Added support for 6 panel tinytim cube.

This commit is contained in:
Jason Coon 2017-06-11 11:04:59 -05:00
parent 02e5ae137f
commit 3a3bb2043c
3 changed files with 565 additions and 246 deletions

79
Map.h Normal file
View File

@ -0,0 +1,79 @@
uint8_t coordsX[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0, 7, 6, 5, 4, 3, 2, 1, 0 };
uint8_t coordsY[NUM_LEDS] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7 };
uint8_t coordsZ[NUM_LEDS] = { 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void cubeXGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (x * hues));
}
}
void cubeYGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (y * hues));
}
}
void cubeZGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - (z * hues));
}
}
void cubeXYGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y) * hues));
}
}
void cubeXZGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + z) * hues));
}
}
void cubeYZGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((y + z) * hues));
}
}
void cubeXYZGradientPalette() {
uint8_t hues = 8;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
leds[i] = ColorFromPalette(gCurrentPalette, beat8(speed) - ((x + y + z) * hues));
}
}

212
Noise.h Normal file
View File

@ -0,0 +1,212 @@
/*
ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
Copyright (C) 2015-2016 Jason Coon
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// The 16 bit version of our coordinates
uint16_t noisex;
uint16_t noisey;
uint16_t noisez;
// We're using the x/y dimensions to map to the x/y pixels on the matrix. We'll
// use the z-axis for "time". speed determines how fast time moves forward. Try
// 1 for a very slow moving effect, or 60 for something that ends up looking like
// water.
int8_t noisespeedx = 0;
int8_t noisespeedy = 1;
int8_t noisespeedz = 0;
// Scale determines how far apart the pixels in our noise matrix are. Try
// changing these values around to see how it affects the motion of the display. The
// higher the value of scale, the more "zoomed out" the noise will be. A value
// of 1 will be so zoomed in, you'll mostly see solid colors.
uint16_t noisescale = 1; // scale is set dynamically once we've started up
uint8_t colorLoop = 0;
CRGBPalette16 blackAndWhiteStripedPalette;
// This function sets up a palette of black and white stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndWhiteStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( blackAndWhiteStripedPalette, 16, CRGB::Black);
// and set every fourth one to white.
blackAndWhiteStripedPalette[0] = CRGB::White;
blackAndWhiteStripedPalette[4] = CRGB::White;
blackAndWhiteStripedPalette[8] = CRGB::White;
blackAndWhiteStripedPalette[12] = CRGB::White;
}
CRGBPalette16 blackAndBlueStripedPalette;
// This function sets up a palette of black and blue stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndBlueStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( blackAndBlueStripedPalette, 16, CRGB::Black);
for(uint8_t i = 0; i < 6; i++) {
blackAndBlueStripedPalette[i] = CRGB::Blue;
}
}
// There are several different palettes of colors demonstrated here.
//
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
//
// Additionally, you can manually define your own color palettes, or you can write
// code that creates color palettes on the fly.
void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
{
for(uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
int xoffset = noisescale * x;
int yoffset = noisescale * y;
int zoffset = noisescale * z;
uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, z + zoffset + noisez);
// The range of the inoise8 function is roughly 16-238.
// These two operations expand those values out to roughly 0..255
// You can comment them out if you want the raw noise data.
data = qsub8(data, 16);
data = qadd8(data, scale8(data, 39));
if(hueReduce > 0 && data >= hueReduce)
data -= hueReduce;
leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
}
noisex += noisespeedx;
noisey += noisespeedy;
noisez += noisespeedz;
}
void rainbowNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = -1;
noisescale = 24;
colorLoop = 0;
drawNoise3d(RainbowColors_p);
}
void rainbowStripeNoise3d() {
noisespeedx = 0;
noisespeedy = 0;
noisespeedz = -2;
noisescale = 24;
colorLoop = 0;
drawNoise3d(RainbowStripeColors_p);
}
void partyNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise3d(PartyColors_p);
}
void forestNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise3d(ForestColors_p);
}
void cloudNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(CloudColors_p);
}
void fireNoise3d() {
noisespeedx = 16;
noisespeedy = 16;
noisespeedz = 16;
noisescale = 64;
colorLoop = 0;
drawNoise3d(HeatColors_p, 60);
}
void fireNoise23d() {
noisespeedx = 3;
noisespeedy = 3;
noisespeedz = 3;
noisescale = 32;
colorLoop = 0;
drawNoise3d(HeatColors_p);
}
void lavaNoise3d() {
noisespeedx = -4;
noisespeedy = -4;
noisespeedz = -4;
noisescale = 32;
colorLoop = 0;
drawNoise3d(LavaColors_p);
}
void oceanNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 4;
noisescale = 24;
colorLoop = 0;
drawNoise3d(OceanColors_p);
}
void blackAndWhiteNoise3d() {
SetupBlackAndWhiteStripedPalette();
noisespeedx = -12;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(blackAndWhiteStripedPalette);
}
void blackAndBlueNoise3d() {
SetupBlackAndBlueStripedPalette();
noisespeedx = -4;
noisespeedy = -4;
noisespeedz = -4;
noisescale = 32;
colorLoop = 0;
drawNoise3d(blackAndBlueStripedPalette);
}

View File

@ -1,21 +1,23 @@
/* /*
* ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
* Copyright (C) 2015-2016 Jason Coon Copyright (C) 2015-2016 Jason Coon
*
* This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
//#define FASTLED_ALLOW_INTERRUPTS 0
#define FASTLED_INTERRUPT_RETRY_COUNT 0
#include <FastLED.h> #include <FastLED.h>
FASTLED_USING_NAMESPACE FASTLED_USING_NAMESPACE
@ -39,10 +41,10 @@ extern "C" {
#define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end. #define HOSTNAME "ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
#define RECV_PIN D4 //#define RECV_PIN D4
IRrecv irReceiver(RECV_PIN); //IRrecv irReceiver(RECV_PIN);
#include "Commands.h" //#include "Commands.h"
const bool apMode = false; const bool apMode = false;
@ -59,10 +61,10 @@ ESP8266HTTPUpdateServer httpUpdateServer;
#include "FSBrowser.h" #include "FSBrowser.h"
#define DATA_PIN D8 #define DATA_PIN D5
#define LED_TYPE WS2811 #define LED_TYPE WS2812B
#define COLOR_ORDER GRB #define COLOR_ORDER GRB
#define NUM_LEDS 24 #define NUM_LEDS 8 * 8 * 6
#define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA) #define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
#define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower. #define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
@ -133,6 +135,8 @@ typedef PatternAndName PatternAndNameList[];
#include "Twinkles.h" #include "Twinkles.h"
#include "TwinkleFOX.h" #include "TwinkleFOX.h"
#include "Map.h"
#include "Noise.h"
// List of patterns to cycle through. Each is defined as a separate function below. // List of patterns to cycle through. Each is defined as a separate function below.
@ -140,6 +144,28 @@ PatternAndNameList patterns = {
{ pride, "Pride" }, { pride, "Pride" },
{ colorWaves, "Color Waves" }, { colorWaves, "Color Waves" },
{ cubeXGradientPalette, "Cube X Gradient Palette" },
{ cubeYGradientPalette, "Cube Y Gradient Palette" },
{ cubeZGradientPalette, "Cube Z Gradient Palette" },
{ cubeXYGradientPalette, "Cube XY Gradient Palette" },
{ cubeXZGradientPalette, "Cube XZ Gradient Palette" },
{ cubeYZGradientPalette, "Cube YZ Gradient Palette" },
{ cubeXYZGradientPalette, "Cube XYZ Gradient Palette" },
// 3d noise patterns
{ fireNoise3d, "Fire Noise 3D" },
{ fireNoise23d, "Fire Noise 2 3D" },
{ lavaNoise3d, "Lava Noise 3D" },
{ rainbowNoise3d, "Rainbow Noise 3D" },
{ rainbowStripeNoise3d, "Rainbow Stripe Noise 3D" },
{ partyNoise3d, "Party Noise 3D" },
{ forestNoise3d, "Forest Noise 3D" },
{ cloudNoise3d, "Cloud Noise 3D" },
{ oceanNoise3d, "Ocean Noise 3D" },
{ blackAndWhiteNoise3d, "Black & White Noise 3D" },
{ blackAndBlueNoise3d, "Black & Blue Noise 3D" },
// twinkle patterns // twinkle patterns
{ rainbowTwinkles, "Rainbow Twinkles" }, { rainbowTwinkles, "Rainbow Twinkles" },
{ snowTwinkles, "Snow Twinkles" }, { snowTwinkles, "Snow Twinkles" },
@ -210,6 +236,8 @@ const String paletteNames[paletteCount] = {
#include "Fields.h" #include "Fields.h"
void setup() { void setup() {
WiFi.setSleepMode(WIFI_NONE_SLEEP);
Serial.begin(115200); Serial.begin(115200);
delay(100); delay(100);
Serial.setDebugOutput(true); Serial.setDebugOutput(true);
@ -228,7 +256,7 @@ void setup() {
FastLED.setBrightness(brightness); FastLED.setBrightness(brightness);
irReceiver.enableIRIn(); // Start the receiver // irReceiver.enableIRIn(); // Start the receiver
Serial.println(); Serial.println();
Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size()); Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
@ -476,7 +504,7 @@ void loop() {
webSocketsServer.loop(); webSocketsServer.loop();
webServer.handleClient(); webServer.handleClient();
handleIrInput(); // handleIrInput();
if (power == 0) { if (power == 0) {
fill_solid(leds, NUM_LEDS, CRGB::Black); fill_solid(leds, NUM_LEDS, CRGB::Black);
@ -552,212 +580,212 @@ void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length
} }
} }
void handleIrInput() //void handleIrInput()
{ //{
InputCommand command = readCommand(); // InputCommand command = readCommand();
//
if (command != InputCommand::None) { // if (command != InputCommand::None) {
Serial.print("command: "); // Serial.print("command: ");
Serial.println((int) command); // Serial.println((int) command);
} // }
//
switch (command) { // switch (command) {
case InputCommand::Up: { // case InputCommand::Up: {
adjustPattern(true); // adjustPattern(true);
break; // break;
} // }
case InputCommand::Down: { // case InputCommand::Down: {
adjustPattern(false); // adjustPattern(false);
break; // break;
} // }
case InputCommand::Power: { // case InputCommand::Power: {
setPower(power == 0 ? 1 : 0); // setPower(power == 0 ? 1 : 0);
break; // break;
} // }
case InputCommand::BrightnessUp: { // case InputCommand::BrightnessUp: {
adjustBrightness(true); // adjustBrightness(true);
break; // break;
} // }
case InputCommand::BrightnessDown: { // case InputCommand::BrightnessDown: {
adjustBrightness(false); // adjustBrightness(false);
break; // break;
} // }
case InputCommand::PlayMode: { // toggle pause/play // case InputCommand::PlayMode: { // toggle pause/play
setAutoplay(!autoplay); // setAutoplay(!autoplay);
break; // break;
} // }
//
// pattern buttons // // pattern buttons
//
case InputCommand::Pattern1: { // case InputCommand::Pattern1: {
setPattern(0); // setPattern(0);
break; // break;
} // }
case InputCommand::Pattern2: { // case InputCommand::Pattern2: {
setPattern(1); // setPattern(1);
break; // break;
} // }
case InputCommand::Pattern3: { // case InputCommand::Pattern3: {
setPattern(2); // setPattern(2);
break; // break;
} // }
case InputCommand::Pattern4: { // case InputCommand::Pattern4: {
setPattern(3); // setPattern(3);
break; // break;
} // }
case InputCommand::Pattern5: { // case InputCommand::Pattern5: {
setPattern(4); // setPattern(4);
break; // break;
} // }
case InputCommand::Pattern6: { // case InputCommand::Pattern6: {
setPattern(5); // setPattern(5);
break; // break;
} // }
case InputCommand::Pattern7: { // case InputCommand::Pattern7: {
setPattern(6); // setPattern(6);
break; // break;
} // }
case InputCommand::Pattern8: { // case InputCommand::Pattern8: {
setPattern(7); // setPattern(7);
break; // break;
} // }
case InputCommand::Pattern9: { // case InputCommand::Pattern9: {
setPattern(8); // setPattern(8);
break; // break;
} // }
case InputCommand::Pattern10: { // case InputCommand::Pattern10: {
setPattern(9); // setPattern(9);
break; // break;
} // }
case InputCommand::Pattern11: { // case InputCommand::Pattern11: {
setPattern(10); // setPattern(10);
break; // break;
} // }
case InputCommand::Pattern12: { // case InputCommand::Pattern12: {
setPattern(11); // setPattern(11);
break; // break;
} // }
//
// custom color adjustment buttons // // custom color adjustment buttons
//
case InputCommand::RedUp: { // case InputCommand::RedUp: {
solidColor.red += 8; // solidColor.red += 8;
setSolidColor(solidColor); // setSolidColor(solidColor);
break; // break;
} // }
case InputCommand::RedDown: { // case InputCommand::RedDown: {
solidColor.red -= 8; // solidColor.red -= 8;
setSolidColor(solidColor); // setSolidColor(solidColor);
break; // break;
} // }
case InputCommand::GreenUp: { // case InputCommand::GreenUp: {
solidColor.green += 8; // solidColor.green += 8;
setSolidColor(solidColor); // setSolidColor(solidColor);
break; // break;
} // }
case InputCommand::GreenDown: { // case InputCommand::GreenDown: {
solidColor.green -= 8; // solidColor.green -= 8;
setSolidColor(solidColor); // setSolidColor(solidColor);
break; // break;
} // }
case InputCommand::BlueUp: { // case InputCommand::BlueUp: {
solidColor.blue += 8; // solidColor.blue += 8;
setSolidColor(solidColor); // setSolidColor(solidColor);
break; // break;
} // }
case InputCommand::BlueDown: { // case InputCommand::BlueDown: {
solidColor.blue -= 8; // solidColor.blue -= 8;
setSolidColor(solidColor); // setSolidColor(solidColor);
break; // break;
} // }
//
// color buttons // // color buttons
//
case InputCommand::Red: { // case InputCommand::Red: {
setSolidColor(CRGB::Red); // setSolidColor(CRGB::Red);
break; // break;
} // }
case InputCommand::RedOrange: { // case InputCommand::RedOrange: {
setSolidColor(CRGB::OrangeRed); // setSolidColor(CRGB::OrangeRed);
break; // break;
} // }
case InputCommand::Orange: { // case InputCommand::Orange: {
setSolidColor(CRGB::Orange); // setSolidColor(CRGB::Orange);
break; // break;
} // }
case InputCommand::YellowOrange: { // case InputCommand::YellowOrange: {
setSolidColor(CRGB::Goldenrod); // setSolidColor(CRGB::Goldenrod);
break; // break;
} // }
case InputCommand::Yellow: { // case InputCommand::Yellow: {
setSolidColor(CRGB::Yellow); // setSolidColor(CRGB::Yellow);
break; // break;
} // }
//
case InputCommand::Green: { // case InputCommand::Green: {
setSolidColor(CRGB::Green); // setSolidColor(CRGB::Green);
break; // break;
} // }
case InputCommand::Lime: { // case InputCommand::Lime: {
setSolidColor(CRGB::Lime); // setSolidColor(CRGB::Lime);
break; // break;
} // }
case InputCommand::Aqua: { // case InputCommand::Aqua: {
setSolidColor(CRGB::Aqua); // setSolidColor(CRGB::Aqua);
break; // break;
} // }
case InputCommand::Teal: { // case InputCommand::Teal: {
setSolidColor(CRGB::Teal); // setSolidColor(CRGB::Teal);
break; // break;
} // }
case InputCommand::Navy: { // case InputCommand::Navy: {
setSolidColor(CRGB::Navy); // setSolidColor(CRGB::Navy);
break; // break;
} // }
//
case InputCommand::Blue: { // case InputCommand::Blue: {
setSolidColor(CRGB::Blue); // setSolidColor(CRGB::Blue);
break; // break;
} // }
case InputCommand::RoyalBlue: { // case InputCommand::RoyalBlue: {
setSolidColor(CRGB::RoyalBlue); // setSolidColor(CRGB::RoyalBlue);
break; // break;
} // }
case InputCommand::Purple: { // case InputCommand::Purple: {
setSolidColor(CRGB::Purple); // setSolidColor(CRGB::Purple);
break; // break;
} // }
case InputCommand::Indigo: { // case InputCommand::Indigo: {
setSolidColor(CRGB::Indigo); // setSolidColor(CRGB::Indigo);
break; // break;
} // }
case InputCommand::Magenta: { // case InputCommand::Magenta: {
setSolidColor(CRGB::Magenta); // setSolidColor(CRGB::Magenta);
break; // break;
} // }
//
case InputCommand::White: { // case InputCommand::White: {
setSolidColor(CRGB::White); // setSolidColor(CRGB::White);
break; // break;
} // }
case InputCommand::Pink: { // case InputCommand::Pink: {
setSolidColor(CRGB::Pink); // setSolidColor(CRGB::Pink);
break; // break;
} // }
case InputCommand::LightPink: { // case InputCommand::LightPink: {
setSolidColor(CRGB::LightPink); // setSolidColor(CRGB::LightPink);
break; // break;
} // }
case InputCommand::BabyBlue: { // case InputCommand::BabyBlue: {
setSolidColor(CRGB::CornflowerBlue); // setSolidColor(CRGB::CornflowerBlue);
break; // break;
} // }
case InputCommand::LightBlue: { // case InputCommand::LightBlue: {
setSolidColor(CRGB::LightBlue); // setSolidColor(CRGB::LightBlue);
break; // break;
} // }
} // }
} //}
void loadSettings() void loadSettings()
{ {