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/ *
* Author : ntoff
* License : AGPLv3
* /
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$ ( function ( ) {
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function FanSliderPluginViewModel ( parameters ) {
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//'use strict';
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var self = this ;
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self . settings = parameters [ 0 ] ;
self . control = parameters [ 1 ] ;
self . loginState = parameters [ 2 ] ;
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self . settings . defaultFanSpeed = new ko . observable ( 100 ) ; //this,
self . control . fanSpeed = new ko . observable ( 100 ) ; //this,
self . settings . minFanSpeed = new ko . observable ( 0 ) ; //this,
self . settings . maxFanSpeed = new ko . observable ( 100 ) ; //and this are percents 0 - 100%
self . settings . notifyDelay = new ko . observable ( 4000 ) ; //time in milliseconds
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self . settings . lockfan = new ko . observable ( false ) ; //ignore fan inputs from gcode and lock the fan buttons
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self . control . lockTitle = new ko . observable ( gettext ( "Unlocked" ) ) ; //will set the hover title info for the fan lock button
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//Not sure why I put these here, I swear I had a plan when I did it, something about dynamic text? I dunno, should move it back to the settings page
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self . settings . commonTitle = ko . observable ( gettext ( "\n\nThis allows limiting the cooling fan without having to re-slice your model.\n\nLimited to prints controlled by OctoPrint." ) ) ;
self . settings . defaultTitle = ko . observable ( gettext ( "This is the value the slider will default to when the UI is loaded / refreshed." ) ) ;
self . settings . minTitle = ko . observable ( gettext ( "Set this to the lowest value at which your fan will spin." ) + self . settings . commonTitle ( ) ) ;
self . settings . maxTitle = ko . observable ( gettext ( "Set this <100% if your cooling fan is too strong on full." ) + self . settings . commonTitle ( ) ) ;
self . settings . noticeTitle = ko . observable ( gettext ( "Notifications only apply when setting the speed via the slider + button in the UI. Set to 0 (zero) to disable notifications." ) ) ;
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self . showNotify = function ( self , options ) {
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options . title = "Fan Speed Control" ;
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options . delay = options . delay || self . settings . notifyDelay ( ) ;
options . type = options . type || "info" ;
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if ( options . delay != "0" ) {
new PNotify ( options ) ;
}
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} ;
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self . control . fanSpeedToPwm = ko . pureComputed ( function ( ) {
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self . speed = self . control . fanSpeed ( ) * 255 / 100 //don't forget to limit this to 2 decimal places at some point.
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return self . speed ;
} ) ;
self . control . checkSliderValue = ko . pureComputed ( function ( ) {
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if ( self . control . fanSpeed ( ) < self . settings . minFanSpeed ( ) && self . control . fanSpeed ( ) != "0" ) {
console . log ( "Fan Speed Control Plugin: " + self . control . fanSpeed ( ) + "% is less than the minimum speed (" + self . settings . minFanSpeed ( ) + "%), increasing." ) ;
self . control . fanSpeed ( self . settings . minFanSpeed ( ) ) ;
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var options = {
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hide : true ,
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text : gettext ( 'Fan speed increased to meet minimum speed requirement.' ) ,
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addclass : 'fan_speed_notice_low' ,
}
if ( $ ( ".fan_speed_notice_low" ) . length < 1 ) {
self . showNotify ( self , options ) ;
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}
}
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else if ( self . control . fanSpeed ( ) > self . settings . maxFanSpeed ( ) ) {
console . log ( "Fan Speed Control Plugin: " + self . control . fanSpeed ( ) + "% is more than the maximum speed (" + self . settings . maxFanSpeed ( ) + "%), decreasing." ) ;
self . control . fanSpeed ( self . settings . maxFanSpeed ( ) ) ;
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var options = {
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hide : true ,
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text : gettext ( 'Fan speed decreased to meet maximum speed requirement.' ) ,
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addclass : 'fan_speed_notice_high' ,
}
if ( $ ( ".fan_speed_notice_high" ) . length < 1 ) {
self . showNotify ( self , options ) ;
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}
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}
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} ) ;
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//send gcode to set fan speed
self . control . sendFanSpeed = function ( ) {
self . control . checkSliderValue ( ) ;
self . control . sendCustomCommand ( { command : "M106 S" + self . control . fanSpeedToPwm ( ) } ) ;
} ;
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self . control . lockFanInput = function ( ) {
self . settings . settings . plugins . fanspeedslider . lockfan ( ! self . settings . settings . plugins . fanspeedslider . lockfan ( ) ) ;
self . settings . saveData ( ) ;
self . updateSettings ( ) ;
var options = {
type : "info" ,
hide : true ,
delay : 1000 * 60 ,
text : gettext ( 'CAUTION!! Fan speed commands are now being ignored! \n This includes commands sent via gcode and the terminal!' ) ,
addclass : 'fan_speed_notice_fanlocked' ,
}
if ( self . settings . lockfan ( ) && $ ( ".fan_speed_notice_fanlocked" ) . length < 1 ) {
self . showNotify ( self , options ) ;
}
}
//disables the on/off buttons if the lock is enabled
self . control . islocked = ko . pureComputed ( function ( ) {
return self . settings . settings . plugins . fanspeedslider . lockfan ( ) ;
} ) ;
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//ph34r
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try {
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//for some reason touchui uses "jog general" for the fan controls? Oh well, makes my job easier
$ ( "#control-jog-general" ) . find ( "button" ) . eq ( 0 ) . attr ( "id" , "motors-off" ) ;
$ ( "#control-jog-general" ) . find ( "button" ) . eq ( 1 ) . attr ( "id" , "fan-on" ) ;
$ ( "#control-jog-general" ) . find ( "button" ) . eq ( 2 ) . attr ( "id" , "fan-off" ) ;
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//If not TouchUI then remove standard buttons + add slider + new buttons
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if ( $ ( "#touch body" ) . length == 0 ) {
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//remove original fan on/off buttons
$ ( "#fan-on" ) . remove ( ) ;
$ ( "#fan-off" ) . remove ( ) ;
//add new fan controls
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$ ( "#control-jog-general" ) . find ( "button" ) . eq ( 0 ) . before ( " \
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< input type = \ "number\" style=\"width: 95px\" data-bind=\"slider: {min: 00, max: 100, step: 1, value: fanSpeed, tooltip: 'hide'}\" > \
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< button class = \ "btn btn-block control-box\" id=\"fan-on\" data-bind=\"enable: isOperational() && loginState.isUser() && !islocked(), click: function() { $root.sendFanSpeed() }\">" + gettext ( "Fan speed" ) + ":<span data-bind=\"text: fanSpeed() + '%'\" > < / s p a n > < / b u t t o n > \
< div class = \ "btn-group\" > \
< button class = \ "btn \" id=\"fan-off\" data-bind=\"enable: isOperational() && loginState.isUser() && !islocked(), click: function() { $root.sendCustomCommand({ type: 'command', commands: ['M106 S0'] }) }\">" + gettext ( "Fan off" ) + " < / b u t t o n > \
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< button class = \ "btn \" id=\"fan-lock\" data-bind=\"enable: isOperational() && loginState.isUser(), click: function() { $root.lockFanInput() }, attr: { title: lockTitle } \" > \
< i class = \ "fa fa-unlock\" data-bind=\"css: {'fa-lock': islocked(), 'fa-unlock': !islocked()}\" > < / i > \
< / b u t t o n > \
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< / d i v > \
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" ) ;
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} else {
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//replace touch UI's fan on button with one that sends whatever speed is set in this plugin
$ ( "#fan-on" ) . remove ( ) ;
$ ( "#control-jog-general" ) . find ( "button" ) . eq ( 0 ) . after ( " \
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< button class = \ "btn btn-block control-box\" id=\"fan-on\" data-bind=\"enable: isOperational() && loginState.isUser(), click: function() { $root.sendFanSpeed() }\">" + gettext ( "Fan on" ) + " < / b u t t o n > \
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" ) ;
//also add spin box + button below in its own section, button is redundant but convenient
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$ ( "#control-jog-feedrate" ) . append ( " \
< input type = \ "number\" style=\"width: 150px\" data-bind=\"slider: {min: 00, max: 100, step: 1, value: fanSpeed, tooltip: 'hide'}\" > \
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< button class = \ "btn btn-block\" style=\"width: 169px\" data-bind=\"enable: isOperational() && loginState.isUser() && !islocked(), click: function() { $root.sendFanSpeed() }\">" + gettext ( "Fan speed:" ) + "<span data-bind=\"text: fanSpeed() + '%'\" > < / s p a n > < / b u t t o n > \
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< button class = \ "btn \" id=\"fan-lock\" data-bind=\"enable: isOperational() && loginState.isUser(), click: function() { $root.lockFanInput() }, attr: { title: lockTitle } \" > \
Fan Control Lock : < i class = \ "fa fa-unlock\" data-bind=\"css: {'fa-lock': islocked(), 'fa-unlock': !islocked()}\" > < / i > \
< / b u t t o n > \
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" ) ;
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}
}
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catch ( error ) {
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console . log ( error ) ;
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}
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self . updateSettings = function ( ) {
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try {
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self . settings . minFanSpeed ( parseInt ( self . settings . settings . plugins . fanspeedslider . minSpeed ( ) ) ) ;
self . settings . maxFanSpeed ( parseInt ( self . settings . settings . plugins . fanspeedslider . maxSpeed ( ) ) ) ;
self . settings . notifyDelay ( parseInt ( self . settings . settings . plugins . fanspeedslider . notifyDelay ( ) ) ) ;
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self . settings . lockfan ( self . settings . settings . plugins . fanspeedslider . lockfan ( ) ) ;
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if ( self . settings . lockfan ( ) ) {
self . control . lockTitle ( gettext ( "Lock or unlock the cooling fan controls. When locked, no cooling fan commands will be sent to the printer. \n\n Fan controls are locked." ) ) ;
}
else if ( ! self . settings . lockfan ( ) ) {
self . control . lockTitle ( gettext ( "Lock or unlock the cooling fan controls. When locked, no cooling fan commands will be sent to the printer. \n\n Fan controls are unlocked" ) )
}
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}
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catch ( error ) {
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console . log ( error ) ;
}
}
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self . onBeforeBinding = function ( ) {
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self . settings . defaultFanSpeed ( parseInt ( self . settings . settings . plugins . fanspeedslider . defaultFanSpeed ( ) ) ) ;
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self . updateSettings ( ) ;
//if the default fan speed is above or below max/min then set to either max or min
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if ( self . settings . defaultFanSpeed ( ) < self . settings . minFanSpeed ( ) ) {
self . control . fanSpeed ( self . settings . minFanSpeed ( ) ) ;
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}
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else if ( self . settings . defaultFanSpeed ( ) > self . settings . maxFanSpeed ( ) ) {
self . control . fanSpeed ( self . settings . maxFanSpeed ( ) ) ;
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}
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else {
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self . control . fanSpeed ( self . settings . defaultFanSpeed ( ) ) ;
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}
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}
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//update settings in case user changes them, otherwise a refresh of the UI is required
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self . onSettingsHidden = function ( ) {
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self . updateSettings ( ) ;
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}
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}
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OCTOPRINT _VIEWMODELS . push ( {
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construct : FanSliderPluginViewModel ,
additionalNames : [ ] ,
dependencies : [ "settingsViewModel" , "controlViewModel" , "loginStateViewModel" ] ,
optional : [ ] ,
elements : [ ]
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} ) ;
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} ) ;