bool mask[NUM_LEDS]; const byte digits4x8[8 * 10] = { 0x06, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x06, // 0 0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0e, // 1 0x06, 0x09, 0x08, 0x08, 0x04, 0x02, 0x01, 0x0f, // 2 0x06, 0x09, 0x08, 0x04, 0x08, 0x08, 0x09, 0x06, // 3 0x04, 0x05, 0x05, 0x05, 0x0f, 0x04, 0x04, 0x04, // 4 0x0f, 0x01, 0x01, 0x07, 0x08, 0x08, 0x09, 0x06, // 5 0x06, 0x09, 0x01, 0x07, 0x09, 0x09, 0x09, 0x06, // 6 0x0f, 0x08, 0x08, 0x04, 0x02, 0x01, 0x01, 0x01, // 7 0x06, 0x09, 0x09, 0x06, 0x09, 0x09, 0x09, 0x06, // 8 0x06, 0x09, 0x09, 0x09, 0x0e, 0x08, 0x09, 0x06, // 9 }; // preceed with a call to fillMask(false); // set mask to true where digit should light void digit(byte start, byte d) { byte row, col; for (col = 0; col < 4; col++) { for (row = 0; row < 8; row++) { if ((digits4x8[d * 8 + row] >> col) & 1) { togglePixelMask(row, col + start, true); } else { } } } } void displayNum(uint32_t n) { digit( 0, (n / 10000) % 10); digit( 5, (n / 1000) % 10); digit(10, (n / 100) % 10); digit(15, (n / 10) % 10); digit(20, (n / 1) % 10); } void displayTime(uint32_t tm) { uint8_t hh = (tm / 3600) % 12; uint8_t mm = (tm / 60) % 60; uint8_t ss = (tm) % 60; if (hh > 9) { digit( 1, hh / 10); } digit( 6, hh % 10); setPixelMask(2, 11, true); setPixelMask(3, 11, true); setPixelMask(5, 11, true); setPixelMask(6, 11, true); digit(13, mm / 10); digit(18, mm % 10); if (hh > 9) { digit( 1 + 24, hh / 10); } digit( 6 + 24, hh % 10); setPixelMask(2, 11 + 24, true); setPixelMask(3, 11 + 24, true); setPixelMask(5, 11 + 24, true); setPixelMask(6, 11 + 24, true); digit(13 + 24, mm / 10); digit(18 + 24, mm % 10); }