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/*
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ESP8266 + FastLED + IR Remote : https : //github.com/jasoncoon/esp8266-fastled-webserver
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Copyright ( C ) 2015 - 2017 Jason Coon
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This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
//#define FASTLED_ALLOW_INTERRUPTS 0
# define FASTLED_INTERRUPT_RETRY_COUNT 0
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# include <FastLED.h>
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FASTLED_USING_NAMESPACE
extern " C " {
# include "user_interface.h"
}
# include <ESP8266WiFi.h>
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# include <ESP8266mDNS.h>
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# include <ESP8266WebServer.h>
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# include <ESP8266HTTPUpdateServer.h>
# include <WebSocketsServer.h>
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# include <FS.h>
# include <EEPROM.h>
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//#include <IRremoteESP8266.h>
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# define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
# include "Field.h"
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# define HOSTNAME "Cube-ESP8266-" ///< Hostname. The setup function adds the Chip ID at the end.
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//#define RECV_PIN D4
//IRrecv irReceiver(RECV_PIN);
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//#include "Commands.h"
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const bool apMode = false ;
// AP mode password
const char WiFiAPPSK [ ] = " " ;
// Wi-Fi network to connect to (if not in AP mode)
const char * ssid = " " ;
const char * password = " " ;
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ESP8266WebServer webServer ( 80 ) ;
WebSocketsServer webSocketsServer = WebSocketsServer ( 81 ) ;
ESP8266HTTPUpdateServer httpUpdateServer ;
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# include "FSBrowser.h"
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# define DATA_PIN D5
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# define CLK_PIN D6
# define LED_TYPE APA102
# define COLOR_ORDER BGR
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# define NUM_LEDS 8 * 8 * 6
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# define MILLI_AMPS 2000 // IMPORTANT: set the max milli-Amps of your power supply (4A = 4000mA)
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# define FRAMES_PER_SECOND 120 // here you can control the speed. With the Access Point / Web Server the animations run a bit slower.
CRGB leds [ NUM_LEDS ] ;
const uint8_t brightnessCount = 5 ;
uint8_t brightnessMap [ brightnessCount ] = { 16 , 32 , 64 , 128 , 255 } ;
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uint8_t brightnessIndex = 0 ;
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// ten seconds per color palette makes a good demo
// 20-120 is better for deployment
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uint8_t secondsPerPalette = 10 ;
// COOLING: How much does the air cool as it rises?
// Less cooling = taller flames. More cooling = shorter flames.
// Default 50, suggested range 20-100
uint8_t cooling = 49 ;
// SPARKING: What chance (out of 255) is there that a new spark will be lit?
// Higher chance = more roaring fire. Lower chance = more flickery fire.
// Default 120, suggested range 50-200.
uint8_t sparking = 60 ;
uint8_t speed = 30 ;
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///////////////////////////////////////////////////////////////////////
// Forward declarations of an array of cpt-city gradient palettes, and
// a count of how many there are. The actual color palette definitions
// are at the bottom of this file.
extern const TProgmemRGBGradientPalettePtr gGradientPalettes [ ] ;
uint8_t gCurrentPaletteNumber = 0 ;
CRGBPalette16 gCurrentPalette ( CRGB : : Black ) ;
CRGBPalette16 gTargetPalette ( gGradientPalettes [ 0 ] ) ;
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CRGBPalette16 IceColors_p = CRGBPalette16 ( CRGB : : Black , CRGB : : Blue , CRGB : : Aqua , CRGB : : White ) ;
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uint8_t currentPatternIndex = 0 ; // Index number of which pattern is current
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uint8_t autoplay = 0 ;
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uint8_t autoplayDuration = 10 ;
unsigned long autoPlayTimeout = 0 ;
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uint8_t currentPaletteIndex = 0 ;
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typedef struct {
CRGBPalette16 palette ;
String name ;
} PaletteAndName ;
typedef PaletteAndName PaletteAndNameList [ ] ;
const CRGBPalette16 palettes [ ] = {
RainbowColors_p ,
RainbowStripeColors_p ,
CloudColors_p ,
LavaColors_p ,
OceanColors_p ,
ForestColors_p ,
PartyColors_p ,
HeatColors_p
} ;
const uint8_t paletteCount = ARRAY_SIZE ( palettes ) ;
const String paletteNames [ paletteCount ] = {
" Rainbow " ,
" Rainbow Stripe " ,
" Cloud " ,
" Lava " ,
" Ocean " ,
" Forest " ,
" Party " ,
" Heat " ,
} ;
# include "GradientPalettes.h"
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uint8_t gHue = 0 ; // rotating "base color" used by many of the patterns
CRGB solidColor = CRGB : : Blue ;
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// scale the brightness of all pixels down
void dimAll ( byte value )
{
for ( int i = 0 ; i < NUM_LEDS ; i + + ) {
leds [ i ] . nscale8 ( value ) ;
}
}
typedef void ( * Pattern ) ( ) ;
typedef Pattern PatternList [ ] ;
typedef struct {
Pattern pattern ;
String name ;
} PatternAndName ;
typedef PatternAndName PatternAndNameList [ ] ;
# include "Twinkles.h"
# include "TwinkleFOX.h"
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# include "Map.h"
# include "Noise.h"
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// List of patterns to cycle through. Each is defined as a separate function below.
PatternAndNameList patterns = {
{ pride , " Pride " } ,
{ colorWaves , " Color Waves " } ,
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{ rainbowWavesFall , " Rainbow Waves Fall " } ,
{ rainbowWavesRise , " Rainbow Waves Rise " } ,
{ paletteFall , " Palette Fall " } ,
{ paletteRise , " Palette Rise " } ,
{ gradientPaletteFall , " Gradient Palette Fall " } ,
{ gradientPaletteRise , " Gradient Palette Rise " } ,
{ rainbowWavesX , " Rainbow Waves X " } ,
{ rainbowWavesY , " Rainbow Waves Y " } ,
{ rainbowWavesZ , " Rainbow Waves Z " } ,
{ cubeXGradientPalette , " Gradient Palette X " } ,
{ cubeYGradientPalette , " Gradient Palette Y " } ,
{ cubeZGradientPalette , " Gradient Palette Z " } ,
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{ cubeXYGradientPalette , " Gradient Palette XY " } ,
{ cubeXZGradientPalette , " Gradient Palette XZ " } ,
{ cubeYZGradientPalette , " Gradient Palette YZ " } ,
{ cubeXPalette , " Palette X " } ,
{ cubeYPalette , " Palette Y " } ,
{ cubeZPalette , " Palette Z " } ,
{ cubeXYPalette , " Palette XY " } ,
{ cubeXZPalette , " Palette XZ " } ,
{ cubeYZPalette , " Palette YZ " } ,
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// 3d noise patterns
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{ fireNoise3d , " Fire Noise " } ,
{ fireNoise23d , " Fire Noise 2 " } ,
{ lavaNoise3d , " Lava Noise " } ,
{ rainbowNoise3d , " Rainbow Noise " } ,
{ rainbowStripeNoise3d , " Rainbow Stripe Noise " } ,
{ partyNoise3d , " Party Noise " } ,
{ forestNoise3d , " Forest Noise " } ,
{ cloudNoise3d , " Cloud Noise " } ,
{ oceanNoise3d , " Ocean Noise " } ,
{ blackAndWhiteNoise3d , " Black & White Noise " } ,
{ blackAndBlueNoise3d , " Black & Blue Noise " } ,
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// twinkle patterns
{ rainbowTwinkles , " Rainbow Twinkles " } ,
{ snowTwinkles , " Snow Twinkles " } ,
{ cloudTwinkles , " Cloud Twinkles " } ,
{ incandescentTwinkles , " Incandescent Twinkles " } ,
// TwinkleFOX patterns
{ retroC9Twinkles , " Retro C9 Twinkles " } ,
{ redWhiteTwinkles , " Red & White Twinkles " } ,
{ blueWhiteTwinkles , " Blue & White Twinkles " } ,
{ redGreenWhiteTwinkles , " Red, Green & White Twinkles " } ,
{ fairyLightTwinkles , " Fairy Light Twinkles " } ,
{ snow2Twinkles , " Snow 2 Twinkles " } ,
{ hollyTwinkles , " Holly Twinkles " } ,
{ iceTwinkles , " Ice Twinkles " } ,
{ partyTwinkles , " Party Twinkles " } ,
{ forestTwinkles , " Forest Twinkles " } ,
{ lavaTwinkles , " Lava Twinkles " } ,
{ fireTwinkles , " Fire Twinkles " } ,
{ cloud2Twinkles , " Cloud 2 Twinkles " } ,
{ oceanTwinkles , " Ocean Twinkles " } ,
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// { rainbow, "Rainbow" },
// { rainbowWithGlitter, "Rainbow With Glitter" },
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{ rainbowSolid , " Solid Rainbow " } ,
{ confetti , " Confetti " } ,
{ sinelon , " Sinelon " } ,
{ bpm , " Beat " } ,
{ juggle , " Juggle " } ,
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// { fire, "Fire" },
// { water, "Water" },
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{ strandTest , " Strand Test " } ,
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{ showSolidColor , " Solid Color " }
} ;
const uint8_t patternCount = ARRAY_SIZE ( patterns ) ;
# include "Fields.h"
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void setup ( ) {
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WiFi . setSleepMode ( WIFI_NONE_SLEEP ) ;
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Serial . begin ( 115200 ) ;
delay ( 100 ) ;
Serial . setDebugOutput ( true ) ;
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// FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS); // for WS2812 (Neopixel)
FastLED . addLeds < LED_TYPE , DATA_PIN , CLK_PIN , COLOR_ORDER > ( leds , NUM_LEDS ) ; // for APA102 (Dotstar)
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FastLED . setDither ( false ) ;
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FastLED . setCorrection ( TypicalLEDStrip ) ;
FastLED . setBrightness ( brightness ) ;
FastLED . setMaxPowerInVoltsAndMilliamps ( 5 , MILLI_AMPS ) ;
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fill_solid ( leds , NUM_LEDS , CRGB : : Black ) ;
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FastLED . show ( ) ;
EEPROM . begin ( 512 ) ;
loadSettings ( ) ;
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FastLED . setBrightness ( brightness ) ;
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// irReceiver.enableIRIn(); // Start the receiver
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Serial . println ( ) ;
Serial . print ( F ( " Heap: " ) ) ; Serial . println ( system_get_free_heap_size ( ) ) ;
Serial . print ( F ( " Boot Vers: " ) ) ; Serial . println ( system_get_boot_version ( ) ) ;
Serial . print ( F ( " CPU: " ) ) ; Serial . println ( system_get_cpu_freq ( ) ) ;
Serial . print ( F ( " SDK: " ) ) ; Serial . println ( system_get_sdk_version ( ) ) ;
Serial . print ( F ( " Chip ID: " ) ) ; Serial . println ( system_get_chip_id ( ) ) ;
Serial . print ( F ( " Flash ID: " ) ) ; Serial . println ( spi_flash_get_id ( ) ) ;
Serial . print ( F ( " Flash Size: " ) ) ; Serial . println ( ESP . getFlashChipRealSize ( ) ) ;
Serial . print ( F ( " Vcc: " ) ) ; Serial . println ( ESP . getVcc ( ) ) ;
Serial . println ( ) ;
SPIFFS . begin ( ) ;
{
Dir dir = SPIFFS . openDir ( " / " ) ;
while ( dir . next ( ) ) {
String fileName = dir . fileName ( ) ;
size_t fileSize = dir . fileSize ( ) ;
Serial . printf ( " FS File: %s, size: %s \n " , fileName . c_str ( ) , String ( fileSize ) . c_str ( ) ) ;
}
Serial . printf ( " \n " ) ;
}
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// Set Hostname.
String hostname ( HOSTNAME ) ;
hostname + = String ( ESP . getChipId ( ) , HEX ) ;
WiFi . hostname ( hostname ) ;
char hostnameChar [ hostname . length ( ) + 1 ] ;
memset ( hostnameChar , 0 , hostname . length ( ) + 1 ) ;
for ( uint8_t i = 0 ; i < hostname . length ( ) ; i + + )
hostnameChar [ i ] = hostname . charAt ( i ) ;
MDNS . begin ( hostnameChar ) ;
// Add service to MDNS-SD
MDNS . addService ( " http " , " tcp " , 80 ) ;
// Print hostname.
Serial . println ( " Hostname: " + hostname ) ;
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if ( apMode )
{
WiFi . mode ( WIFI_AP ) ;
// Do a little work to get a unique-ish name. Append the
// last two bytes of the MAC (HEX'd) to "Thing-":
uint8_t mac [ WL_MAC_ADDR_LENGTH ] ;
WiFi . softAPmacAddress ( mac ) ;
String macID = String ( mac [ WL_MAC_ADDR_LENGTH - 2 ] , HEX ) +
String ( mac [ WL_MAC_ADDR_LENGTH - 1 ] , HEX ) ;
macID . toUpperCase ( ) ;
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String AP_NameString = " ESP8266- " + macID ;
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char AP_NameChar [ AP_NameString . length ( ) + 1 ] ;
memset ( AP_NameChar , 0 , AP_NameString . length ( ) + 1 ) ;
for ( int i = 0 ; i < AP_NameString . length ( ) ; i + + )
AP_NameChar [ i ] = AP_NameString . charAt ( i ) ;
WiFi . softAP ( AP_NameChar , WiFiAPPSK ) ;
Serial . printf ( " Connect to Wi-Fi access point: %s \n " , AP_NameChar ) ;
Serial . println ( " and open http://192.168.4.1 in your browser " ) ;
}
else
{
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WiFi . mode ( WIFI_STA ) ;
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Serial . printf ( " Connecting to %s \n " , ssid ) ;
if ( String ( WiFi . SSID ( ) ) ! = String ( ssid ) ) {
WiFi . begin ( ssid , password ) ;
}
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}
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httpUpdateServer . setup ( & webServer ) ;
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webServer . on ( " /all " , HTTP_GET , [ ] ( ) {
String json = getFieldsJson ( fields , fieldCount ) ;
webServer . send ( 200 , " text/json " , json ) ;
} ) ;
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webServer . on ( " /fieldValue " , HTTP_GET , [ ] ( ) {
String name = webServer . arg ( " name " ) ;
String value = getFieldValue ( name , fields , fieldCount ) ;
webServer . send ( 200 , " text/json " , value ) ;
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} ) ;
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webServer . on ( " /fieldValue " , HTTP_POST , [ ] ( ) {
String name = webServer . arg ( " name " ) ;
String value = webServer . arg ( " value " ) ;
String newValue = setFieldValue ( name , value , fields , fieldCount ) ;
webServer . send ( 200 , " text/json " , newValue ) ;
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} ) ;
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webServer . on ( " /power " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
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setPower ( value . toInt ( ) ) ;
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sendInt ( power ) ;
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} ) ;
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webServer . on ( " /cooling " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
cooling = value . toInt ( ) ;
broadcastInt ( " cooling " , cooling ) ;
sendInt ( cooling ) ;
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} ) ;
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webServer . on ( " /sparking " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
sparking = value . toInt ( ) ;
broadcastInt ( " sparking " , sparking ) ;
sendInt ( sparking ) ;
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} ) ;
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webServer . on ( " /speed " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
speed = value . toInt ( ) ;
broadcastInt ( " speed " , speed ) ;
sendInt ( speed ) ;
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} ) ;
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webServer . on ( " /twinkleSpeed " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
twinkleSpeed = value . toInt ( ) ;
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if ( twinkleSpeed < 0 ) twinkleSpeed = 0 ;
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else if ( twinkleSpeed > 8 ) twinkleSpeed = 8 ;
broadcastInt ( " twinkleSpeed " , twinkleSpeed ) ;
sendInt ( twinkleSpeed ) ;
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} ) ;
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webServer . on ( " /twinkleDensity " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
twinkleDensity = value . toInt ( ) ;
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if ( twinkleDensity < 0 ) twinkleDensity = 0 ;
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else if ( twinkleDensity > 8 ) twinkleDensity = 8 ;
broadcastInt ( " twinkleDensity " , twinkleDensity ) ;
sendInt ( twinkleDensity ) ;
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} ) ;
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webServer . on ( " /solidColor " , HTTP_POST , [ ] ( ) {
String r = webServer . arg ( " r " ) ;
String g = webServer . arg ( " g " ) ;
String b = webServer . arg ( " b " ) ;
setSolidColor ( r . toInt ( ) , g . toInt ( ) , b . toInt ( ) ) ;
sendString ( String ( solidColor . r ) + " , " + String ( solidColor . g ) + " , " + String ( solidColor . b ) ) ;
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} ) ;
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webServer . on ( " /pattern " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
setPattern ( value . toInt ( ) ) ;
sendInt ( currentPatternIndex ) ;
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} ) ;
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webServer . on ( " /patternName " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
setPatternName ( value ) ;
sendInt ( currentPatternIndex ) ;
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} ) ;
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webServer . on ( " /palette " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
setPalette ( value . toInt ( ) ) ;
sendInt ( currentPaletteIndex ) ;
} ) ;
webServer . on ( " /paletteName " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
setPaletteName ( value ) ;
sendInt ( currentPaletteIndex ) ;
} ) ;
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webServer . on ( " /brightness " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
setBrightness ( value . toInt ( ) ) ;
sendInt ( brightness ) ;
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} ) ;
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webServer . on ( " /autoplay " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
setAutoplay ( value . toInt ( ) ) ;
sendInt ( autoplay ) ;
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} ) ;
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webServer . on ( " /autoplayDuration " , HTTP_POST , [ ] ( ) {
String value = webServer . arg ( " value " ) ;
setAutoplayDuration ( value . toInt ( ) ) ;
sendInt ( autoplayDuration ) ;
} ) ;
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//list directory
webServer . on ( " /list " , HTTP_GET , handleFileList ) ;
//load editor
webServer . on ( " /edit " , HTTP_GET , [ ] ( ) {
if ( ! handleFileRead ( " /edit.htm " ) ) webServer . send ( 404 , " text/plain " , " FileNotFound " ) ;
} ) ;
//create file
webServer . on ( " /edit " , HTTP_PUT , handleFileCreate ) ;
//delete file
webServer . on ( " /edit " , HTTP_DELETE , handleFileDelete ) ;
//first callback is called after the request has ended with all parsed arguments
//second callback handles file uploads at that location
webServer . on ( " /edit " , HTTP_POST , [ ] ( ) {
webServer . send ( 200 , " text/plain " , " " ) ;
} , handleFileUpload ) ;
webServer . serveStatic ( " / " , SPIFFS , " / " , " max-age=86400 " ) ;
webServer . begin ( ) ;
Serial . println ( " HTTP web server started " ) ;
webSocketsServer . begin ( ) ;
webSocketsServer . onEvent ( webSocketEvent ) ;
Serial . println ( " Web socket server started " ) ;
autoPlayTimeout = millis ( ) + ( autoplayDuration * 1000 ) ;
}
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void sendInt ( uint8_t value )
{
sendString ( String ( value ) ) ;
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}
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void sendString ( String value )
{
webServer . send ( 200 , " text/plain " , value ) ;
}
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void broadcastInt ( String name , uint8_t value )
{
String json = " { \" name \" : \" " + name + " \" , \" value \" : " + String ( value ) + " } " ;
webSocketsServer . broadcastTXT ( json ) ;
}
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void broadcastString ( String name , String value )
{
String json = " { \" name \" : \" " + name + " \" , \" value \" : \" " + String ( value ) + " \" } " ;
webSocketsServer . broadcastTXT ( json ) ;
}
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void loop ( ) {
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// Add entropy to random number generator; we use a lot of it.
random16_add_entropy ( random ( 65535 ) ) ;
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webSocketsServer . loop ( ) ;
webServer . handleClient ( ) ;
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// handleIrInput();
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if ( power = = 0 ) {
fill_solid ( leds , NUM_LEDS , CRGB : : Black ) ;
FastLED . show ( ) ;
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// FastLED.delay(15);
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return ;
}
// EVERY_N_SECONDS(10) {
// Serial.print( F("Heap: ") ); Serial.println(system_get_free_heap_size());
// }
// change to a new cpt-city gradient palette
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EVERY_N_SECONDS ( secondsPerPalette ) {
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gCurrentPaletteNumber = addmod8 ( gCurrentPaletteNumber , 1 , gGradientPaletteCount ) ;
gTargetPalette = gGradientPalettes [ gCurrentPaletteNumber ] ;
}
EVERY_N_MILLISECONDS ( 40 ) {
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// slowly blend the current palette to the next
nblendPaletteTowardPalette ( gCurrentPalette , gTargetPalette , 8 ) ;
gHue + + ; // slowly cycle the "base color" through the rainbow
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}
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if ( autoplay & & ( millis ( ) > autoPlayTimeout ) ) {
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adjustPattern ( true ) ;
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autoPlayTimeout = millis ( ) + ( autoplayDuration * 1000 ) ;
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}
// Call the current pattern function once, updating the 'leds' array
patterns [ currentPatternIndex ] . pattern ( ) ;
FastLED . show ( ) ;
// insert a delay to keep the framerate modest
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// FastLED.delay(1000 / FRAMES_PER_SECOND);
}
void webSocketEvent ( uint8_t num , WStype_t type , uint8_t * payload , size_t length ) {
switch ( type ) {
case WStype_DISCONNECTED :
Serial . printf ( " [%u] Disconnected! \n " , num ) ;
break ;
case WStype_CONNECTED :
{
IPAddress ip = webSocketsServer . remoteIP ( num ) ;
Serial . printf ( " [%u] Connected from %d.%d.%d.%d url: %s \n " , num , ip [ 0 ] , ip [ 1 ] , ip [ 2 ] , ip [ 3 ] , payload ) ;
// send message to client
// webSocketsServer.sendTXT(num, "Connected");
}
break ;
case WStype_TEXT :
Serial . printf ( " [%u] get Text: %s \n " , num , payload ) ;
// send message to client
// webSocketsServer.sendTXT(num, "message here");
// send data to all connected clients
// webSocketsServer.broadcastTXT("message here");
break ;
case WStype_BIN :
Serial . printf ( " [%u] get binary length: %u \n " , num , length ) ;
hexdump ( payload , length ) ;
// send message to client
// webSocketsServer.sendBIN(num, payload, lenght);
break ;
}
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}
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//void handleIrInput()
//{
// InputCommand command = readCommand();
//
// if (command != InputCommand::None) {
// Serial.print("command: ");
// Serial.println((int) command);
// }
//
// switch (command) {
// case InputCommand::Up: {
// adjustPattern(true);
// break;
// }
// case InputCommand::Down: {
// adjustPattern(false);
// break;
// }
// case InputCommand::Power: {
// setPower(power == 0 ? 1 : 0);
// break;
// }
// case InputCommand::BrightnessUp: {
// adjustBrightness(true);
// break;
// }
// case InputCommand::BrightnessDown: {
// adjustBrightness(false);
// break;
// }
// case InputCommand::PlayMode: { // toggle pause/play
// setAutoplay(!autoplay);
// break;
// }
//
// // pattern buttons
//
// case InputCommand::Pattern1: {
// setPattern(0);
// break;
// }
// case InputCommand::Pattern2: {
// setPattern(1);
// break;
// }
// case InputCommand::Pattern3: {
// setPattern(2);
// break;
// }
// case InputCommand::Pattern4: {
// setPattern(3);
// break;
// }
// case InputCommand::Pattern5: {
// setPattern(4);
// break;
// }
// case InputCommand::Pattern6: {
// setPattern(5);
// break;
// }
// case InputCommand::Pattern7: {
// setPattern(6);
// break;
// }
// case InputCommand::Pattern8: {
// setPattern(7);
// break;
// }
// case InputCommand::Pattern9: {
// setPattern(8);
// break;
// }
// case InputCommand::Pattern10: {
// setPattern(9);
// break;
// }
// case InputCommand::Pattern11: {
// setPattern(10);
// break;
// }
// case InputCommand::Pattern12: {
// setPattern(11);
// break;
// }
//
// // custom color adjustment buttons
//
// case InputCommand::RedUp: {
// solidColor.red += 8;
// setSolidColor(solidColor);
// break;
// }
// case InputCommand::RedDown: {
// solidColor.red -= 8;
// setSolidColor(solidColor);
// break;
// }
// case InputCommand::GreenUp: {
// solidColor.green += 8;
// setSolidColor(solidColor);
// break;
// }
// case InputCommand::GreenDown: {
// solidColor.green -= 8;
// setSolidColor(solidColor);
// break;
// }
// case InputCommand::BlueUp: {
// solidColor.blue += 8;
// setSolidColor(solidColor);
// break;
// }
// case InputCommand::BlueDown: {
// solidColor.blue -= 8;
// setSolidColor(solidColor);
// break;
// }
//
// // color buttons
//
// case InputCommand::Red: {
// setSolidColor(CRGB::Red);
// break;
// }
// case InputCommand::RedOrange: {
// setSolidColor(CRGB::OrangeRed);
// break;
// }
// case InputCommand::Orange: {
// setSolidColor(CRGB::Orange);
// break;
// }
// case InputCommand::YellowOrange: {
// setSolidColor(CRGB::Goldenrod);
// break;
// }
// case InputCommand::Yellow: {
// setSolidColor(CRGB::Yellow);
// break;
// }
//
// case InputCommand::Green: {
// setSolidColor(CRGB::Green);
// break;
// }
// case InputCommand::Lime: {
// setSolidColor(CRGB::Lime);
// break;
// }
// case InputCommand::Aqua: {
// setSolidColor(CRGB::Aqua);
// break;
// }
// case InputCommand::Teal: {
// setSolidColor(CRGB::Teal);
// break;
// }
// case InputCommand::Navy: {
// setSolidColor(CRGB::Navy);
// break;
// }
//
// case InputCommand::Blue: {
// setSolidColor(CRGB::Blue);
// break;
// }
// case InputCommand::RoyalBlue: {
// setSolidColor(CRGB::RoyalBlue);
// break;
// }
// case InputCommand::Purple: {
// setSolidColor(CRGB::Purple);
// break;
// }
// case InputCommand::Indigo: {
// setSolidColor(CRGB::Indigo);
// break;
// }
// case InputCommand::Magenta: {
// setSolidColor(CRGB::Magenta);
// break;
// }
//
// case InputCommand::White: {
// setSolidColor(CRGB::White);
// break;
// }
// case InputCommand::Pink: {
// setSolidColor(CRGB::Pink);
// break;
// }
// case InputCommand::LightPink: {
// setSolidColor(CRGB::LightPink);
// break;
// }
// case InputCommand::BabyBlue: {
// setSolidColor(CRGB::CornflowerBlue);
// break;
// }
// case InputCommand::LightBlue: {
// setSolidColor(CRGB::LightBlue);
// break;
// }
// }
//}
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void loadSettings ( )
{
brightness = EEPROM . read ( 0 ) ;
currentPatternIndex = EEPROM . read ( 1 ) ;
if ( currentPatternIndex < 0 )
currentPatternIndex = 0 ;
else if ( currentPatternIndex > = patternCount )
currentPatternIndex = patternCount - 1 ;
byte r = EEPROM . read ( 2 ) ;
byte g = EEPROM . read ( 3 ) ;
byte b = EEPROM . read ( 4 ) ;
if ( r = = 0 & & g = = 0 & & b = = 0 )
{
}
else
{
solidColor = CRGB ( r , g , b ) ;
}
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power = EEPROM . read ( 5 ) ;
autoplay = EEPROM . read ( 6 ) ;
autoplayDuration = EEPROM . read ( 7 ) ;
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currentPaletteIndex = EEPROM . read ( 8 ) ;
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if ( currentPaletteIndex < 0 )
currentPaletteIndex = 0 ;
else if ( currentPaletteIndex > = paletteCount )
currentPaletteIndex = paletteCount - 1 ;
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}
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void setPower ( uint8_t value )
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{
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power = value = = 0 ? 0 : 1 ;
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EEPROM . write ( 5 , power ) ;
EEPROM . commit ( ) ;
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broadcastInt ( " power " , power ) ;
}
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void setAutoplay ( uint8_t value )
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{
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autoplay = value = = 0 ? 0 : 1 ;
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EEPROM . write ( 6 , autoplay ) ;
EEPROM . commit ( ) ;
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broadcastInt ( " autoplay " , autoplay ) ;
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}
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void setAutoplayDuration ( uint8_t value )
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{
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autoplayDuration = value ;
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EEPROM . write ( 7 , autoplayDuration ) ;
EEPROM . commit ( ) ;
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autoPlayTimeout = millis ( ) + ( autoplayDuration * 1000 ) ;
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broadcastInt ( " autoplayDuration " , autoplayDuration ) ;
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}
void setSolidColor ( CRGB color )
{
setSolidColor ( color . r , color . g , color . b ) ;
}
void setSolidColor ( uint8_t r , uint8_t g , uint8_t b )
{
solidColor = CRGB ( r , g , b ) ;
EEPROM . write ( 2 , r ) ;
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EEPROM . write ( 3 , g ) ;
EEPROM . write ( 4 , b ) ;
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EEPROM . commit ( ) ;
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setPattern ( patternCount - 1 ) ;
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broadcastString ( " color " , String ( solidColor . r ) + " , " + String ( solidColor . g ) + " , " + String ( solidColor . b ) ) ;
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}
// increase or decrease the current pattern number, and wrap around at the ends
void adjustPattern ( bool up )
{
if ( up )
currentPatternIndex + + ;
else
currentPatternIndex - - ;
// wrap around at the ends
if ( currentPatternIndex < 0 )
currentPatternIndex = patternCount - 1 ;
if ( currentPatternIndex > = patternCount )
currentPatternIndex = 0 ;
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if ( autoplay = = 0 ) {
EEPROM . write ( 1 , currentPatternIndex ) ;
EEPROM . commit ( ) ;
}
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broadcastInt ( " pattern " , currentPatternIndex ) ;
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}
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void setPattern ( uint8_t value )
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{
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if ( value > = patternCount )
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value = patternCount - 1 ;
currentPatternIndex = value ;
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if ( autoplay = = 0 ) {
EEPROM . write ( 1 , currentPatternIndex ) ;
EEPROM . commit ( ) ;
}
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broadcastInt ( " pattern " , currentPatternIndex ) ;
}
void setPatternName ( String name )
{
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for ( uint8_t i = 0 ; i < patternCount ; i + + ) {
if ( patterns [ i ] . name = = name ) {
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setPattern ( i ) ;
break ;
}
}
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}
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void setPalette ( uint8_t value )
{
if ( value > = paletteCount )
value = paletteCount - 1 ;
currentPaletteIndex = value ;
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EEPROM . write ( 8 , currentPaletteIndex ) ;
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EEPROM . commit ( ) ;
broadcastInt ( " palette " , currentPaletteIndex ) ;
}
void setPaletteName ( String name )
{
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for ( uint8_t i = 0 ; i < paletteCount ; i + + ) {
if ( paletteNames [ i ] = = name ) {
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setPalette ( i ) ;
break ;
}
}
}
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void adjustBrightness ( bool up )
{
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if ( up & & brightnessIndex < brightnessCount - 1 )
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brightnessIndex + + ;
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else if ( ! up & & brightnessIndex > 0 )
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brightnessIndex - - ;
brightness = brightnessMap [ brightnessIndex ] ;
FastLED . setBrightness ( brightness ) ;
EEPROM . write ( 0 , brightness ) ;
EEPROM . commit ( ) ;
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broadcastInt ( " brightness " , brightness ) ;
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}
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void setBrightness ( uint8_t value )
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{
if ( value > 255 )
value = 255 ;
else if ( value < 0 ) value = 0 ;
brightness = value ;
FastLED . setBrightness ( brightness ) ;
EEPROM . write ( 0 , brightness ) ;
EEPROM . commit ( ) ;
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broadcastInt ( " brightness " , brightness ) ;
}
void strandTest ( )
{
static uint8_t i = 0 ;
EVERY_N_SECONDS ( 1 )
{
i + + ;
if ( i > = NUM_LEDS )
i = 0 ;
}
fill_solid ( leds , NUM_LEDS , CRGB : : Black ) ;
leds [ i ] = solidColor ;
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}
void showSolidColor ( )
{
fill_solid ( leds , NUM_LEDS , solidColor ) ;
}
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// Patterns from FastLED example DemoReel100: https://github.com/FastLED/FastLED/blob/master/examples/DemoReel100/DemoReel100.ino
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void rainbow ( )
{
// FastLED's built-in rainbow generator
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fill_rainbow ( leds , NUM_LEDS , gHue , 255 / NUM_LEDS ) ;
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}
void rainbowWithGlitter ( )
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow ( ) ;
addGlitter ( 80 ) ;
}
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void rainbowSolid ( )
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{
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fill_solid ( leds , NUM_LEDS , CHSV ( gHue , 255 , 255 ) ) ;
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}
void confetti ( )
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy ( leds , NUM_LEDS , 10 ) ;
int pos = random16 ( NUM_LEDS ) ;
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// leds[pos] += CHSV( gHue + random8(64), 200, 255);
leds [ pos ] + = ColorFromPalette ( palettes [ currentPaletteIndex ] , gHue + random8 ( 64 ) ) ;
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}
void sinelon ( )
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy ( leds , NUM_LEDS , 20 ) ;
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int pos = beatsin16 ( speed , 0 , NUM_LEDS ) ;
static int prevpos = 0 ;
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CRGB color = ColorFromPalette ( palettes [ currentPaletteIndex ] , gHue , 255 ) ;
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if ( pos < prevpos ) {
fill_solid ( leds + pos , ( prevpos - pos ) + 1 , color ) ;
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} else {
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fill_solid ( leds + prevpos , ( pos - prevpos ) + 1 , color ) ;
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}
prevpos = pos ;
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}
void bpm ( )
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
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uint8_t beat = beatsin8 ( speed , 64 , 255 ) ;
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CRGBPalette16 palette = palettes [ currentPaletteIndex ] ;
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for ( int i = 0 ; i < NUM_LEDS ; i + + ) {
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leds [ i ] = ColorFromPalette ( palette , gHue + ( i * 2 ) , beat - gHue + ( i * 10 ) ) ;
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}
}
void juggle ( )
{
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static uint8_t numdots = 4 ; // Number of dots in use.
static uint8_t faderate = 2 ; // How long should the trails be. Very low value = longer trails.
static uint8_t hueinc = 255 / numdots - 1 ; // Incremental change in hue between each dot.
static uint8_t thishue = 0 ; // Starting hue.
static uint8_t curhue = 0 ; // The current hue
static uint8_t thissat = 255 ; // Saturation of the colour.
static uint8_t thisbright = 255 ; // How bright should the LED/display be.
static uint8_t basebeat = 5 ; // Higher = faster movement.
static uint8_t lastSecond = 99 ; // Static variable, means it's only defined once. This is our 'debounce' variable.
uint8_t secondHand = ( millis ( ) / 1000 ) % 30 ; // IMPORTANT!!! Change '30' to a different value to change duration of the loop.
if ( lastSecond ! = secondHand ) { // Debounce to make sure we're not repeating an assignment.
lastSecond = secondHand ;
switch ( secondHand ) {
case 0 : numdots = 1 ; basebeat = 20 ; hueinc = 16 ; faderate = 2 ; thishue = 0 ; break ; // You can change values here, one at a time , or altogether.
case 10 : numdots = 4 ; basebeat = 10 ; hueinc = 16 ; faderate = 8 ; thishue = 128 ; break ;
case 20 : numdots = 8 ; basebeat = 3 ; hueinc = 0 ; faderate = 8 ; thishue = random8 ( ) ; break ; // Only gets called once, and not continuously for the next several seconds. Therefore, no rainbows.
case 30 : break ;
}
}
// Several colored dots, weaving in and out of sync with each other
curhue = thishue ; // Reset the hue values.
fadeToBlackBy ( leds , NUM_LEDS , faderate ) ;
for ( int i = 0 ; i < numdots ; i + + ) {
//beat16 is a FastLED 3.1 function
leds [ beatsin16 ( basebeat + i + numdots , 0 , NUM_LEDS ) ] + = CHSV ( gHue + curhue , thissat , thisbright ) ;
curhue + = hueinc ;
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}
}
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void fire ( )
{
heatMap ( HeatColors_p , true ) ;
}
void water ( )
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{
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heatMap ( IceColors_p , false ) ;
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}
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// Pride2015 by Mark Kriegsman: https://gist.github.com/kriegsman/964de772d64c502760e5
// This function draws rainbows with an ever-changing,
// widely-varying set of parameters.
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void pride ( )
{
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static uint16_t sPseudotime = 0 ;
static uint16_t sLastMillis = 0 ;
static uint16_t sHue16 = 0 ;
uint8_t sat8 = beatsin88 ( 87 , 220 , 250 ) ;
uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
uint16_t hueinc16 = beatsin88 ( 113 , 1 , 3000 ) ;
uint16_t ms = millis ( ) ;
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms ;
sPseudotime + = deltams * msmultiplier ;
sHue16 + = deltams * beatsin88 ( 400 , 5 , 9 ) ;
uint16_t brightnesstheta16 = sPseudotime ;
for ( uint16_t i = 0 ; i < NUM_LEDS ; i + + ) {
hue16 + = hueinc16 ;
uint8_t hue8 = hue16 / 256 ;
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
CRGB newcolor = CHSV ( hue8 , sat8 , bri8 ) ;
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uint16_t pixelnumber = i ;
pixelnumber = ( NUM_LEDS - 1 ) - pixelnumber ;
nblend ( leds [ pixelnumber ] , newcolor , 64 ) ;
}
}
void radialPaletteShift ( )
{
for ( uint8_t i = 0 ; i < NUM_LEDS ; i + + ) {
// leds[i] = ColorFromPalette( gCurrentPalette, gHue + sin8(i*16), brightness);
leds [ i ] = ColorFromPalette ( gCurrentPalette , i + gHue , 255 , LINEARBLEND ) ;
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}
}
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// based on FastLED example Fire2012WithPalette: https://github.com/FastLED/FastLED/blob/master/examples/Fire2012WithPalette/Fire2012WithPalette.ino
void heatMap ( CRGBPalette16 palette , bool up )
{
fill_solid ( leds , NUM_LEDS , CRGB : : Black ) ;
// Add entropy to random number generator; we use a lot of it.
random16_add_entropy ( random ( 256 ) ) ;
// Array of temperature readings at each simulation cell
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static byte heat [ NUM_LEDS ] ;
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byte colorindex ;
// Step 1. Cool down every cell a little
for ( uint16_t i = 0 ; i < NUM_LEDS ; i + + ) {
heat [ i ] = qsub8 ( heat [ i ] , random8 ( 0 , ( ( cooling * 10 ) / NUM_LEDS ) + 2 ) ) ;
}
// Step 2. Heat from each cell drifts 'up' and diffuses a little
for ( uint16_t k = NUM_LEDS - 1 ; k > = 2 ; k - - ) {
heat [ k ] = ( heat [ k - 1 ] + heat [ k - 2 ] + heat [ k - 2 ] ) / 3 ;
}
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
if ( random8 ( ) < sparking ) {
int y = random8 ( 7 ) ;
heat [ y ] = qadd8 ( heat [ y ] , random8 ( 160 , 255 ) ) ;
}
// Step 4. Map from heat cells to LED colors
for ( uint16_t j = 0 ; j < NUM_LEDS ; j + + ) {
// Scale the heat value from 0-255 down to 0-240
// for best results with color palettes.
colorindex = scale8 ( heat [ j ] , 190 ) ;
CRGB color = ColorFromPalette ( palette , colorindex ) ;
if ( up ) {
leds [ j ] = color ;
}
else {
leds [ ( NUM_LEDS - 1 ) - j ] = color ;
}
}
}
void addGlitter ( uint8_t chanceOfGlitter )
{
if ( random8 ( ) < chanceOfGlitter ) {
leds [ random16 ( NUM_LEDS ) ] + = CRGB : : White ;
}
}
///////////////////////////////////////////////////////////////////////
// Forward declarations of an array of cpt-city gradient palettes, and
// a count of how many there are. The actual color palette definitions
// are at the bottom of this file.
extern const TProgmemRGBGradientPalettePtr gGradientPalettes [ ] ;
extern const uint8_t gGradientPaletteCount ;
uint8_t beatsaw8 ( accum88 beats_per_minute , uint8_t lowest = 0 , uint8_t highest = 255 ,
uint32_t timebase = 0 , uint8_t phase_offset = 0 )
{
uint8_t beat = beat8 ( beats_per_minute , timebase ) ;
uint8_t beatsaw = beat + phase_offset ;
uint8_t rangewidth = highest - lowest ;
uint8_t scaledbeat = scale8 ( beatsaw , rangewidth ) ;
uint8_t result = lowest + scaledbeat ;
return result ;
}
void colorWaves ( )
{
colorwaves ( leds , NUM_LEDS , gCurrentPalette ) ;
}
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// ColorWavesWithPalettes by Mark Kriegsman: https://gist.github.com/kriegsman/8281905786e8b2632aeb
// This function draws color waves with an ever-changing,
// widely-varying set of parameters, using a color palette.
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void colorwaves ( CRGB * ledarray , uint16_t numleds , CRGBPalette16 & palette )
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{
static uint16_t sPseudotime = 0 ;
static uint16_t sLastMillis = 0 ;
static uint16_t sHue16 = 0 ;
// uint8_t sat8 = beatsin88( 87, 220, 250);
uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
uint16_t hueinc16 = beatsin88 ( 113 , 300 , 1500 ) ;
uint16_t ms = millis ( ) ;
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms ;
sPseudotime + = deltams * msmultiplier ;
sHue16 + = deltams * beatsin88 ( 400 , 5 , 9 ) ;
uint16_t brightnesstheta16 = sPseudotime ;
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for ( uint16_t i = 0 ; i < numleds ; i + + ) {
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hue16 + = hueinc16 ;
uint8_t hue8 = hue16 / 256 ;
uint16_t h16_128 = hue16 > > 7 ;
if ( h16_128 & 0x100 ) {
hue8 = 255 - ( h16_128 > > 1 ) ;
} else {
hue8 = h16_128 > > 1 ;
}
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
uint8_t index = hue8 ;
//index = triwave8( index);
index = scale8 ( index , 240 ) ;
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CRGB newcolor = ColorFromPalette ( palette , index , bri8 ) ;
uint16_t pixelnumber = i ;
pixelnumber = ( numleds - 1 ) - pixelnumber ;
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nblend ( ledarray [ pixelnumber ] , newcolor , 128 ) ;
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}
}
// Alternate rendering function just scrolls the current palette
// across the defined LED strip.
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void palettetest ( CRGB * ledarray , uint16_t numleds , const CRGBPalette16 & gCurrentPalette )
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{
static uint8_t startindex = 0 ;
startindex - - ;
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fill_palette ( ledarray , numleds , startindex , ( 256 / NUM_LEDS ) + 1 , gCurrentPalette , 255 , LINEARBLEND ) ;
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}
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void rainbowWavesX ( )
{
static uint16_t sPseudotime = 0 ;
static uint16_t sLastMillis = 0 ;
static uint16_t sHue16 = 0 ;
uint8_t sat8 = beatsin88 ( 87 , 220 , 250 ) ;
uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
uint16_t hueinc16 = beatsin88 ( 113 , 1 , 3000 ) ;
uint16_t ms = millis ( ) ;
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms ;
sPseudotime + = deltams * msmultiplier ;
sHue16 + = deltams * beatsin88 ( 400 , 5 , 9 ) ;
uint16_t brightnesstheta16 = sPseudotime ;
for ( uint8_t i = 0 ; i < 8 ; i + + ) {
hue16 + = hueinc16 ;
uint8_t hue8 = hue16 / 256 ;
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
CRGB newcolor = CHSV ( hue8 , sat8 , bri8 ) ;
for ( uint16_t p = 0 ; p < NUM_LEDS ; p + + ) {
uint8_t x = coordsX [ p ] ;
if ( x = = i ) {
nblend ( leds [ p ] , newcolor , 64 ) ;
}
}
}
}
void rainbowWavesY ( )
{
static uint16_t sPseudotime = 0 ;
static uint16_t sLastMillis = 0 ;
static uint16_t sHue16 = 0 ;
uint8_t sat8 = beatsin88 ( 87 , 220 , 250 ) ;
uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
uint16_t hueinc16 = beatsin88 ( 113 , 1 , 3000 ) ;
uint16_t ms = millis ( ) ;
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms ;
sPseudotime + = deltams * msmultiplier ;
sHue16 + = deltams * beatsin88 ( 400 , 5 , 9 ) ;
uint16_t brightnesstheta16 = sPseudotime ;
for ( uint8_t i = 0 ; i < 8 ; i + + ) {
hue16 + = hueinc16 ;
uint8_t hue8 = hue16 / 256 ;
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
CRGB newcolor = CHSV ( hue8 , sat8 , bri8 ) ;
for ( uint16_t p = 0 ; p < NUM_LEDS ; p + + ) {
uint8_t y = coordsY [ p ] ;
if ( y = = i ) {
nblend ( leds [ p ] , newcolor , 64 ) ;
}
}
}
}
void rainbowWavesZ ( )
{
static uint16_t sPseudotime = 0 ;
static uint16_t sLastMillis = 0 ;
static uint16_t sHue16 = 0 ;
uint8_t sat8 = beatsin88 ( 87 , 220 , 250 ) ;
uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
uint16_t hueinc16 = beatsin88 ( 113 , 1 , 3000 ) ;
uint16_t ms = millis ( ) ;
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms ;
sPseudotime + = deltams * msmultiplier ;
sHue16 + = deltams * beatsin88 ( 400 , 5 , 9 ) ;
uint16_t brightnesstheta16 = sPseudotime ;
for ( uint8_t i = 0 ; i < 8 ; i + + ) {
hue16 + = hueinc16 ;
uint8_t hue8 = hue16 / 256 ;
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
CRGB newcolor = CHSV ( hue8 , sat8 , bri8 ) ;
for ( uint16_t p = 0 ; p < NUM_LEDS ; p + + ) {
uint8_t z = coordsZ [ p ] ;
if ( z = = i ) {
nblend ( leds [ p ] , newcolor , 64 ) ;
}
}
}
}
void rainbowWavesFall ( )
{
static uint16_t sPseudotime = 0 ;
static uint16_t sLastMillis = 0 ;
static uint16_t sHue16 = 0 ;
uint8_t sat8 = beatsin88 ( 87 , 220 , 250 ) ;
uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
uint16_t hueinc16 = beatsin88 ( 113 , 1 , 3000 ) ;
uint16_t ms = millis ( ) ;
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms ;
sPseudotime + = deltams * msmultiplier ;
sHue16 + = deltams * beatsin88 ( 400 , 5 , 9 ) ;
uint16_t brightnesstheta16 = sPseudotime ;
for ( uint8_t i = 0 ; i < = maxVZ ; i + + ) {
hue16 + = hueinc16 ;
uint8_t hue8 = hue16 / 256 ;
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
CRGB newcolor = CHSV ( hue8 , sat8 , bri8 ) ;
for ( uint16_t p = 0 ; p < NUM_LEDS ; p + + ) {
if ( i = = coordsVZ [ p ] ) {
nblend ( leds [ p ] , newcolor , 64 ) ;
}
}
}
}
void rainbowWavesRise ( )
{
static uint16_t sPseudotime = 0 ;
static uint16_t sLastMillis = 0 ;
static uint16_t sHue16 = 0 ;
uint8_t sat8 = beatsin88 ( 87 , 220 , 250 ) ;
uint8_t brightdepth = beatsin88 ( 341 , 96 , 224 ) ;
uint16_t brightnessthetainc16 = beatsin88 ( 203 , ( 25 * 256 ) , ( 40 * 256 ) ) ;
uint8_t msmultiplier = beatsin88 ( 147 , 23 , 60 ) ;
uint16_t hue16 = sHue16 ; //gHue * 256;
uint16_t hueinc16 = beatsin88 ( 113 , 1 , 3000 ) ;
uint16_t ms = millis ( ) ;
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms ;
sPseudotime + = deltams * msmultiplier ;
sHue16 + = deltams * beatsin88 ( 400 , 5 , 9 ) ;
uint16_t brightnesstheta16 = sPseudotime ;
for ( uint8_t i = 0 ; i < = maxVZ ; i + + ) {
hue16 + = hueinc16 ;
uint8_t hue8 = hue16 / 256 ;
brightnesstheta16 + = brightnessthetainc16 ;
uint16_t b16 = sin16 ( brightnesstheta16 ) + 32768 ;
uint16_t bri16 = ( uint32_t ) ( ( uint32_t ) b16 * ( uint32_t ) b16 ) / 65536 ;
uint8_t bri8 = ( uint32_t ) ( ( ( uint32_t ) bri16 ) * brightdepth ) / 65536 ;
bri8 + = ( 255 - brightdepth ) ;
CRGB newcolor = CHSV ( hue8 , sat8 , bri8 ) ;
for ( uint16_t p = 0 ; p < NUM_LEDS ; p + + ) {
if ( i = = maxVZ - coordsVZ [ p ] ) {
nblend ( leds [ p ] , newcolor , 64 ) ;
}
}
}
}
void paletteRainXYZ ( ) {
const uint8_t dropCount = 1 ;
const uint8_t maxDim = 7 ;
static uint8_t rainX [ dropCount ] ;
static uint8_t rainY [ dropCount ] ;
static uint8_t rainZ [ dropCount ] ;
dimAll ( 220 ) ;
for ( uint8_t i = 0 ; i < dropCount ; i + + ) {
uint8_t x = rainX [ i ] ;
uint8_t y = rainY [ i ] ;
uint8_t z = rainZ [ i ] ;
if ( x = = 0 ) x = maxDim ;
if ( y = = 0 ) y = maxDim ;
if ( z = = 0 ) z = random8 ( 0 , maxDim + 1 ) ;
for ( uint16_t p = 0 ; p < NUM_LEDS ; p + + ) {
if ( coordsX [ p ] = = x & & coordsY [ p ] = = y & & coordsZ [ p ] = = z ) {
CRGB newcolor = ColorFromPalette ( palettes [ currentPaletteIndex ] , i ) ;
nblend ( leds [ p ] , newcolor , 64 ) ;
}
}
EVERY_N_MILLIS ( 30 ) {
rainX [ i ] = x - 1 ;
rainY [ i ] = y ;
rainZ [ i ] = z ;
}
}
}