esp8266-nanoleaf-webserver/Noise.h

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/*
ESP8266 + FastLED + IR Remote: https://github.com/jasoncoon/esp8266-fastled-webserver
Copyright (C) 2015-2016 Jason Coon
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// The 16 bit version of our coordinates
uint16_t noisex;
uint16_t noisey;
uint16_t noisez;
// We're using the x/y dimensions to map to the x/y pixels on the matrix. We'll
// use the z-axis for "time". speed determines how fast time moves forward. Try
// 1 for a very slow moving effect, or 60 for something that ends up looking like
// water.
int8_t noisespeedx = 0;
int8_t noisespeedy = 1;
int8_t noisespeedz = 0;
// Scale determines how far apart the pixels in our noise matrix are. Try
// changing these values around to see how it affects the motion of the display. The
// higher the value of scale, the more "zoomed out" the noise will be. A value
// of 1 will be so zoomed in, you'll mostly see solid colors.
uint16_t noisescale = 1; // scale is set dynamically once we've started up
uint8_t colorLoop = 0;
CRGBPalette16 blackAndWhiteStripedPalette;
// This function sets up a palette of black and white stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndWhiteStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( blackAndWhiteStripedPalette, 16, CRGB::Black);
// and set every fourth one to white.
blackAndWhiteStripedPalette[0] = CRGB::White;
blackAndWhiteStripedPalette[4] = CRGB::White;
blackAndWhiteStripedPalette[8] = CRGB::White;
blackAndWhiteStripedPalette[12] = CRGB::White;
}
CRGBPalette16 blackAndBlueStripedPalette;
// This function sets up a palette of black and blue stripes,
// using code. Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndBlueStripedPalette()
{
// 'black out' all 16 palette entries...
fill_solid( blackAndBlueStripedPalette, 16, CRGB::Black);
for(uint8_t i = 0; i < 6; i++) {
blackAndBlueStripedPalette[i] = CRGB::Blue;
}
}
// There are several different palettes of colors demonstrated here.
//
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
//
// Additionally, you can manually define your own color palettes, or you can write
// code that creates color palettes on the fly.
void drawNoise3d(CRGBPalette16 palette, uint8_t hueReduce = 0)
{
for(uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t x = coordsX[i];
uint8_t y = coordsY[i];
uint8_t z = coordsZ[i];
int xoffset = noisescale * x;
int yoffset = noisescale * y;
int zoffset = noisescale * z;
uint8_t data = inoise8(x + xoffset + noisex, y + yoffset + noisey, z + zoffset + noisez);
// The range of the inoise8 function is roughly 16-238.
// These two operations expand those values out to roughly 0..255
// You can comment them out if you want the raw noise data.
data = qsub8(data, 16);
data = qadd8(data, scale8(data, 39));
if(hueReduce > 0 && data >= hueReduce)
data -= hueReduce;
leds[i] = ColorFromPalette(palette, data, 255, LINEARBLEND);
}
noisex += noisespeedx;
noisey += noisespeedy;
noisez += noisespeedz;
}
void rainbowNoise3d() {
noisespeedx = -1;
noisespeedy = -1;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(RainbowColors_p);
}
void rainbowStripeNoise3d() {
noisespeedx = -1;
noisespeedy = -1;
noisespeedz = -1;
noisescale = 24;
colorLoop = 0;
drawNoise3d(RainbowStripeColors_p);
}
void partyNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise3d(PartyColors_p);
}
void forestNoise3d() {
noisespeedx = -9;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 32;
colorLoop = 0;
drawNoise3d(ForestColors_p);
}
void cloudNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(CloudColors_p);
}
void fireNoise3d() {
noisespeedx = 16;
noisespeedy = 16;
noisespeedz = 16;
noisescale = 64;
colorLoop = 0;
drawNoise3d(HeatColors_p, 60);
}
void fireNoise23d() {
noisespeedx = -3;
noisespeedy = -3;
noisespeedz = -3;
noisescale = 32;
colorLoop = 0;
drawNoise3d(HeatColors_p);
}
void lavaNoise3d() {
noisespeedx = -4;
noisespeedy = -4;
noisespeedz = -4;
noisescale = 32;
colorLoop = 0;
drawNoise3d(LavaColors_p);
}
void oceanNoise3d() {
noisespeedx = -2;
noisespeedy = 0;
noisespeedz = 4;
noisescale = 24;
colorLoop = 0;
drawNoise3d(OceanColors_p);
}
void blackAndWhiteNoise3d() {
SetupBlackAndWhiteStripedPalette();
noisespeedx = -12;
noisespeedy = 0;
noisespeedz = 0;
noisescale = 24;
colorLoop = 0;
drawNoise3d(blackAndWhiteStripedPalette);
}
void blackAndBlueNoise3d() {
SetupBlackAndBlueStripedPalette();
noisespeedx = -4;
noisespeedy = -4;
noisespeedz = -4;
noisescale = 32;
colorLoop = 0;
drawNoise3d(blackAndBlueStripedPalette);
}