
|
|
currentPatternIndex = EEPROM.read(1);
|
|
if (currentPatternIndex < 0)
|
|
currentPatternIndex = 0;
|
|
else if (currentPatternIndex >= patternCount)
|
|
currentPatternIndex = patternCount - 1;
|
|
|
|
byte r = EEPROM.read(2);
|
|
byte g = EEPROM.read(3);
|
|
byte b = EEPROM.read(4);
|
|
|
|
if (r == 0 && g == 0 && b == 0)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
solidColor = CRGB(r, g, b);
|
|
}
|
|
|
|
power = EEPROM.read(5);
|
|
|
|
autoplay = EEPROM.read(6);
|
|
autoplayDuration = EEPROM.read(7);
|
|
|
|
currentPaletteIndex = EEPROM.read(8);
|
|
if (currentPaletteIndex < 0)
|
|
currentPaletteIndex = 0;
|
|
else if (currentPaletteIndex >= paletteCount)
|
|
currentPaletteIndex = paletteCount - 1;
|
|
}
|
|
|
|
void setPower(uint8_t value)
|
|
{
|
|
power = value == 0 ? 0 : 1;
|
|
|
|
EEPROM.write(5, power);
|
|
EEPROM.commit();
|
|
|
|
broadcastInt("power", power);
|
|
}
|
|
|
|
void setAutoplay(uint8_t value)
|
|
{
|
|
autoplay = value == 0 ? 0 : 1;
|
|
|
|
EEPROM.write(6, autoplay);
|
|
EEPROM.commit();
|
|
|
|
broadcastInt("autoplay", autoplay);
|
|
}
|
|
|
|
void setAutoplayDuration(uint8_t value)
|
|
{
|
|
autoplayDuration = value;
|
|
|
|
EEPROM.write(7, autoplayDuration);
|
|
EEPROM.commit();
|
|
|
|
autoPlayTimeout = millis() + (autoplayDuration * 1000);
|
|
|
|
broadcastInt("autoplayDuration", autoplayDuration);
|
|
}
|
|
|
|
void setSolidColor(CRGB color)
|
|
{
|
|
setSolidColor(color.r, color.g, color.b);
|
|
}
|
|
|
|
void setSolidColor(uint8_t r, uint8_t g, uint8_t b)
|
|
{
|
|
solidColor = CRGB(r, g, b);
|
|
|
|
EEPROM.write(2, r);
|
|
EEPROM.write(3, g);
|
|
EEPROM.write(4, b);
|
|
EEPROM.commit();
|
|
|
|
setPattern(patternCount - 1);
|
|
|
|
broadcastString("color", String(solidColor.r) + "," + String(solidColor.g) + "," + String(solidColor.b));
|
|
}
|
|
|
|
// increase or decrease the current pattern number, and wrap around at the ends
|
|
void adjustPattern(bool up)
|
|
{
|
|
if (up)
|
|
currentPatternIndex++;
|
|
else
|
|
currentPatternIndex--;
|
|
|
|
// wrap around at the ends
|
|
if (currentPatternIndex < 0)
|
|
currentPatternIndex = patternCount - 1;
|
|
if (currentPatternIndex >= patternCount)
|
|
currentPatternIndex = 0;
|
|
|
|
if (autoplay == 0) {
|
|
EEPROM.write(1, currentPatternIndex);
|
|
EEPROM.commit();
|
|
}
|
|
|
|
broadcastInt("pattern", currentPatternIndex);
|
|
}
|
|
|
|
void setPattern(uint8_t value)
|
|
{
|
|
if (value >= patternCount)
|
|
value = patternCount - 1;
|
|
|
|
currentPatternIndex = value;
|
|
|
|
if (autoplay == 0) {
|
|
EEPROM.write(1, currentPatternIndex);
|
|
EEPROM.commit();
|
|
}
|
|
|
|
broadcastInt("pattern", currentPatternIndex);
|
|
}
|
|
|
|
void setPatternName(String name)
|
|
{
|
|
for(uint8_t i = 0; i < patternCount; i++) {
|
|
if(patterns[i].name == name) {
|
|
setPattern(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void setPalette(uint8_t value)
|
|
{
|
|
if (value >= paletteCount)
|
|
value = paletteCount - 1;
|
|
|
|
currentPaletteIndex = value;
|
|
|
|
EEPROM.write(8, currentPaletteIndex);
|
|
EEPROM.commit();
|
|
|
|
broadcastInt("palette", currentPaletteIndex);
|
|
}
|
|
|
|
void setPaletteName(String name)
|
|
{
|
|
for(uint8_t i = 0; i < paletteCount; i++) {
|
|
if(paletteNames[i] == name) {
|
|
setPalette(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void adjustBrightness(bool up)
|
|
{
|
|
if (up && brightnessIndex < brightnessCount - 1)
|
|
brightnessIndex++;
|
|
else if (!up && brightnessIndex > 0)
|
|
brightnessIndex--;
|
|
|
|
brightness = brightnessMap[brightnessIndex];
|
|
|
|
FastLED.setBrightness(brightness);
|
|
|
|
EEPROM.write(0, brightness);
|
|
EEPROM.commit();
|
|
|
|
broadcastInt("brightness", brightness);
|
|
}
|
|
|
|
void setBrightness(uint8_t value)
|
|
{
|
|
if (value > 255)
|
|
value = 255;
|
|
else if (value < 0) value = 0;
|
|
|
|
brightness = value;
|
|
|
|
FastLED.setBrightness(brightness);
|
|
|
|
EEPROM.write(0, brightness);
|
|
EEPROM.commit();
|
|
|
|
broadcastInt("brightness", brightness);
|
|
}
|
|
|
|
void strandTest()
|
|
{
|
|
static uint8_t i = 0;
|
|
|
|
EVERY_N_SECONDS(1)
|
|
{
|
|
i++;
|
|
if (i >= NUM_LEDS)
|
|
i = 0;
|
|
}
|
|
|
|
fill_solid(leds, NUM_LEDS, CRGB::Black);
|
|
|
|
leds[i] = solidColor;
|
|
}
|
|
|
|
void showSolidColor()
|
|
{
|
|
fill_solid(leds, NUM_LEDS, solidColor);
|
|
}
|
|
|
|
// Patterns from FastLED example DemoReel100: https://github.com/FastLED/FastLED/blob/master/examples/DemoReel100/DemoReel100.ino
|
|
|
|
void rainbow()
|
|
{
|
|
// FastLED's built-in rainbow generator
|
|
fill_rainbow( leds, NUM_LEDS, gHue, 255 / NUM_LEDS);
|
|
}
|
|
|
|
void xyMatrixTest()
|
|
{
|
|
FastLED.clear();
|
|
|
|
static uint8_t x = 0;
|
|
static uint8_t y = 0;
|
|
|
|
leds[XY(x, y)] = CHSV(gHue, 255, 255);
|
|
|
|
EVERY_N_MILLIS(30) {
|
|
x++;
|
|
if(x >= MatrixWidth) {
|
|
x = 0;
|
|
y++;
|
|
if(y >= MatrixHeight) {
|
|
y = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void verticalPalette() {
|
|
uint8_t verticalHues = 256 / MatrixHeight;
|
|
|
|
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
|
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) + (y * verticalHues));
|
|
|
|
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
|
leds[XY(x, y)] = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void diagonalPalette() {
|
|
uint8_t verticalHues = 256 / MatrixHeight;
|
|
|
|
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
|
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
|
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x - y) * verticalHues));
|
|
leds[XY(x, y)] = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void horizontalPalette() {
|
|
uint8_t horizontalHues = 256 / MatrixWidth;
|
|
|
|
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
|
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * horizontalHues));
|
|
|
|
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
|
leds[XY(x, y)] = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void verticalGradientPalette() {
|
|
uint8_t verticalHues = 256 / MatrixHeight;
|
|
|
|
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
|
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) + (y * verticalHues));
|
|
|
|
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
|
leds[XY(x, y)] = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void diagonalGradientPalette() {
|
|
uint8_t verticalHues = 256 / MatrixHeight;
|
|
|
|
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
|
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
|
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x - y) * verticalHues));
|
|
leds[XY(x, y)] = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void horizontalGradientPalette() {
|
|
uint8_t horizontalHues = 256 / MatrixWidth;
|
|
|
|
for(uint8_t x = 0; x < MatrixWidth; x++) {
|
|
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * horizontalHues));
|
|
|
|
for(uint8_t y = 0; y < MatrixHeight; y++) {
|
|
leds[XY(x, y)] = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void rainbowWithGlitter()
|
|
{
|
|
// built-in FastLED rainbow, plus some random sparkly glitter
|
|
rainbow();
|
|
addGlitter(80);
|
|
}
|
|
|
|
void rainbowSolid()
|
|
{
|
|
fill_solid(leds, NUM_LEDS, CHSV(gHue, 255, 255));
|
|
}
|
|
|
|
void confetti()
|
|
{
|
|
// random colored speckles that blink in and fade smoothly
|
|
fadeToBlackBy( leds, NUM_LEDS, 10);
|
|
int pos = random16(NUM_LEDS);
|
|
// leds[pos] += CHSV( gHue + random8(64), 200, 255);
|
|
leds[pos] += ColorFromPalette(palettes[currentPaletteIndex], gHue + random8(64));
|
|
}
|
|
|
|
void sinelon()
|
|
{
|
|
// a colored dot sweeping back and forth, with fading trails
|
|
fadeToBlackBy( leds, NUM_LEDS, 20);
|
|
int pos = beatsin16(speed, 0, NUM_LEDS);
|
|
static int prevpos = 0;
|
|
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], gHue, 255);
|
|
if( pos < prevpos ) {
|
|
fill_solid( leds+pos, (prevpos-pos)+1, color);
|
|
} else {
|
|
fill_solid( leds+prevpos, (pos-prevpos)+1, color);
|
|
}
|
|
prevpos = pos;
|
|
}
|
|
|
|
void bpm()
|
|
{
|
|
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
|
|
uint8_t beat = beatsin8( speed, 64, 255);
|
|
CRGBPalette16 palette = palettes[currentPaletteIndex];
|
|
for ( int i = 0; i < NUM_LEDS; i++) {
|
|
leds[i] = ColorFromPalette(palette, gHue + (i * 2), beat - gHue + (i * 10));
|
|
}
|
|
}
|
|
|
|
void juggle()
|
|
{
|
|
static uint8_t numdots = 4; // Number of dots in use.
|
|
static uint8_t faderate = 2; // How long should the trails be. Very low value = longer trails.
|
|
static uint8_t hueinc = 255 / numdots - 1; // Incremental change in hue between each dot.
|
|
static uint8_t thishue = 0; // Starting hue.
|
|
static uint8_t curhue = 0; // The current hue
|
|
static uint8_t thissat = 255; // Saturation of the colour.
|
|
static uint8_t thisbright = 255; // How bright should the LED/display be.
|
|
static uint8_t basebeat = 5; // Higher = faster movement.
|
|
|
|
static uint8_t lastSecond = 99; // Static variable, means it's only defined once. This is our 'debounce' variable.
|
|
uint8_t secondHand = (millis() / 1000) % 30; // IMPORTANT!!! Change '30' to a different value to change duration of the loop.
|
|
|
|
if (lastSecond != secondHand) { // Debounce to make sure we're not repeating an assignment.
|
|
lastSecond = secondHand;
|
|
switch (secondHand) {
|
|
case 0: numdots = 1; basebeat = 20; hueinc = 16; faderate = 2; thishue = 0; break; // You can change values here, one at a time , or altogether.
|
|
case 10: numdots = 4; basebeat = 10; hueinc = 16; faderate = 8; thishue = 128; break;
|
|
case 20: numdots = 8; basebeat = 3; hueinc = 0; faderate = 8; thishue = random8(); break; // Only gets called once, and not continuously for the next several seconds. Therefore, no rainbows.
|
|
case 30: break;
|
|
}
|
|
}
|
|
|
|
// Several colored dots, weaving in and out of sync with each other
|
|
curhue = thishue; // Reset the hue values.
|
|
fadeToBlackBy(leds, NUM_LEDS, faderate);
|
|
for ( int i = 0; i < numdots; i++) {
|
|
//beat16 is a FastLED 3.1 function
|
|
leds[beatsin16(basebeat + i + numdots, 0, NUM_LEDS)] += CHSV(gHue + curhue, thissat, thisbright);
|
|
curhue += hueinc;
|
|
}
|
|
}
|
|
|
|
void fire()
|
|
{
|
|
heatMap(HeatColors_p, true);
|
|
}
|
|
|
|
void water()
|
|
{
|
|
heatMap(IceColors_p, false);
|
|
}
|
|
|
|
// Pride2015 by Mark Kriegsman: https://gist.github.com/kriegsman/964de772d64c502760e5
|
|
// This function draws rainbows with an ever-changing,
|
|
// widely-varying set of parameters.
|
|
void pride()
|
|
{
|
|
static uint16_t sPseudotime = 0;
|
|
static uint16_t sLastMillis = 0;
|
|
static uint16_t sHue16 = 0;
|
|
|
|
uint8_t sat8 = beatsin88( 87, 220, 250);
|
|
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
|
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
|
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
|
|
|
uint16_t hue16 = sHue16;//gHue * 256;
|
|
uint16_t hueinc16 = beatsin88(113, 1, 3000);
|
|
|
|
uint16_t ms = millis();
|
|
uint16_t deltams = ms - sLastMillis ;
|
|
sLastMillis = ms;
|
|
sPseudotime += deltams * msmultiplier;
|
|
sHue16 += deltams * beatsin88( 400, 5, 9);
|
|
uint16_t brightnesstheta16 = sPseudotime;
|
|
|
|
for ( uint16_t i = 0 ; i < NUM_LEDS; i++) {
|
|
hue16 += hueinc16;
|
|
uint8_t hue8 = hue16 / 256;
|
|
|
|
brightnesstheta16 += brightnessthetainc16;
|
|
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
|
|
|
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
|
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
|
bri8 += (255 - brightdepth);
|
|
|
|
CRGB newcolor = CHSV( hue8, sat8, bri8);
|
|
|
|
uint16_t pixelnumber = i;
|
|
pixelnumber = (NUM_LEDS - 1) - pixelnumber;
|
|
|
|
nblend( leds[pixelnumber], newcolor, 64);
|
|
}
|
|
}
|
|
|
|
void pride2()
|
|
{
|
|
static uint16_t sPseudotime = 0;
|
|
static uint16_t sLastMillis = 0;
|
|
static uint16_t sHue16 = 0;
|
|
|
|
uint8_t sat8 = beatsin88( 87, 220, 250);
|
|
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
|
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
|
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
|
|
|
uint16_t hue16 = sHue16;//gHue * 256;
|
|
uint16_t hueinc16 = beatsin88(113, 1, 3000);
|
|
|
|
uint16_t ms = millis();
|
|
uint16_t deltams = ms - sLastMillis ;
|
|
sLastMillis = ms;
|
|
sPseudotime += deltams * msmultiplier;
|
|
sHue16 += deltams * beatsin88( 400, 5, 9);
|
|
uint16_t brightnesstheta16 = sPseudotime;
|
|
|
|
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
|
hue16 += hueinc16;
|
|
uint8_t hue8 = hue16 / 256;
|
|
|
|
brightnesstheta16 += brightnessthetainc16;
|
|
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
|
|
|
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
|
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
|
bri8 += (255 - brightdepth);
|
|
|
|
CRGB newcolor = CHSV( hue8, sat8, bri8);
|
|
|
|
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
|
nblend(leds[XY(x, y)], newcolor, 64);
|
|
}
|
|
}
|
|
}
|
|
|
|
void radialPaletteShift()
|
|
{
|
|
for (uint8_t i = 0; i < NUM_LEDS; i++) {
|
|
// leds[i] = ColorFromPalette( gCurrentPalette, gHue + sin8(i*16), brightness);
|
|
leds[i] = ColorFromPalette(gCurrentPalette, i + gHue, 255, LINEARBLEND);
|
|
}
|
|
}
|
|
|
|
// based on FastLED example Fire2012WithPalette: https://github.com/FastLED/FastLED/blob/master/examples/Fire2012WithPalette/Fire2012WithPalette.ino
|
|
void heatMap(CRGBPalette16 palette, bool up)
|
|
{
|
|
fill_solid(leds, NUM_LEDS, CRGB::Black);
|
|
|
|
// Add entropy to random number generator; we use a lot of it.
|
|
random16_add_entropy(random(256));
|
|
|
|
// Array of temperature readings at each simulation cell
|
|
static byte heat[256];
|
|
|
|
byte colorindex;
|
|
|
|
// Step 1. Cool down every cell a little
|
|
for ( uint16_t i = 0; i < NUM_LEDS; i++) {
|
|
heat[i] = qsub8( heat[i], random8(0, ((cooling * 10) / NUM_LEDS) + 2));
|
|
}
|
|
|
|
// Step 2. Heat from each cell drifts 'up' and diffuses a little
|
|
for ( uint16_t k = NUM_LEDS - 1; k >= 2; k--) {
|
|
heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2] ) / 3;
|
|
}
|
|
|
|
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
|
|
if ( random8() < sparking ) {
|
|
int y = random8(7);
|
|
heat[y] = qadd8( heat[y], random8(160, 255) );
|
|
}
|
|
|
|
// Step 4. Map from heat cells to LED colors
|
|
for ( uint16_t j = 0; j < NUM_LEDS; j++) {
|
|
// Scale the heat value from 0-255 down to 0-240
|
|
// for best results with color palettes.
|
|
colorindex = scale8(heat[j], 190);
|
|
|
|
CRGB color = ColorFromPalette(palette, colorindex);
|
|
|
|
if (up) {
|
|
leds[j] = color;
|
|
}
|
|
else {
|
|
leds[(NUM_LEDS - 1) - j] = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void addGlitter( uint8_t chanceOfGlitter)
|
|
{
|
|
if ( random8() < chanceOfGlitter) {
|
|
leds[ random16(NUM_LEDS) ] += CRGB::White;
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
|
|
// Forward declarations of an array of cpt-city gradient palettes, and
|
|
// a count of how many there are. The actual color palette definitions
|
|
// are at the bottom of this file.
|
|
extern const TProgmemRGBGradientPalettePtr gGradientPalettes[];
|
|
extern const uint8_t gGradientPaletteCount;
|
|
|
|
uint8_t beatsaw8( accum88 beats_per_minute, uint8_t lowest = 0, uint8_t highest = 255,
|
|
uint32_t timebase = 0, uint8_t phase_offset = 0)
|
|
{
|
|
uint8_t beat = beat8( beats_per_minute, timebase);
|
|
uint8_t beatsaw = beat + phase_offset;
|
|
uint8_t rangewidth = highest - lowest;
|
|
uint8_t scaledbeat = scale8( beatsaw, rangewidth);
|
|
uint8_t result = lowest + scaledbeat;
|
|
return result;
|
|
}
|
|
|
|
void colorWaves()
|
|
{
|
|
colorwaves( leds, NUM_LEDS, gCurrentPalette);
|
|
}
|
|
|
|
// ColorWavesWithPalettes by Mark Kriegsman: https://gist.github.com/kriegsman/8281905786e8b2632aeb
|
|
// This function draws color waves with an ever-changing,
|
|
// widely-varying set of parameters, using a color palette.
|
|
void colorwaves( CRGB* ledarray, uint16_t numleds, CRGBPalette16& palette)
|
|
{
|
|
static uint16_t sPseudotime = 0;
|
|
static uint16_t sLastMillis = 0;
|
|
static uint16_t sHue16 = 0;
|
|
|
|
// uint8_t sat8 = beatsin88( 87, 220, 250);
|
|
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
|
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
|
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
|
|
|
uint16_t hue16 = sHue16;//gHue * 256;
|
|
uint16_t hueinc16 = beatsin88(113, 300, 1500);
|
|
|
|
uint16_t ms = millis();
|
|
uint16_t deltams = ms - sLastMillis ;
|
|
sLastMillis = ms;
|
|
sPseudotime += deltams * msmultiplier;
|
|
sHue16 += deltams * beatsin88( 400, 5, 9);
|
|
uint16_t brightnesstheta16 = sPseudotime;
|
|
|
|
for ( uint16_t i = 0 ; i < numleds; i++) {
|
|
hue16 += hueinc16;
|
|
uint8_t hue8 = hue16 / 256;
|
|
uint16_t h16_128 = hue16 >> 7;
|
|
if ( h16_128 & 0x100) {
|
|
hue8 = 255 - (h16_128 >> 1);
|
|
} else {
|
|
hue8 = h16_128 >> 1;
|
|
}
|
|
|
|
brightnesstheta16 += brightnessthetainc16;
|
|
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
|
|
|
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
|
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
|
bri8 += (255 - brightdepth);
|
|
|
|
uint8_t index = hue8;
|
|
//index = triwave8( index);
|
|
index = scale8( index, 240);
|
|
|
|
CRGB newcolor = ColorFromPalette( palette, index, bri8);
|
|
|
|
uint16_t pixelnumber = i;
|
|
pixelnumber = (numleds - 1) - pixelnumber;
|
|
|
|
nblend( ledarray[pixelnumber], newcolor, 128);
|
|
}
|
|
}
|
|
|
|
void colorWaves2()
|
|
{
|
|
static uint16_t sPseudotime = 0;
|
|
static uint16_t sLastMillis = 0;
|
|
static uint16_t sHue16 = 0;
|
|
|
|
// uint8_t sat8 = beatsin88( 87, 220, 250);
|
|
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
|
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
|
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
|
|
|
uint16_t hue16 = sHue16;//gHue * 256;
|
|
uint16_t hueinc16 = beatsin88(113, 300, 1500);
|
|
|
|
uint16_t ms = millis();
|
|
uint16_t deltams = ms - sLastMillis ;
|
|
sLastMillis = ms;
|
|
sPseudotime += deltams * msmultiplier;
|
|
sHue16 += deltams * beatsin88( 400, 5, 9);
|
|
uint16_t brightnesstheta16 = sPseudotime;
|
|
|
|
for (uint8_t x = 0; x < MatrixWidth; x++) {
|
|
hue16 += hueinc16;
|
|
uint8_t hue8 = hue16 / 256;
|
|
uint16_t h16_128 = hue16 >> 7;
|
|
if ( h16_128 & 0x100) {
|
|
hue8 = 255 - (h16_128 >> 1);
|
|
} else {
|
|
hue8 = h16_128 >> 1;
|
|
}
|
|
|
|
brightnesstheta16 += brightnessthetainc16;
|
|
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
|
|
|
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
|
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
|
bri8 += (255 - brightdepth);
|
|
|
|
uint8_t index = hue8;
|
|
//index = triwave8( index);
|
|
index = scale8( index, 240);
|
|
|
|
CRGB newcolor = ColorFromPalette(gCurrentPalette, index, bri8);
|
|
|
|
for (uint8_t y = 0; y < MatrixHeight; y++) {
|
|
nblend(leds[XY(x, y)], newcolor, 128);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Alternate rendering function just scrolls the current palette
|
|
// across the defined LED strip.
|
|
void palettetest( CRGB* ledarray, uint16_t numleds, const CRGBPalette16& gCurrentPalette)
|
|
{
|
|
static uint8_t startindex = 0;
|
|
startindex--;
|
|
fill_palette( ledarray, numleds, startindex, (256 / NUM_LEDS) + 1, gCurrentPalette, 255, LINEARBLEND);
|
|
}
|