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ultim8x8-c
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165
Map.h
Normal file
165
Map.h
Normal file
@ -0,0 +1,165 @@
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// original 8x8x8 map (0-7), caused a seam between panels
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// const uint8_t coordsX[NUM_LEDS] = { 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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// const uint8_t coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7 };
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// const uint8_t coordsZ[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7 };
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// improved 10x10x10 (0-9) map, reduces seam, accounts for differences between adjacent panels
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const uint8_t coordsX[NUM_LEDS] = { 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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const uint8_t coordsY[NUM_LEDS] = { 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8 };
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const uint8_t coordsZ[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2, 3, 4, 5, 6, 7, 8 };
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// vertically oriented z map
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const uint8_t coordsVZ[NUM_LEDS] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 9, 8, 7, 6, 5, 4, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 11, 10, 9, 8, 7, 6, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 13, 12, 11, 10, 9, 8, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 15, 14, 13, 12, 11, 10, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 17, 16, 15, 14, 13, 12, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 19, 18, 17, 16, 15, 14, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 21, 20, 19, 18, 17, 16, 15, 15, 16, 17, 18, 19, 20, 21, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 14, 15, 16, 17, 18, 19, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 12, 13, 14, 15, 16, 17, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 10, 11, 12, 13, 14, 15, 16, 15, 14, 13, 12, 11, 10, 9, 8, 22, 21, 20, 19, 18, 17, 16, 15, 14, 15, 16, 17, 18, 19, 20, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 13, 14, 15, 16, 17, 18, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 11, 12, 13, 14, 15, 16, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 9, 10, 11, 12, 13, 14, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 7, 8, 9, 10, 11, 12, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 5, 6, 7, 8, 9, 10, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 10, 9, 8, 7, 6, 5, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 12, 11, 10, 9, 8, 7, 6, 7, 8, 9, 10, 11, 12, 13, 14 };
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const uint8_t maxVZ = 22;
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const uint8_t verticalHues = 255 / maxVZ;
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void paletteFall() {
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) + (coordsVZ[i] * verticalHues));
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}
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}
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void paletteRise() {
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (coordsVZ[i] * verticalHues));
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}
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}
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void gradientPaletteFall() {
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) + (coordsVZ[i] * verticalHues));
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}
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}
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void gradientPaletteRise() {
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (coordsVZ[i] * verticalHues));
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}
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}
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void cubeXGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * hues));
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}
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}
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void cubeYGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t y = coordsY[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (y * hues));
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}
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}
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void cubeZGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (z * hues));
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}
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}
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void cubeXYGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t y = coordsY[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y) * hues));
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}
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}
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void cubeXZGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + z) * hues));
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}
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}
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void cubeYZGradientPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t y = coordsY[i];
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((y + z) * hues));
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}
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}
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void cubeXPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (x * hues));
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}
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}
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void cubeYPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t y = coordsY[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (y * hues));
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}
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}
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void cubeZPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t z = coordsZ[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - (z * hues));
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}
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}
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void cubeXYPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t y = coordsY[i];
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leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + y) * hues));
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}
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}
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void cubeXZPalette() {
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uint8_t hues = 8;
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for (uint16_t i = 0; i < NUM_LEDS; i++) {
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uint8_t x = coordsX[i];
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uint8_t z = coordsZ[i];
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|
||||
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((x + z) * hues));
|
||||
}
|
||||
}
|
||||
|
||||
void cubeYZPalette() {
|
||||
uint8_t hues = 8;
|
||||
|
||||
for (uint16_t i = 0; i < NUM_LEDS; i++) {
|
||||
uint8_t y = coordsY[i];
|
||||
uint8_t z = coordsZ[i];
|
||||
|
||||
leds[i] = ColorFromPalette(palettes[currentPaletteIndex], beat8(speed) - ((y + z) * hues));
|
||||
}
|
||||
}
|
||||
|
212
Noise.h
Normal file
212
Noise.h
Normal file
@ -0,0 +1,212 @@
|
||||
/*
|
||||
ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
|
||||
Copyright (C) 2015-2016 Jason Coon
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// The 16 bit version of our coordinates
|
||||
uint16_t noisex;
|
||||
uint16_t noisey;
|
||||
uint16_t noisez;
|
||||
|
||||
// We're using the x/y dimensions to map to the x/y pixels on the matrix. We'll
|
||||
// use the z-axis for "time". speed determines how fast time moves forward. Try
|
||||
// 1 for a very slow moving effect, or 60 for something that ends up looking like
|
||||
// water.
|
||||
int8_t noisespeedx = 0;
|
||||
int8_t noisespeedy = 1;
|
||||
int8_t noisespeedz = 0;
|
||||
|
||||
// Scale determines how far apart the pixels in our noise matrix are. Try
|
||||
// changing these values around to see how it affects the motion of the display. The
|
||||
// higher the value of scale, the more "zoomed out" the noise will be. A value
|
||||
// of 1 will be so zoomed in, you'll mostly see solid colors.
|
||||
uint16_t noisescale = 1; // scale is set dynamically once we've started up
|
||||
|
||||
uint8_t colorLoop = 0;
|
||||
|
||||
CRGBPalette16 blackAndWhiteStripedPalette;
|
||||
|
||||
// This function sets up a palette of black and white stripes,
|
||||
// using code. Since the palette is effectively an array of
|
||||
// sixteen CRGB colors, the various fill_* functions can be used
|
||||
// to set them up.
|
||||
void SetupBlackAndWhiteStripedPalette()
|
||||
{
|
||||
// 'black out' all 16 palette entries...
|
||||
fill_solid( blackAndWhiteStripedPalette, 16, CRGB::Black);
|
||||
// and set every fourth one to white.
|
||||
blackAndWhiteStripedPalette[0] = CRGB::White;
|
||||
blackAndWhiteStripedPalette[4] = CRGB::White;
|
||||
blackAndWhiteStripedPalette[8] = CRGB::White;
|
||||
blackAndWhiteStripedPalette[12] = CRGB::White;
|
||||
|
||||
}
|
||||
|
||||
CRGBPalette16 blackAndBlueStripedPalette;
|
||||
|
||||
// This function sets up a palette of black and blue stripes,
|
||||
// using code. Since the palette is effectively an array of
|
||||
// sixteen CRGB colors, the various fill_* functions can be used
|
||||
// to set them up.
|
||||
void SetupBlackAndBlueStripedPalette()
|
||||
{
|
||||
// 'black out' all 16 palette entries...
|
||||
fill_solid( blackAndBlueStripedPalette, 16, CRGB::Black);
|
||||
|
||||
for(uint8_t i = 0; i < 6; i++) {
|
||||
blackAndBlueStripedPalette[i] = CRGB::Blue;
|
||||
}
|
||||
}
|
||||
|
||||
// There are several different palettes of colors demonstrated here.
|
||||
//
|
||||
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
|
||||
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
|
||||
//
|
||||
// Additionally, you can manually define your own color palettes, or you can write
|
||||
// code that creates color palettes on the fly.
|
||||
|
||||
void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
|
||||
{
|
||||
for(uint16_t i = 0; i < NUM_LEDS; i++) {
|
||||
uint8_t x = coordsX[i];
|
||||
uint8_t y = coordsY[i];
|
||||
uint8_t z = coordsZ[i];
|
||||
|
||||
int xoffset = noisescale * x;
|
||||
int yoffset = noisescale * y;
|
||||
int zoffset = noisescale * z;
|
||||
|
||||
uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, z + zoffset + noisez);
|
||||
|
||||
// The range of the inoise8 function is roughly 16-238.
|
||||
// These two operations expand those values out to roughly 0..255
|
||||
// You can comment them out if you want the raw noise data.
|
||||
data = qsub8(data, 16);
|
||||
data = qadd8(data, scale8(data, 39));
|
||||
|
||||
if(hueReduce > 0 && data >= hueReduce)
|
||||
data -= hueReduce;
|
||||
|
||||
leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
|
||||
}
|
||||
|
||||
noisex += noisespeedx;
|
||||
noisey += noisespeedy;
|
||||
noisez += noisespeedz;
|
||||
}
|
||||
|
||||
void rainbowNoise3d() {
|
||||
noisespeedx = -1;
|
||||
noisespeedy = -1;
|
||||
noisespeedz = 0;
|
||||
noisescale = 24;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(RainbowColors_p);
|
||||
}
|
||||
|
||||
void rainbowStripeNoise3d() {
|
||||
noisespeedx = -1;
|
||||
noisespeedy = -1;
|
||||
noisespeedz = -1;
|
||||
noisescale = 24;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(RainbowStripeColors_p);
|
||||
}
|
||||
|
||||
void partyNoise3d() {
|
||||
noisespeedx = -9;
|
||||
noisespeedy = 0;
|
||||
noisespeedz = 0;
|
||||
noisescale = 32;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(PartyColors_p);
|
||||
}
|
||||
|
||||
void forestNoise3d() {
|
||||
noisespeedx = -9;
|
||||
noisespeedy = 0;
|
||||
noisespeedz = 0;
|
||||
noisescale = 32;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(ForestColors_p);
|
||||
}
|
||||
|
||||
void cloudNoise3d() {
|
||||
noisespeedx = -2;
|
||||
noisespeedy = 0;
|
||||
noisespeedz = 0;
|
||||
noisescale = 24;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(CloudColors_p);
|
||||
}
|
||||
|
||||
void fireNoise3d() {
|
||||
noisespeedx = 16;
|
||||
noisespeedy = 16;
|
||||
noisespeedz = 16;
|
||||
noisescale = 64;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(HeatColors_p, 60);
|
||||
}
|
||||
|
||||
void fireNoise23d() {
|
||||
noisespeedx = -3;
|
||||
noisespeedy = -3;
|
||||
noisespeedz = -3;
|
||||
noisescale = 32;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(HeatColors_p);
|
||||
}
|
||||
|
||||
void lavaNoise3d() {
|
||||
noisespeedx = -4;
|
||||
noisespeedy = -4;
|
||||
noisespeedz = -4;
|
||||
noisescale = 32;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(LavaColors_p);
|
||||
}
|
||||
|
||||
void oceanNoise3d() {
|
||||
noisespeedx = -2;
|
||||
noisespeedy = 0;
|
||||
noisespeedz = 4;
|
||||
noisescale = 24;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(OceanColors_p);
|
||||
}
|
||||
|
||||
void blackAndWhiteNoise3d() {
|
||||
SetupBlackAndWhiteStripedPalette();
|
||||
noisespeedx = -12;
|
||||
noisespeedy = 0;
|
||||
noisespeedz = 0;
|
||||
noisescale = 24;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(blackAndWhiteStripedPalette);
|
||||
}
|
||||
|
||||
void blackAndBlueNoise3d() {
|
||||
SetupBlackAndBlueStripedPalette();
|
||||
noisespeedx = -4;
|
||||
noisespeedy = -4;
|
||||
noisespeedz = -4;
|
||||
noisescale = 32;
|
||||
colorLoop = 0;
|
||||
drawNoise3d(blackAndBlueStripedPalette);
|
||||
}
|
||||
|
47
README.md
47
README.md
@ -1,22 +1,48 @@
|
||||
FastLED + ESP8266 Web Server
|
||||
ULTiM8x8 Cube + FastLED + ESP8266 Web Server
|
||||
=========
|
||||
|
||||
Control an addressable LED strip with an ESP8266 via a web browser or infrared remote control.
|
||||
Control an RGB LED cube with an ESP8266 via a web browser.
|
||||
|
||||
[![ULTiM8x8 Cube + FastLED + ESP8266 Web Server](SCHDFGx.gif)](https://i.imgur.com/SCHDFGx.gifv)
|
||||
|
||||
Hardware
|
||||
--------
|
||||
|
||||
An ESP8266 development board, such as the [Adafruit HUZZAH ESP8266 Breakout]:
|
||||
##### ESP8266 development board
|
||||
|
||||
[![Adafruit HUZZAH ESP8266 Breakout](https://cdn-shop.adafruit.com/310x233/2471-10.jpg)](https://www.adafruit.com/products/2471)
|
||||
[![Adafruit Feather HUZZAH with ESP8266 WiFi](https://cdn-shop.adafruit.com/145x109/2821-07.jpg)](https://www.adafruit.com/product/2821)
|
||||
|
||||
Addressable LED strip, such as the [Adafruit NeoPixel Ring]:
|
||||
[Adafruit Feather HUZZAH with ESP8266 WiFi](https://www.adafruit.com/product/2821)
|
||||
|
||||
[![Adafruit NeoPixel Ring](https://www.adafruit.com/images/145x109/1586-00.jpg)](https://www.adafruit.com/product/1586)
|
||||
or
|
||||
|
||||
[![Wemos D1 Mini Pro & Headers](https://ae01.alicdn.com/kf/HTB1P1KVaMsSMeJjSsphq6xuJFXah/WEMOS-D1-mini-Pro-V1-1-0-16M-bytes-external-antenna-connector-ESP8266-WIFI-Internet-of.jpg_200x200.jpg)](https://www.aliexpress.com/item/WEMOS-D1-mini-Pro-16M-bytes-external-antenna-connector-ESP8266-WIFI-Internet-of-Things-development-board/32724692514.html)
|
||||
|
||||
[Wemos D1 Mini Pro & Headers](https://www.aliexpress.com/item/WEMOS-D1-mini-Pro-16M-bytes-external-antenna-connector-ESP8266-WIFI-Internet-of-Things-development-board/32724692514.html)
|
||||
|
||||
##### 6 x ULTiM8x8 RGB LED panels
|
||||
|
||||
[![ULTiM8x8](ultim8x8.png)](http://wyolum.com/ultim8x8/)
|
||||
|
||||
[ULTiM8x8 RGB LED panels](http://wyolum.com/ultim8x8/)
|
||||
|
||||
Other hardware:
|
||||
|
||||
* [3.3V to 5V Logic Level Shifter](http://www.digikey.com/product-detail/en/texas-instruments/SN74HCT245N/296-1612-5-ND/277258) (required if LEDs "glitch")
|
||||
|
||||
Recommended by [Adafruit NeoPixel "Best Practices"](https://learn.adafruit.com/adafruit-neopixel-uberguide/best-practices) to help protect LEDs from current onrush:
|
||||
* [1000µF Capacitor](http://www.digikey.com/product-detail/en/panasonic-electronic-components/ECA-1EM102/P5156-ND/245015)
|
||||
* [300 to 500 Ohm resistor](https://www.digikey.com/product-detail/en/stackpole-electronics-inc/CF14JT470R/CF14JT470RCT-ND/1830342)
|
||||
|
||||
Optional shield to make everything more tidy:
|
||||
|
||||
[![Wemos D1 Mini ESP8266 LED & Level Shifter Shield](https://d3s5r33r268y59.cloudfront.net/13194/products/thumbs/2017-05-06T15:02:37.208Z-IMG_20170506_100623.jpg.114x76_q85_pad_rcrop.jpg)](https://www.tindie.com/products/jasoncoon/wemos-d1-mini-esp8266-led-and-level-shifter-shield/)
|
||||
|
||||
[Wemos D1 Mini ESP8266 LED & Level Shifter Shield](https://www.tindie.com/products/jasoncoon/wemos-d1-mini-esp8266-led-and-level-shifter-shield)
|
||||
|
||||
Features
|
||||
--------
|
||||
* Turn the NeoPixel Ring on and off
|
||||
* Turn the LEDs on and off
|
||||
* Adjust the brightness
|
||||
* Change the display pattern
|
||||
* Adjust the color
|
||||
@ -41,7 +67,7 @@ The app is installed via the Arduino IDE which can be [downloaded here](https://
|
||||
The app depends on the following libraries. They must either be downloaded from GitHub and placed in the Arduino 'libraries' folder, or installed as [described here](https://www.arduino.cc/en/Guide/Libraries) by using the Arduino library manager.
|
||||
|
||||
* [FastLED](https://github.com/FastLED/FastLED)
|
||||
* [IRremoteESP8266](https://github.com/markszabo/IRremoteESP8266)
|
||||
* [IRremoteESP8266](https://github.com/sebastienwarin/IRremoteESP8266)
|
||||
* [Arduino WebSockets](https://github.com/Links2004/arduinoWebSockets)
|
||||
|
||||
Download the app code from GitHub using the green Clone or Download button from [the GitHub project main page](https://github.com/jasoncoon/esp8266-fastled-webserver) and click Download ZIP. Decompress the ZIP file in your Arduino sketch folder.
|
||||
@ -71,7 +97,4 @@ The firmware implements basic [RESTful web services](https://en.wikipedia.org/wi
|
||||
Infrared Remote Control
|
||||
-----------------------
|
||||
|
||||
Control via infrared remote control is also supported, via the [ESP8266 port of the IRremote library](https://github.com/markszabo/IRremoteESP8266).
|
||||
|
||||
[Adafruit NeoPixel Ring]:https://www.adafruit.com/product/1586
|
||||
[Adafruit HUZZAH ESP8266 Breakout]:https://www.adafruit.com/products/2471
|
||||
Control via infrared remote control is also supported, via the [ESP8266 port of the IRremote library](https://github.com/sebastienwarin/IRremoteESP8266).
|
||||
|
BIN
SCHDFGx.gif
Normal file
BIN
SCHDFGx.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 27 MiB |
@ -194,7 +194,7 @@ void drawTwinkles()
|
||||
|
||||
uint8_t backgroundBrightness = bg.getAverageLight();
|
||||
|
||||
for(uint8_t i = 0; i < NUM_LEDS; i++) {
|
||||
for(uint16_t i = 0; i < NUM_LEDS; i++) {
|
||||
CRGB& pixel = leds[i];
|
||||
|
||||
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number
|
||||
|
@ -2,10 +2,20 @@
|
||||
padding-bottom: 70px;
|
||||
}*/
|
||||
|
||||
.grid-item-color-button {
|
||||
border: 0px;
|
||||
width: 7.69%;
|
||||
height: 64px;
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
.grid-item-color {
|
||||
width: 4%;
|
||||
border: none;
|
||||
width: 3.33%;
|
||||
height: 32px;
|
||||
cursor: pointer;
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
.grid-item-pattern {
|
||||
|
@ -5,7 +5,7 @@
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>ESP8266 + FastLED by Evil Genius Labs</title>
|
||||
<title>Cube by Evil Genius Labs</title>
|
||||
|
||||
<!-- request CSS from internet CDN -->
|
||||
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
|
||||
@ -36,7 +36,7 @@
|
||||
</div>
|
||||
<div class="collapse navbar-collapse" id="navbar-collapse-1">
|
||||
<ul class="nav navbar-nav">
|
||||
<li class="active"><a href="/">ESP8266 + FastLED <span class="sr-only">(current)</span></a></li>
|
||||
<li class="active"><a href="/">Cube <span class="sr-only">(current)</span></a></li>
|
||||
<li><a href="/simple.htm" target="_blank" title="Simple Mode">Simple</a></li>
|
||||
<li><a href="/edit.htm" target="_blank" title="Edit Files">Files</a></li>
|
||||
<li><a href="/update" target="_blank" title="Update Firmware">Firmware</a></li>
|
||||
|
@ -3,7 +3,7 @@ var address = location.hostname;
|
||||
var urlBase = "";
|
||||
|
||||
// used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS)
|
||||
// var address = "esp8266-1920f7.local";
|
||||
// var address = "192.168.86.55";
|
||||
// var urlBase = "http://" + address + "/";
|
||||
|
||||
var postColorTimer = {};
|
||||
|
@ -3,7 +3,7 @@ var address = location.hostname;
|
||||
var urlBase = "";
|
||||
|
||||
// used when hosting the site somewhere other than the ESP8266 (handy for testing without waiting forever to upload to SPIFFS)
|
||||
// var address = "192.168.1.13";
|
||||
// var address = "192.168.86.55";
|
||||
// var urlBase = "http://" + address + "/";
|
||||
|
||||
var postColorTimer = {};
|
||||
@ -15,6 +15,27 @@ var patterns = [
|
||||
"Pride",
|
||||
"Color Waves",
|
||||
|
||||
"X Gradient Palette",
|
||||
"Y Gradient Palette",
|
||||
"Z Gradient Palette",
|
||||
|
||||
"XY Gradient Palette",
|
||||
"XZ Gradient Palette",
|
||||
"YZ Gradient Palette",
|
||||
"XYZ Gradient Palette",
|
||||
|
||||
"Fire Noise",
|
||||
"Fire Noise 2",
|
||||
"Lava Noise",
|
||||
"Rainbow Noise",
|
||||
"Rainbow Stripe Noise",
|
||||
"Party Noise",
|
||||
"Forest Noise",
|
||||
"Cloud Noise",
|
||||
"Ocean Noise",
|
||||
"Black & White Noise",
|
||||
"Black & Blue Noise",
|
||||
|
||||
"Rainbow Twinkles",
|
||||
"Snow Twinkles",
|
||||
"Cloud Twinkles",
|
||||
@ -35,15 +56,11 @@ var patterns = [
|
||||
"Cloud 2 Twinkles",
|
||||
"Ocean Twinkles",
|
||||
|
||||
"Rainbow",
|
||||
"Rainbow With Glitter",
|
||||
"Solid Rainbow",
|
||||
"Confetti",
|
||||
"Sinelon",
|
||||
"Beat",
|
||||
"Juggle",
|
||||
"Fire",
|
||||
"Water"
|
||||
];
|
||||
|
||||
var ws = new ReconnectingWebSocket('ws://' + address + ':81/', ['arduino']);
|
||||
@ -114,13 +131,13 @@ $(document).ready(function() {
|
||||
});
|
||||
|
||||
function addColorButtons() {
|
||||
var hues = 25;
|
||||
var hues = 30;
|
||||
var hueStep = 360 / hues;
|
||||
|
||||
var levels = 10;
|
||||
var levelStep = 60 / levels;
|
||||
var levels = 25;
|
||||
var levelStep = 50 / levels;
|
||||
|
||||
for(var l = 20; l < 80; l += levelStep) {
|
||||
for(var l = 50; l < 95; l += levelStep) {
|
||||
for(var h = 0; h < hues; h++) {
|
||||
addColorButton(h * hueStep, 100, l);
|
||||
}
|
||||
@ -131,24 +148,35 @@ function addColorButtons() {
|
||||
layoutMode: 'fitRows'
|
||||
});
|
||||
|
||||
$('.grid-color-buttons').isotope({
|
||||
itemSelector: '.grid-item-color-button',
|
||||
layoutMode: 'fitRows'
|
||||
});
|
||||
|
||||
$('.grid-item-color-button').click(colorButtonClick);
|
||||
}
|
||||
|
||||
var colorButtonIndex = 0;
|
||||
|
||||
function addColorButton(h, s, l) {
|
||||
var color = "hsla(" + h + ", " + s + "%, " + l + "%, 1)"
|
||||
var template = $("#colorButtonTemplate").clone();
|
||||
template.attr("id", "color-button-" + colorButtonIndex++);
|
||||
template.css("background-color", color);
|
||||
template.click(function() {
|
||||
function colorButtonClick() {
|
||||
var rgb = $(this).css('backgroundColor');
|
||||
var components = rgbToComponents(rgb);
|
||||
|
||||
$(".grid-item-color").css("border", "none");
|
||||
|
||||
if($(this).attr("class") === "grid-item-color") {
|
||||
$(this).css("border", "1px solid");
|
||||
}
|
||||
|
||||
postColor("solidColor", components);
|
||||
});
|
||||
}
|
||||
|
||||
function addColorButton(h, s, l) {
|
||||
var color = "hsl(" + h + ", " + s + "%, " + l + "%)"
|
||||
var template = $("#colorButtonTemplate").clone();
|
||||
template.css("background-color", color);
|
||||
template.attr("title", template.css("background-color") + "\r\n" + color);
|
||||
template.click(colorButtonClick);
|
||||
|
||||
$("#colorButtonsRow").append(template);
|
||||
}
|
||||
|
@ -5,7 +5,7 @@
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>ESP8266 + FastLED by Evil Genius Labs</title>
|
||||
<title>Cube by Evil Genius Labs</title>
|
||||
|
||||
<!-- request CSS from internet CDN -->
|
||||
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
|
||||
@ -20,22 +20,44 @@
|
||||
|
||||
<body>
|
||||
|
||||
<div id="container" class="container">
|
||||
<div id="container" class="container-fluid">
|
||||
|
||||
<div style="margin: 5px;">
|
||||
<button type="button" class="btn btn-default" id="btnOn">On</button>
|
||||
<button type="button" class="btn btn-default" id="btnOff">Off</button>
|
||||
</div>
|
||||
|
||||
<h4>Patterns</h4>
|
||||
|
||||
<div id="patternGrid" class="grid-pattern"></div>
|
||||
|
||||
<h4>Basic Colors</h4>
|
||||
|
||||
<div class="grid-color-buttons">
|
||||
<button type="button" class="grid-item-color-button" style="background: #FF0000;" title="Red"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #FF8000;" title="Orange"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #FFFF00;" title="Yellow"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #80FF00;" title="Chartreuse"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #00FF00;" title="Green"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #00FF80;" title="Spring Green"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #00FFFF;" title="Cyan"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #0080FF;" title="Azure"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #0000FF;" title="Blue"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #8000FF;" title="Violet"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #FF00FF;" title="Magenta"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #FF0080;" title="Rose"> </button>
|
||||
<button type="button" class="grid-item-color-button" style="background: #FFFFFF; border: 1px solid;" title="White"> </button>
|
||||
</div>
|
||||
|
||||
<h4>Color Palette</h4>
|
||||
|
||||
<div id="colorButtonsRow" class="grid-color"></div>
|
||||
|
||||
</div>
|
||||
|
||||
<div id="templates" style="display: none">
|
||||
|
||||
<div id="colorButtonTemplate" class="grid-item-color"></div>
|
||||
<button id="colorButtonTemplate" class="grid-item-color"></button>
|
||||
|
||||
<button id="patternButtonTemplate" class="grid-item-pattern btn btn-default"></button>
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
/*
|
||||
* ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
|
||||
* Copyright (C) 2015-2016 Jason Coon
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
|
||||
Copyright (C) 2015-2017 Jason Coon
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//#define FASTLED_ALLOW_INTERRUPTS 0
|
||||
#define FASTLED_INTERRUPT_RETRY_COUNT 0
|
||||
#include <FastLED.h>
|
||||
FASTLED_USING_NAMESPACE
|
||||
|
||||
@ -30,19 +32,18 @@ extern "C" {
|
||||
#include <WebSocketsServer.h>
|
||||
#include <FS.h>
|
||||
#include <EEPROM.h>
|
||||
#include <IRremoteESP8266.h>
|
||||
#include "GradientPalettes.h"
|
||||
//#include <IRremoteESP8266.h>
|
||||
|
||||
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
|
||||
|
||||
#include "Field.h"
|
||||
|
||||
#define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
|
||||
#define HOSTNAME "Cube-ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
|
||||
|
||||
#define RECV_PIN D4
|
||||
IRrecv irReceiver(RECV_PIN);
|
||||
//#define RECV_PIN D4
|
||||
//IRrecv irReceiver(RECV_PIN);
|
||||
|
||||
#include "Commands.h"
|
||||
//#include "Commands.h"
|
||||
|
||||
const bool apMode = false;
|
||||
|
||||
@ -59,10 +60,11 @@ ESP8266HTTPUpdateServer httpUpdateServer;
|
||||
|
||||
#include "FSBrowser.h"
|
||||
|
||||
#define DATA_PIN D8
|
||||
#define LED_TYPE WS2811
|
||||
#define COLOR_ORDER GRB
|
||||
#define NUM_LEDS 24
|
||||
#define DATA_PIN D5
|
||||
#define CLK_PIN D6
|
||||
#define LED_TYPE APA102
|
||||
#define COLOR_ORDER BGR
|
||||
#define NUM_LEDS 8 * 8 * 6
|
||||
|
||||
#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
|
||||
#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
|
||||
@ -111,72 +113,6 @@ unsigned long autoPlayTimeout = 0;
|
||||
|
||||
uint8_t currentPaletteIndex = 0;
|
||||
|
||||
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
|
||||
|
||||
CRGB solidColor = CRGB::Blue;
|
||||
|
||||
// scale the brightness of all pixels down
|
||||
void dimAll(byte value)
|
||||
{
|
||||
for (int i = 0; i < NUM_LEDS; i++) {
|
||||
leds[i].nscale8(value);
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (*Pattern)();
|
||||
typedef Pattern PatternList[];
|
||||
typedef struct {
|
||||
Pattern pattern;
|
||||
String name;
|
||||
} PatternAndName;
|
||||
typedef PatternAndName PatternAndNameList[];
|
||||
|
||||
#include "Twinkles.h"
|
||||
#include "TwinkleFOX.h"
|
||||
|
||||
// List of patterns to cycle through. Each is defined as a separate function below.
|
||||
|
||||
PatternAndNameList patterns = {
|
||||
{ pride, "Pride" },
|
||||
{ colorWaves, "Color Waves" },
|
||||
|
||||
// twinkle patterns
|
||||
{ rainbowTwinkles, "Rainbow Twinkles" },
|
||||
{ snowTwinkles, "Snow Twinkles" },
|
||||
{ cloudTwinkles, "Cloud Twinkles" },
|
||||
{ incandescentTwinkles, "Incandescent Twinkles" },
|
||||
|
||||
// TwinkleFOX patterns
|
||||
{ retroC9Twinkles, "Retro C9 Twinkles" },
|
||||
{ redWhiteTwinkles, "Red & White Twinkles" },
|
||||
{ blueWhiteTwinkles, "Blue & White Twinkles" },
|
||||
{ redGreenWhiteTwinkles, "Red, Green & White Twinkles" },
|
||||
{ fairyLightTwinkles, "Fairy Light Twinkles" },
|
||||
{ snow2Twinkles, "Snow 2 Twinkles" },
|
||||
{ hollyTwinkles, "Holly Twinkles" },
|
||||
{ iceTwinkles, "Ice Twinkles" },
|
||||
{ partyTwinkles, "Party Twinkles" },
|
||||
{ forestTwinkles, "Forest Twinkles" },
|
||||
{ lavaTwinkles, "Lava Twinkles" },
|
||||
{ fireTwinkles, "Fire Twinkles" },
|
||||
{ cloud2Twinkles, "Cloud 2 Twinkles" },
|
||||
{ oceanTwinkles, "Ocean Twinkles" },
|
||||
|
||||
{ rainbow, "Rainbow" },
|
||||
{ rainbowWithGlitter, "Rainbow With Glitter" },
|
||||
{ rainbowSolid, "Solid Rainbow" },
|
||||
{ confetti, "Confetti" },
|
||||
{ sinelon, "Sinelon" },
|
||||
{ bpm, "Beat" },
|
||||
{ juggle, "Juggle" },
|
||||
{ fire, "Fire" },
|
||||
{ water, "Water" },
|
||||
|
||||
{ showSolidColor, "Solid Color" }
|
||||
};
|
||||
|
||||
const uint8_t patternCount = ARRAY_SIZE(patterns);
|
||||
|
||||
typedef struct {
|
||||
CRGBPalette16 palette;
|
||||
String name;
|
||||
@ -207,15 +143,131 @@ const String paletteNames[paletteCount] = {
|
||||
"Heat",
|
||||
};
|
||||
|
||||
#include "GradientPalettes.h"
|
||||
|
||||
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
|
||||
|
||||
CRGB solidColor = CRGB::Blue;
|
||||
|
||||
// scale the brightness of all pixels down
|
||||
void dimAll(byte value)
|
||||
{
|
||||
for (int i = 0; i < NUM_LEDS; i++) {
|
||||
leds[i].nscale8(value);
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (*Pattern)();
|
||||
typedef Pattern PatternList[];
|
||||
typedef struct {
|
||||
Pattern pattern;
|
||||
String name;
|
||||
} PatternAndName;
|
||||
typedef PatternAndName PatternAndNameList[];
|
||||
|
||||
#include "Twinkles.h"
|
||||
#include "TwinkleFOX.h"
|
||||
#include "Map.h"
|
||||
#include "Noise.h"
|
||||
|
||||
// List of patterns to cycle through. Each is defined as a separate function below.
|
||||
|
||||
PatternAndNameList patterns = {
|
||||
{ pride, "Pride" },
|
||||
{ colorWaves, "Color Waves" },
|
||||
|
||||
{ rainbowWavesFall, "Rainbow Waves Fall" },
|
||||
{ rainbowWavesRise, "Rainbow Waves Rise" },
|
||||
|
||||
{ paletteFall, "Palette Fall" },
|
||||
{ paletteRise, "Palette Rise" },
|
||||
|
||||
{ gradientPaletteFall, "Gradient Palette Fall" },
|
||||
{ gradientPaletteRise, "Gradient Palette Rise" },
|
||||
|
||||
{ rainbowWavesX, "Rainbow Waves X" },
|
||||
{ rainbowWavesY, "Rainbow Waves Y" },
|
||||
{ rainbowWavesZ, "Rainbow Waves Z" },
|
||||
|
||||
{ cubeXGradientPalette, "Gradient Palette X" },
|
||||
{ cubeYGradientPalette, "Gradient Palette Y" },
|
||||
{ cubeZGradientPalette, "Gradient Palette Z" },
|
||||
|
||||
{ cubeXYGradientPalette, "Gradient Palette XY" },
|
||||
{ cubeXZGradientPalette, "Gradient Palette XZ" },
|
||||
{ cubeYZGradientPalette, "Gradient Palette YZ" },
|
||||
|
||||
{ cubeXPalette, "Palette X" },
|
||||
{ cubeYPalette, "Palette Y" },
|
||||
{ cubeZPalette, "Palette Z" },
|
||||
|
||||
{ cubeXYPalette, "Palette XY" },
|
||||
{ cubeXZPalette, "Palette XZ" },
|
||||
{ cubeYZPalette, "Palette YZ" },
|
||||
|
||||
// 3d noise patterns
|
||||
{ fireNoise3d, "Fire Noise" },
|
||||
{ fireNoise23d, "Fire Noise 2" },
|
||||
{ lavaNoise3d, "Lava Noise" },
|
||||
{ rainbowNoise3d, "Rainbow Noise" },
|
||||
{ rainbowStripeNoise3d, "Rainbow Stripe Noise" },
|
||||
{ partyNoise3d, "Party Noise" },
|
||||
{ forestNoise3d, "Forest Noise" },
|
||||
{ cloudNoise3d, "Cloud Noise" },
|
||||
{ oceanNoise3d, "Ocean Noise" },
|
||||
{ blackAndWhiteNoise3d, "Black & White Noise" },
|
||||
{ blackAndBlueNoise3d, "Black & Blue Noise" },
|
||||
|
||||
// twinkle patterns
|
||||
{ rainbowTwinkles, "Rainbow Twinkles" },
|
||||
{ snowTwinkles, "Snow Twinkles" },
|
||||
{ cloudTwinkles, "Cloud Twinkles" },
|
||||
{ incandescentTwinkles, "Incandescent Twinkles" },
|
||||
|
||||
// TwinkleFOX patterns
|
||||
{ retroC9Twinkles, "Retro C9 Twinkles" },
|
||||
{ redWhiteTwinkles, "Red & White Twinkles" },
|
||||
{ blueWhiteTwinkles, "Blue & White Twinkles" },
|
||||
{ redGreenWhiteTwinkles, "Red, Green & White Twinkles" },
|
||||
{ fairyLightTwinkles, "Fairy Light Twinkles" },
|
||||
{ snow2Twinkles, "Snow 2 Twinkles" },
|
||||
{ hollyTwinkles, "Holly Twinkles" },
|
||||
{ iceTwinkles, "Ice Twinkles" },
|
||||
{ partyTwinkles, "Party Twinkles" },
|
||||
{ forestTwinkles, "Forest Twinkles" },
|
||||
{ lavaTwinkles, "Lava Twinkles" },
|
||||
{ fireTwinkles, "Fire Twinkles" },
|
||||
{ cloud2Twinkles, "Cloud 2 Twinkles" },
|
||||
{ oceanTwinkles, "Ocean Twinkles" },
|
||||
|
||||
// { rainbow, "Rainbow" },
|
||||
// { rainbowWithGlitter, "Rainbow With Glitter" },
|
||||
{ rainbowSolid, "Solid Rainbow" },
|
||||
{ confetti, "Confetti" },
|
||||
{ sinelon, "Sinelon" },
|
||||
{ bpm, "Beat" },
|
||||
{ juggle, "Juggle" },
|
||||
// { fire, "Fire" },
|
||||
// { water, "Water" },
|
||||
|
||||
{ strandTest, "Strand Test" },
|
||||
|
||||
{ showSolidColor, "Solid Color" }
|
||||
};
|
||||
|
||||
const uint8_t patternCount = ARRAY_SIZE(patterns);
|
||||
|
||||
#include "Fields.h"
|
||||
|
||||
void setup() {
|
||||
WiFi.setSleepMode(WIFI_NONE_SLEEP);
|
||||
|
||||
Serial.begin(115200);
|
||||
delay(100);
|
||||
Serial.setDebugOutput(true);
|
||||
|
||||
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
|
||||
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
|
||||
// FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
|
||||
FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
|
||||
FastLED.setDither(false);
|
||||
FastLED.setCorrection(TypicalLEDStrip);
|
||||
FastLED.setBrightness(brightness);
|
||||
@ -228,7 +280,7 @@ void setup() {
|
||||
|
||||
FastLED.setBrightness(brightness);
|
||||
|
||||
irReceiver.enableIRIn(); // Start the receiver
|
||||
// irReceiver.enableIRIn(); // Start the receiver
|
||||
|
||||
Serial.println();
|
||||
Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
|
||||
@ -476,7 +528,7 @@ void loop() {
|
||||
webSocketsServer.loop();
|
||||
webServer.handleClient();
|
||||
|
||||
handleIrInput();
|
||||
// handleIrInput();
|
||||
|
||||
if (power == 0) {
|
||||
fill_solid(leds, NUM_LEDS, CRGB::Black);
|
||||
@ -552,212 +604,212 @@ void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length
|
||||
}
|
||||
}
|
||||
|
||||
void handleIrInput()
|
||||
{
|
||||
InputCommand command = readCommand();
|
||||
|
||||
if (command != InputCommand::None) {
|
||||
Serial.print("command: ");
|
||||
Serial.println((int) command);
|
||||
}
|
||||
|
||||
switch (command) {
|
||||
case InputCommand::Up: {
|
||||
adjustPattern(true);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Down: {
|
||||
adjustPattern(false);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Power: {
|
||||
setPower(power == 0 ? 1 : 0);
|
||||
break;
|
||||
}
|
||||
case InputCommand::BrightnessUp: {
|
||||
adjustBrightness(true);
|
||||
break;
|
||||
}
|
||||
case InputCommand::BrightnessDown: {
|
||||
adjustBrightness(false);
|
||||
break;
|
||||
}
|
||||
case InputCommand::PlayMode: { // toggle pause/play
|
||||
setAutoplay(!autoplay);
|
||||
break;
|
||||
}
|
||||
|
||||
// pattern buttons
|
||||
|
||||
case InputCommand::Pattern1: {
|
||||
setPattern(0);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern2: {
|
||||
setPattern(1);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern3: {
|
||||
setPattern(2);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern4: {
|
||||
setPattern(3);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern5: {
|
||||
setPattern(4);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern6: {
|
||||
setPattern(5);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern7: {
|
||||
setPattern(6);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern8: {
|
||||
setPattern(7);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern9: {
|
||||
setPattern(8);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern10: {
|
||||
setPattern(9);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern11: {
|
||||
setPattern(10);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pattern12: {
|
||||
setPattern(11);
|
||||
break;
|
||||
}
|
||||
|
||||
// custom color adjustment buttons
|
||||
|
||||
case InputCommand::RedUp: {
|
||||
solidColor.red += 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
case InputCommand::RedDown: {
|
||||
solidColor.red -= 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
case InputCommand::GreenUp: {
|
||||
solidColor.green += 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
case InputCommand::GreenDown: {
|
||||
solidColor.green -= 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
case InputCommand::BlueUp: {
|
||||
solidColor.blue += 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
case InputCommand::BlueDown: {
|
||||
solidColor.blue -= 8;
|
||||
setSolidColor(solidColor);
|
||||
break;
|
||||
}
|
||||
|
||||
// color buttons
|
||||
|
||||
case InputCommand::Red: {
|
||||
setSolidColor(CRGB::Red);
|
||||
break;
|
||||
}
|
||||
case InputCommand::RedOrange: {
|
||||
setSolidColor(CRGB::OrangeRed);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Orange: {
|
||||
setSolidColor(CRGB::Orange);
|
||||
break;
|
||||
}
|
||||
case InputCommand::YellowOrange: {
|
||||
setSolidColor(CRGB::Goldenrod);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Yellow: {
|
||||
setSolidColor(CRGB::Yellow);
|
||||
break;
|
||||
}
|
||||
|
||||
case InputCommand::Green: {
|
||||
setSolidColor(CRGB::Green);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Lime: {
|
||||
setSolidColor(CRGB::Lime);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Aqua: {
|
||||
setSolidColor(CRGB::Aqua);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Teal: {
|
||||
setSolidColor(CRGB::Teal);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Navy: {
|
||||
setSolidColor(CRGB::Navy);
|
||||
break;
|
||||
}
|
||||
|
||||
case InputCommand::Blue: {
|
||||
setSolidColor(CRGB::Blue);
|
||||
break;
|
||||
}
|
||||
case InputCommand::RoyalBlue: {
|
||||
setSolidColor(CRGB::RoyalBlue);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Purple: {
|
||||
setSolidColor(CRGB::Purple);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Indigo: {
|
||||
setSolidColor(CRGB::Indigo);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Magenta: {
|
||||
setSolidColor(CRGB::Magenta);
|
||||
break;
|
||||
}
|
||||
|
||||
case InputCommand::White: {
|
||||
setSolidColor(CRGB::White);
|
||||
break;
|
||||
}
|
||||
case InputCommand::Pink: {
|
||||
setSolidColor(CRGB::Pink);
|
||||
break;
|
||||
}
|
||||
case InputCommand::LightPink: {
|
||||
setSolidColor(CRGB::LightPink);
|
||||
break;
|
||||
}
|
||||
case InputCommand::BabyBlue: {
|
||||
setSolidColor(CRGB::CornflowerBlue);
|
||||
break;
|
||||
}
|
||||
case InputCommand::LightBlue: {
|
||||
setSolidColor(CRGB::LightBlue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//void handleIrInput()
|
||||
//{
|
||||
// InputCommand command = readCommand();
|
||||
//
|
||||
// if (command != InputCommand::None) {
|
||||
// Serial.print("command: ");
|
||||
// Serial.println((int) command);
|
||||
// }
|
||||
//
|
||||
// switch (command) {
|
||||
// case InputCommand::Up: {
|
||||
// adjustPattern(true);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Down: {
|
||||
// adjustPattern(false);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Power: {
|
||||
// setPower(power == 0 ? 1 : 0);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::BrightnessUp: {
|
||||
// adjustBrightness(true);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::BrightnessDown: {
|
||||
// adjustBrightness(false);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::PlayMode: { // toggle pause/play
|
||||
// setAutoplay(!autoplay);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// // pattern buttons
|
||||
//
|
||||
// case InputCommand::Pattern1: {
|
||||
// setPattern(0);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern2: {
|
||||
// setPattern(1);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern3: {
|
||||
// setPattern(2);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern4: {
|
||||
// setPattern(3);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern5: {
|
||||
// setPattern(4);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern6: {
|
||||
// setPattern(5);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern7: {
|
||||
// setPattern(6);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern8: {
|
||||
// setPattern(7);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern9: {
|
||||
// setPattern(8);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern10: {
|
||||
// setPattern(9);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern11: {
|
||||
// setPattern(10);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pattern12: {
|
||||
// setPattern(11);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// // custom color adjustment buttons
|
||||
//
|
||||
// case InputCommand::RedUp: {
|
||||
// solidColor.red += 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::RedDown: {
|
||||
// solidColor.red -= 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::GreenUp: {
|
||||
// solidColor.green += 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::GreenDown: {
|
||||
// solidColor.green -= 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::BlueUp: {
|
||||
// solidColor.blue += 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::BlueDown: {
|
||||
// solidColor.blue -= 8;
|
||||
// setSolidColor(solidColor);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// // color buttons
|
||||
//
|
||||
// case InputCommand::Red: {
|
||||
// setSolidColor(CRGB::Red);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::RedOrange: {
|
||||
// setSolidColor(CRGB::OrangeRed);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Orange: {
|
||||
// setSolidColor(CRGB::Orange);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::YellowOrange: {
|
||||
// setSolidColor(CRGB::Goldenrod);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Yellow: {
|
||||
// setSolidColor(CRGB::Yellow);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// case InputCommand::Green: {
|
||||
// setSolidColor(CRGB::Green);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Lime: {
|
||||
// setSolidColor(CRGB::Lime);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Aqua: {
|
||||
// setSolidColor(CRGB::Aqua);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Teal: {
|
||||
// setSolidColor(CRGB::Teal);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Navy: {
|
||||
// setSolidColor(CRGB::Navy);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// case InputCommand::Blue: {
|
||||
// setSolidColor(CRGB::Blue);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::RoyalBlue: {
|
||||
// setSolidColor(CRGB::RoyalBlue);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Purple: {
|
||||
// setSolidColor(CRGB::Purple);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Indigo: {
|
||||
// setSolidColor(CRGB::Indigo);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Magenta: {
|
||||
// setSolidColor(CRGB::Magenta);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// case InputCommand::White: {
|
||||
// setSolidColor(CRGB::White);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::Pink: {
|
||||
// setSolidColor(CRGB::Pink);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::LightPink: {
|
||||
// setSolidColor(CRGB::LightPink);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::BabyBlue: {
|
||||
// setSolidColor(CRGB::CornflowerBlue);
|
||||
// break;
|
||||
// }
|
||||
// case InputCommand::LightBlue: {
|
||||
// setSolidColor(CRGB::LightBlue);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
void loadSettings()
|
||||
{
|
||||
@ -1127,7 +1179,7 @@ void heatMap(CRGBPalette16 palette, bool up)
|
||||
random16_add_entropy(random(256));
|
||||
|
||||
// Array of temperature readings at each simulation cell
|
||||
static byte heat[256];
|
||||
static byte heat[NUM_LEDS];
|
||||
|
||||
byte colorindex;
|
||||
|
||||
@ -1257,3 +1309,254 @@ void palettetest( CRGB* ledarray, uint16_t numleds, const CRGBPalette16& gCurren
|
||||
startindex--;
|
||||
fill_palette( ledarray, numleds, startindex, (256 / NUM_LEDS) + 1, gCurrentPalette, 255, LINEARBLEND);
|
||||
}
|
||||
|
||||
void rainbowWavesX()
|
||||
{
|
||||
static uint16_t sPseudotime = 0;
|
||||
static uint16_t sLastMillis = 0;
|
||||
static uint16_t sHue16 = 0;
|
||||
|
||||
uint8_t sat8 = beatsin88( 87, 220, 250);
|
||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
||||
|
||||
uint16_t hue16 = sHue16;//gHue * 256;
|
||||
uint16_t hueinc16 = beatsin88(113, 1, 3000);
|
||||
|
||||
uint16_t ms = millis();
|
||||
uint16_t deltams = ms - sLastMillis ;
|
||||
sLastMillis = ms;
|
||||
sPseudotime += deltams * msmultiplier;
|
||||
sHue16 += deltams * beatsin88( 400, 5, 9);
|
||||
uint16_t brightnesstheta16 = sPseudotime;
|
||||
|
||||
for ( uint8_t i = 0 ; i < 8; i++) {
|
||||
hue16 += hueinc16;
|
||||
uint8_t hue8 = hue16 / 256;
|
||||
|
||||
brightnesstheta16 += brightnessthetainc16;
|
||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
||||
|
||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
||||
bri8 += (255 - brightdepth);
|
||||
|
||||
CRGB newcolor = CHSV( hue8, sat8, bri8);
|
||||
|
||||
for(uint16_t p = 0; p < NUM_LEDS; p++) {
|
||||
uint8_t x = coordsX[p];
|
||||
|
||||
if(x == i) {
|
||||
nblend(leds[p], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void rainbowWavesY()
|
||||
{
|
||||
static uint16_t sPseudotime = 0;
|
||||
static uint16_t sLastMillis = 0;
|
||||
static uint16_t sHue16 = 0;
|
||||
|
||||
uint8_t sat8 = beatsin88( 87, 220, 250);
|
||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
||||
|
||||
uint16_t hue16 = sHue16;//gHue * 256;
|
||||
uint16_t hueinc16 = beatsin88(113, 1, 3000);
|
||||
|
||||
uint16_t ms = millis();
|
||||
uint16_t deltams = ms - sLastMillis ;
|
||||
sLastMillis = ms;
|
||||
sPseudotime += deltams * msmultiplier;
|
||||
sHue16 += deltams * beatsin88( 400, 5, 9);
|
||||
uint16_t brightnesstheta16 = sPseudotime;
|
||||
|
||||
for ( uint8_t i = 0 ; i < 8; i++) {
|
||||
hue16 += hueinc16;
|
||||
uint8_t hue8 = hue16 / 256;
|
||||
|
||||
brightnesstheta16 += brightnessthetainc16;
|
||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
||||
|
||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
||||
bri8 += (255 - brightdepth);
|
||||
|
||||
CRGB newcolor = CHSV( hue8, sat8, bri8);
|
||||
|
||||
for(uint16_t p = 0; p < NUM_LEDS; p++) {
|
||||
uint8_t y = coordsY[p];
|
||||
|
||||
if(y == i) {
|
||||
nblend(leds[p], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void rainbowWavesZ()
|
||||
{
|
||||
static uint16_t sPseudotime = 0;
|
||||
static uint16_t sLastMillis = 0;
|
||||
static uint16_t sHue16 = 0;
|
||||
|
||||
uint8_t sat8 = beatsin88( 87, 220, 250);
|
||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
||||
|
||||
uint16_t hue16 = sHue16;//gHue * 256;
|
||||
uint16_t hueinc16 = beatsin88(113, 1, 3000);
|
||||
|
||||
uint16_t ms = millis();
|
||||
uint16_t deltams = ms - sLastMillis ;
|
||||
sLastMillis = ms;
|
||||
sPseudotime += deltams * msmultiplier;
|
||||
sHue16 += deltams * beatsin88( 400, 5, 9);
|
||||
uint16_t brightnesstheta16 = sPseudotime;
|
||||
|
||||
for ( uint8_t i = 0 ; i < 8; i++) {
|
||||
hue16 += hueinc16;
|
||||
uint8_t hue8 = hue16 / 256;
|
||||
|
||||
brightnesstheta16 += brightnessthetainc16;
|
||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
||||
|
||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
||||
bri8 += (255 - brightdepth);
|
||||
|
||||
CRGB newcolor = CHSV( hue8, sat8, bri8);
|
||||
|
||||
for(uint16_t p = 0; p < NUM_LEDS; p++) {
|
||||
uint8_t z = coordsZ[p];
|
||||
|
||||
if(z == i) {
|
||||
nblend(leds[p], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void rainbowWavesFall()
|
||||
{
|
||||
static uint16_t sPseudotime = 0;
|
||||
static uint16_t sLastMillis = 0;
|
||||
static uint16_t sHue16 = 0;
|
||||
|
||||
uint8_t sat8 = beatsin88( 87, 220, 250);
|
||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
||||
|
||||
uint16_t hue16 = sHue16;//gHue * 256;
|
||||
uint16_t hueinc16 = beatsin88(113, 1, 3000);
|
||||
|
||||
uint16_t ms = millis();
|
||||
uint16_t deltams = ms - sLastMillis ;
|
||||
sLastMillis = ms;
|
||||
sPseudotime += deltams * msmultiplier;
|
||||
sHue16 += deltams * beatsin88( 400, 5, 9);
|
||||
uint16_t brightnesstheta16 = sPseudotime;
|
||||
|
||||
for ( uint8_t i = 0 ; i <= maxVZ; i++) {
|
||||
hue16 += hueinc16;
|
||||
uint8_t hue8 = hue16 / 256;
|
||||
|
||||
brightnesstheta16 += brightnessthetainc16;
|
||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
||||
|
||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
||||
bri8 += (255 - brightdepth);
|
||||
|
||||
CRGB newcolor = CHSV( hue8, sat8, bri8);
|
||||
|
||||
for(uint16_t p = 0; p < NUM_LEDS; p++) {
|
||||
if(i == coordsVZ[p]) {
|
||||
nblend(leds[p], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void rainbowWavesRise()
|
||||
{
|
||||
static uint16_t sPseudotime = 0;
|
||||
static uint16_t sLastMillis = 0;
|
||||
static uint16_t sHue16 = 0;
|
||||
|
||||
uint8_t sat8 = beatsin88( 87, 220, 250);
|
||||
uint8_t brightdepth = beatsin88( 341, 96, 224);
|
||||
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
|
||||
uint8_t msmultiplier = beatsin88(147, 23, 60);
|
||||
|
||||
uint16_t hue16 = sHue16;//gHue * 256;
|
||||
uint16_t hueinc16 = beatsin88(113, 1, 3000);
|
||||
|
||||
uint16_t ms = millis();
|
||||
uint16_t deltams = ms - sLastMillis ;
|
||||
sLastMillis = ms;
|
||||
sPseudotime += deltams * msmultiplier;
|
||||
sHue16 += deltams * beatsin88( 400, 5, 9);
|
||||
uint16_t brightnesstheta16 = sPseudotime;
|
||||
|
||||
for ( uint8_t i = 0 ; i <= maxVZ; i++) {
|
||||
hue16 += hueinc16;
|
||||
uint8_t hue8 = hue16 / 256;
|
||||
|
||||
brightnesstheta16 += brightnessthetainc16;
|
||||
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
|
||||
|
||||
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
|
||||
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
|
||||
bri8 += (255 - brightdepth);
|
||||
|
||||
CRGB newcolor = CHSV( hue8, sat8, bri8);
|
||||
|
||||
for(uint16_t p = 0; p < NUM_LEDS; p++) {
|
||||
if(i == maxVZ - coordsVZ[p]) {
|
||||
nblend(leds[p], newcolor, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void paletteRainXYZ() {
|
||||
const uint8_t dropCount = 1;
|
||||
const uint8_t maxDim = 7;
|
||||
|
||||
static uint8_t rainX[dropCount];
|
||||
static uint8_t rainY[dropCount];
|
||||
static uint8_t rainZ[dropCount];
|
||||
|
||||
dimAll(220);
|
||||
|
||||
for(uint8_t i = 0; i < dropCount; i++) {
|
||||
uint8_t x = rainX[i];
|
||||
uint8_t y = rainY[i];
|
||||
uint8_t z = rainZ[i];
|
||||
|
||||
if(x == 0) x = maxDim;
|
||||
if(y == 0) y = maxDim;
|
||||
if(z == 0) z = random8(0, maxDim + 1);
|
||||
|
||||
for(uint16_t p = 0; p < NUM_LEDS; p++) {
|
||||
if(coordsX[p] == x && coordsY[p] == y && coordsZ[p] == z) {
|
||||
CRGB newcolor = ColorFromPalette(palettes[currentPaletteIndex], i);
|
||||
nblend(leds[p], newcolor, 64);
|
||||
}
|
||||
}
|
||||
|
||||
EVERY_N_MILLIS(30) {
|
||||
rainX[i] = x - 1;
|
||||
rainY[i] = y;
|
||||
rainZ[i] = z;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
BIN
ultim8x8-hypercube-projection.png
Normal file
BIN
ultim8x8-hypercube-projection.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 104 KiB |
BIN
ultim8x8.png
Normal file
BIN
ultim8x8.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 45 KiB |
Loading…
Reference in New Issue
Block a user