3 Commits

Author SHA1 Message Date
9025d0ed10 Updated for 8x8x8 tinytim cube. 2017-09-05 07:59:24 -05:00
3a3bb2043c Added support for 6 panel tinytim cube. 2017-06-11 11:04:59 -05:00
02e5ae137f Improved instructions. 2017-05-06 11:33:25 -05:00
9 changed files with 218 additions and 662 deletions

142
Map.h
View File

@ -1,125 +1,11 @@
uint8_t cubeWidth = 8;
uint8_t cubeDepth = 8;
uint8_t cubeHeight = 8;
uint8_t coordsX[NUM_LEDS] = { 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7 };
uint8_t coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
uint8_t coordsZ[NUM_LEDS] = { 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void cubeTest() {
static uint8_t x = 0;
static uint8_t y = 0;
static uint8_t z = 0;
EVERY_N_MILLIS(255 - speed) {
x++;
if(x >= cubeWidth) {
x = 0;
y++;
if(y >= cubeDepth) {
y = 0;
z++;
if(z >= cubeHeight) {
z = 0;
}
}
}
FastLED.clear();
CHSV color = CHSV(gHue, 255, 255);
for(uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t cx = coordsX[i];
uint8_t cy = coordsY[i];
uint8_t cz = coordsZ[i];
if((cx == x && cy == y) || (cx == x && cz == z) || (cy == y && cz == z)) {
leds[i] = color;
}
}
}
}
void cubeXPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * hues));
}
}
void cubeYPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (y * hues));
}
}
void cubeZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (z * hues));
}
}
void cubeXYPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y) * hues));
}
}
void cubeXZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + z) * hues));
}
}
void cubeYZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((y + z) * hues));
}
}
void cubeXYZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y + z) * hues));
}
}
uint8_t coordsX[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0 };
uint8_t coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7 };
uint8_t coordsZ[NUM_LEDS] = { 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void cubeXGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * hues));
@ -128,8 +14,8 @@ void cubeXGradientPalette() {
void cubeYGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (y * hues));
@ -138,8 +24,8 @@ void cubeYGradientPalette() {
void cubeZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (z * hues));
@ -148,8 +34,8 @@ void cubeZGradientPalette() {
void cubeXYGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
@ -160,7 +46,7 @@ void cubeXYGradientPalette() {
void cubeXZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t z = coordsZ[i];
@ -171,7 +57,7 @@ void cubeXZGradientPalette() {
void cubeYZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
@ -182,7 +68,7 @@ void cubeYZGradientPalette() {
void cubeXYZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];

160
Noise.h
View File

@ -16,8 +16,6 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define MAX_DIMENSION ((MatrixWidth > MatrixHeight) ? MatrixWidth : MatrixHeight)
// The 16 bit version of our coordinates
uint16_t noisex;
uint16_t noisey;
@ -27,9 +25,9 @@ uint16_t noisez;
// use the z-axis for "time". speed determines how fast time moves forward. Try
// 1 for a very slow moving effect, or 60 for something that ends up looking like
// water.
int noisespeedx = 0;
int noisespeedy = 1;
int noisespeedz = 0;
int8_t noisespeedx = 0;
int8_t noisespeedy = 1;
int8_t noisespeedz = 0;
// Scale determines how far apart the pixels in our noise matrix are. Try
// changing these values around to see how it affects the motion of the display. The
@ -37,9 +35,6 @@ int noisespeedz = 0;
// of 1 will be so zoomed in, you'll mostly see solid colors.
uint16_t noisescale = 1; // scale is set dynamically once we've started up
// This is the array that we keep our computed noise values in
uint8_t noise[MAX_DIMENSION][MAX_DIMENSION];
uint8_t colorLoop = 0;
CRGBPalette16 blackAndWhiteStripedPalette;
@ -84,38 +79,9 @@ void SetupBlackAndBlueStripedPalette()
// Additionally, you can manually define your own color palettes, or you can write
// code that creates color palettes on the fly.
void drawNoise(CRGBPalette16 palette, uint8_t hueReduce = 0)
{
for (uint8_t x = 0; x < MatrixWidth; x++) {
for(uint8_t y = 0; y < MatrixHeight; y++) {
uint16_t i = XY(x, y);
int xoffset = noisescale * x;
int yoffset = noisescale * y;
uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, noisez);
// The range of the inoise8 function is roughly 16-238.
// These two operations expand those values out to roughly 0..255
// You can comment them out if you want the raw noise data.
data = qsub8(data, 16);
data = qadd8(data, scale8(data, 39));
if(hueReduce > 0 && data >= hueReduce)
data -= hueReduce;
leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
}
}
noisex += noisespeedx;
noisey += noisespeedy;
noisez += noisespeedz;
}
void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
{
for(uint8_t i = 0; i < NUM_LEDS; i++) {
for(uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
@ -143,15 +109,6 @@ void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
noisez += noisespeedz;
}
void rainbowNoise() {
noisespeedx = 0;
noisespeedy = -1;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(RainbowColors_p);
}
void rainbowNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
@ -161,15 +118,6 @@ void rainbowNoise3d() {
drawNoise3d(RainbowColors_p);
}
void rainbowStripeNoise() {
noisespeedx = 0;
noisespeedy = -2;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(RainbowStripeColors_p);
}
void rainbowStripeNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
@ -179,15 +127,6 @@ void rainbowStripeNoise3d() {
drawNoise3d(RainbowStripeColors_p);
}
void partyNoise() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise(PartyColors_p);
}
void partyNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
@ -197,15 +136,6 @@ void partyNoise3d() {
drawNoise3d(PartyColors_p);
}
void forestNoise() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise(ForestColors_p);
}
void forestNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
@ -215,15 +145,6 @@ void forestNoise3d() {
drawNoise3d(ForestColors_p);
}
void cloudNoise() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(CloudColors_p);
}
void cloudNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
@ -233,69 +154,33 @@ void cloudNoise3d() {
drawNoise3d(CloudColors_p);
}
void fireNoise() {
noisespeedx = 0; // 24;
noisespeedy = -32;
noisespeedz = 0;
noisescale = 64;
colorLoop = 0;
drawNoise(HeatColors_p, 60);
}
void fireNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = 32;
noisespeedx = 16;
noisespeedy = 16;
noisespeedz = 16;
noisescale = 64;
colorLoop = 0;
drawNoise3d(HeatColors_p, 60);
}
void fireNoise2() {
noisespeedx = 0;
noisespeedy = -8;
noisespeedz = 3;
noisescale = 32;
colorLoop = 0;
drawNoise(HeatColors_p);
}
void fireNoise23d() {
noisespeedx = 1;
noisespeedx = 3;
noisespeedy = 3;
noisespeedz = 8;
noisespeedz = 3;
noisescale = 32;
colorLoop = 0;
drawNoise3d(HeatColors_p);
}
void lavaNoise() {
noisespeedx = 0;
noisespeedy = -1;
noisespeedz = 1;
noisescale = 24;
colorLoop = 0;
drawNoise(LavaColors_p);
}
void lavaNoise3d() {
noisespeedx = 1;
noisespeedy = 3;
noisespeedz = -8;
noisespeedx = -4;
noisespeedy = -4;
noisespeedz = -4;
noisescale = 32;
colorLoop = 0;
drawNoise3d(LavaColors_p);
}
void oceanNoise() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 4;
noisescale = 24;
colorLoop = 0;
drawNoise(OceanColors_p);
}
void oceanNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
@ -305,16 +190,6 @@ void oceanNoise3d() {
drawNoise3d(OceanColors_p);
}
void blackAndWhiteNoise() {
SetupBlackAndWhiteStripedPalette();
noisespeedx = -12;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(blackAndWhiteStripedPalette);
}
void blackAndWhiteNoise3d() {
SetupBlackAndWhiteStripedPalette();
noisespeedx = -12;
@ -325,16 +200,6 @@ void blackAndWhiteNoise3d() {
drawNoise3d(blackAndWhiteStripedPalette);
}
void blackAndBlueNoise() {
SetupBlackAndBlueStripedPalette();
noisespeedx = 0;
noisespeedy = 8;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise(blackAndBlueStripedPalette);
}
void blackAndBlueNoise3d() {
SetupBlackAndBlueStripedPalette();
noisespeedx = -4;
@ -344,3 +209,4 @@ void blackAndBlueNoise3d() {
colorLoop = 0;
drawNoise3d(blackAndBlueStripedPalette);
}

View File

@ -1,26 +1,22 @@
Ultim8x8 RGB LED Panel + FastLED + ESP8266 Web Server
FastLED + ESP8266 Web Server
=========
Control an [ULTiM8x8 RGB LED Panel] with an ESP8266 via a web browser.
[Demo Video](https://www.youtube.com/watch?v=xigy7J_K7Aw):
[![Demo Video](http://img.youtube.com/vi/xigy7J_K7Aw/0.jpg)](http://www.youtube.com/watch?v=xigy7J_K7Aw)
Control an addressable LED strip with an ESP8266 via a web browser or infrared remote control.
Hardware
--------
[ULTiM8x8 RGB LED Panel](https://www.crowdsupply.com/maniacal-labs-wyolum/ultim8x8)
An ESP8266 development board, such as the [Adafruit HUZZAH ESP8266 Breakout]:
[![ULTiM8x8 RGB LED Panel](https://www.crowdsupply.com/img/7d3e/ultim8x8-bothboards_jpg_project-body.jpg)](https://www.crowdsupply.com/maniacal-labs-wyolum/ultim8x8)
[![Adafruit HUZZAH ESP8266 Breakout](https://cdn-shop.adafruit.com/310x233/2471-10.jpg)](https://www.adafruit.com/products/2471)
[Adafruit Feather HUZZAH with ESP8266 WiFi](https://www.adafruit.com/products/2821)
Addressable LED strip, such as the [Adafruit NeoPixel Ring]:
[![Adafruit Feather HUZZAH with ESP8266 WiFi](https://cdn-shop.adafruit.com/310x233/2821-01.jpg)](https://www.adafruit.com/products/2821)
[![Adafruit NeoPixel Ring](https://www.adafruit.com/images/145x109/1586-00.jpg)](https://www.adafruit.com/product/1586)
Features
--------
* Turn the LEDs on and off
* Turn the NeoPixel Ring on and off
* Adjust the brightness
* Change the display pattern
* Adjust the color

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@ -2,10 +2,20 @@
padding-bottom: 70px;
}*/
.grid-item-color-button {
border: 0px;
width: 7.69%;
height: 64px;
margin: 0px;
padding: 0px;
}
.grid-item-color {
width: 4%;
border: none;
width: 3.33%;
height: 32px;
cursor: pointer;
margin: 0px;
padding: 0px;
}
.grid-item-pattern {

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@ -5,7 +5,7 @@
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>ESP8266 + FastLED by Evil Genius Labs</title>
<title>Cube by Evil Genius Labs</title>
<!-- request CSS from internet CDN -->
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
@ -36,7 +36,7 @@
</div>
<div class="collapse navbar-collapse" id="navbar-collapse-1">
<ul class="nav navbar-nav">
<li class="active"><a href="/">ESP8266 + FastLED <span class="sr-only">(current)</span></a></li>
<li class="active"><a href="/">Cube <span class="sr-only">(current)</span></a></li>
<li><a href="/simple.htm" target="_blank" title="Simple Mode">Simple</a></li>
<li><a href="/edit.htm" target="_blank" title="Edit Files">Files</a></li>
<li><a href="/update" target="_blank" title="Update Firmware">Firmware</a></li>

View File

@ -3,7 +3,7 @@ var address = location.hostname;
var urlBase = "";
// used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS)
// var address = "esp8266-1920f7.local";
// var address = "192.168.86.55";
// var urlBase = "http://" + address + "/";
var postColorTimer = {};

View File

@ -3,7 +3,7 @@ var address = location.hostname;
var urlBase = "";
// used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS)
// var address = "192.168.1.13";
// var address = "192.168.86.55";
// var urlBase = "http://" + address + "/";
var postColorTimer = {};
@ -15,6 +15,27 @@ var patterns = [
"Pride",
"Color Waves",
"X Gradient Palette",
"Y Gradient Palette",
"Z Gradient Palette",
"XY Gradient Palette",
"XZ Gradient Palette",
"YZ Gradient Palette",
"XYZ Gradient Palette",
"Fire Noise",
"Fire Noise 2",
"Lava Noise",
"Rainbow Noise",
"Rainbow Stripe Noise",
"Party Noise",
"Forest Noise",
"Cloud Noise",
"Ocean Noise",
"Black & White Noise",
"Black & Blue Noise",
"Rainbow Twinkles",
"Snow Twinkles",
"Cloud Twinkles",
@ -35,15 +56,11 @@ var patterns = [
"Cloud 2 Twinkles",
"Ocean Twinkles",
"Rainbow",
"Rainbow With Glitter",
"Solid Rainbow",
"Confetti",
"Sinelon",
"Beat",
"Juggle",
"Fire",
"Water"
];
var ws = new ReconnectingWebSocket('ws://' + address + ':81/', ['arduino']);
@ -114,13 +131,13 @@ $(document).ready(function() {
});
function addColorButtons() {
var hues = 25;
var hues = 30;
var hueStep = 360 / hues;
var levels = 10;
var levelStep = 60 / levels;
var levels = 25;
var levelStep = 50 / levels;
for(var l = 20; l < 80; l += levelStep) {
for(var l = 50; l < 95; l += levelStep) {
for(var h = 0; h < hues; h++) {
addColorButton(h * hueStep, 100, l);
}
@ -131,24 +148,35 @@ function addColorButtons() {
layoutMode: 'fitRows'
});
$('.grid-color-buttons').isotope({
itemSelector: '.grid-item-color-button',
layoutMode: 'fitRows'
});
$('.grid-item-color-button').click(colorButtonClick);
}
var colorButtonIndex = 0;
function addColorButton(h, s, l) {
var color = "hsla(" + h + ", " + s + "%, " + l + "%, 1)"
var template = $("#colorButtonTemplate").clone();
template.attr("id", "color-button-" + colorButtonIndex++);
template.css("background-color", color);
template.click(function() {
var rgb = $(this).css('backgroundColor');
var components = rgbToComponents(rgb);
function colorButtonClick() {
var rgb = $(this).css('backgroundColor');
var components = rgbToComponents(rgb);
$(".grid-item-color").css("border", "none");
$(".grid-item-color").css("border", "none");
if($(this).attr("class") === "grid-item-color") {
$(this).css("border", "1px solid");
}
postColor("solidColor", components);
});
postColor("solidColor", components);
}
function addColorButton(h, s, l) {
var color = "hsl(" + h + ", " + s + "%, " + l + "%)"
var template = $("#colorButtonTemplate").clone();
template.css("background-color", color);
template.attr("title", template.css("background-color") + "\r\n" + color);
template.click(colorButtonClick);
$("#colorButtonsRow").append(template);
}

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@ -5,7 +5,7 @@
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>ESP8266 + FastLED by Evil Genius Labs</title>
<title>Cube by Evil Genius Labs</title>
<!-- request CSS from internet CDN -->
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
@ -20,22 +20,44 @@
<body>
<div id="container" class="container">
<div id="container" class="container-fluid">
<div style="margin: 5px;">
<button type="button" class="btn btn-default" id="btnOn">On</button>
<button type="button" class="btn btn-default" id="btnOff">Off</button>
</div>
<h4>Patterns</h4>
<div id="patternGrid" class="grid-pattern"></div>
<h4>Basic Colors</h4>
<div class="grid-color-buttons">
<button type="button" class="grid-item-color-button" style="background: #FF0000;" title="Red">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #FF8000;" title="Orange">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #FFFF00;" title="Yellow">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #80FF00;" title="Chartreuse">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #00FF00;" title="Green">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #00FF80;" title="Spring Green">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #00FFFF;" title="Cyan">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #0080FF;" title="Azure">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #0000FF;" title="Blue">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #8000FF;" title="Violet">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #FF00FF;" title="Magenta">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #FF0080;" title="Rose">&nbsp;</button>
<button type="button" class="grid-item-color-button" style="background: #FFFFFF; border: 1px solid;" title="White">&nbsp;</button>
</div>
<h4>Color Palette</h4>
<div id="colorButtonsRow" class="grid-color"></div>
</div>
<div id="templates" style="display: none">
<div id="colorButtonTemplate" class="grid-item-color"></div>
<button id="colorButtonTemplate" class="grid-item-color"></button>
<button id="patternButtonTemplate" class="grid-item-pattern btn btn-default"></button>

View File

@ -16,6 +16,8 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//#define FASTLED_ALLOW_INTERRUPTS 0
#define FASTLED_INTERRUPT_RETRY_COUNT 0
#include <FastLED.h>
FASTLED_USING_NAMESPACE
@ -24,7 +26,7 @@ extern "C" {
}
#include <ESP8266WiFi.h>
//#include <ESP8266mDNS.h>
#include <ESP8266mDNS.h>
#include <ESP8266WebServer.h>
#include <ESP8266HTTPUpdateServer.h>
#include <WebSocketsServer.h>
@ -37,7 +39,7 @@ extern "C" {
#include "Field.h"
#define HOSTNAME "ESP8266-Feather-" ///< Hostname. The setup function adds the Chip ID at the end.
#define HOSTNAME "Cube-ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
//#define RECV_PIN D4
//IRrecv irReceiver(RECV_PIN);
@ -59,15 +61,10 @@ ESP8266HTTPUpdateServer httpUpdateServer;
#include "FSBrowser.h"
#define DATA_PIN 13
#define CLK_PIN 14
#define LED_TYPE APA102
#define COLOR_ORDER BGR
#define MatrixWidth 24
#define MatrixHeight 8
#define NUM_LEDS MatrixWidth * MatrixHeight
const bool MatrixSerpentineLayout = true;
#define DATA_PIN D5
#define LED_TYPE WS2812B
#define COLOR_ORDER GRB
#define NUM_LEDS 8 * 8 * 6
#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
@ -120,28 +117,6 @@ uint8_t gHue = 0; // rotating "base color" used by many of the patterns
CRGB solidColor = CRGB::Blue;
uint16_t XY( uint8_t x, uint8_t y)
{
uint16_t i;
if ( MatrixSerpentineLayout == false) {
i = (y * MatrixWidth) + x;
}
if ( MatrixSerpentineLayout == true) {
if ( x & 0x01) {
// Odd columns run backwards
uint8_t reverseY = (MatrixHeight - 1) - y;
i = (x * MatrixHeight) + reverseY;
} else {
// Even rows run forwards
i = (x * MatrixHeight) + y;
}
}
return i;
}
// scale the brightness of all pixels down
void dimAll(byte value)
{
@ -150,6 +125,84 @@ void dimAll(byte value)
}
}
typedef void (*Pattern)();
typedef Pattern PatternList[];
typedef struct {
Pattern pattern;
String name;
} PatternAndName;
typedef PatternAndName PatternAndNameList[];
#include "Twinkles.h"
#include "TwinkleFOX.h"
#include "Map.h"
#include "Noise.h"
// List of patterns to cycle through. Each is defined as a separate function below.
PatternAndNameList patterns = {
{ pride, "Pride" },
{ colorWaves, "Color Waves" },
{ cubeXGradientPalette, "X Gradient Palette" },
{ cubeYGradientPalette, "Y Gradient Palette" },
{ cubeZGradientPalette, "Z Gradient Palette" },
{ cubeXYGradientPalette, "XY Gradient Palette" },
{ cubeXZGradientPalette, "XZ Gradient Palette" },
{ cubeYZGradientPalette, "YZ Gradient Palette" },
{ cubeXYZGradientPalette, "XYZ Gradient Palette" },
// 3d noise patterns
{ fireNoise3d, "Fire Noise" },
{ fireNoise23d, "Fire Noise 2" },
{ lavaNoise3d, "Lava Noise" },
{ rainbowNoise3d, "Rainbow Noise" },
{ rainbowStripeNoise3d, "Rainbow Stripe Noise" },
{ partyNoise3d, "Party Noise" },
{ forestNoise3d, "Forest Noise" },
{ cloudNoise3d, "Cloud Noise" },
{ oceanNoise3d, "Ocean Noise" },
{ blackAndWhiteNoise3d, "Black & White Noise" },
{ blackAndBlueNoise3d, "Black & Blue Noise" },
// twinkle patterns
{ rainbowTwinkles, "Rainbow Twinkles" },
{ snowTwinkles, "Snow Twinkles" },
{ cloudTwinkles, "Cloud Twinkles" },
{ incandescentTwinkles, "Incandescent Twinkles" },
// TwinkleFOX patterns
{ retroC9Twinkles, "Retro C9 Twinkles" },
{ redWhiteTwinkles, "Red & White Twinkles" },
{ blueWhiteTwinkles, "Blue & White Twinkles" },
{ redGreenWhiteTwinkles, "Red, Green & White Twinkles" },
{ fairyLightTwinkles, "Fairy Light Twinkles" },
{ snow2Twinkles, "Snow 2 Twinkles" },
{ hollyTwinkles, "Holly Twinkles" },
{ iceTwinkles, "Ice Twinkles" },
{ partyTwinkles, "Party Twinkles" },
{ forestTwinkles, "Forest Twinkles" },
{ lavaTwinkles, "Lava Twinkles" },
{ fireTwinkles, "Fire Twinkles" },
{ cloud2Twinkles, "Cloud 2 Twinkles" },
{ oceanTwinkles, "Ocean Twinkles" },
// { rainbow, "Rainbow" },
// { rainbowWithGlitter, "Rainbow With Glitter" },
{ rainbowSolid, "Solid Rainbow" },
{ confetti, "Confetti" },
{ sinelon, "Sinelon" },
{ bpm, "Beat" },
{ juggle, "Juggle" },
// { fire, "Fire" },
// { water, "Water" },
{ showSolidColor, "Solid Color" }
};
const uint8_t patternCount = ARRAY_SIZE(patterns);
typedef struct {
CRGBPalette16 palette;
String name;
@ -180,130 +233,18 @@ const String paletteNames[paletteCount] = {
"Heat",
};
typedef void (*Pattern)();
typedef Pattern PatternList[];
typedef struct {
Pattern pattern;
String name;
} PatternAndName;
typedef PatternAndName PatternAndNameList[];
#include "Twinkles.h"
#include "TwinkleFOX.h"
#include "Map.h"
#include "Noise.h"
// List of patterns to cycle through. Each is defined as a separate function below.
PatternAndNameList patterns = {
{ pride, "Pride" },
{ pride2, "Pride 2" },
{ colorWaves, "Color Waves" },
{ colorWaves2, "Color Waves 2" },
{ cubeTest, "Cube XYZ Test" },
{ cubeXPalette, "Cube X Palette" },
{ cubeYPalette, "Cube Y Palette" },
{ cubeZPalette, "Cube Z Palette" },
{ cubeXYPalette, "Cube XY Palette" },
{ cubeXZPalette, "Cube XZ Palette" },
{ cubeYZPalette, "Cube YZ Palette" },
{ cubeXYZPalette, "Cube XYZ Palette" },
{ cubeXGradientPalette, "Cube X Gradient Palette" },
{ cubeYGradientPalette, "Cube Y Gradient Palette" },
{ cubeZGradientPalette, "Cube Z Gradient Palette" },
{ cubeXYGradientPalette, "Cube XY Gradient Palette" },
{ cubeXZGradientPalette, "Cube XZ Gradient Palette" },
{ cubeYZGradientPalette, "Cube YZ Gradient Palette" },
{ cubeXYZGradientPalette, "Cube XYZ Gradient Palette" },
// 3d noise patterns
{ fireNoise3d, "Fire Noise 3D" },
{ fireNoise23d, "Fire Noise 2 3D" },
{ lavaNoise3d, "Lava Noise 3D" },
{ rainbowNoise3d, "Rainbow Noise 3D" },
{ rainbowStripeNoise3d, "Rainbow Stripe Noise 3D" },
{ partyNoise3d, "Party Noise 3D" },
{ forestNoise3d, "Forest Noise 3D" },
{ cloudNoise3d, "Cloud Noise 3D" },
{ oceanNoise3d, "Ocean Noise 3D" },
{ blackAndWhiteNoise3d, "Black & White Noise 3D" },
{ blackAndBlueNoise3d, "Black & Blue Noise 3D" },
{ xyMatrixTest, "Matrix Test" },
{ verticalPalette, "Vertical Palette" },
{ diagonalPalette, "Diagonal Palette" },
{ horizontalPalette, "Horizontal Palette" },
{ verticalGradientPalette, "Vertical Gradient Palette" },
{ diagonalGradientPalette, "Diagonal Gradient Palette" },
{ horizontalGradientPalette, "Horizontal Gradient Palette" },
// noise patterns
{ fireNoise, "Fire Noise" },
{ fireNoise2, "Fire Noise 2" },
{ lavaNoise, "Lava Noise" },
{ rainbowNoise, "Rainbow Noise" },
{ rainbowStripeNoise, "Rainbow Stripe Noise" },
{ partyNoise, "Party Noise" },
{ forestNoise, "Forest Noise" },
{ cloudNoise, "Cloud Noise" },
{ oceanNoise, "Ocean Noise" },
{ blackAndWhiteNoise, "Black & White Noise" },
{ blackAndBlueNoise, "Black & Blue Noise" },
// twinkle patterns
{ rainbowTwinkles, "Rainbow Twinkles" },
{ snowTwinkles, "Snow Twinkles" },
{ cloudTwinkles, "Cloud Twinkles" },
{ incandescentTwinkles, "Incandescent Twinkles" },
// TwinkleFOX patterns
{ retroC9Twinkles, "Retro C9 Twinkles" },
{ redWhiteTwinkles, "Red & White Twinkles" },
{ blueWhiteTwinkles, "Blue & White Twinkles" },
{ redGreenWhiteTwinkles, "Red, Green & White Twinkles" },
{ fairyLightTwinkles, "Fairy Light Twinkles" },
{ snow2Twinkles, "Snow 2 Twinkles" },
{ hollyTwinkles, "Holly Twinkles" },
{ iceTwinkles, "Ice Twinkles" },
{ partyTwinkles, "Party Twinkles" },
{ forestTwinkles, "Forest Twinkles" },
{ lavaTwinkles, "Lava Twinkles" },
{ fireTwinkles, "Fire Twinkles" },
{ cloud2Twinkles, "Cloud 2 Twinkles" },
{ oceanTwinkles, "Ocean Twinkles" },
{ rainbow, "Rainbow" },
{ rainbowWithGlitter, "Rainbow With Glitter" },
{ rainbowSolid, "Solid Rainbow" },
{ confetti, "Confetti" },
{ sinelon, "Sinelon" },
{ bpm, "Beat" },
{ juggle, "Juggle" },
{ fire, "Fire" },
{ water, "Water" },
{ showSolidColor, "Solid Color" }
};
const uint8_t patternCount = ARRAY_SIZE(patterns);
#include "Fields.h"
void setup() {
WiFi.setSleepMode(WIFI_NONE_SLEEP);
Serial.begin(115200);
delay(100);
Serial.setDebugOutput(true);
//FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
FastLED.addLeds<LED_TYPE, DATA_PIN, CLK_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
FastLED.setDither(true);
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
FastLED.setDither(false);
FastLED.setCorrection(TypicalLEDStrip);
FastLED.setBrightness(brightness);
FastLED.setMaxPowerInVoltsAndMilliamps(5, MILLI_AMPS);
@ -350,10 +291,10 @@ void setup() {
for (uint8_t i = 0; i < hostname.length(); i++)
hostnameChar[i] = hostname.charAt(i);
// MDNS.begin(hostnameChar);
MDNS.begin(hostnameChar);
// Add service to MDNS-SD
// MDNS.addService("http", "tcp", 80);
MDNS.addService("http", "tcp", 80);
// Print hostname.
Serial.println("Hostname: " + hostname);
@ -433,7 +374,7 @@ void setup() {
webServer.on("/speed", HTTP_POST, []() {
String value = webServer.arg("value");
setSpeed(value.toInt());
speed = value.toInt();
broadcastInt("speed", speed);
sendInt(speed);
});
@ -599,7 +540,7 @@ void loop() {
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000 / FRAMES_PER_SECOND);
// FastLED.delay(1000 / FRAMES_PER_SECOND);
}
void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length) {
@ -878,8 +819,6 @@ void loadSettings()
currentPaletteIndex = 0;
else if (currentPaletteIndex >= paletteCount)
currentPaletteIndex = paletteCount - 1;
speed = EEPROM.read(9);
}
void setPower(uint8_t value)
@ -1003,16 +942,6 @@ void setPaletteName(String name)
}
}
void setSpeed(uint8_t value)
{
speed = value;
EEPROM.write(9, value);
EEPROM.commit();
broadcastInt("speed", speed);
}
void adjustBrightness(bool up)
{
if (up && brightnessIndex < brightnessCount - 1)
@ -1075,97 +1004,6 @@ void rainbow()
fill_rainbow( leds, NUM_LEDS, gHue, 255 / NUM_LEDS);
}
void xyMatrixTest()
{
FastLED.clear();
static uint8_t x = 0;
static uint8_t y = 0;
leds[XY(x, y)] = CHSV(gHue, 255, 255);
EVERY_N_MILLIS(30) {
x++;
if (x >= MatrixWidth) {
x = 0;
y++;
if (y >= MatrixHeight) {
y = 0;
}
}
}
}
void verticalPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) + (y * verticalHues));
for (uint8_t x = 0; x < MatrixWidth; x++) {
leds[XY(x, y)] = color;
}
}
}
void diagonalPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x - y) * verticalHues));
leds[XY(x, y)] = color;
}
}
}
void horizontalPalette() {
uint8_t horizontalHues = 256 / MatrixWidth;
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * horizontalHues));
for (uint8_t y = 0; y < MatrixHeight; y++) {
leds[XY(x, y)] = color;
}
}
}
void verticalGradientPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) + (y * verticalHues));
for (uint8_t x = 0; x < MatrixWidth; x++) {
leds[XY(x, y)] = color;
}
}
}
void diagonalGradientPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x - y) * verticalHues));
leds[XY(x, y)] = color;
}
}
}
void horizontalGradientPalette() {
uint8_t horizontalHues = 256 / MatrixWidth;
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * horizontalHues));
for (uint8_t y = 0; y < MatrixHeight; y++) {
leds[XY(x, y)] = color;
}
}
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
@ -1300,46 +1138,6 @@ void pride()
}
}
void pride2()
{
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
static uint16_t sHue16 = 0;
uint8_t sat8 = beatsin88( 87, 220, 250);
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t hue16 = sHue16;//gHue * 256;
uint16_t hueinc16 = beatsin88(113, 1, 3000);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
sHue16 += deltams * beatsin88( 400, 5, 9);
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
hue16 += hueinc16;
uint8_t hue8 = hue16 / 256;
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
CRGB newcolor = CHSV( hue8, sat8, bri8);
for (uint8_t y = 0; y < MatrixHeight; y++) {
nblend(leds[XY(x, y)], newcolor, 64);
}
}
}
void radialPaletteShift()
{
for (uint8_t i = 0; i < NUM_LEDS; i++) {
@ -1357,7 +1155,7 @@ void heatMap(CRGBPalette16 palette, bool up)
random16_add_entropy(random(256));
// Array of temperature readings at each simulation cell
static byte heat[256];
static byte heat[NUM_LEDS];
byte colorindex;
@ -1479,56 +1277,6 @@ void colorwaves( CRGB* ledarray, uint16_t numleds, CRGBPalette16& palette)
}
}
void colorWaves2()
{
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
static uint16_t sHue16 = 0;
// uint8_t sat8 = beatsin88( 87, 220, 250);
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t hue16 = sHue16;//gHue * 256;
uint16_t hueinc16 = beatsin88(113, 300, 1500);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
sHue16 += deltams * beatsin88( 400, 5, 9);
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
hue16 += hueinc16;
uint8_t hue8 = hue16 / 256;
uint16_t h16_128 = hue16 >> 7;
if ( h16_128 & 0x100) {
hue8 = 255 - (h16_128 >> 1);
} else {
hue8 = h16_128 >> 1;
}
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
uint8_t index = hue8;
//index = triwave8( index);
index = scale8( index, 240);
CRGB newcolor = ColorFromPalette(gCurrentPalette, index, bri8);
for (uint8_t y = 0; y < MatrixHeight; y++) {
nblend(leds[XY(x, y)], newcolor, 128);
}
}
}
// Alternate rendering function just scrolls the current palette
// across the defined LED strip.
void palettetest( CRGB* ledarray, uint16_t numleds, const CRGBPalette16& gCurrentPalette)