feat: implement enhanced update progress handling and WebSocket notifications
This commit is contained in:
parent
5c59016f94
commit
4b25b72b2e
@ -154,81 +154,103 @@
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const progress = document.querySelector('.progress-bar');
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const progress = document.querySelector('.progress-bar');
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const progressContainer = document.querySelector('.progress-container');
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const progressContainer = document.querySelector('.progress-container');
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const status = document.querySelector('.status');
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const status = document.querySelector('.status');
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// WebSocket für Update-Progress
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const ws = new WebSocket('ws://' + window.location.host + '/ws');
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let updateInProgress = false;
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let updateInProgress = false;
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let lastReceivedProgress = 0;
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ws.onmessage = function(event) {
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// WebSocket Handling
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try {
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let ws = null;
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const data = JSON.parse(event.data);
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let wsReconnectTimer = null;
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if (data.type === "updateProgress" && updateInProgress) {
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progressContainer.style.display = 'block';
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function connectWebSocket() {
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ws = new WebSocket('ws://' + window.location.host + '/ws');
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// Setze den Fortschritt nur wenn er größer ist als der aktuelle
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const currentProgress = parseInt(progress.textContent);
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ws.onmessage = function(event) {
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const newProgress = parseInt(data.progress);
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try {
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if (isNaN(currentProgress) || newProgress > currentProgress) {
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const data = JSON.parse(event.data);
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progress.style.width = data.progress + '%';
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if (data.type === "updateProgress" && updateInProgress) {
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progress.textContent = data.progress + '%';
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// Zeige Fortschrittsbalken
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}
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progressContainer.style.display = 'block';
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// Zeige verschiedene Status-Nachrichten
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if (data.status === "finalizing") {
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status.textContent = "Finalizing update...";
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status.classList.add('success');
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status.style.display = 'block';
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} else if (data.status === "complete" || data.status === "success") {
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status.textContent = "Update successful! Device is restarting... Page will reload in 30 seconds.";
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status.classList.add('success');
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status.style.display = 'block';
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// Versuche die WebSocket-Verbindung sauber zu schließen
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// Aktualisiere den Fortschritt nur wenn er größer ist
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try {
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const newProgress = parseInt(data.progress);
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ws.close();
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if (!isNaN(newProgress) && newProgress >= lastReceivedProgress) {
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} catch (e) {
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progress.style.width = newProgress + '%';
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console.log('WebSocket already closed');
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progress.textContent = newProgress + '%';
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lastReceivedProgress = newProgress;
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}
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}
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// Zeige Status-Nachricht
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if (data.message || data.status) {
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status.textContent = data.message || getStatusMessage(data.status);
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status.className = 'status success';
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status.style.display = 'block';
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// Starte Reload wenn Update erfolgreich
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if (data.status === 'success' || lastReceivedProgress >= 98) {
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clearTimeout(wsReconnectTimer);
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setTimeout(() => {
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window.location.href = '/';
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}, 30000);
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}
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}
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}
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} catch (e) {
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console.error('WebSocket message error:', e);
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}
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};
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ws.onclose = function() {
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if (updateInProgress) {
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// Wenn der Fortschritt hoch genug ist, gehen wir von einem erfolgreichen Update aus
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if (lastReceivedProgress >= 85) {
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status.textContent = "Update appears successful! Device is restarting... Page will reload in 30 seconds.";
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status.className = 'status success';
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status.style.display = 'block';
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clearTimeout(wsReconnectTimer);
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setTimeout(() => {
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setTimeout(() => {
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window.location.href = '/';
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window.location.href = '/';
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}, 30000);
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}, 30000);
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} else {
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// Versuche Reconnect bei niedrigem Fortschritt
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wsReconnectTimer = setTimeout(connectWebSocket, 1000);
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}
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}
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}
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}
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} catch (e) {
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};
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console.error('WebSocket message error:', e);
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}
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};
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ws.onclose = function() {
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ws.onerror = function(err) {
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// Wenn das Update läuft und der Fortschritt hoch ist, zeige Success
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console.error('WebSocket error:', err);
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if (updateInProgress) {
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if (updateInProgress && lastReceivedProgress >= 85) {
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const currentProgress = parseInt(progress.textContent);
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if (!isNaN(currentProgress) && currentProgress >= 90) {
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status.textContent = "Update appears successful! Device is restarting... Page will reload in 30 seconds.";
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status.textContent = "Update appears successful! Device is restarting... Page will reload in 30 seconds.";
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status.classList.add('success');
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status.className = 'status success';
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status.style.display = 'block';
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status.style.display = 'block';
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setTimeout(() => {
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window.location.href = '/';
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}, 30000);
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} else {
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status.textContent = "Connection lost. Please wait 30 seconds and check if the update was successful...";
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status.classList.add('warning');
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status.style.display = 'block';
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setTimeout(() => {
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setTimeout(() => {
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window.location.href = '/';
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window.location.href = '/';
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}, 30000);
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}, 30000);
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}
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}
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};
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}
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// Initial WebSocket connection
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connectWebSocket();
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function getStatusMessage(status) {
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switch(status) {
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case 'starting': return 'Starting update...';
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case 'uploading': return 'Uploading...';
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case 'finalizing': return 'Finalizing update...';
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case 'restoring': return 'Restoring configurations...';
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case 'preparing': return 'Preparing for restart...';
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case 'success': return 'Update successful! Device is restarting... Page will reload in 30 seconds.';
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default: return 'Updating...';
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}
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}
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};
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}
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function handleUpdate(e) {
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function handleUpdate(e) {
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e.preventDefault();
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e.preventDefault();
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const form = e.target;
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const form = e.target;
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const file = form.update.files[0];
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const file = form.update.files[0];
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const updateType = form.dataset.type;
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const updateType = form.dataset.type;
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if (!file) {
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if (!file) {
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alert('Please select a file.');
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alert('Please select a file.');
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return;
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return;
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@ -244,6 +266,7 @@
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return;
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return;
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}
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}
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// Reset UI
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updateInProgress = true;
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updateInProgress = true;
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progressContainer.style.display = 'block';
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progressContainer.style.display = 'block';
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status.style.display = 'none';
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status.style.display = 'none';
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@ -251,83 +274,33 @@
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progress.style.width = '0%';
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progress.style.width = '0%';
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progress.textContent = '0%';
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progress.textContent = '0%';
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// Disable submit buttons
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document.querySelectorAll('form input[type=submit]').forEach(btn => btn.disabled = true);
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document.querySelectorAll('form input[type=submit]').forEach(btn => btn.disabled = true);
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// Send update
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const xhr = new XMLHttpRequest();
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const xhr = new XMLHttpRequest();
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xhr.open('POST', '/update', true);
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xhr.open('POST', '/update', true);
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xhr.onload = function() {
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xhr.onload = function() {
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if (xhr.status === 200) {
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if (xhr.status !== 200 && !progress.textContent.startsWith('100')) {
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try {
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status.textContent = "Update failed: " + (xhr.responseText || "Unknown error");
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const response = JSON.parse(xhr.responseText);
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status.className = 'status error';
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if (response.success) {
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status.style.display = 'block';
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if (progress.textContent !== '100%') {
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updateInProgress = false;
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progress.style.width = '100%';
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document.querySelectorAll('form input[type=submit]').forEach(btn => btn.disabled = false);
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progress.textContent = '100%';
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}
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status.textContent = "Update successful! Device is restarting... Page will reload in 30 seconds.";
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status.classList.add('success');
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status.style.display = 'block';
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setTimeout(() => {
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window.location.href = '/';
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}, 30000);
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} else {
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updateInProgress = false;
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status.textContent = response.message || "Update failed";
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status.classList.add('error');
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status.style.display = 'block';
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document.querySelectorAll('form input[type=submit]').forEach(btn => btn.disabled = false);
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}
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} catch (e) {
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if (progress.textContent === '100%') {
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// Wenn 100% erreicht wurden, nehmen wir an, dass das Update erfolgreich war
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status.textContent = "Update appears successful! Device is restarting... Page will reload in 30 seconds.";
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status.classList.add('success');
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status.style.display = 'block';
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setTimeout(() => {
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window.location.href = '/';
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}, 30000);
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} else {
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handleUpdateError("Invalid server response");
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}
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}
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} else {
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if (progress.textContent === '100%') {
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// Bei 100% Fortschritt gehen wir von einem erfolgreichen Update aus
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status.textContent = "Update appears successful! Device is restarting... Page will reload in 30 seconds.";
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status.classList.add('success');
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status.style.display = 'block';
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setTimeout(() => {
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window.location.href = '/';
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}, 30000);
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} else {
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handleUpdateError("Server error: " + xhr.status);
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}
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}
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}
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};
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};
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xhr.onerror = function() {
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xhr.onerror = function() {
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if (progress.textContent === '100%') {
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if (!progress.textContent.startsWith('100')) {
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// Bei 100% Fortschritt gehen wir von einem erfolgreichen Update aus
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status.textContent = "Network error during update";
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status.textContent = "Update appears successful! Device is restarting... Page will reload in 30 seconds.";
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status.className = 'status error';
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status.classList.add('success');
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status.style.display = 'block';
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status.style.display = 'block';
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setTimeout(() => {
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updateInProgress = false;
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window.location.href = '/';
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document.querySelectorAll('form input[type=submit]').forEach(btn => btn.disabled = false);
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}, 30000);
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} else {
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handleUpdateError("Network error during update");
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}
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}
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};
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};
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function handleUpdateError(message) {
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updateInProgress = false;
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status.textContent = message;
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status.classList.add('error');
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status.style.display = 'block';
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document.querySelectorAll('form input[type=submit]').forEach(btn => btn.disabled = false);
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}
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const formData = new FormData();
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const formData = new FormData();
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formData.append('update', file);
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formData.append('update', file);
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xhr.send(formData);
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xhr.send(formData);
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252
src/website.cpp
252
src/website.cpp
@ -30,6 +30,42 @@ String spoolmanUrlBackup;
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// Globale Variable für den Update-Typ
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// Globale Variable für den Update-Typ
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static int currentUpdateCommand = 0;
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static int currentUpdateCommand = 0;
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// Globale Update-Variablen
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static size_t updateTotalSize = 0;
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static size_t updateWritten = 0;
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static bool isSpiffsUpdate = false;
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void sendUpdateProgress(int progress, const char* status = nullptr, const char* message = nullptr) {
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static int lastSentProgress = -1;
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// Verhindere zu häufige Updates
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if (progress == lastSentProgress && !status && !message) {
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return;
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}
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String progressMsg = "{\"type\":\"updateProgress\",\"progress\":" + String(progress);
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if (status) {
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progressMsg += ",\"status\":\"" + String(status) + "\"";
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}
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if (message) {
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progressMsg += ",\"message\":\"" + String(message) + "\"";
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}
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progressMsg += "}";
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// Sende die Nachricht mehrmals mit Verzögerung für wichtige Updates
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if (status || abs(progress - lastSentProgress) >= 10 || progress == 100) {
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for (int i = 0; i < 2; i++) {
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ws.textAll(progressMsg);
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delay(100); // Längerer Delay zwischen Nachrichten
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}
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} else {
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ws.textAll(progressMsg);
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delay(50);
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}
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lastSentProgress = progress;
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}
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void onWsEvent(AsyncWebSocket *server, AsyncWebSocketClient *client, AwsEventType type, void *arg, uint8_t *data, size_t len) {
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void onWsEvent(AsyncWebSocket *server, AsyncWebSocketClient *client, AwsEventType type, void *arg, uint8_t *data, size_t len) {
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if (type == WS_EVT_CONNECT) {
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if (type == WS_EVT_CONNECT) {
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Serial.println("Neuer Client verbunden!");
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Serial.println("Neuer Client verbunden!");
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@ -171,6 +207,105 @@ void sendAmsData(AsyncWebSocketClient *client) {
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}
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}
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}
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}
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void handleUpdate(AsyncWebServer &server) {
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AsyncCallbackWebHandler* updateHandler = new AsyncCallbackWebHandler();
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updateHandler->setUri("/update");
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updateHandler->setMethod(HTTP_POST);
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updateHandler->onUpload([](AsyncWebServerRequest *request, String filename,
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size_t index, uint8_t *data, size_t len, bool final) {
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if (!index) {
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updateTotalSize = request->contentLength();
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updateWritten = 0;
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isSpiffsUpdate = (filename.indexOf("website") > -1);
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if (isSpiffsUpdate) {
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// Backup vor dem Update
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sendUpdateProgress(0, "backup", "Backing up configurations...");
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delay(200);
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backupJsonConfigs();
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delay(200);
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const esp_partition_t *partition = esp_partition_find_first(ESP_PARTITION_TYPE_DATA, ESP_PARTITION_SUBTYPE_DATA_SPIFFS, NULL);
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if (!partition || !Update.begin(partition->size, U_SPIFFS)) {
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request->send(400, "application/json", "{\"success\":false,\"message\":\"Update initialization failed\"}");
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return;
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}
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sendUpdateProgress(5, "starting", "Starting SPIFFS update...");
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delay(200);
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} else {
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if (!Update.begin(updateTotalSize)) {
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request->send(400, "application/json", "{\"success\":false,\"message\":\"Update initialization failed\"}");
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return;
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}
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sendUpdateProgress(0, "starting", "Starting firmware update...");
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delay(200);
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}
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}
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if (len) {
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if (Update.write(data, len) != len) {
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request->send(400, "application/json", "{\"success\":false,\"message\":\"Write failed\"}");
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return;
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}
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updateWritten += len;
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int currentProgress;
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// Berechne den Fortschritt basierend auf dem Update-Typ
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if (isSpiffsUpdate) {
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// SPIFFS: 5-75% für Upload
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currentProgress = 5 + (updateWritten * 100) / updateTotalSize;
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} else {
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// Firmware: 0-100% für Upload
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currentProgress = 1 + (updateWritten * 100) / updateTotalSize;
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}
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static int lastProgress = -1;
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if (currentProgress != lastProgress && (currentProgress % 10 == 0 || final)) {
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sendUpdateProgress(currentProgress, "uploading");
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oledShowMessage("Update: " + String(currentProgress) + "%");
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delay(50);
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lastProgress = currentProgress;
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}
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}
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if (final) {
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if (Update.end(true)) {
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if (isSpiffsUpdate) {
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restoreJsonConfigs();
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}
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} else {
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request->send(400, "application/json", "{\"success\":false,\"message\":\"Update finalization failed\"}");
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}
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}
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});
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||||||
|
|
||||||
|
updateHandler->onRequest([](AsyncWebServerRequest *request) {
|
||||||
|
if (Update.hasError()) {
|
||||||
|
request->send(400, "application/json", "{\"success\":false,\"message\":\"Update failed\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Erste 100% Nachricht
|
||||||
|
ws.textAll("{\"type\":\"updateProgress\",\"progress\":100,\"status\":\"success\",\"message\":\"Update successful! Restarting device...\"}");
|
||||||
|
delay(2000); // Längerer Delay für die erste Nachricht
|
||||||
|
|
||||||
|
AsyncWebServerResponse *response = request->beginResponse(200, "application/json",
|
||||||
|
"{\"success\":true,\"message\":\"Update successful! Restarting device...\"}");
|
||||||
|
response->addHeader("Connection", "close");
|
||||||
|
request->send(response);
|
||||||
|
|
||||||
|
// Zweite 100% Nachricht zur Sicherheit
|
||||||
|
ws.textAll("{\"type\":\"updateProgress\",\"progress\":100,\"status\":\"success\",\"message\":\"Update successful! Restarting device...\"}");
|
||||||
|
delay(3000); // Noch längerer Delay vor dem Neustart
|
||||||
|
|
||||||
|
ESP.restart();
|
||||||
|
});
|
||||||
|
|
||||||
|
server.addHandler(updateHandler);
|
||||||
|
}
|
||||||
|
|
||||||
void setupWebserver(AsyncWebServer &server) {
|
void setupWebserver(AsyncWebServer &server) {
|
||||||
// Deaktiviere alle Debug-Ausgaben
|
// Deaktiviere alle Debug-Ausgaben
|
||||||
Serial.setDebugOutput(false);
|
Serial.setDebugOutput(false);
|
||||||
@ -373,121 +508,8 @@ void setupWebserver(AsyncWebServer &server) {
|
|||||||
request->send(response);
|
request->send(response);
|
||||||
});
|
});
|
||||||
|
|
||||||
// Update-Handler mit verbesserter Fehlerbehandlung
|
// Update-Handler registrieren
|
||||||
server.on("/update", HTTP_POST,
|
handleUpdate(server);
|
||||||
[](AsyncWebServerRequest *request) {
|
|
||||||
bool success = !Update.hasError();
|
|
||||||
|
|
||||||
if (success && currentUpdateCommand == U_SPIFFS) {
|
|
||||||
restoreJsonConfigs();
|
|
||||||
delay(200); // Warte auf Restore-Abschluss
|
|
||||||
}
|
|
||||||
|
|
||||||
String message = success ? "Update successful" : String("Update failed: ") + Update.errorString();
|
|
||||||
|
|
||||||
// Sende finale Bestätigung über WebSocket mit eindeutigem Status
|
|
||||||
ws.textAll("{\"type\":\"updateProgress\",\"progress\":100,\"status\":\"complete\",\"success\":true}");
|
|
||||||
delay(1000); // Längerer Delay für WebSocket
|
|
||||||
|
|
||||||
AsyncWebServerResponse *response = request->beginResponse(
|
|
||||||
success ? 200 : 400,
|
|
||||||
"application/json",
|
|
||||||
"{\"success\":" + String(success ? "true" : "false") + ",\"message\":\"" + message + "\"}"
|
|
||||||
);
|
|
||||||
response->addHeader("Connection", "close");
|
|
||||||
request->send(response);
|
|
||||||
|
|
||||||
if (success) {
|
|
||||||
oledShowMessage("Update successful");
|
|
||||||
delay(2000); // Noch längerer Delay vor Neustart
|
|
||||||
ESP.restart();
|
|
||||||
} else {
|
|
||||||
oledShowMessage("Update failed");
|
|
||||||
}
|
|
||||||
},
|
|
||||||
[](AsyncWebServerRequest *request, const String& filename, size_t index, uint8_t *data, size_t len, bool final) {
|
|
||||||
static size_t updateSize = 0;
|
|
||||||
static size_t totalWritten = 0;
|
|
||||||
|
|
||||||
if (!index) {
|
|
||||||
updateSize = request->contentLength();
|
|
||||||
totalWritten = 0;
|
|
||||||
currentUpdateCommand = (filename.indexOf("website") > -1) ? U_SPIFFS : U_FLASH;
|
|
||||||
|
|
||||||
if (currentUpdateCommand == U_SPIFFS) {
|
|
||||||
oledShowMessage("SPIFFS Update...");
|
|
||||||
backupJsonConfigs();
|
|
||||||
|
|
||||||
const esp_partition_t *partition = esp_partition_find_first(ESP_PARTITION_TYPE_DATA, ESP_PARTITION_SUBTYPE_DATA_SPIFFS, NULL);
|
|
||||||
if (!partition) {
|
|
||||||
String errorMsg = "SPIFFS partition not found";
|
|
||||||
request->send(400, "application/json", "{\"success\":false,\"message\":\"" + errorMsg + "\"}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!Update.begin(partition->size, currentUpdateCommand)) {
|
|
||||||
String errorMsg = String("Update begin failed: ") + Update.errorString();
|
|
||||||
request->send(400, "application/json", "{\"success\":false,\"message\":\"" + errorMsg + "\"}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
oledShowMessage("Firmware Update...");
|
|
||||||
if (!Update.begin(updateSize, currentUpdateCommand)) {
|
|
||||||
String errorMsg = String("Update begin failed: ") + Update.errorString();
|
|
||||||
request->send(400, "application/json", "{\"success\":false,\"message\":\"" + errorMsg + "\"}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (len) {
|
|
||||||
if (Update.write(data, len) != len) {
|
|
||||||
String errorMsg = String("Write failed: ") + Update.errorString();
|
|
||||||
request->send(400, "application/json", "{\"success\":false,\"message\":\"" + errorMsg + "\"}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
totalWritten += len;
|
|
||||||
int currentProgress;
|
|
||||||
|
|
||||||
// Unterschiedliche Fortschrittsberechnung für SPIFFS und Firmware
|
|
||||||
if (currentUpdateCommand == U_SPIFFS) {
|
|
||||||
// SPIFFS Update: Fortschritt basierend auf Upload-Größe
|
|
||||||
currentProgress = (totalWritten * 100) / updateSize;
|
|
||||||
// Skaliere den Fortschritt auf 0-90%, da das Schreiben ins SPIFFS länger dauert
|
|
||||||
currentProgress = (currentProgress * 90) / 100;
|
|
||||||
} else {
|
|
||||||
// Firmware Update: Normaler Fortschritt
|
|
||||||
currentProgress = (totalWritten * 100) / updateSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int lastProgress = -1;
|
|
||||||
if (currentProgress != lastProgress) {
|
|
||||||
if (currentProgress % 5 == 0) {
|
|
||||||
oledShowMessage(String(currentProgress) + "% complete");
|
|
||||||
}
|
|
||||||
lastProgress = currentProgress;
|
|
||||||
ws.textAll("{\"type\":\"updateProgress\",\"progress\":" + String(currentProgress) + "}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (final) {
|
|
||||||
if (!Update.end(true)) {
|
|
||||||
String errorMsg = String("Update end failed: ") + Update.errorString();
|
|
||||||
request->send(400, "application/json", "{\"success\":false,\"message\":\"" + errorMsg + "\"}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bei SPIFFS Update zeige 95% an, da noch das Restore kommt
|
|
||||||
if (currentUpdateCommand == U_SPIFFS) {
|
|
||||||
ws.textAll("{\"type\":\"updateProgress\",\"progress\":95,\"status\":\"finalizing\"}");
|
|
||||||
} else {
|
|
||||||
ws.textAll("{\"type\":\"updateProgress\",\"progress\":100,\"status\":\"finalizing\"}");
|
|
||||||
}
|
|
||||||
delay(200);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
server.on("/api/version", HTTP_GET, [](AsyncWebServerRequest *request){
|
server.on("/api/version", HTTP_GET, [](AsyncWebServerRequest *request){
|
||||||
String fm_version = VERSION;
|
String fm_version = VERSION;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user