Work on the sunrise clock.
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02e5ae137f
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65
Text.h
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65
Text.h
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@ -0,0 +1,65 @@
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bool mask[NUM_LEDS];
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const byte digits4x8[8 * 10] = {
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0x06, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x06, // 0
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0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0e, // 1
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0x06, 0x09, 0x08, 0x08, 0x04, 0x02, 0x01, 0x0f, // 2
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0x06, 0x09, 0x08, 0x04, 0x08, 0x08, 0x09, 0x06, // 3
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0x04, 0x05, 0x05, 0x05, 0x0f, 0x04, 0x04, 0x04, // 4
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0x0f, 0x01, 0x01, 0x07, 0x08, 0x08, 0x09, 0x06, // 5
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0x06, 0x09, 0x01, 0x07, 0x09, 0x09, 0x09, 0x06, // 6
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0x0f, 0x08, 0x08, 0x04, 0x02, 0x01, 0x01, 0x01, // 7
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0x06, 0x09, 0x09, 0x06, 0x09, 0x09, 0x09, 0x06, // 8
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0x06, 0x09, 0x09, 0x09, 0x0e, 0x08, 0x09, 0x06, // 9
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};
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// preceed with a call to fillMask(false);
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// set mask to true where digit should light
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void digit(byte start, byte d) {
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byte row, col;
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for (col = 0; col < 4; col++) {
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for (row = 0; row < 8; row++) {
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if ((digits4x8[d * 8 + row] >> col) & 1) {
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togglePixelMask(row, col + start, true);
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}
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else {
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}
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}
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}
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}
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void displayNum(uint32_t n) {
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digit( 0, (n / 10000) % 10);
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digit( 5, (n / 1000) % 10);
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digit(10, (n / 100) % 10);
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digit(15, (n / 10) % 10);
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digit(20, (n / 1) % 10);
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}
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void displayTime(uint32_t tm) {
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uint8_t hh = (tm / 3600) % 12;
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uint8_t mm = (tm / 60) % 60;
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uint8_t ss = (tm) % 60;
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if (hh > 9) {
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digit( 1, hh / 10);
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}
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digit( 6, hh % 10);
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setPixelMask(2, 11, true);
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setPixelMask(3, 11, true);
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setPixelMask(5, 11, true);
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setPixelMask(6, 11, true);
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digit(13, mm / 10);
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digit(18, mm % 10);
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if (hh > 9) {
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digit( 1 + 24, hh / 10);
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}
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digit( 6 + 24, hh % 10);
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setPixelMask(2, 11 + 24, true);
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setPixelMask(3, 11 + 24, true);
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setPixelMask(5, 11 + 24, true);
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setPixelMask(6, 11 + 24, true);
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digit(13 + 24, mm / 10);
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digit(18 + 24, mm % 10);
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}
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@ -1,19 +1,19 @@
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/*
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/*
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* ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
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ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
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* Copyright (C) 2015-2016 Jason Coon
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Copyright (C) 2015-2016 Jason Coon
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*
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* This program is free software: you can redistribute it and/or modify
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This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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(at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include <FastLED.h>
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#include <FastLED.h>
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@ -39,7 +39,7 @@ extern "C" {
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#define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
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#define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
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#define RECV_PIN D4
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#define RECV_PIN 1
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IRrecv irReceiver(RECV_PIN);
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IRrecv irReceiver(RECV_PIN);
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#include "Commands.h"
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#include "Commands.h"
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@ -59,10 +59,13 @@ ESP8266HTTPUpdateServer httpUpdateServer;
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#include "FSBrowser.h"
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#include "FSBrowser.h"
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#define DATA_PIN D8
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#define DATA_PIN MOSI
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#define LED_TYPE WS2811
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#define CLK_PIN SCK
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#define COLOR_ORDER GRB
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#define LED_TYPE APA102
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#define NUM_LEDS 24
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#define COLOR_ORDER BGR
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#define MatrixWidth 8 * 3
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#define MatrixHeight 8
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#define NUM_LEDS MatrixWidth * MatrixHeight
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#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
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#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
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#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
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#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
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@ -123,6 +126,30 @@ void dimAll(byte value)
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}
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}
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}
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}
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const bool MatrixSerpentineLayout = true;
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uint16_t XY(uint8_t x, uint8_t y)
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{
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uint16_t i;
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if ( MatrixSerpentineLayout == false) {
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i = (y * MatrixWidth) + x;
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}
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if ( MatrixSerpentineLayout == true) {
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if ( x & 0x01) {
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// Odd columns run backwards
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uint8_t reverseY = (MatrixHeight - 1) - y;
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i = (x * MatrixHeight) + reverseY;
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} else {
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// Even rows run forwards
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i = (x * MatrixHeight) + y;
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}
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}
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return i;
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}
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typedef void (*Pattern)();
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typedef void (*Pattern)();
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typedef Pattern PatternList[];
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typedef Pattern PatternList[];
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typedef struct {
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typedef struct {
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@ -133,10 +160,12 @@ typedef PatternAndName PatternAndNameList[];
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#include "Twinkles.h"
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#include "Twinkles.h"
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#include "TwinkleFOX.h"
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#include "TwinkleFOX.h"
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#include "Sunrise.h"
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// List of patterns to cycle through. Each is defined as a separate function below.
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// List of patterns to cycle through. Each is defined as a separate function below.
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PatternAndNameList patterns = {
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PatternAndNameList patterns = {
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{ sunrise, "Sunrise" },
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{ pride, "Pride" },
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{ pride, "Pride" },
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{ colorWaves, "Color Waves" },
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{ colorWaves, "Color Waves" },
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@ -214,8 +243,8 @@ void setup() {
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delay(100);
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delay(100);
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Serial.setDebugOutput(true);
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Serial.setDebugOutput(true);
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FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
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// FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
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//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
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FastLED.addLeds<LED_TYPE, DATA_PIN, CLK_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for APA102 (Dotstar)
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FastLED.setDither(false);
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FastLED.setDither(false);
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FastLED.setCorrection(TypicalLEDStrip);
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FastLED.setCorrection(TypicalLEDStrip);
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FastLED.setBrightness(brightness);
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FastLED.setBrightness(brightness);
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33
sunrise.h
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33
sunrise.h
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@ -0,0 +1,33 @@
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void sunrise() {
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dimAll(240);
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CRGBPalette16 palette = HeatColors_p;
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const uint8_t centerX = MatrixWidth / 2;
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static uint8_t currentLevel = 0;
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static uint8_t inc = 4;
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EVERY_N_MILLIS(250) {
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if (currentLevel < 240) {
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currentLevel++;
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Serial.print("Current level: "); Serial.println(currentLevel);
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}
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else if (inc > 0) {
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inc--;
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}
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}
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for (uint8_t x = 0; x < MatrixWidth; x++) {
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int16_t d = currentLevel - inc;
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for (uint8_t y = 0; y < MatrixHeight; y++) {
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if (d >= 0) {
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leds[XY(x, y)] += ColorFromPalette(palette, random(0, d), random8(d, 255));
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}
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d -= inc;
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}
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}
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}
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