7 Commits

Author SHA1 Message Date
41146d118e Added mapping for half-cube 2017-05-10 17:13:59 -05:00
c0c7879c0b Update README.md 2017-05-09 10:46:42 -05:00
d335cc22cf Fixed TwinkleFOX lockups on >255 LEDs 2017-05-07 09:18:30 -05:00
e5c988727e Improved instructions. 2017-05-06 11:42:08 -05:00
93340c3016 Fixed Feather Huzzah link. 2017-05-05 09:17:00 -05:00
20c528871f Added ULTiM8x8 demo video pic & link 2017-05-04 21:49:34 -05:00
55e70750c9 Ssupport for ULTiM8x8 and Adafruit Feather ESP8266 2017-05-04 21:06:56 -05:00
5 changed files with 908 additions and 112 deletions

193
Map.h Normal file
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uint8_t cubeWidth = 8;
uint8_t cubeDepth = 8;
uint8_t cubeHeight = 8;
uint8_t coordsX[NUM_LEDS] = { 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7 };
uint8_t coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
uint8_t coordsZ[NUM_LEDS] = { 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void cubeTest() {
static uint8_t x = 0;
static uint8_t y = 0;
static uint8_t z = 0;
EVERY_N_MILLIS(255 - speed) {
x++;
if(x >= cubeWidth) {
x = 0;
y++;
if(y >= cubeDepth) {
y = 0;
z++;
if(z >= cubeHeight) {
z = 0;
}
}
}
FastLED.clear();
CHSV color = CHSV(gHue, 255, 255);
for(uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t cx = coordsX[i];
uint8_t cy = coordsY[i];
uint8_t cz = coordsZ[i];
if((cx == x && cy == y) || (cx == x && cz == z) || (cy == y && cz == z)) {
leds[i] = color;
}
}
}
}
void cubeXPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * hues));
}
}
void cubeYPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (y * hues));
}
}
void cubeZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (z * hues));
}
}
void cubeXYPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y) * hues));
}
}
void cubeXZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + z) * hues));
}
}
void cubeYZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((y + z) * hues));
}
}
void cubeXYZPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y + z) * hues));
}
}
void cubeXGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * hues));
}
}
void cubeYGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (y * hues));
}
}
void cubeZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (z * hues));
}
}
void cubeXYGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y) * hues));
}
}
void cubeXZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + z) * hues));
}
}
void cubeYZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((y + z) * hues));
}
}
void cubeXYZGradientPalette() {
uint8_t hues = 8;
for (uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y + z) * hues));
}
}

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/*
ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
Copyright (C) 2015-2016 Jason Coon
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define MAX_DIMENSION ((MatrixWidth > MatrixHeight) ? MatrixWidth : MatrixHeight)
// The 16 bit version of our coordinates
uint16_t noisex;
uint16_t noisey;
uint16_t noisez;
// We're using the x/y dimensions to map to the x/y pixels on the matrix. We'll
// use the z-axis for "time". speed determines how fast time moves forward. Try
// 1 for a very slow moving effect, or 60 for something that ends up looking like
// water.
int noisespeedx = 0;
int noisespeedy = 1;
int noisespeedz = 0;
// Scale determines how far apart the pixels in our noise matrix are. Try
// changing these values around to see how it affects the motion of the display. The
// higher the value of scale, the more "zoomed out" the noise will be. A value
// of 1 will be so zoomed in, you'll mostly see solid colors.
uint16_t noisescale = 1; // scale is set dynamically once we've started up
// This is the array that we keep our computed noise values in
uint8_t noise[MAX_DIMENSION][MAX_DIMENSION];
uint8_t colorLoop = 0;
CRGBPalette16 blackAndWhiteStripedPalette;
// This function sets up a palette of black and white stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndWhiteStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( blackAndWhiteStripedPalette, 16, CRGB::Black);
// and set every fourth one to white.
blackAndWhiteStripedPalette[0] = CRGB::White;
blackAndWhiteStripedPalette[4] = CRGB::White;
blackAndWhiteStripedPalette[8] = CRGB::White;
blackAndWhiteStripedPalette[12] = CRGB::White;
}
CRGBPalette16 blackAndBlueStripedPalette;
// This function sets up a palette of black and blue stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndBlueStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( blackAndBlueStripedPalette, 16, CRGB::Black);
for(uint8_t i = 0; i < 6; i++) {
blackAndBlueStripedPalette[i] = CRGB::Blue;
}
}
// There are several different palettes of colors demonstrated here.
//
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
//
// Additionally, you can manually define your own color palettes, or you can write
// code that creates color palettes on the fly.
void drawNoise(CRGBPalette16 palette, uint8_t hueReduce = 0)
{
for (uint8_t x = 0; x < MatrixWidth; x++) {
for(uint8_t y = 0; y < MatrixHeight; y++) {
uint16_t i = XY(x, y);
int xoffset = noisescale * x;
int yoffset = noisescale * y;
uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, noisez);
// The range of the inoise8 function is roughly 16-238.
// These two operations expand those values out to roughly 0..255
// You can comment them out if you want the raw noise data.
data = qsub8(data, 16);
data = qadd8(data, scale8(data, 39));
if(hueReduce > 0 && data >= hueReduce)
data -= hueReduce;
leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
}
}
noisex += noisespeedx;
noisey += noisespeedy;
noisez += noisespeedz;
}
void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
{
for(uint8_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
int xoffset = noisescale * x;
int yoffset = noisescale * y;
int zoffset = noisescale * z;
uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, z + zoffset + noisez);
// The range of the inoise8 function is roughly 16-238.
// These two operations expand those values out to roughly 0..255
// You can comment them out if you want the raw noise data.
data = qsub8(data, 16);
data = qadd8(data, scale8(data, 39));
if(hueReduce > 0 && data >= hueReduce)
data -= hueReduce;
leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
}
noisex += noisespeedx;
noisey += noisespeedy;
noisez += noisespeedz;
}
void rainbowNoise() {
noisespeedx = 0;
noisespeedy = -1;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(RainbowColors_p);
}
void rainbowNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = -1;
noisescale = 24;
colorLoop = 0;
drawNoise3d(RainbowColors_p);
}
void rainbowStripeNoise() {
noisespeedx = 0;
noisespeedy = -2;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(RainbowStripeColors_p);
}
void rainbowStripeNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = -2;
noisescale = 24;
colorLoop = 0;
drawNoise3d(RainbowStripeColors_p);
}
void partyNoise() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise(PartyColors_p);
}
void partyNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise3d(PartyColors_p);
}
void forestNoise() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise(ForestColors_p);
}
void forestNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise3d(ForestColors_p);
}
void cloudNoise() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(CloudColors_p);
}
void cloudNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(CloudColors_p);
}
void fireNoise() {
noisespeedx = 0; // 24;
noisespeedy = -32;
noisespeedz = 0;
noisescale = 64;
colorLoop = 0;
drawNoise(HeatColors_p, 60);
}
void fireNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = 32;
noisescale = 64;
colorLoop = 0;
drawNoise3d(HeatColors_p, 60);
}
void fireNoise2() {
noisespeedx = 0;
noisespeedy = -8;
noisespeedz = 3;
noisescale = 32;
colorLoop = 0;
drawNoise(HeatColors_p);
}
void fireNoise23d() {
noisespeedx = 1;
noisespeedy = 3;
noisespeedz = 8;
noisescale = 32;
colorLoop = 0;
drawNoise3d(HeatColors_p);
}
void lavaNoise() {
noisespeedx = 0;
noisespeedy = -1;
noisespeedz = 1;
noisescale = 24;
colorLoop = 0;
drawNoise(LavaColors_p);
}
void lavaNoise3d() {
noisespeedx = 1;
noisespeedy = 3;
noisespeedz = -8;
noisescale = 32;
colorLoop = 0;
drawNoise3d(LavaColors_p);
}
void oceanNoise() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 4;
noisescale = 24;
colorLoop = 0;
drawNoise(OceanColors_p);
}
void oceanNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 4;
noisescale = 24;
colorLoop = 0;
drawNoise3d(OceanColors_p);
}
void blackAndWhiteNoise() {
SetupBlackAndWhiteStripedPalette();
noisespeedx = -12;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise(blackAndWhiteStripedPalette);
}
void blackAndWhiteNoise3d() {
SetupBlackAndWhiteStripedPalette();
noisespeedx = -12;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(blackAndWhiteStripedPalette);
}
void blackAndBlueNoise() {
SetupBlackAndBlueStripedPalette();
noisespeedx = 0;
noisespeedy = 8;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise(blackAndBlueStripedPalette);
}
void blackAndBlueNoise3d() {
SetupBlackAndBlueStripedPalette();
noisespeedx = -4;
noisespeedy = -4;
noisespeedz = -4;
noisescale = 32;
colorLoop = 0;
drawNoise3d(blackAndBlueStripedPalette);
}

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@ -1,46 +1,26 @@
FastLED + ESP8266 Web Server Ultim8x8 RGB LED Panel + FastLED + ESP8266 Web Server
========= =========
Control an addressable LED strip with an ESP8266 via a web browser or infrared remote control. Control an [ULTiM8x8 RGB LED Panel] with an ESP8266 via a web browser.
[Demo Video](https://www.youtube.com/watch?v=xigy7J_K7Aw):
[![Demo Video](http://img.youtube.com/vi/xigy7J_K7Aw/0.jpg)](http://www.youtube.com/watch?v=xigy7J_K7Aw)
Hardware Hardware
-------- --------
##### ESP8266 development board [ULTiM8x8 RGB LED Panel](https://www.crowdsupply.com/maniacal-labs-wyolum/ultim8x8)
[![Wemos D1 Mini Pro & Headers](https://ae01.alicdn.com/kf/HTB1P1KVaMsSMeJjSsphq6xuJFXah/WEMOS-D1-mini-Pro-V1-1-0-16M-bytes-external-antenna-connector-ESP8266-WIFI-Internet-of.jpg_200x200.jpg)](https://www.aliexpress.com/item/WEMOS-D1-mini-Pro-16M-bytes-external-antenna-connector-ESP8266-WIFI-Internet-of-Things-development-board/32724692514.html) [![ULTiM8x8 RGB LED Panel](https://www.crowdsupply.com/img/7d3e/ultim8x8-bothboards_jpg_project-body.jpg)](https://www.crowdsupply.com/maniacal-labs-wyolum/ultim8x8)
[Wemos D1 Mini Pro & Headers](https://www.aliexpress.com/item/WEMOS-D1-mini-Pro-16M-bytes-external-antenna-connector-ESP8266-WIFI-Internet-of-Things-development-board/32724692514.html) [Adafruit Feather HUZZAH with ESP8266 WiFi](https://www.adafruit.com/products/2821)
or [![Adafruit Feather HUZZAH with ESP8266 WiFi](https://cdn-shop.adafruit.com/310x233/2821-01.jpg)](https://www.adafruit.com/products/2821)
[![Adafruit HUZZAH ESP8266 Breakout](https://cdn-shop.adafruit.com/310x233/2471-10.jpg)](https://www.adafruit.com/products/2471)
[Adafruit HUZZAH ESP8266 Breakout](https://www.adafruit.com/products/2471)
##### Addressable LED strip
[![Adafruit NeoPixel Ring](https://www.adafruit.com/images/145x109/1586-00.jpg)](https://www.adafruit.com/product/1586)
[Adafruit NeoPixel Ring]
Other hardware:
* [3.3V to 5V Logic Level Shifter](http://www.digikey.com/product-detail/en/texas-instruments/SN74HCT245N/296-1612-5-ND/277258) (required if LEDs "glitch")
Recommended by [Adafruit NeoPixel "Best Practices"](https://learn.adafruit.com/adafruit-neopixel-uberguide/best-practices) to help protect LEDs from current onrush:
* [1000µF Capacitor](http://www.digikey.com/product-detail/en/panasonic-electronic-components/ECA-1EM102/P5156-ND/245015)
* [300 to 500 Ohm resistor](https://www.digikey.com/product-detail/en/stackpole-electronics-inc/CF14JT470R/CF14JT470RCT-ND/1830342)
Optional shield to make everything more tidy:
[![Wemos D1 Mini ESP8266 LED & Level Shifter Shield](https://d3s5r33r268y59.cloudfront.net/13194/products/thumbs/2017-05-06T15:02:37.208Z-IMG_20170506_100623.jpg.114x76_q85_pad_rcrop.jpg)](https://www.tindie.com/products/jasoncoon/wemos-d1-mini-esp8266-led-and-level-shifter-shield/)
[Wemos D1 Mini ESP8266 LED & Level Shifter Shield](https://www.tindie.com/products/jasoncoon/wemos-d1-mini-esp8266-led-and-level-shifter-shield)
Features Features
-------- --------
* Turn the NeoPixel Ring on and off * Turn the LEDs on and off
* Adjust the brightness * Adjust the brightness
* Change the display pattern * Change the display pattern
* Adjust the color * Adjust the color
@ -65,7 +45,7 @@ The app is installed via the Arduino IDE which can be [downloaded here](https://
The app depends on the following libraries. They must either be downloaded from GitHub and placed in the Arduino 'libraries' folder, or installed as [described here](https://www.arduino.cc/en/Guide/Libraries) by using the Arduino library manager. The app depends on the following libraries. They must either be downloaded from GitHub and placed in the Arduino 'libraries' folder, or installed as [described here](https://www.arduino.cc/en/Guide/Libraries) by using the Arduino library manager.
* [FastLED](https://github.com/FastLED/FastLED) * [FastLED](https://github.com/FastLED/FastLED)
* [IRremoteESP8266](https://github.com/sebastienwarin/IRremoteESP8266) * [IRremoteESP8266](https://github.com/markszabo/IRremoteESP8266)
* [Arduino WebSockets](https://github.com/Links2004/arduinoWebSockets) * [Arduino WebSockets](https://github.com/Links2004/arduinoWebSockets)
Download the app code from GitHub using the green Clone or Download button from [the GitHub project main page](https://github.com/jasoncoon/esp8266-fastled-webserver) and click Download ZIP. Decompress the ZIP file in your Arduino sketch folder. Download the app code from GitHub using the green Clone or Download button from [the GitHub project main page](https://github.com/jasoncoon/esp8266-fastled-webserver) and click Download ZIP. Decompress the ZIP file in your Arduino sketch folder.
@ -95,7 +75,7 @@ The firmware implements basic [RESTful web services](https://en.wikipedia.org/wi
Infrared Remote Control Infrared Remote Control
----------------------- -----------------------
Control via infrared remote control is also supported, via the [ESP8266 port of the IRremote library](https://github.com/sebastienwarin/IRremoteESP8266). Control via infrared remote control is also supported, via the [ESP8266 port of the IRremote library](https://github.com/markszabo/IRremoteESP8266).
[Adafruit NeoPixel Ring]:https://www.adafruit.com/product/1586 [Adafruit NeoPixel Ring]:https://www.adafruit.com/product/1586
[Adafruit HUZZAH ESP8266 Breakout]:https://www.adafruit.com/products/2471 [Adafruit HUZZAH ESP8266 Breakout]:https://www.adafruit.com/products/2471

View File

@ -194,7 +194,7 @@ void drawTwinkles()
uint8_t backgroundBrightness = bg.getAverageLight(); uint8_t backgroundBrightness = bg.getAverageLight();
for(uint8_t i = 0; i < NUM_LEDS; i++) { for(uint16_t i = 0; i < NUM_LEDS; i++) {
CRGB& pixel = leds[i]; CRGB& pixel = leds[i];
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number

View File

@ -1,23 +1,20 @@
/* /*
* ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
* Copyright (C) 2015-2016 Jason Coon Copyright (C) 2015-2016 Jason Coon
*
* This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#define FASTLED_ALLOW_INTERRUPTS 0
//#define FASTLED_INTERRUPT_RETRY_COUNT 1
#include <FastLED.h> #include <FastLED.h>
FASTLED_USING_NAMESPACE FASTLED_USING_NAMESPACE
@ -40,7 +37,7 @@ extern "C" {
#include "Field.h" #include "Field.h"
#define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end. #define HOSTNAME "ESP8266-Feather-" ///< Hostname. The setup function adds the Chip ID at the end.
//#define RECV_PIN D4 //#define RECV_PIN D4
//IRrecv irReceiver(RECV_PIN); //IRrecv irReceiver(RECV_PIN);
@ -62,10 +59,15 @@ ESP8266HTTPUpdateServer httpUpdateServer;
#include "FSBrowser.h" #include "FSBrowser.h"
#define DATA_PIN D5 #define DATA_PIN 13
#define LED_TYPE WS2811 #define CLK_PIN 14
#define COLOR_ORDER RGB #define LED_TYPE APA102
#define NUM_LEDS 32 #define COLOR_ORDER BGR
#define MatrixWidth 24
#define MatrixHeight 8
#define NUM_LEDS MatrixWidth * MatrixHeight
const bool MatrixSerpentineLayout = true;
#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA) #define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower. #define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
@ -118,6 +120,28 @@ uint8_t gHue = 0; // rotating "base color" used by many of the patterns
CRGB solidColor = CRGB::Blue; CRGB solidColor = CRGB::Blue;
uint16_t XY( uint8_t x, uint8_t y)
{
uint16_t i;
if ( MatrixSerpentineLayout == false) {
i = (y * MatrixWidth) + x;
}
if ( MatrixSerpentineLayout == true) {
if ( x & 0x01) {
// Odd columns run backwards
uint8_t reverseY = (MatrixHeight - 1) - y;
i = (x * MatrixHeight) + reverseY;
} else {
// Even rows run forwards
i = (x * MatrixHeight) + y;
}
}
return i;
}
// scale the brightness of all pixels down // scale the brightness of all pixels down
void dimAll(byte value) void dimAll(byte value)
{ {
@ -126,6 +150,36 @@ void dimAll(byte value)
} }
} }
typedef struct {
CRGBPalette16 palette;
String name;
} PaletteAndName;
typedef PaletteAndName PaletteAndNameList[];
const CRGBPalette16 palettes[] = {
RainbowColors_p,
RainbowStripeColors_p,
CloudColors_p,
LavaColors_p,
OceanColors_p,
ForestColors_p,
PartyColors_p,
HeatColors_p
};
const uint8_t paletteCount = ARRAY_SIZE(palettes);
const String paletteNames[paletteCount] = {
"Rainbow",
"Rainbow Stripe",
"Cloud",
"Lava",
"Ocean",
"Forest",
"Party",
"Heat",
};
typedef void (*Pattern)(); typedef void (*Pattern)();
typedef Pattern PatternList[]; typedef Pattern PatternList[];
typedef struct { typedef struct {
@ -136,12 +190,72 @@ typedef PatternAndName PatternAndNameList[];
#include "Twinkles.h" #include "Twinkles.h"
#include "TwinkleFOX.h" #include "TwinkleFOX.h"
#include "Map.h"
#include "Noise.h"
// List of patterns to cycle through. Each is defined as a separate function below. // List of patterns to cycle through. Each is defined as a separate function below.
PatternAndNameList patterns = { PatternAndNameList patterns = {
{ pride, "Pride" }, { pride, "Pride" },
{ pride2, "Pride 2" },
{ colorWaves, "Color Waves" }, { colorWaves, "Color Waves" },
{ colorWaves2, "Color Waves 2" },
{ cubeTest, "Cube XYZ Test" },
{ cubeXPalette, "Cube X Palette" },
{ cubeYPalette, "Cube Y Palette" },
{ cubeZPalette, "Cube Z Palette" },
{ cubeXYPalette, "Cube XY Palette" },
{ cubeXZPalette, "Cube XZ Palette" },
{ cubeYZPalette, "Cube YZ Palette" },
{ cubeXYZPalette, "Cube XYZ Palette" },
{ cubeXGradientPalette, "Cube X Gradient Palette" },
{ cubeYGradientPalette, "Cube Y Gradient Palette" },
{ cubeZGradientPalette, "Cube Z Gradient Palette" },
{ cubeXYGradientPalette, "Cube XY Gradient Palette" },
{ cubeXZGradientPalette, "Cube XZ Gradient Palette" },
{ cubeYZGradientPalette, "Cube YZ Gradient Palette" },
{ cubeXYZGradientPalette, "Cube XYZ Gradient Palette" },
// 3d noise patterns
{ fireNoise3d, "Fire Noise 3D" },
{ fireNoise23d, "Fire Noise 2 3D" },
{ lavaNoise3d, "Lava Noise 3D" },
{ rainbowNoise3d, "Rainbow Noise 3D" },
{ rainbowStripeNoise3d, "Rainbow Stripe Noise 3D" },
{ partyNoise3d, "Party Noise 3D" },
{ forestNoise3d, "Forest Noise 3D" },
{ cloudNoise3d, "Cloud Noise 3D" },
{ oceanNoise3d, "Ocean Noise 3D" },
{ blackAndWhiteNoise3d, "Black & White Noise 3D" },
{ blackAndBlueNoise3d, "Black & Blue Noise 3D" },
{ xyMatrixTest, "Matrix Test" },
{ verticalPalette, "Vertical Palette" },
{ diagonalPalette, "Diagonal Palette" },
{ horizontalPalette, "Horizontal Palette" },
{ verticalGradientPalette, "Vertical Gradient Palette" },
{ diagonalGradientPalette, "Diagonal Gradient Palette" },
{ horizontalGradientPalette, "Horizontal Gradient Palette" },
// noise patterns
{ fireNoise, "Fire Noise" },
{ fireNoise2, "Fire Noise 2" },
{ lavaNoise, "Lava Noise" },
{ rainbowNoise, "Rainbow Noise" },
{ rainbowStripeNoise, "Rainbow Stripe Noise" },
{ partyNoise, "Party Noise" },
{ forestNoise, "Forest Noise" },
{ cloudNoise, "Cloud Noise" },
{ oceanNoise, "Ocean Noise" },
{ blackAndWhiteNoise, "Black & White Noise" },
{ blackAndBlueNoise, "Black & Blue Noise" },
// twinkle patterns // twinkle patterns
{ rainbowTwinkles, "Rainbow Twinkles" }, { rainbowTwinkles, "Rainbow Twinkles" },
@ -180,36 +294,6 @@ PatternAndNameList patterns = {
const uint8_t patternCount = ARRAY_SIZE(patterns); const uint8_t patternCount = ARRAY_SIZE(patterns);
typedef struct {
CRGBPalette16 palette;
String name;
} PaletteAndName;
typedef PaletteAndName PaletteAndNameList[];
const CRGBPalette16 palettes[] = {
RainbowColors_p,
RainbowStripeColors_p,
CloudColors_p,
LavaColors_p,
OceanColors_p,
ForestColors_p,
PartyColors_p,
HeatColors_p
};
const uint8_t paletteCount = ARRAY_SIZE(palettes);
const String paletteNames[paletteCount] = {
"Rainbow",
"Rainbow Stripe",
"Cloud",
"Lava",
"Ocean",
"Forest",
"Party",
"Heat",
};
#include "Fields.h" #include "Fields.h"
void setup() { void setup() {
@ -217,9 +301,9 @@ void setup() {
delay(100); delay(100);
Serial.setDebugOutput(true); Serial.setDebugOutput(true);
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel) //FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar) FastLED.addLeds<LED_TYPE, DATA_PIN, CLK_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
FastLED.setDither(false); FastLED.setDither(true);
FastLED.setCorrection(TypicalLEDStrip); FastLED.setCorrection(TypicalLEDStrip);
FastLED.setBrightness(brightness); FastLED.setBrightness(brightness);
FastLED.setMaxPowerInVoltsAndMilliamps(5, MILLI_AMPS); FastLED.setMaxPowerInVoltsAndMilliamps(5, MILLI_AMPS);
@ -231,7 +315,7 @@ void setup() {
FastLED.setBrightness(brightness); FastLED.setBrightness(brightness);
// irReceiver.enableIRIn(); // Start the receiver // irReceiver.enableIRIn(); // Start the receiver
Serial.println(); Serial.println();
Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size()); Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
@ -266,10 +350,10 @@ void setup() {
for (uint8_t i = 0; i < hostname.length(); i++) for (uint8_t i = 0; i < hostname.length(); i++)
hostnameChar[i] = hostname.charAt(i); hostnameChar[i] = hostname.charAt(i);
// MDNS.begin(hostnameChar); // MDNS.begin(hostnameChar);
//
// // Add service to MDNS-SD // Add service to MDNS-SD
// MDNS.addService("http", "tcp", 80); // MDNS.addService("http", "tcp", 80);
// Print hostname. // Print hostname.
Serial.println("Hostname: " + hostname); Serial.println("Hostname: " + hostname);
@ -305,7 +389,7 @@ void setup() {
if (String(WiFi.SSID()) != String(ssid)) { if (String(WiFi.SSID()) != String(ssid)) {
WiFi.begin(ssid, password); WiFi.begin(ssid, password);
} }
} }
httpUpdateServer.setup(&webServer); httpUpdateServer.setup(&webServer);
@ -349,7 +433,7 @@ void setup() {
webServer.on("/speed", HTTP_POST, []() { webServer.on("/speed", HTTP_POST, []() {
String value = webServer.arg("value"); String value = webServer.arg("value");
speed = value.toInt(); setSpeed(value.toInt());
broadcastInt("speed", speed); broadcastInt("speed", speed);
sendInt(speed); sendInt(speed);
}); });
@ -357,7 +441,7 @@ void setup() {
webServer.on("/twinkleSpeed", HTTP_POST, []() { webServer.on("/twinkleSpeed", HTTP_POST, []() {
String value = webServer.arg("value"); String value = webServer.arg("value");
twinkleSpeed = value.toInt(); twinkleSpeed = value.toInt();
if(twinkleSpeed < 0) twinkleSpeed = 0; if (twinkleSpeed < 0) twinkleSpeed = 0;
else if (twinkleSpeed > 8) twinkleSpeed = 8; else if (twinkleSpeed > 8) twinkleSpeed = 8;
broadcastInt("twinkleSpeed", twinkleSpeed); broadcastInt("twinkleSpeed", twinkleSpeed);
sendInt(twinkleSpeed); sendInt(twinkleSpeed);
@ -366,7 +450,7 @@ void setup() {
webServer.on("/twinkleDensity", HTTP_POST, []() { webServer.on("/twinkleDensity", HTTP_POST, []() {
String value = webServer.arg("value"); String value = webServer.arg("value");
twinkleDensity = value.toInt(); twinkleDensity = value.toInt();
if(twinkleDensity < 0) twinkleDensity = 0; if (twinkleDensity < 0) twinkleDensity = 0;
else if (twinkleDensity > 8) twinkleDensity = 8; else if (twinkleDensity > 8) twinkleDensity = 8;
broadcastInt("twinkleDensity", twinkleDensity); broadcastInt("twinkleDensity", twinkleDensity);
sendInt(twinkleDensity); sendInt(twinkleDensity);
@ -479,7 +563,7 @@ void loop() {
webSocketsServer.loop(); webSocketsServer.loop();
webServer.handleClient(); webServer.handleClient();
// handleIrInput(); // handleIrInput();
if (power == 0) { if (power == 0) {
fill_solid(leds, NUM_LEDS, CRGB::Black); fill_solid(leds, NUM_LEDS, CRGB::Black);
@ -515,7 +599,7 @@ void loop() {
FastLED.show(); FastLED.show();
// insert a delay to keep the framerate modest // insert a delay to keep the framerate modest
// FastLED.delay(1000 / FRAMES_PER_SECOND); FastLED.delay(1000 / FRAMES_PER_SECOND);
} }
void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length) { void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length) {
@ -554,7 +638,7 @@ void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length
break; break;
} }
} }
//
//void handleIrInput() //void handleIrInput()
//{ //{
// InputCommand command = readCommand(); // InputCommand command = readCommand();
@ -794,6 +878,8 @@ void loadSettings()
currentPaletteIndex = 0; currentPaletteIndex = 0;
else if (currentPaletteIndex >= paletteCount) else if (currentPaletteIndex >= paletteCount)
currentPaletteIndex = paletteCount - 1; currentPaletteIndex = paletteCount - 1;
speed = EEPROM.read(9);
} }
void setPower(uint8_t value) void setPower(uint8_t value)
@ -807,7 +893,7 @@ void setPower(uint8_t value)
} }
void setAutoplay(uint8_t value) void setAutoplay(uint8_t value)
{ {
autoplay = value == 0 ? 0 : 1; autoplay = value == 0 ? 0 : 1;
EEPROM.write(6, autoplay); EEPROM.write(6, autoplay);
@ -886,8 +972,8 @@ void setPattern(uint8_t value)
void setPatternName(String name) void setPatternName(String name)
{ {
for(uint8_t i = 0; i < patternCount; i++) { for (uint8_t i = 0; i < patternCount; i++) {
if(patterns[i].name == name) { if (patterns[i].name == name) {
setPattern(i); setPattern(i);
break; break;
} }
@ -909,14 +995,24 @@ void setPalette(uint8_t value)
void setPaletteName(String name) void setPaletteName(String name)
{ {
for(uint8_t i = 0; i < paletteCount; i++) { for (uint8_t i = 0; i < paletteCount; i++) {
if(paletteNames[i] == name) { if (paletteNames[i] == name) {
setPalette(i); setPalette(i);
break; break;
} }
} }
} }
void setSpeed(uint8_t value)
{
speed = value;
EEPROM.write(9, value);
EEPROM.commit();
broadcastInt("speed", speed);
}
void adjustBrightness(bool up) void adjustBrightness(bool up)
{ {
if (up && brightnessIndex < brightnessCount - 1) if (up && brightnessIndex < brightnessCount - 1)
@ -979,6 +1075,97 @@ void rainbow()
fill_rainbow( leds, NUM_LEDS, gHue, 255 / NUM_LEDS); fill_rainbow( leds, NUM_LEDS, gHue, 255 / NUM_LEDS);
} }
void xyMatrixTest()
{
FastLED.clear();
static uint8_t x = 0;
static uint8_t y = 0;
leds[XY(x, y)] = CHSV(gHue, 255, 255);
EVERY_N_MILLIS(30) {
x++;
if (x >= MatrixWidth) {
x = 0;
y++;
if (y >= MatrixHeight) {
y = 0;
}
}
}
}
void verticalPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) + (y * verticalHues));
for (uint8_t x = 0; x < MatrixWidth; x++) {
leds[XY(x, y)] = color;
}
}
}
void diagonalPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x - y) * verticalHues));
leds[XY(x, y)] = color;
}
}
}
void horizontalPalette() {
uint8_t horizontalHues = 256 / MatrixWidth;
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * horizontalHues));
for (uint8_t y = 0; y < MatrixHeight; y++) {
leds[XY(x, y)] = color;
}
}
}
void verticalGradientPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) + (y * verticalHues));
for (uint8_t x = 0; x < MatrixWidth; x++) {
leds[XY(x, y)] = color;
}
}
}
void diagonalGradientPalette() {
uint8_t verticalHues = 256 / MatrixHeight;
for (uint8_t y = 0; y < MatrixHeight; y++) {
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x - y) * verticalHues));
leds[XY(x, y)] = color;
}
}
}
void horizontalGradientPalette() {
uint8_t horizontalHues = 256 / MatrixWidth;
for (uint8_t x = 0; x < MatrixWidth; x++) {
CRGB color = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * horizontalHues));
for (uint8_t y = 0; y < MatrixHeight; y++) {
leds[XY(x, y)] = color;
}
}
}
void rainbowWithGlitter() void rainbowWithGlitter()
{ {
// built-in FastLED rainbow, plus some random sparkly glitter // built-in FastLED rainbow, plus some random sparkly glitter
@ -1004,13 +1191,13 @@ void sinelon()
{ {
// a colored dot sweeping back and forth, with fading trails // a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 20); fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16(speed, 0, NUM_LEDS - 1); int pos = beatsin16(speed, 0, NUM_LEDS);
static int prevpos = 0; static int prevpos = 0;
CRGB color = ColorFromPalette(palettes[currentPaletteIndex], gHue, 255); CRGB color = ColorFromPalette(palettes[currentPaletteIndex], gHue, 255);
if( pos < prevpos ) { if ( pos < prevpos ) {
fill_solid( leds+pos, (prevpos-pos)+1, color); fill_solid( leds + pos, (prevpos - pos) + 1, color);
} else { } else {
fill_solid( leds+prevpos, (pos-prevpos)+1, color); fill_solid( leds + prevpos, (pos - prevpos) + 1, color);
} }
prevpos = pos; prevpos = pos;
} }
@ -1113,6 +1300,46 @@ void pride()
} }
} }
void pride2()
{
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
static uint16_t sHue16 = 0;
uint8_t sat8 = beatsin88( 87, 220, 250);
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t hue16 = sHue16;//gHue * 256;
uint16_t hueinc16 = beatsin88(113, 1, 3000);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
sHue16 += deltams * beatsin88( 400, 5, 9);
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
hue16 += hueinc16;
uint8_t hue8 = hue16 / 256;
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
CRGB newcolor = CHSV( hue8, sat8, bri8);
for (uint8_t y = 0; y < MatrixHeight; y++) {
nblend(leds[XY(x, y)], newcolor, 64);
}
}
}
void radialPaletteShift() void radialPaletteShift()
{ {
for (uint8_t i = 0; i < NUM_LEDS; i++) { for (uint8_t i = 0; i < NUM_LEDS; i++) {
@ -1252,6 +1479,56 @@ void colorwaves( CRGB* ledarray, uint16_t numleds, CRGBPalette16& palette)
} }
} }
void colorWaves2()
{
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
static uint16_t sHue16 = 0;
// uint8_t sat8 = beatsin88( 87, 220, 250);
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t hue16 = sHue16;//gHue * 256;
uint16_t hueinc16 = beatsin88(113, 300, 1500);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
sHue16 += deltams * beatsin88( 400, 5, 9);
uint16_t brightnesstheta16 = sPseudotime;
for (uint8_t x = 0; x < MatrixWidth; x++) {
hue16 += hueinc16;
uint8_t hue8 = hue16 / 256;
uint16_t h16_128 = hue16 >> 7;
if ( h16_128 & 0x100) {
hue8 = 255 - (h16_128 >> 1);
} else {
hue8 = h16_128 >> 1;
}
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
uint8_t index = hue8;
//index = triwave8( index);
index = scale8( index, 240);
CRGB newcolor = ColorFromPalette(gCurrentPalette, index, bri8);
for (uint8_t y = 0; y < MatrixHeight; y++) {
nblend(leds[XY(x, y)], newcolor, 128);
}
}
}
// Alternate rendering function just scrolls the current palette // Alternate rendering function just scrolls the current palette
// across the defined LED strip. // across the defined LED strip.
void palettetest( CRGB* ledarray, uint16_t numleds, const CRGBPalette16& gCurrentPalette) void palettetest( CRGB* ledarray, uint16_t numleds, const CRGBPalette16& gCurrentPalette)